Difference between revisions of "Viaduct"

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(expansion of Locations for eventual additions to Viaduct and Eyeaduct Strategy)
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== Locations ==
 
== Locations ==
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'''Note''': If your having trouble with finding the locations listed here, you can scroll down to the ''Helpful overview'' section to see there exact position marked on the map.
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* '''The Summit''': The highest area of Viaduct, where the control point is located.
 
* '''The Summit''': The highest area of Viaduct, where the control point is located.
 
* '''The Hill''': A hill with '''Ledges''' overlooking the point, one on each side.
 
* '''The Hill''': A hill with '''Ledges''' overlooking the point, one on each side.
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File:viaduct spawn.jpg | Spawn, interior  
 
File:viaduct spawn.jpg | Spawn, interior  
 
</gallery>
 
</gallery>
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==Helpful overview==
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[[Image:Viaduct overview with lines2.png|left|Viaduct's locations|400px]]
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<big>1.Spawn Yard
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2.Transition Building
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3.Valley
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4.Scullery (House)
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5.Stairs
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6.Hills
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7.Summit with the point</big>
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== Strategy ==
 
== Strategy ==

Revision as of 18:24, 11 April 2021

Viaduct
Viaduct 01.jpg
Basic Information
Variants: Eyeaduct
Developer(s): Unknown
Map Info
Environment: Alpine
Setting: Daylight, snowy
Map Photos
Loading screen photos.
Map Overview
Viaduct overview.png
...Both teams start at the base of a low hill, and will have to climb to get to the capture point at the hill’s peak. The various elevations of the map and multiple routes to the central point guarantee some frenzied battles as the point changes hands during gameplay.
— The Classless Update
Viaduct has multiple variations, including Eyeaduct.

Viaduct is a King of the Hill map. Along with Nucleus and Sawmill, it was released with the Classless Update as the first official King of the Hill map for Team Fortress 2.

Locations

Note: If your having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see there exact position marked on the map.

  • The Summit: The highest area of Viaduct, where the control point is located.
  • The Hill: A hill with Ledges overlooking the point, one on each side.
  • The Shack: A concrete platform and lean-to shack with a Medium Ammo Pickup back under the Viaduct, a common nesting location.
  • The Stairs: The access from the Shack to the Medium Health and Ammo Pickups and route from Spawn.
  • The Scullery (House): Fringing the Summit on either side is a building, with a sheltered Catwalk leading to the Ledge.
  • The Valley: The small low area behind the Scullery house between the Spawn area exits.
  • Spawn Yard: Between the Spawn and the Valley is the Yard which gives way to the three entrances to the Valley.

Helpful overview

1.Spawn Yard
2.Transition Building
3.Valley
4.Scullery (House)
5.Stairs
6.Hills
7.Summit with the point











Strategy

Main article: Community Viaduct strategy

Control Point timing

Control Point Multiplier Seconds
Control Point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760


Update history

August 13, 2009 Patch (Classless Update)

  • Added Viaduct to the game.

August 25, 2010 Patch

  • Reduced the capture time for the control point from 6 seconds to 3 seconds.

October 27, 2011 Patch (Very Scary Halloween Special)

  • Viaduct has been haunted and is now... Eyeaduct!

July 10, 2013 Patch

  • Players can no longer build in spawn room rafters.

February 29, 2016 Patch

Trivia

  • Valve initially claimed Viaduct to be the first-ever TF2 map with snow. Due to the outcry from hundreds of community-members citing custom maps made before Viaduct, Valve rescinded this claim and the employees responsible were "bludgeoned to pieces by [their] crack security team"[1].
  • Viaduct has two official "making of" videos created by Valve. The videos show how the map was designed and created from the ground-up to the final product using Valve's Hammer World Editor. The video also features a special version of Rocket Jump Waltz. (Part 1 and Part 2)

References

See also

External links