Difference between revisions of "Jungle Inferno Update/tr"

From Team Fortress Wiki
Jump to: navigation, search
m (Savaş Boyaları)
 
(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{Trans}}
 
{{Trans}}
 +
{{DISPLAYTITLE:Jungle Inferno Güncellemesi}}
 
{{patch info|10|20|2017}}
 
{{patch info|10|20|2017}}
 
[[File:Jungle Inferno Update.jpg|frameless|right|290px|link=http://www.teamfortress.com/jungleinferno/]]
 
[[File:Jungle Inferno Update.jpg|frameless|right|290px|link=http://www.teamfortress.com/jungleinferno/]]
  
{{Quotation|'''TF2 Official Website'''|Eğer Jurassic Park bize bir şey öğrettiyse, o hayatın her zaman bir yol bulduğudur. Eğer Jurassic Park bize iki şey öğrettiyse, hayat her zaman bir şeyin yaşanması için bir yol bulur ve bir güncelleme için Jurassic Park temasını çalmak iyi bir fikirdir. Ve eğer Valve'ın yasal takımı bize bir şey öğrettiyse, o da bize Jurassic Park'ın bize öğrettiği ikinci şeyi size söylemem gerektiği hakkında bana bağırmalarıdır.<br><br>Eğer insanların bize bağırması bize bir şey öğrettiyse, bu gürültü sesler bizi mutsuz ediyor ve biz boşluk tuşunun nerede oluduğunu unutturuyor, o yüzden biz sadece ötede duruyoruz ve ölümcül hayvanların parktan kaçması temalı tamamen orijinal güncellememizi yayınlmaktan mutluluk duyuyoruz. Çünkü hayat bir yol bulur, ki bu da bizim <s>çaldığımız</s> Jurassic Park'tan öğrendiğimiz şeydir.}}
+
{{Quotation|'''TF2 Official Website'''|Eğer Jurassic Park bize bir şey öğrettiyse, o hayatın her zaman bir yol bulduğudur. Eğer Jurassic Park bize iki şey öğrettiyse, o hayatın her zaman bir şeyin yaşanması için bir yol bulduğu ve bir güncelleme için Jurassic Park temasını çalmak iyi bir fikir olduğudur. Ve eğer Valve'ın yasal takımı bize bir şey öğrettiyse, o da bize Jurassic Park'ın bize öğrettiği ikinci şeyi size söylemem gerektiği hakkında bana bağırmalarıdır.<br><br>Eğer insanların bize bağırması bize bir şey öğrettiyse, bu gürültü sesler bizi mutsuz ediyor ve bize boşluk tuşunun nerede olduğunu unutturuyor, o yüzden biz sadece ötede duruyoruz ve ölümcül hayvanların parktan kaçması temalı tamamen orijinal güncellememizi yayınlamaktan mutluluk duyuyoruz. Çünkü hayat bir yol bulur, ki bu da bizim <s>çaldığımız</s> Jurassic Park'tan öğrendiğimiz şeydir.}}
  
'''Jungle Inferno Güncellemesi''' was a [[Patches#Major updates|major update]] for ''[[Team Fortress 2]]'' that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve-made map, 7 new taunts, 1 new kill taunt, over 40 new cosmetic items, and many rebalances for existing weapons as well as the Pyro class. It also introduced an overhaul to the contract system with the [[ConTracker]], and introduced [[War Paint]] in place of weapon skins.
+
'''Jungle Inferno Güncellemesi''' ''[[Team Fortress 2/tr|Team Fortress 2]]'' için [[Patches#Major updates|büyük içerik güncellemelerinden]] biridir. 4 gün sürmüştür, 16 Ekim 2017'de başlayıp ve soununda 20 Ekim 2017'de bir günlük ertelemeden sonra yayınlanmıştır. 5 yeni silah, 5 yeni topluluk yapımı haritalar, 1 yeni Valve yapımı harita, 7 yeni alay hareketleri, 1 yeni öldürme alay hareketi, 40'dan fazla kozmetik eşyası ve Pyro sınıfı da dahil olmak üzere birçok silah dengelemesi tanıtmıştır. Ayrıca kontrat sistemine de süslü silahlar yerine [[War Paint/tr|Savaş Boyası]] veren [[ConTracker/tr|Sözleyici]] ile bir el atmıştır.
  
 
== Video ==
 
== Video ==
 
{{youtube|YHf7e67T54Y}}
 
{{youtube|YHf7e67T54Y}}
  
== Announcements ==
+
== Duyurular ==
 
Jungle Inferno güncellemesi sayfası resmi olarak 16 Ekim 2017'de[[TF2 Official Blog/tr|TF2 Resmi Blog'undaki ]] gönderiyle"[http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!]" başladı.
 
Jungle Inferno güncellemesi sayfası resmi olarak 16 Ekim 2017'de[[TF2 Official Blog/tr|TF2 Resmi Blog'undaki ]] gönderiyle"[http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!]" başladı.
  
== Update progress ==
+
== Güncelleme İşleyişi ==
The Jungle Inferno Update was released over time through a four-day update.  
+
Jungle Inferno Güncellemesi 4 gün süren bir güncellemeydi.
  
* Day 1 included 7 new taunts, 6 new maps, and a short SFM trailer.
+
* Gün 1 7 yeni alay hareketi, 6 yeni harita ve kısa bir SFM fragmanı içerdi.
* Day 2 introduced War Paints and a new contract PDA with free and paid contracts, the free contracts giving out the new weapons and the paid ones giving out blood money and war paints along with images showing a few new cosmetics.
+
* Gün 2 Savaş Boyaları ve yeni bir kontrat PDA ile bedava ve paralı kontratlar içerdi. Bedava olanlar yeni silahları, paralı olanlar ise kan paralarını ve savaş boyaları ile bazı yeni kozmetikleri içerdi.
* Day 3 showed the new weapons: the Dragon's Fury (A flamethrower/primary), the Thermal Thruster (A jetpack/secondary which has a unique taunt kill called the Gas Blast), the Gas Passer (A toxic, flammable gas cloud/secondary), and the Hot Hand (A speed boosting glove/melee).
+
* Gün 3 yeni silahları gösterdi: Ejderha'nın Öfkesi (Bir alev silahı/birincil), Termal İtici (Bir jetçantası/ikincil ki, "Basınçlı Hava Patlaması" adında eşsiz bir öldürücü alay hareketine sahip), Gaz Kaçağı (Zehirli, yaanabilen gaz bulutu/ikincil), ve Sıcak El (Bir hız arttıran eldiven/yakın dövüş).
* Day 4 was the final day, accompanied by a blog post with the complete patch notes and a release date of 1 day away.
+
* Gün 4 son gündü, blog yazısı eşliğinde güncellemenin getirdiği bütün yama notları ve 1 günlük erteleme getirdi.
  
=== Day 1 ===
+
=== Gün 1 ===
 
Jungle Inferno güncellemesinin 1. gününde 1 yeni Valve [[map/tr|haritası]] ve 5 yeni [[Steam Workshop/tr|topluluk yapımı]] haritalar ile birlike 2 yeni Valve [[taunt/tr|alay hareketi]] ve 5 yeni topluluk yapımı alay hareketi duyuruldu.
 
Jungle Inferno güncellemesinin 1. gününde 1 yeni Valve [[map/tr|haritası]] ve 5 yeni [[Steam Workshop/tr|topluluk yapımı]] haritalar ile birlike 2 yeni Valve [[taunt/tr|alay hareketi]] ve 5 yeni topluluk yapımı alay hareketi duyuruldu.
  
==== Maps ====
+
==== {{common string|Maps}} ====
 +
{{main|List of maps/tr|l1={{common string|List of maps}}}}
 
{{hatnote|Community maps are identified in italics.}}
 
{{hatnote|Community maps are identified in italics.}}
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" style="background-color:#748c41;color:white;" |Name
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|Name}}
! class="header" style="background-color:#748c41;color:white;" |Picture
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|Picture}}
! class="header" style="background-color:#748c41;color:white;" |Game&nbsp;mode
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|Game mode}}
! class="header" style="background-color:#748c41;color:white;" |File&nbsp;name
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|File name}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Banana Bay]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Banana Bay{{if lang}}|<span style="color:#000;">Banana Bay</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  | [[File:Bananabay_main.jpg|160px|link=Banana Bay]]
+
| style="background-color:#f8d28c;" | [[File:Bananabay_main.jpg|160px|link=Banana Bay{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Payload|Payload Race]]'''<br>[[File:RED Bombcart.png|30px|link=Payload Race]][[File:BLU Bombcart.png|30px|link=Payload Race]]
+
| style="background-color:#f8d28c;" | '''[[Payload{{if lang}}|{{common string|Payload Race}}]]'''<br>[[File:RED Bombcart.png|30px|link=Payload Race{{if lang}}]][[File:BLU Bombcart.png|30px|link=Payload Race]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|plr_bananabay}}
+
| style="background-color:#f8e2a1;" | {{code|plr_bananabay}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Brazil]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Brazil{{if lang}}|<span style="color:#000;">Brazil</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  |[[File:Brazil_main.jpg|160px|link=Brazil]]
+
| style="background-color:#f8d28c;" | [[File:Brazil_main.jpg|160px|link=Brazil{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
+
| style="background-color:#f8d28c;" | '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|koth_brazil}}
+
| style="background-color:#f8e2a1;" | {{code|koth_brazil}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Enclosure]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Enclosure{{if lang}}|<span style="color:#000;">Enclosure</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  | [[File:Enclosure_main.jpg|160px|link=Enclosure]]
+
| style="background-color:#f8d28c;" | [[File:Enclosure_main.jpg|160px|link=Enclosure{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]]
+
| style="background-color:#f8d28c;" | '''[[Payload{{if lang}}|{{common string|Payload}}]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload{{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|pl_enclosure_final}}
+
| style="background-color:#f8e2a1;" | {{code|pl_enclosure_final}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Lazarus]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Lazarus{{if lang}}|<span style="color:#000;">Lazarus</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  |[[File:Lazarus_main.jpg|160px|link=Lazarus]]
+
| style="background-color:#f8d28c;" | [[File:Lazarus_main.jpg|160px|link=Lazarus{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
+
| style="background-color:#f8d28c;" | '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|koth_lazarus}}
+
| style="background-color:#f8e2a1;" | {{code|koth_lazarus}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''[[Mercenary Park (map)|Mercenary Park]]'''
+
| style="background-color:#b5b85c;" | '''[[Mercenary Park{{if lang}}|<span style="color:#000;">Mercenary Park</span>]]'''
| style="background-color:#f8d28c;" width="100px"  | [[File:Yetipark 5.jpg|160px|link=Mercenary Park (map)]]
+
| style="background-color:#f8d28c;" | [[File:Yetipark 5.png|160px|link=Mercenary Park (map){{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Control Point (game mode)|Attack/Defend]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
+
| style="background-color:#f8d28c;" | '''[[Control Point (game mode){{if lang}}|{{common string|Attack/Defend}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|cp_mercenarypark}}
+
| style="background-color:#f8e2a1;" | {{code|cp_mercenarypark}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Mossrock]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Mossrock{{if lang}}|<span style="color:#000;">Mossrock</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  |[[File:Mossrock_main.jpg|160px|link=Mossrock]]
+
| style="background-color:#f8d28c;" | [[File:Mossrock_main.jpg|160px|link=Mossrock{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Control Point (game mode)|Attack/Defend]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
+
| style="background-color:#f8d28c;" | '''[[Control Point (game mode){{if lang}}|{{common string|Attack/Defend}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|cp_mossrock}}
+
| style="background-color:#f8e2a1;" | {{code|cp_mossrock}}
 
|}
 
|}
  
==== Taunts ====
+
==== {{common string|Taunts}} ====
 +
{{main|Taunts/tr|l1=Alay Hareketleri}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="1" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">Pyro</span>]]'''
+
| width="90px" style="background:#b5b85c;" rowspan="1" | '''{{class link|Pyro|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Headcase|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Headcase|75px}}
| style="background: #f8e2a1 "| '''{{item link|Headcase}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Headcase}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Heavy|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Russian Arms Race|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Russian Arms Race|75px}}
| style="background: #f8e2a1 "| '''{{item link|Russian Arms Race}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Russian Arms Race}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Soviet Strongarm|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Soviet Strongarm|75px}}
| style="background: #f8e2a1 "| '''{{item link|Soviet Strongarm}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Soviet Strongarm}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #000;">Engineer</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Engineer|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Dueling Banjo|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Dueling Banjo|75px}}
| style="background: #f8e2a1 "| '''{{item link|Dueling Banjo}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Dueling Banjo}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jumping Jack|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jumping Jack|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jumping Jack}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jumping Jack}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #000;">All classes</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|All Classes|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Yeti Punch|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Yeti Punch|75px}}
| style="background: #f8e2a1 "| '''{{item link|Yeti Punch}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Yeti Punch}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Yeti Smash|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Yeti Smash|75px}}
| style="background: #f8e2a1 "| '''{{item link|Yeti Smash}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Yeti Smash}}'''
 
|}
 
|}
  
Line 99: Line 102:
 
Jungle Inferno Seferi [[Jungle Inferno Campaign Pass/tr|Jungle Inferno Seferi Bileti]]'nin satın alımını gerektirir. [[ConTracker/tr|Contracker]] PDA da duyuruldu, ki özelleştirilmiş sözleşme ilerlemesi ve Mercenary Park Hediyelik Eşya Mağazası'na erişim sağlar. Ayrıca Dost Ateşi şimdi mümkün, sözleşmeleri tamamlarken oyunculara kendi arkadaşlarına karşı oynamalarına ve birbirlerine yardım etmeye imkan veriyor eğer partide de sözleşmeler tamamlayan iki oyuncu varsa.
 
Jungle Inferno Seferi [[Jungle Inferno Campaign Pass/tr|Jungle Inferno Seferi Bileti]]'nin satın alımını gerektirir. [[ConTracker/tr|Contracker]] PDA da duyuruldu, ki özelleştirilmiş sözleşme ilerlemesi ve Mercenary Park Hediyelik Eşya Mağazası'na erişim sağlar. Ayrıca Dost Ateşi şimdi mümkün, sözleşmeleri tamamlarken oyunculara kendi arkadaşlarına karşı oynamalarına ve birbirlerine yardım etmeye imkan veriyor eğer partide de sözleşmeler tamamlayan iki oyuncu varsa.
  
==== Kozmetikler ====
+
==== {{common string|Cosmetic items}} ====
{{main|Cosmetic items}}
+
{{main|Cosmetic items{{if lang}}|l1={{common string|Cosmetic items}}}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="90px" style="background:#b5b85c;" rowspan="3" | '''{{class link|Scout|br=yes|color=black}}'''
 +
| style="background:#4B69FF;" | {{Icon item|Forest Footwear|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Forest Footwear}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="3" | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: #000;">Scout</span>]]'''
+
| style="background:#D32CE6;" | {{Icon item|Jungle Jersey|75px}}
| align="center" style="background: #f8d28c "| {{Icon item|Forest Footwear|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Jersey}}'''
| style="background: #f8e2a1 "| '''{{item link|Forest Footwear}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Jersey|75px}}
+
| style="background:#8847FF;" | {{Icon item|Transparent Trousers|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Jersey}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Transparent Trousers}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Transparent Trousers|75px}}
+
| style="background:#b5b85c;" rowspan="4" | '''{{class link|Soldier|br=yes|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Transparent Trousers}}'''
+
| style="background:#4B69FF;" | {{Icon item|Attack Packs|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Attack Packs}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="4" | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: #000;">Soldier</span>]]'''
+
| style="background:#8847FF;" | {{Icon item|Crit Cloak|75px}}
| align="center" style="background: #f8d28c "| {{Icon item|Attack Packs|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Crit Cloak}}'''
| style="background: #f8e2a1 "| '''{{item link|Attack Packs}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Crit Cloak|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Sharp Chest Pain|75px}}
| style="background: #f8e2a1 "| '''{{item link|Crit Cloak}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Sharp Chest Pain}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Sharp Chest Pain|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Shellmet|75px}}
| style="background: #f8e2a1 "| '''{{item link|Sharp Chest Pain}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Shellmet}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Shellmet|75px}}
+
| style="background:#b5b85c;" rowspan="6" | '''{{class link|Pyro|br=yes|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Shellmet}}'''
+
| style="background:#4B69FF;" | {{Icon item|Deity's Dress|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Deity's Dress}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="6" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">Pyro</span>]]'''
+
| style="background:#8847FF;" | {{Icon item|D-eye-monds|75px}}
| align="center" style="background: #f8d28c "| {{Icon item|Deity's Dress|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|D-eye-monds}}'''
| style="background: #f8e2a1 "| '''{{item link|Deity's Dress}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|D-eye-monds|75px}}
+
| style="background:#8847FF;" | {{Icon item|Feathered Fiend|75px}}
| style="background: #f8e2a1 "| '''{{item link|D-eye-monds}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Feathered Fiend}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Feathered Fiend|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Fireman's Essentials|75px}}
| style="background: #f8e2a1 "| '''{{item link|Feathered Fiend}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Fireman's Essentials}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Fireman's Essentials|75px}}
+
| style="background:#8847FF;" | {{Icon item|Hot Huaraches|75px}}
| style="background: #f8e2a1 "| '''{{item link|Fireman's Essentials}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Hot Huaraches}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Hot Huaraches|75px}}
+
| style="background:#D32CE6;" | {{Icon item|Sacrificial Stone|75px}}
| style="background: #f8e2a1 "| '''{{item link|Hot Huaraches}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Sacrificial Stone}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Sacrificial Stone|75px}}
+
| style="background:#b5b85c;" rowspan="5" | '''{{class link|Heavy|br=yes|color=black}}
| style="background: #f8e2a1 "| '''{{item link|Sacrificial Stone}}'''
+
| style="background:#D32CE6;" | {{Icon item|Aztec Aggressor|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Aztec Aggressor}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="8" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
+
| style="background:#4B69FF;" | {{Icon item|Commando Elite|75px}}
| align="center" style="background: #f8d28c "| {{Icon item|Abominable Snow Pants|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Commando Elite}}'''
| style="background: #f8e2a1 "| '''{{item link|Abominable Snow Pants}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Aztec Aggressor|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Fat Man's Field Cap|75px}}
| style="background: #f8e2a1 "| '''{{item link|Aztec Aggressor}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Fat Man's Field Cap}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Commando Elite|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Heavy Harness|75px}}
| style="background: #f8e2a1 "| '''{{item link|Commando Elite}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Heavy Harness}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Fat Man's Field Cap|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Siberian Tigerstripe|75px}}
| style="background: #f8e2a1 "| '''{{item link|Fat Man's Field Cap}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Siberian Tigerstripe}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Heavy Harness|75px}}
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Engineer|br=yes|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Heavy Harness}}'''
+
| style="background:#4B69FF;" | {{Icon item|Conaghers' Utility Idol|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Conaghers' Utility Idol}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Himalayan Hair Shirt|75px}}
+
| style="background:#D32CE6;" | {{Icon item|Tropical Toad|75px}}
| style="background: #f8e2a1 "| '''{{item link|Himalayan Hair Shirt}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Tropical Toad}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Kathman-Hairdo|75px}}
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Medic|br=yes|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Kathman-Hairdo}}'''
+
| style="background:#4B69FF;" | {{Icon item|Battle Boonie|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Battle Boonie}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Siberian Tigerstripe|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Vitals Vest|75px}}
| style="background: #f8e2a1 "| '''{{item link|Siberian Tigerstripe}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Vitals Vest}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #000;">Engineer</span>]]'''
+
| style="background:#b5b85c;" rowspan="6" | '''{{class link|Sniper|br=yes|color=black}}'''
| align="center" style="background: #f8d28c "| {{Icon item|Conaghers' Utility Idol|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Bait and Bite|75px}}
| style="background: #f8e2a1 "| '''{{item link|Conaghers' Utility Idol}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Bait and Bite}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Tropical Toad|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Cammy Jammies|75px}}
| style="background: #f8e2a1 "| '''{{item link|Tropical Toad}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Cammy Jammies}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|<span style="color: #000;">Medic</span>]]'''
+
| style="background:#4B69FF;" | {{Icon item|Classy Capper|75px}}
| align="center" style="background: #f8d28c "| {{Icon item|Battle Boonie|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Classy Capper}}'''
| style="background: #f8e2a1 "| '''{{item link|Battle Boonie}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Vitals Vest|75px}}
+
| style="background:#8847FF;" | {{Icon item|Conspicuous Camouflage|75px}}
| style="background: #f8e2a1 "| '''{{item link|Vitals Vest}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Conspicuous Camouflage}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="6" | {{icon class|Sniper}}<br/>'''[[Sniper{{if lang}}|<span style="color: #000;">Sniper</span>]]'''
+
| style="background:#4B69FF;" | {{Icon item|Most Dangerous Mane|75px}}
| align="center" style="background: #f8d28c "| {{Icon item|Bait and Bite|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Most Dangerous Mane}}'''
| style="background: #f8e2a1 "| '''{{item link|Bait and Bite}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Cammy Jammies|75px}}
+
| style="background:#8847FF;" | {{Icon item|Rifleman's Regalia|75px}}
| style="background: #f8e2a1 "| '''{{item link|Cammy Jammies}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Rifleman's Regalia}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Classy Capper|75px}}
+
| align="left" style="background:#b5b85c;" | '''{{Class link|Scout|color=black}}'''<br/>'''{{Class link|Engineer|color=black}}'''<br/>'''{{Class link|Spy|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Classy Capper}}'''
+
| style="background:#4B69FF;" | {{Icon item|Aloha Apparel|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Aloha Apparel}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Conspicuous Camouflage|75px}}
+
| align="left" style="background:#b5b85c;"| '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Pyro|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Conspicuous Camouflage}}'''
+
| style="background:#D32CE6;" | {{Icon item|Bananades|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Bananades}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Most Dangerous Mane|75px}}
+
| align="left" style="background:#b5b85c;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Most Dangerous Mane}}'''
+
| style="background:#EB4B4B;" | {{Icon item|War Eagle|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|War Eagle}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Rifleman's Regalia|75px}}
+
| align="left" style="background:#b5b85c;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Rifleman's Regalia}}'''
+
| style="background:#4B69FF;" | {{Icon item|Nuke|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Nuke}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Scout|color=black}}'''<br/>'''{{Class link|Engineer|color=black}}'''<br/>'''{{Class link|Spy|color=black}}'''
+
| style="background:#b5b85c;" rowspan="14" | '''{{class link|All Classes|br=yes|color=black}}'''
| align="center" style="background: #f8d28c; " | {{Icon item|Aloha Apparel|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|Aztec Warrior|75px}}
| style="background: #f8e2a1; " | '''{{item link|Aloha Apparel}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Aztec Warrior}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Pyro|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''
+
| style="background:#8847FF;" | {{Icon item|Croaking Hazard|75px}}
| align="center" style="background: #f8d28c; " | {{Icon item|Bananades|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Croaking Hazard}}'''
| style="background: #f8e2a1; " | '''{{item link|Bananades}}'''
 
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
+
| style="background:#8847FF;" | {{Icon item|Hunter in Darkness|75px}}
| align="center" style="background: #f8d28c; " | {{Icon item|Nuke|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Hunter in Darkness}}'''
| style="background: #f8e2a1; " | '''{{item link|Nuke}}'''
 
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''
+
| style="background:#D32CE6;" | {{Icon item|Jungle Wreath|75px}}
| align="center" style="background: #f8d28c; " | {{Icon item|War Eagle|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Wreath}}'''
| style="background: #f8e2a1; " | '''{{item link|War Eagle}}'''
 
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="10" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #000;">All classes</span>]]'''
+
| style="background:#FFD700;" | {{Icon item|Mannanas Hat|75px}}
| align="center" style="background: #f8d28c " | {{Icon item|Aztec Warrior|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Mannanas Hat}}'''
| style="background: #f8e2a1 "| '''{{item link|Aztec Warrior}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Croaking Hazard|75px}}
+
| style="background:#FFD700;" | {{Icon item|Mercenary Park|75px}}
| style="background: #f8e2a1 "| '''{{item link|Croaking Hazard}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Mercenary Park (hat)}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Hunter in Darkness|75px}}
+
| style="background:#FFD700;" | {{Icon item|Monstrous Memento|75px}}
| style="background: #f8e2a1 "| '''{{item link|Hunter in Darkness}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Monstrous Memento}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Wreath|75px}}
+
| style="background:#FFD700;" | {{Icon item|Never Forget Hat|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Wreath}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Never Forget Hat}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Monstrous Memento|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Pithy Professional|75px}}
| style="background: #f8e2a1 "| '''{{item link|Monstrous Memento}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Pithy Professional}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Pithy Professional|75px}}
+
| style="background:#8847FF;" | {{Icon item|Pocket Saxton|75px}}
| style="background: #f8e2a1 "| '''{{item link|Pithy Professional}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Pocket Saxton}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Pocket Saxton|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|Quizzical Quetzal|75px}}
| style="background: #f8e2a1 "| '''{{item link|Pocket Saxton}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Quizzical Quetzal}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Quizzical Quetzal|75px}}
+
| style="background:#FFD700;" | {{Icon item|Saxton|75px}}
| style="background: #f8e2a1 "| '''{{item link|Quizzical Quetzal}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Saxton}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Saxton|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|Slithering Scarf|75px}}
| style="background: #f8e2a1 "| '''{{item link|Saxton}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Slithering Scarf}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Slithering Scarf|75px}}
+
| style="background:#FFD700;" | {{Icon item|Yeti Park Hardhat|75px}}
| style="background: #f8e2a1 "| '''{{item link|Slithering Scarf}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Yeti Park Hardhat}}'''
 
|}
 
|}
  
==== Sets ====
+
==== Setler ====
 +
{{main|Item sets/tr|l1=Eşya setleri}}
 
{| class="wikitable collapsible" cellpadding="2" style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding="2" style="text-align:center;"
| style="background: #b5b85c; width:90px;" rowspan="3" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
+
| width="90px" style="background:#b5b85c;" rowspan="3" | '''{{class link|Heavy|br=yes|color=black}}'''
| style="background: #f8e2a1;" rowspan="3" | '''[[Monster Mash-Up Pack]]'''<br/>
+
| style="background:#f8e2a1;" rowspan="3" | '''{{item link|Monster Mash-Up Pack}}'''<br/>
| align="center" style="background: #f8d28c;" | {{icon item|Kathman-Hairdo|80px}}
+
| style="background:#f8d28c;" | {{icon item|Kathman-Hairdo|80px}}
| style="background: #f8e2a1;" | '''{{item link|Kathman-Hairdo}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Kathman-Hairdo}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c;" | {{item icon|Himalayan Hair Shirt|80px}}
+
| style="background:#f8d28c;" | {{item icon|Himalayan Hair Shirt|80px}}
| style="background: #f8e2a1;" | '''{{item link|Himalayan Hair Shirt}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Himalayan Hair Shirt}}'''
|-
 
| align="center" style="background: #f8d28c;" | {{item icon|Abominable Snow Pants|80px}}
 
| style="background: #f8e2a1;" | '''{{item link|Abominable Snow Pants}}'''
 
 
|-
 
|-
 +
| style="background:#f8d28c;" | {{item icon|Abominable Snow Pants|80px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Abominable Snow Pants}}'''
 
|}
 
|}
  
==== Tools ====
+
==== Araçlar ====
{{main|Tools}}
+
{{main|Tools/tr|l1={{common string|Tools}}}}
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
| align="center" style="background: #f8d28c " | {{Icon item|Abominable Cosmetic Case|75px}}
+
| width="90px" style="background:#f8d28c;" | {{Icon item|Abominable Cosmetic Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Abominable Cosmetic Case}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Abominable Cosmetic Case}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Unleash the Beast Cosmetic Case|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Abominable Cosmetic Key|75px}}
| style="background: #f8e2a1 "| '''{{item link|Unleash the Beast Cosmetic Case}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Abominable Cosmetic Key}}'''
 +
|-
 +
| style="background:#f8d28c;" | {{Icon item|Unleash the Beast Cosmetic Case|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Unleash the Beast Cosmetic Case}}'''
 +
|-
 +
| style="background:#f8d28c;" | {{Icon item|Unleash the Beast Cosmetic Key|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Unleash the Beast Cosmetic Key}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Inferno Campaign Pass|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jungle Inferno Campaign Pass|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Inferno Campaign Pass}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Inferno Campaign Pass}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Inferno ConTracker|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Infernal Reward War Paint Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Inferno ConTracker}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Infernal Reward War Paint Case}}'''
 +
|-
 +
| style="background:#f8d28c;" | {{Icon item|Infernal Reward War Paint Key|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Infernal Reward War Paint Key}}'''
 +
|-
 +
| style="background:#f8d28c;" | {{Icon item|Jungle Jackpot War Paint Case|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Jungle Jackpot War Paint Case}}'''
 +
|-
 +
| style="background:#f8d28c;" | {{Icon item|Jungle Jackpot War Paint Key|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Jungle Jackpot War Paint Key}}'''
 +
|}
 +
 
 +
==== {{item name|Action items}} ====
 +
{{main|Action items/tr|l1={{item name|Action items}}}}
 +
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 +
| width="90px" style="background:#f8d28c;" | {{Icon item|Jungle Inferno ConTracker|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Jungle Inferno ConTracker}}'''
 
|}
 
|}
 +
 +
==== {{item name|War Paints}} ====
 +
{{main|War Paint{{if lang}}|l1={{item name|War Paint}}}}
 +
 +
===== {{decorated name|Jungle Jackpot Collection}} =====
 +
<gallery>
 +
File:Backpack Park Pigmented War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|park pigmented}}</div>
 +
File:Backpack Sax Waxed War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|sax waxed}}</div>
 +
File:Backpack Yeti Coated War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|yeti coated}}</div>
 +
File:Backpack Croc Dusted War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|croc dusted}}</div>
 +
File:Backpack Macaw Masked War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|macaw masked}}</div>
 +
File:Backpack Piña Polished War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|piña polished}}</div>
 +
File:Backpack Anodized Aloha War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|anodized aloha}}</div>
 +
File:Backpack Bamboo Brushed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|bamboo brushed}}</div>
 +
File:Backpack Leopard Printed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|leopard printed}}</div>
 +
File:Backpack Mannana Peeled War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|mannana peeled}}</div>
 +
File:Backpack Tiger Buffed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|tiger buffed}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Infernal Reward Collection}} =====
 +
<gallery>
 +
File:Backpack Fire Glazed War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|fire glazed}}</div>
 +
File:Backpack Bonk Varnished War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|bonk varnished}}</div>
 +
File:Backpack Dream Piped War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|dream piped}}</div>
 +
File:Backpack Freedom Wrapped War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|freedom wrapped}}</div>
 +
File:Backpack Bank Rolled War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|bank rolled}}</div>
 +
File:Backpack Clover Camo'd War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|clover camo'd}}</div>
 +
File:Backpack Kill Covered War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|kill covered}}</div>
 +
File:Backpack Pizza Polished War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|pizza polished}}</div>
 +
File:Backpack Bloom Buffed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|bloom buffed}}</div>
 +
File:Backpack Cardboard Boxed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|cardboard boxed}}</div>
 +
File:Backpack Merc Stained War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|merc stained}}</div>
 +
File:Backpack Quack Canvassed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|quack canvassed}}</div>
 +
File:Backpack Star Crossed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|star crossed}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Decorated War Hero Collection}} =====
 +
<gallery>
 +
File:Backpack Carpet Bomber Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|carpet bomber mk.ii}}</div>
 +
File:Backpack Woodland Warrior Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|woodland warrior mk.ii}}</div>
 +
File:Backpack Wrapped Reviver Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|wrapped reviver mk.ii}}</div>
 +
File:Backpack Forest Fire Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|forest fire mk.ii}}</div>
 +
File:Backpack Night Owl Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|night owl mk.ii}}</div>
 +
File:Backpack Woodsy Widowmaker Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|woodsy widowmaker mk.ii}}</div>
 +
File:Backpack Autumn Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|autumn mk.ii}}</div>
 +
File:Backpack Plaid Potshotter Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|plaid potshotter mk.ii}}</div>
 +
File:Backpack Civil Servant Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|civil servant mk.ii}}</div>
 +
File:Backpack Civic Duty Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|civic duty mk.ii}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Contract Campaigner Collection}} =====
 +
<gallery>
 +
File:Backpack Bovine Blazemaker Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|bovine blazemaker mk.ii}}</div>
 +
File:Backpack Dead Reckoner Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|dead reckoner mk.ii}}</div>
 +
File:Backpack Backwoods Boomstick Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|backwoods boomstick mk.ii}}</div>
 +
File:Backpack Masked Mender Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|masked mender mk.ii}}</div>
 +
File:Backpack Iron Wood Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|iron wood mk.ii}}</div>
 +
File:Backpack Macabre Web Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|macabre web mk.ii}}</div>
 +
File:Backpack Nutcracker Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|nutcracker mk.ii}}</div>
 +
File:Backpack Smalltown Bringdown Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|smalltown bringdown mk.ii}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Saxton Select Collection}} =====
 +
<gallery>
 +
File:Backpack Dragon Slayer War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|dragon slayer}}</div>
 +
</gallery>
  
 
=== Gün 3 ===
 
=== Gün 3 ===
Line 286: Line 379:
  
 
==== Silahlar ====
 
==== Silahlar ====
 +
{{main|Weapons/tr|l1=Silahlar}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="90px" style="background:#b5b85c;" rowspan="4" | '''{{class link|Pyro|br=yes|color=black}}'''
 +
| style="background:#f8d28c;" | {{Icon item|Dragon's Fury|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Dragon's Fury}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="4" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">Pyro</span>]]'''
+
| style="background:#f8d28c;" | {{Icon item|Gas Passer|75px}}
| align="center" style="background: #f8d28c " | {{Icon item|Dragon's Fury|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Gas Passer}}'''
| style="background: #f8e2a1 "| '''{{item link|Dragon's Fury}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c "| {{Icon item|Gas Passer|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Hot Hand|75px}}
| style="background: #f8e2a1 "| '''{{item link|Gas Passer}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Hot Hand}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Hot Hand|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Thermal Thruster|75px}}
| style="background: #f8e2a1 "| '''{{item link|Hot Hand}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Thermal Thruster}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Thermal Thruster|75px}}
+
| style="background:#b5b85c;" rowspan="1" | '''{{class link|Heavy|br=yes|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Thermal Thruster}}'''
+
| style="background:#f8d28c;" | {{Icon item|Second Banana|75px}}
|-
+
| style="background:#f8e2a1;" | '''{{item link|Second Banana}}'''
| style="background: #b5b85c; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
 
| align="center" style="background: #f8d28c " | {{Icon item|Second Banana|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Second Banana}}'''
 
 
 
 
|}
 
|}
  
 
==== Tweaked Classes ====
 
==== Tweaked Classes ====
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Class
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Changes
|-
 
! style="background: #b5b85c;" rowspan="6"| {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
 
| style="background: #f8e2a1" | {{c|+|Changed:}} Airblast hit detection for both players and projectiles is now a consistent cone
 
 
|-
 
|-
| style="background: #f8e2a1" | {{c|+|Changed:}} Airblast strength increased
+
! width="90px" style="background:#b5b85c;" rowspan="6" | {{class link|Pyro|br=yes|color=black}}
 +
| style="background:#f8e2a1;" | {{c|+|Changed:}} Airblast hit detection for both players and projectiles is now a consistent cone
 
|-
 
|-
| style="background: #f8e2a1" | {{c|-|Changed:}} Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Airblast strength increased
 
|-
 
|-
| style="background: #f8e2a1" | {{c|=|Changed:}} Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
 
|-
 
|-
| style="background: #f8e2a1" | {{c|=|Changed:}} Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
 
|-
 
|-
| style="background: #f8e2a1" | {{c|=|Changed:}} Afterburn duration now based on how long the flamethrower was actively hitting an enemy
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
 
|-
 
|-
 +
| style="background:#f8e2a1;" | {{c|=|Changed:}} Afterburn duration now based on how long the flamethrower was actively hitting an enemy
 
|}
 
|}
  
 
==== İyileştirilmiş Silahlar ====
 
==== İyileştirilmiş Silahlar ====
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Class
! style="background: #748c41;" class="header" | <span style="color: white;"> Weapon
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Weapon
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Changes
 
|-
 
|-
! style="background: #b5b85c;" rowspan=7| {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
+
! width="90px" style="background:#b5b85c;" rowspan=7 | {{class link|Pyro|br=yes|color=black}}
! style="background: #f8d28c;" rowspan=2 | {{Icon item|Flame Thrower|icon-size=75px}} <br /> {{item link|Flame Thrower}} + Variants
+
! style="background:#f8d28c;" rowspan=2 | {{Icon item|Flame Thrower|icon-size=75px}} <br /> {{item link|Flame Thrower}} + Variants
| style="background: #f8e2a1;" | {{c|=|Changed:}} Daha iyi görülebilir senkronize alevler, daha tutarlı (no visuals/damage mismatch)
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Daha iyi görülebilir senkronize alevler, daha tutarlı (no visuals/damage mismatch)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Changed:}} Yeni parçacık efektleri
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Yeni parçacık efektleri
 
|}
 
|}
  
=== Day 4 ===
+
=== Gün 4 ===
 
Gün 4 Jungle Inferno Güncellemesi için yama notlarını (Silah iyileştirmelerinide içeriyor), yeni silahlar hakkında bilgi, çoklu hata düzeltmelerini ve maç yapma sistemindeki değişiklikleri yayınladı. Birde birincil şahıs silah inceleme mekaniğini bütün silahlara geldiğini duyurdu.  
 
Gün 4 Jungle Inferno Güncellemesi için yama notlarını (Silah iyileştirmelerinide içeriyor), yeni silahlar hakkında bilgi, çoklu hata düzeltmelerini ve maç yapma sistemindeki değişiklikleri yayınladı. Birde birincil şahıs silah inceleme mekaniğini bütün silahlara geldiğini duyurdu.  
  
 
====İyileştirilmiş Silahlar====
 
====İyileştirilmiş Silahlar====
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Class
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Changes
 
|-
 
|-
! style="background: #b5b85c;" rowspan="2" | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
+
! width="90px" style="background:#b5b85c;" rowspan="2" | {{class link|Heavy|br=yes|color=black}}
| style="background: #f8e2a1;" | {{c|+|Changed:}} 1-saniye hasar ve isabet cezası şimdi silahın namlusunu döndürürken ki ilk saniyesini etkiliyor, Heavy'nin ateş edip etmemesini ilgilendirmiyor. Önceden, 1-saniye hasar cezası sadece 1 saniye ateş edildikten sonra ortadan kalkıyordu.
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} 1-saniye hasar ve isabet cezası şimdi silahın namlusunu döndürürken ki ilk saniyesini etkiliyor, Heavy'nin ateş edip etmemesini ilgilendirmiyor. Önceden, 1-saniye hasar cezası sadece 1 saniye ateş edildikten sonra ortadan kalkıyordu.
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} İsabet ve hasar cezaları şimdi Heavy namluyu döndürmeyi bırakınca sıfırlanıyor(Heavy ateş etmeyi bırakınca böyle olması yerine). Bu şu anlamına geliyor, eğer 1 saniyeden fazla döndürürsen ve hasar, ateş ve isabet 100%'de kalacak.
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} İsabet ve hasar cezaları şimdi Heavy namluyu döndürmeyi bırakınca sıfırlanıyor(Heavy ateş etmeyi bırakınca böyle olması yerine). Bu şu anlamına geliyor, eğer 1 saniyeden fazla döndürürsen ve hasar, ateş ve isabet 100%'de kalacak.
 
|-
 
|-
! style="background: #b5b85c;" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
+
! style="background:#b5b85c;" | {{class link|Engineer|br=yes|color=black}}
| style="background: #f8e2a1;" | {{c|+|Added:}} Doubled the amount of metal applied (per {{botignore|wrench}} hit) when upgrading buildings during the "Setup" period
+
| style="background:#f8e2a1;" | {{c|+|Added:}} Doubled the amount of metal applied (per {{botignore|wrench}} hit) when upgrading buildings during the "Setup" period
 
|-
 
|-
 
|}
 
|}
Line 360: Line 451:
 
==== Tweaked Weapons ====
 
==== Tweaked Weapons ====
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Class
! style="background: #748c41;" class="header" colspan=2 | <span style="color: white;"> Weapon
+
! style="background:#748c41;" class="header" colspan=2 | <span style="color: white;"> Weapon
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Changes
|-
 
! style="background: #b5b85c;" rowspan=25 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]]
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Bonk! Atomic Punch|icon-size=75px}} <br /> {{item link|Bonk! Atomic Punch}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage.
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} The slow effect lasts 5 seconds
+
! width="90px" style="background:#b5b85c;" rowspan=25 | {{class link|Scout|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Bonk! Atomic Punch|icon-size=75px}} <br /> {{item link|Bonk! Atomic Punch}}
 +
| style="background:#f8e2a1;" | {{c|-|Added:}} Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage.
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}} <br /> {{item link|Crit-A-Cola}}
+
| style="background:#f8e2a1;" | {{c|=|Note:}} The slow effect lasts 5 seconds
| style="background: #f8e2a1;" | {{c|-|Added:}} Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Marked-For-Death when effect expires
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}} <br /> {{item link|Crit-A-Cola}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death when effect expires
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} +10% damage taken pernalty
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} +10% damage taken penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25% move speed bonus
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +25% move speed bonus
| style="background: #f8e2a1;" | {{c|-|Added:}} -25% clip size (9 shots)
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} +15% firing speed (from 25% slower firing speed)
+
! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 +
| style="background:#f8e2a1;" | {{c|+|Changed:}} +15% firing speed (from 25% slower firing speed)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Up to +7 hp per hit (from +5)
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Increased max health on hit to +7 (from +5)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability on wearer
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability on wearer
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} Wearer never takes falling damage
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} Wearer never takes falling damage
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}} <br /> {{item link|Flying Guillotine}}
+
| style="background:#f8e2a1;" | {{c|-|Added:}} -25% clip size penalty
| style="background: #f8e2a1;" | {{c|+|Added:}} Long range hits reduce rechange (by 1.5 seconds)
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Distance considered "long range" reduced by half of the previous value when determining mini-crits
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}} <br /> {{item link|Flying Guillotine}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Long range hits reduce recharge time (by 1.5 seconds)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} Crit vs stunned players
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Distance considered "long range" reduced by half of the previous value when determining mini-crits
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} Mini-crits at long range
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} Crit vs stunned players
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Sandman|icon-size=75px}} <br /> {{item link|Sandman}}
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} Mini-crits at long range
| style="background: #f8e2a1;" | {{c|+|Changed:}} Max range balls now do 50% increased damage (from a base of 15)
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} The flight time required to trigger the "max" effect has been reduced by 20%
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Sandman|icon-size=75px}} <br /> {{item link|Sandman}}
 +
| style="background:#f8e2a1;" | {{c|+|Changed:}} Max range balls now do 50% increased damage (from a base of 15)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Ball regeneration time reduced to 10 seconds (from 15)
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} The flight time required to trigger the "max" effect has been reduced by 20%
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)  
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Ball regeneration time reduced to 10 seconds (from 15)
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=6 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}}
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)
| style="background: #f8e2a1;" | {{c|+|Added:}} Melee attacks done while airbone mini-crit
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} 50% deploy time penalty
+
! style="background:#f8d28c;" colspan=2 rowspan=6 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Melee attacks done while airborne mini-crit
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Reduce damage penalty vs players to -15% (from -20%)
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Reduce damage penalty vs players to -15% (from -20%)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Triple-jump is now only possible while the {{botignore|bat}} is deployed 
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} Self-inflicted damage when performing a triple jump
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Self-inflicted damage when triple jump
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} Attack speed penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Attack speed penalty
+
| style="background:#f8e2a1;" | {{c|-|Added:}} 50% slower deploy speed penalty
 
|-
 
|-
! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]]
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Triple-jump is now only possible while the {{botignore|bat}} is deployed 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}} <br /> {{item link|Cow Mangler 5000}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Granted/earned Crits will converted to Mini-Crits instead
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Cannot be Crit boosted
+
! style="background:#b5b85c;" rowspan=8 | {{class link|Soldier|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}} <br /> {{item link|Cow Mangler 5000}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot be crit boosted
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}}
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Granted/earned crits will converted to mini-crits instead
| style="background: #f8e2a1;" | {{c|+|Added:}} +200% air control when blast jumping
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} +75% push-force reduction now includes airblast
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} +200% air control when blast jumping
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}}
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} +75% push-force reduction now includes airblast
| style="background: #f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Projectiles are no longer limited on the number on times they can hit the same target(s)
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}}
 +
| style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Projectile velocity increased to 1200 (from 840)
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Projectiles are no longer limited on the number of times they can hit the same target(s)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Deals 20 damage per tick (down from 45)
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Projectile velocity increased to 1200hu (from 840hu)
 
|-
 
|-
! style="background: #b5b85c;" rowspan=3 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Reduced damage per tick to 20 (from 45)
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 
| style="background: #f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} 0.5 second increase in charge duration
+
! style="background:#b5b85c;" rowspan=3 | {{class link|Demoman|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 +
| style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25 health on kill
+
| style="background:#f8e2a1;" | {{c|+|Added:}} 0.5 second increase in charge duration
 
|-
 
|-
! style="background: #b5b85c;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +25 health on kill
! style="background: #f8d28c;" rowspan=5 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 
! style="background: #f8d28c;" rowspan=5 | {{Icon item|Bread Bite|icon-size=75px}} <br /> {{item link|Bread Bite}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-10/sec), and regenerated while holstered
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
+
! style="background:#b5b85c;" rowspan=11 | {{class link|Heavy|br=yes|color=black}}
 +
! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 +
! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Bread Bite|icon-size=75px}} <br /> {{item link|Bread Bite}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} 25% damage penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-10/sec), and regenerated while holstered
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} 25% damage pernalty
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
| style="background: #f8e2a1;" | {{c|-|Added:}} 40% overheal reduction while active
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} 40% healing rate penalty while active
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
 +
| style="background:#f8e2a1;" | {{c|-|Added:}} 40% overheal reduction while active
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
+
| style="background:#f8e2a1;" | {{c|-|Added:}} 40% healing rate penalty while active
| style="background: #f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-5/sec), and regenerated while holstered
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-5/sec), and regenerated while holstered
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
 
|-
 
|-
! style="background: #b5b85c;" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
! style="background: #f8d28c;" colspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio)
 
 
|-
 
|-
! style="background: #b5b85c;" rowspan=5 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
+
! style="background:#b5b85c;" | {{class link|Engineer|br=yes|color=black}}
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
+
! style="background:#f8d28c;" colspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
| style="background: #f8e2a1;" | {{c|-|Changed:}} Ubercharge gain rate reduced in the same way that the Medigun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
+
! style="background:#b5b85c;" rowspan=5 | {{class link|Medic|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 +
| style="background:#f8e2a1;" | {{c|-|Changed:}} ÜberCharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - based on the last time the target was in combat
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Vita-Saw|icon-size=75px}} <br /> {{item link|Vita-Saw}}
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
| style="background: #f8e2a1;" | {{c|+|Added:}} Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} On-death, preserve 15% ubercharge per Organ harvested. This effect caps at 60%.
+
! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Vita-Saw|icon-size=75px}} <br /> {{item link|Vita-Saw}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} On death up to 20% of your stored ÜberCharge is retained
+
| style="background:#f8e2a1;" | {{c|+|Added:}} On-death, preserve 15% ÜberCharge per Organ harvested. This effect caps at 60%.
 
|-
 
|-
! style="background: #b5b85c;" rowspan=7 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]]
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} On death up to 20% of your stored ÜberCharge is retained
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}} <br /> {{item link|Razorback}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Shield regenerated after 30 seconds
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} -100% overheal penalty
+
! style="background:#b5b85c;" rowspan=7 | {{class link|Sniper|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}} <br /> {{item link|Razorback}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Shield regenerated after 30 seconds
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}}
+
| style="background:#f8e2a1;" | {{c|-|Added:}} -100% overheal penalty
| style="background: #f8e2a1;" | {{c|+|Added:}} Afterburn immunity
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} +50% fire resist
+
! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Afterburn immunity on wearer
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% explosive damage vulnerability on wearer
+
| style="background:#f8e2a1;" | {{c|+|Added:}} +50% fire resistance on wearer
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25 max health on wearer
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} 20% explosive damage vulnerability on wearer
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +15% bullet damage resistance on wearer
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +25 max health on wearer
 
|-
 
|-
! style="background: #b5b85c;" rowspan=8 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +15% bullet damage resistance on wearer
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Ambassador|icon-size=75px}} <br /> {{item link|Ambassador}}
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Headshot damage is now subjected to distance falloff effects
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Headshots beyond 1200 world units do normal (non-crit) damage
+
! style="background:#b5b85c;" rowspan=8 | {{class link|Spy|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Ambassador|icon-size=75px}} <br /> {{item link|Ambassador}}
 +
| style="background:#f8e2a1;" | {{c|-|Changed:}} Headshot damage is now subjected to distance falloff effects
 
|-
 
|-
! style="background: #f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}}
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Headshots beyond 1200 world units do normal (non-crit) damage
! style="background: #f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Non-kill disguises require (and consume) a full cloak meter
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} Increased cloak drain rate by 33%
+
! style="background:#f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}}
 +
! style="background:#f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot disguise penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} "Cannot disguise" penalty
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Non-kill disguises require (and consume) a full cloak meter
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
+
| style="background:#f8e2a1;" | {{c|-|Added:}} +33% faster cloak drain rate
| style="background: #f8e2a1;" | {{c|-|Added:}} Ammo kits and dispensers no longer refill the Spy's cloak meter
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} No cloak meter from ammo boxes when invisible
+
! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} No cloak meter from ammo boxes when invisible
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} -35% cloak meter from ammo boxes
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} -35% cloak meter from ammo boxes
 
|-
 
|-
! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Ammo kits and Dispensers no longer refill the Spy's cloak meter
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Attacks on targets flying via the Thermal Thruster mini-crit
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
+
! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br />{{class link|Pyro|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Attacks on targets flying via the Thermal Thruster mini-crit
 
|-
 
|-
! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Reduced amount of air control while deployed by 50%
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
+
! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br />{{class link|Demoman|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
 +
| style="background:#f8e2a1;" | {{c|-|Changed:}} Reduced amount of air control while deployed by 50%
 
|-
 
|-
! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
! style="background: #f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} 50% more pellets
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} 30% less damage
+
! style="background:#b5b85c; text-align:left;" rowspan=8 | {{class link|Soldier|color=black}}<br />{{class link|Pyro|color=black}}<br />{{class link|Heavy|color=black}}<br />{{class link|Engineer|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} +50% more pellets per shot
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} Fires a wide, fixed shot pattern (regardless of server settings) <!-- negative or neutral? -->
+
| style="background:#f8e2a1;" | {{c|+|Added:}} Fires a wide, fixed shot pattern (regardless of server settings)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} 50% faster switch speed (previously deployed 50% faster)
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} 50% faster reload speed
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Changed:}} Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased)
+
| style="background:#f8e2a1;" | {{c|-|Added:}} -30% damage penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} 50% faster reload time
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} Fire rate increases as health decreases
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Removed:}} Fire rate increases as health decreases
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased)
|-
 
| style="background: #f8e2a1;" | {{c|=|Removed:}} Hold fire to load up to 4 shells
 
 
|-
 
|-
 +
| style="background:#f8e2a1;" | {{c|=|Removed:}} Hold fire to load up to 4 shells
 
|}
 
|}
  
==== Update Delay ====
+
==== Güncellemenin Ertelenmesi ====
On the expected day for the update's release, Day 4, a [http://www.teamfortress.com/post.php?id=33776 blog post] gave notice of a delay of one day for the update in order for the TF team to do additional stress testing.
+
Güncellemenin öngörüldüğü yayınlanacağı gün, Gün 4, bir [http://www.teamfortress.com/post.php?id=33776 blog yazısı] ile güncellemenin stres testi için bir gün ertelendiği duyuruldu.
  
== Trivia ==
+
== Ek Bilgiler ==
* The last update that followed a four-day-long system of daily content previews was the [[Über Update]] back in 2011.
 
* This was the longest wait for a major update in TF2 history, timing 10 months and 29 days (272 days total) since [[Smissmas 2016]]. <!-- is time based off first blog post or date of update dropping for real? -->
 
 
* Several new weapons were teased in the days prior to their reveal:
 
* Several new weapons were teased in the days prior to their reveal:
 
** At the bottom of the Day 1 Update Page, there is a [[Gas Passer]] lying on the ground, and in the background, the Pyro can be seen flying with the [[Thermal Thruster]].
 
** At the bottom of the Day 1 Update Page, there is a [[Gas Passer]] lying on the ground, and in the background, the Pyro can be seen flying with the [[Thermal Thruster]].
Line 584: Line 670:
 
</gallery>
 
</gallery>
  
== External links ==
+
== Ayrıca Bakınız ==
* [http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!]
+
* {{item link|Jungle Inferno Contracts Pass}}
* [http://www.teamfortress.com/jungleinferno/ Jungle Inferno Update Day 1]
+
 
* [http://www.teamfortress.com/post.php?id=33689 Hit the Campaign Trail!]
+
== {{common string|External links}} ==
* [http://www.teamfortress.com/jungleinferno/campaign.php Update Day 2]
+
* [http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!] {{lang icon|en}}
* [http://www.teamfortress.com/post.php?id=33731 Hot Stuff!]
+
* [http://www.teamfortress.com/jungleinferno/ Jungle Inferno Update Day 1] {{lang icon|en}}
* [http://www.teamfortress.com/jungleinferno/pyro.php Update Day 3]
+
* [http://www.teamfortress.com/post.php?id=33689 Hit the Campaign Trail!] {{lang icon|en}}
* [http://www.teamfortress.com/post.php?id=33776 We're Almost Live!]
+
* [http://www.teamfortress.com/jungleinferno/campaign.php Update Day 2] {{lang icon|en}}
* [http://www.teamfortress.com/jungleinferno/notes.php Update Day 4]
+
* [http://www.teamfortress.com/post.php?id=33731 Hot Stuff!] {{lang icon|en}}
* [http://www.teamfortress.com/post.php?id=33847 Jungle Inferno is Live!]
+
* [http://www.teamfortress.com/jungleinferno/pyro.php Update Day 3] {{lang icon|en}}
 +
* [http://www.teamfortress.com/post.php?id=33776 We're Almost Live!] {{lang icon|en}}
 +
* [http://www.teamfortress.com/jungleinferno/notes.php Update Day 4] {{lang icon|en}}
 +
* [http://www.teamfortress.com/post.php?id=33847 Jungle Inferno is Live!] {{lang icon|en}}
  
 
{{Jungle Inferno Update Nav}}
 
{{Jungle Inferno Update Nav}}
 
{{Major updates nav}}
 
{{Major updates nav}}
 +
{{Pyro Nav}}
  
[[Category:Events]]
+
[[Category:Events/tr]]
[[Category:Major updates]]
+
[[Category:Major updates/tr]]

Latest revision as of 03:26, 25 October 2021

Bu madde güncelleme ile gelen içerik içindir. Güncellemenin kendisi için 20 Ekim 2017 Yaması sayfasına bakınız.
Jungle Inferno Update.jpg
Eğer Jurassic Park bize bir şey öğrettiyse, o hayatın her zaman bir yol bulduğudur. Eğer Jurassic Park bize iki şey öğrettiyse, o hayatın her zaman bir şeyin yaşanması için bir yol bulduğu ve bir güncelleme için Jurassic Park temasını çalmak iyi bir fikir olduğudur. Ve eğer Valve'ın yasal takımı bize bir şey öğrettiyse, o da bize Jurassic Park'ın bize öğrettiği ikinci şeyi size söylemem gerektiği hakkında bana bağırmalarıdır.

Eğer insanların bize bağırması bize bir şey öğrettiyse, bu gürültü sesler bizi mutsuz ediyor ve bize boşluk tuşunun nerede olduğunu unutturuyor, o yüzden biz sadece ötede duruyoruz ve ölümcül hayvanların parktan kaçması temalı tamamen orijinal güncellememizi yayınlamaktan mutluluk duyuyoruz. Çünkü hayat bir yol bulur, ki bu da bizim çaldığımız Jurassic Park'tan öğrendiğimiz şeydir.
TF2 Official Website

Jungle Inferno Güncellemesi Team Fortress 2 için büyük içerik güncellemelerinden biridir. 4 gün sürmüştür, 16 Ekim 2017'de başlayıp ve soununda 20 Ekim 2017'de bir günlük ertelemeden sonra yayınlanmıştır. 5 yeni silah, 5 yeni topluluk yapımı haritalar, 1 yeni Valve yapımı harita, 7 yeni alay hareketleri, 1 yeni öldürme alay hareketi, 40'dan fazla kozmetik eşyası ve Pyro sınıfı da dahil olmak üzere birçok silah dengelemesi tanıtmıştır. Ayrıca kontrat sistemine de süslü silahlar yerine Savaş Boyası veren Sözleyici ile bir el atmıştır.

Video

Duyurular

Jungle Inferno güncellemesi sayfası resmi olarak 16 Ekim 2017'deTF2 Resmi Blog'undaki gönderiyle"Welcome to... Mercenary Park!" başladı.

Güncelleme İşleyişi

Jungle Inferno Güncellemesi 4 gün süren bir güncellemeydi.

  • Gün 1 7 yeni alay hareketi, 6 yeni harita ve kısa bir SFM fragmanı içerdi.
  • Gün 2 Savaş Boyaları ve yeni bir kontrat PDA ile bedava ve paralı kontratlar içerdi. Bedava olanlar yeni silahları, paralı olanlar ise kan paralarını ve savaş boyaları ile bazı yeni kozmetikleri içerdi.
  • Gün 3 yeni silahları gösterdi: Ejderha'nın Öfkesi (Bir alev silahı/birincil), Termal İtici (Bir jetçantası/ikincil ki, "Basınçlı Hava Patlaması" adında eşsiz bir öldürücü alay hareketine sahip), Gaz Kaçağı (Zehirli, yaanabilen gaz bulutu/ikincil), ve Sıcak El (Bir hız arttıran eldiven/yakın dövüş).
  • Gün 4 son gündü, blog yazısı eşliğinde güncellemenin getirdiği bütün yama notları ve 1 günlük erteleme getirdi.

Gün 1

Jungle Inferno güncellemesinin 1. gününde 1 yeni Valve haritası ve 5 yeni topluluk yapımı haritalar ile birlike 2 yeni Valve alay hareketi ve 5 yeni topluluk yapımı alay hareketi duyuruldu.

Haritalar

Ana madde: Haritalar listesi
Community maps are identified in italics.
İsim Resim Oyun modu Dosya adı
Banana Bay Bananabay main.jpg Yük Vagonu Yarışı
RED Bombcart.pngBLU Bombcart.png
plr_bananabay
Brazil Brazil main.jpg Tepenin Hâkimi
Controlpoint.png
koth_brazil
Enclosure Enclosure main.jpg Yük Vagonu
BLU Bombcart.png
pl_enclosure_final
Lazarus Lazarus main.jpg Tepenin Hâkimi
Controlpoint.png
koth_lazarus
Mercenary Park Yetipark 5.png Saldırı/Savunma
Controlpoint.png
cp_mercenarypark
Mossrock Mossrock main.jpg Saldırı/Savunma
Controlpoint.png
cp_mossrock

Alaylar

Ana madde: Alay Hareketleri
Headcase Servis
Russian Arms Race Rus Şınavı
Soviet Strongarm Sovyet Kabalığı
Dueling Banjo Hareketli Banjo
Jumping Jack Ekskavatör
Yeti Punch Yeti Yumruğu
Yeti Smash Yeti Çarpması

Gün 2

Gün 2 Jungle Inferno seferini ve Savaş Boyası kasalarını ,ki sözleşmelerdeki/seferlerdeki silah düşüşlerinin yerine getirilecek, ve silah kasalarını, 2 yeni kozmetik kasasını, ve yeni sefer sistemini duyurdu. Bu sefer toplam 36 sözleşmeden oluşuyor ve kooperatifle ("Co-op"la) tamamlanılabilir. Sözleşmelerin tamamlanması o sözleşmeye ait özel bir eşya veya "Kan Parası" kazandırabilir, ki bunlarla Savaş Boyası veya kasa alınabilir.

Sefer

Jungle Inferno Seferi Jungle Inferno Seferi Bileti'nin satın alımını gerektirir. Contracker PDA da duyuruldu, ki özelleştirilmiş sözleşme ilerlemesi ve Mercenary Park Hediyelik Eşya Mağazası'na erişim sağlar. Ayrıca Dost Ateşi şimdi mümkün, sözleşmeleri tamamlarken oyunculara kendi arkadaşlarına karşı oynamalarına ve birbirlerine yardım etmeye imkan veriyor eğer partide de sözleşmeler tamamlayan iki oyuncu varsa.

Kozmetik eşyalar

Ana madde: Kozmetik eşyalar
Forest Footwear Orman Ayakkabısı
Jungle Jersey Orman Forması
Transparent Trousers Transparan Pantolon
Attack Packs Saldırı Paketleri
Crit Cloak Kritik Pelerini
Sharp Chest Pain Keskin Göğüs Acısı
Shellmet Kabuk Miğfer
Deity's Dress İlahın Elbisesi
D-eye-monds Göz-mas
Feathered Fiend Tüylü İblis
Fireman's Essentials İtfaiyenin Temel Eşyaları
Hot Huaraches Sıcak Takunya
Sacrificial Stone Kurbanlık Taşı
Aztec Aggressor Aztek Saldırganı
Commando Elite Elit Komando
Fat Man's Field Cap Şişman Adamın Savaş Şapkası
Heavy Harness Ağır Koşumlar
Siberian Tigerstripe Sibirya Kaplan Çizgileri
Conaghers' Utility Idol Conagher'ların Faydalı İdolü
Tropical Toad Tropik Kurbağa
Battle Boonie Savaş Şapkası
Vitals Vest Hayati Öneme Sahip Yelek
Bait and Bite Yemle ve Isır
Cammy Jammies Kamuflaj Pijamaları
Classy Capper Klas Kişilik
Conspicuous Camouflage Göze Çarpan Kamuflaj
Most Dangerous Mane En Tehlikeli Yele
Rifleman's Regalia Tüfekçinin Şık Kıyafeti
Leaderboard class scout.png Scout
Leaderboard class engineer.png Engineer
Leaderboard class spy.png Spy
Aloha Apparel Aloha Kıyafeti
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class demoman.png Demoman
Bananades Bananades
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Leaderboard class heavy.png Heavy
War Eagle Savaş Kartalı
Leaderboard class soldier.png Soldier
Leaderboard class heavy.png Heavy
Nuke Nükleer
Aztec Warrior Aztek Savaşçısı
Croaking Hazard Vakvaklayan Tehlike
Hunter in Darkness Karanlıktaki Avcı
Jungle Wreath Orman Çelengi
Mannanas Hat Mannanas Şapkası
Mercenary Park Paralı Asker Parkı
Monstrous Memento Canavari Andaç
Never Forget Hat Asla Unutma Şapkası
Pithy Professional Güçlü Profesyonel
Pocket Saxton Cep Saxtonu
Quizzical Quetzal Garip Quetzal
Saxton Saxton
Slithering Scarf Sürünen Eşarp
Yeti Park Hardhat Yeti Park Bareti

Setler

Ana madde: Eşya setleri
Canavar Karışımı Paketi
Kathman-Hairdo Katman-saçlı
Himalayan Hair Shirt Himalaya Saçı Gömleği
Abominable Snow Pants Berbat Kar Pantolonu

Araçlar

Ana madde: Araçlar
Abominable Cosmetic Case Berbat Kozmetik Kasası
Abominable Cosmetic Key Berbat Kozmetik Anahtarı
Unleash the Beast Cosmetic Case Canavarı Serbest Bırak Kozmetik Kasası
Unleash the Beast Cosmetic Key Canavarı Serbest Bırak Kozmetik Anahtarı
Jungle Inferno Campaign Pass Orman Cehennemi Sefer Bileti
Infernal Reward War Paint Case Cehennem Ödülü Savaş Boyası Kasası
Infernal Reward War Paint Key Cehennem Ödülü Savaş Boyası Anahtarı
Jungle Jackpot War Paint Case Orman İkramiyesi Savaş Boyası Kasası
Jungle Jackpot War Paint Key Orman İkramiyesi Savaş Boyası Anahtarı

Eylem eşyaları

Ana madde: Eylem eşyaları
Jungle Inferno ConTracker Orman Cehennemi ConTracker

Savaş Boyaları

Ana madde: Savaş Boyası
Orman İkramiyesi Koleksiyonu
Cehennem Ödülü Koleksiyonu
Süslü Savaş Kahramanı Koleksiyonu
Sözleşme Mücadelecisi Koleksiyonu
Saxton'ın Seçimi Koleksiyonu

Gün 3

Gün 3 Pyro için 4 yeni silahı ve bu Pyro silahlarından (the Termal İtici)nin öldürücü aley hareketi, Heavy'e bir yemek eşyası ve alev silahında değişiklikler duyuruldu.

Silahlar

Ana madde: Silahlar
Dragon's Fury Ejderhanın Öfkesi
Gas Passer Gaz Kaçağı
Hot Hand Sıcak El
Thermal Thruster Termal İtici
Second Banana İkinci Muz

Tweaked Classes

Class Changes
Pictogram plus.png Changed: Airblast hit detection for both players and projectiles is now a consistent cone
Pictogram plus.png Changed: Airblast strength increased
Pictogram minus.png Changed: Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
Pictogram comment.png Changed: Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
Pictogram comment.png Changed: Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
Pictogram comment.png Changed: Afterburn duration now based on how long the flamethrower was actively hitting an enemy

İyileştirilmiş Silahlar

Class Weapon Changes
Flame Thrower
Alev Silahı + Variants
Pictogram comment.png Changed: Daha iyi görülebilir senkronize alevler, daha tutarlı (no visuals/damage mismatch)
Pictogram comment.png Changed: Yeni parçacık efektleri

Gün 4

Gün 4 Jungle Inferno Güncellemesi için yama notlarını (Silah iyileştirmelerinide içeriyor), yeni silahlar hakkında bilgi, çoklu hata düzeltmelerini ve maç yapma sistemindeki değişiklikleri yayınladı. Birde birincil şahıs silah inceleme mekaniğini bütün silahlara geldiğini duyurdu.

İyileştirilmiş Silahlar

Class Changes
Pictogram plus.png Changed: 1-saniye hasar ve isabet cezası şimdi silahın namlusunu döndürürken ki ilk saniyesini etkiliyor, Heavy'nin ateş edip etmemesini ilgilendirmiyor. Önceden, 1-saniye hasar cezası sadece 1 saniye ateş edildikten sonra ortadan kalkıyordu.
Pictogram plus.png Changed: İsabet ve hasar cezaları şimdi Heavy namluyu döndürmeyi bırakınca sıfırlanıyor(Heavy ateş etmeyi bırakınca böyle olması yerine). Bu şu anlamına geliyor, eğer 1 saniyeden fazla döndürürsen ve hasar, ateş ve isabet 100%'de kalacak.
Pictogram plus.png Added: Doubled the amount of metal applied (per wrench hit) when upgrading buildings during the "Setup" period

Tweaked Weapons

Class Weapon Changes
Bonk! Atomic Punch
Bonk! Atomik Kuvvet
Pictogram minus.png Added: Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage.
Pictogram comment.png Note: The slow effect lasts 5 seconds
Crit-A-Cola
Kritik Kola
Pictogram plus.png Removed: Marked-For-Death when effect expires
Pictogram plus.png Removed: +10% damage taken penalty
Pictogram minus.png Added: Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
Pictogram minus.png Removed: +25% move speed bonus
Pretty Boy's Pocket Pistol
Tatlı Oğlanın Cep Tabancası
Pictogram plus.png Changed: +15% firing speed (from 25% slower firing speed)
Pictogram plus.png Changed: Increased max health on hit to +7 (from +5)
Pictogram plus.png Removed: 20% damage vulnerability on wearer
Pictogram minus.png Removed: Wearer never takes falling damage
Pictogram minus.png Added: -25% clip size penalty
Flying Guillotine
Uçan Giyotin
Pictogram plus.png Added: Long range hits reduce recharge time (by 1.5 seconds)
Pictogram plus.png Changed: Distance considered "long range" reduced by half of the previous value when determining mini-crits
Pictogram minus.png Removed: Crit vs stunned players
Pictogram minus.png Removed: Mini-crits at long range
Sandman
Uyku Perisi
Pictogram plus.png Changed: Max range balls now do 50% increased damage (from a base of 15)
Pictogram plus.png Changed: The flight time required to trigger the "max" effect has been reduced by 20%
Pictogram plus.png Changed: Ball regeneration time reduced to 10 seconds (from 15)
Pictogram minus.png Changed: Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)
Atomizer
Püskürtücü
Pictogram plus.png Added: Melee attacks done while airborne mini-crit
Pictogram plus.png Changed: Reduce damage penalty vs players to -15% (from -20%)
Pictogram plus.png Removed: Self-inflicted damage when performing a triple jump
Pictogram plus.png Removed: Attack speed penalty
Pictogram minus.png Added: 50% slower deploy speed penalty
Pictogram minus.png Changed: Triple-jump is now only possible while the bat is deployed
Cow Mangler 5000
İnek Mengenesi 5000
Pictogram plus.png Removed: Cannot be crit boosted
Pictogram minus.png Added: Granted/earned crits will converted to mini-crits instead
Mantreads
Tabanlar
Pictogram plus.png Added: +200% air control when blast jumping
Pictogram plus.png Changed: +75% push-force reduction now includes airblast
Righteous Bison
Dürüst Bizon
Pictogram comment.png Note: This weapon has been reverted to its previous design
Pictogram plus.png Changed: Projectiles are no longer limited on the number of times they can hit the same target(s)
Pictogram plus.png Changed: Projectile velocity increased to 1200hu (from 840hu)
Pictogram minus.png Changed: Reduced damage per tick to 20 (from 45)
Claidheamh Mòr
Meşhur İskoç Kılıcı
Pictogram comment.png Note: This weapon has been reverted to its previous design
Pictogram plus.png Added: 0.5 second increase in charge duration
Pictogram minus.png Removed: +25 health on kill
Gloves of Running Urgently
Gerçek Randımana Ulaştırıcılar
Bread Bite
Isıran Ekmek
Pictogram plus.png Removed: Marked-For-Death effect while active
Pictogram plus.png Removed: 25% damage penalty
Pictogram minus.png Added: Max health is drained while item is active (-10/sec), and regenerated while holstered
Pictogram comment.png Note: Health will regenerate only the amount drained while active - minus any damage taken during that time
Pictogram comment.png Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
Fists of Steel
Çelik Yumruk
Pictogram minus.png Added: 40% overheal reduction while active
Pictogram minus.png Added: 40% healing rate penalty while active
Eviction Notice
Tahliye İhbarı
Pictogram plus.png Removed: 20% damage vulnerability
Pictogram minus.png Added: Max health is drained while item is active (-5/sec), and regenerated while holstered
Pictogram comment.png Note: Health will regenerate only the amount drained while active - minus any damage taken during that time
Pictogram comment.png Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
Rescue Ranger
Hızır Polis
Pictogram minus.png Changed: Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio)
Crusader's Crossbow
Akıncının Arbaleti
Pictogram minus.png Changed: ÜberCharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - based on the last time the target was in combat
Pictogram comment.png Note: Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
Vita-Saw
Vitatestere
Pictogram plus.png Added: Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
Pictogram plus.png Added: On-death, preserve 15% ÜberCharge per Organ harvested. This effect caps at 60%.
Pictogram minus.png Removed: On death up to 20% of your stored ÜberCharge is retained
Razorback
Jiletsırt
Pictogram plus.png Added: Shield regenerated after 30 seconds
Pictogram minus.png Added: -100% overheal penalty
Darwin's Danger Shield
Darwin'in Tehlike Kalkanı
Pictogram plus.png Added: Afterburn immunity on wearer
Pictogram plus.png Added: +50% fire resistance on wearer
Pictogram plus.png Removed: 20% explosive damage vulnerability on wearer
Pictogram minus.png Removed: +25 max health on wearer
Pictogram minus.png Removed: +15% bullet damage resistance on wearer
Ambassador
Elçi
Pictogram minus.png Changed: Headshot damage is now subjected to distance falloff effects
Pictogram minus.png Changed: Headshots beyond 1200 world units do normal (non-crit) damage
Your Eternal Reward
Ebedi Ödülün
Wanga Prick
Wanga Dikeni
Pictogram plus.png Removed: Cannot disguise penalty
Pictogram minus.png Added: Non-kill disguises require (and consume) a full cloak meter
Pictogram minus.png Added: +33% faster cloak drain rate
Dead Ringer
Kusursuz Kopya
Pictogram plus.png Removed: No cloak meter from ammo boxes when invisible
Pictogram plus.png Removed: -35% cloak meter from ammo boxes
Pictogram minus.png Added: Ammo kits and Dispensers no longer refill the Spy's cloak meter
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Reserve Shooter
Yedek Atışçı
Pictogram plus.png Added: Attacks on targets flying via the Thermal Thruster mini-crit
Pictogram minus.png Changed: Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
B.A.S.E. Jumper
S.E.R.B.E.S.T. Atlayıcı
Pictogram minus.png Changed: Reduced amount of air control while deployed by 50%
Pictogram minus.png Changed: Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer
Panic Attack
Panik Atak
Pictogram plus.png Added: +50% more pellets per shot
Pictogram plus.png Added: Fires a wide, fixed shot pattern (regardless of server settings)
Pictogram minus.png Removed: 50% faster reload speed
Pictogram minus.png Added: -30% damage penalty
Pictogram minus.png Removed: Fire rate increases as health decreases
Pictogram comment.png Changed: Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased)
Pictogram comment.png Removed: Hold fire to load up to 4 shells

Güncellemenin Ertelenmesi

Güncellemenin öngörüldüğü yayınlanacağı gün, Gün 4, bir blog yazısı ile güncellemenin stres testi için bir gün ertelendiği duyuruldu.

Ek Bilgiler

  • Several new weapons were teased in the days prior to their reveal:
    • At the bottom of the Day 1 Update Page, there is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster.
    • On the Day 2 Update Page, in the pile of weapons shown that War Paint can be applied to, there is a Dragon's Fury in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Second Banana.
  • At the bottom of the Day 2 Update Page, Saxton Hale is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts.
  • At the bottom of the page for Day 2, a parrot can be seen on Saxton Hale's shoulder. When its head is clicked or hovered over with the mouse cursor, it explodes.

Gallery

Ayrıca Bakınız

Dış Bağlantılar