Difference between revisions of "Camber"
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=== Checkpoint D === | === Checkpoint D === | ||
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+ | == Strategy == | ||
+ | {{map strategy link|Camber|main=yes|stub=yes}} | ||
== Update history == | == Update history == |
Revision as of 05:10, 9 December 2023
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Camber | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, sunny |
Hazards: | Pitfalls |
Map Photos | |
Map Overview | |
Camber is a community-created Payload map. It is set on the exterior of a RED secret mining baseon top of a hill.
Camber was contributed to the Steam Workshop.
Contents
Locations
Checkpoint A
Checkpoint B
Checkpoint C
Checkpoint D
Strategy
Main article: Community Camber strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 7, 2023 Patch (Smissmas 2023)
- Added Camber to the game.
- Updated
pl_camber
to fix a problem with RED spawn camping.
Trivia
- There is a hidden room that can be accessed from BLU's first spawn.
- Behind the chicken wire in the building the cart goes through after capturing A are two frogs, with one of them wearing a blue helmet.
- Inside RED's last spawn is a curved corridor that is blocked off by some tray carts. Around the corner and hidden from normal view are a mop, a traffic cone, a wooden cow cutout, and the Jimi Jam mascot painted on a wall.
- Doll houses can be found across the map, usually in inaccessible areas.
Gallery
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