Difference between revisions of "Carrier/zh-hans"

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| map-environment          = 高山
 
| map-environment          = 高山
 
| map-setting              = 夜晚
 
| map-setting              = 夜晚
| map-hazards              = [[Pitfall/zh-hans|深渊]](和它旁边的香蕉皮) <br>炸弹(仅属于携带者)
+
| map-hazards              = [[Pitfall/zh-hans|深渊]](和它旁边的香蕉皮) <br>炸弹(仅对于携带者)
 
| map-health-pickups-small  =  
 
| map-health-pickups-small  =  
 
| map-health-pickups-medium =  
 
| map-health-pickups-medium =  
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* '''蓝队出生点''':一间有着补给柜的小房间。
 
* '''蓝队出生点''':一间有着补给柜的小房间。
  
* '''炸弹拾取区域''': a square room with a drop in the middle where the bomb is located. If multiple players try to pick the bomb up at the same time, the game selects on of them at random<!--at least it seems so--> to be the carrier; all others are transported back to the spawn room. Players are also transported back if the bomb has already been picked up. There is one giant door for the carrier in the middle and one regular door and resupply cabinet on either side for the other players. Note that this room is ''not'' considered a spawn room; switching classes in it does not occur until the player dies or manually enters the spawn room in the back, and results in suicide if the option "Suicide after choosing a player class" is on in the [[Multiplayer options#Advanced multiplayer options|Advanced multiplayer options]].
+
* '''炸弹拾取区域''':此处为一间正方形的房间,中间设有炸弹。如果多名玩家同时接触到炸弹,则系统会随机选择一名玩家成为携带者;其余未被选上的会被传送回出生点。如果玩家试图在炸弹已经被带走时进入也会被传送回出生点。房间中部有一扇巨大的携带者专用门,在两侧有补给柜和小门为一般玩家准备。请注意,该区域'''不算'''出生点区域;在此处切换职业不会生效,并且如果玩家在[[Multiplayer options/zh-hans#Advanced multiplayer options|多人游戏高级设置]]中设置了在选择职业后自杀选项则会触发自杀。
  
* '''高地''': a high piece of ground close to the town and away from the cliff. Wooden planks offer passage up and safely down; falling off likely results in [[fall damage]].
+
* '''高地''':一处远离悬崖靠近小镇的高地。木板路可以安全上下出入而直接下落很有可能造成[[fall damage/zh-hans|掉落伤害]]
  
* '''拱门''': a thin building with an arch near the cliff.
+
* '''拱门''':一栋小建筑,在悬崖旁设有拱门而得名。
  
* '''绿楼''': a two-store building painted green on the outside. There is a medium health kit on the first floor and a medium ammo pack on the second.
+
* '''绿楼''':外墙被涂成绿色的双层建筑。在一层有一个中医疗包,在二层有一个中弹药箱。
  
* '''庭院''': the big open area in front of the point.
+
* '''庭院''':控制点前方的开阔区域。
  
* '''酒吧''': a partially-collapsed yellow building built over the cliff. A large ammo pack sits safely next to the jukebox; a large health pack sits dangerously next to the abyss and to a slippery banana peel.
+
* '''酒吧''':一座坐落于悬崖之上的黄色建筑。在其中的垃圾箱旁有一个大弹药箱,在外部有一个大医疗包但是位于悬崖旁边而且旁边还有一张香蕉皮。
  
* '''购物街''': two buildings with interconnected interiors right next to the point, with an open window in the back.
+
* '''购物街''':两栋位于控制点旁内部相连的建筑,后方开启了一扇窗户。
  
* '''白房''': a thin and tall white building with a "Phantom Pane" poster on one of its outer walls. It houses a medium ammo pack and offers an overview of the Yard.
+
* '''白房''':a thin and tall white building with a "Phantom Pane" poster on one of its outer walls. It houses a medium ammo pack and offers an overview of the Yard.
  
* '''控制点A''': BLU's first objective. When the point is captured, the bomb explodes, blowing the gate open and killing the carrier. There is also one regular door available at all times on each side; the bomb carrier must use the gate in order to enter the facility.
+
* '''控制点A''':BLU's first objective. When the point is captured, the bomb explodes, blowing the gate open and killing the carrier. There is also one regular door available at all times on each side; the bomb carrier must use the gate in order to enter the facility.
 
<gallery>
 
<gallery>
 
File:Carrier BLU spawn.png|蓝队出生点
 
File:Carrier BLU spawn.png|蓝队出生点
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</gallery>
 
</gallery>
 
=== 控制点B ===
 
=== 控制点B ===
* '''入口''': the area immediately inside the facility. The bomb carrier must choose one of two ways to reach the point. A large glass window lets RED players see in advance which path they take.
+
* '''入口''':the area immediately inside the facility. The bomb carrier must choose one of two ways to reach the point. A large glass window lets RED players see in advance which path they take.
  
* '''运货通道''': a straight path with crates and barrels, as well as a shipping container. The crates and barrels at the end can be easily climbed through smaller boxes that serve as steps; the crates near the shipping container are too tall to jump or crouch-jump onto normally, requiring [[jumping]] techniques such as double and flare jumps. An improvised platform near the Hatch offers an overview of the path.
+
* '''运货通道''':a straight path with crates and barrels, as well as a shipping container. The crates and barrels at the end can be easily climbed through smaller boxes that serve as steps; the crates near the shipping container are too tall to jump or crouch-jump onto normally, requiring [[jumping]] techniques such as double and flare jumps. An improvised platform near the Hatch offers an overview of the path.
  
* '''分岔路''': a larger room with a wall in the middle that players must go around. Two shipping containers can be found atop one another in a corner; a wooden ramp provides easy access to their top, where a medium ammo pack and an overview of the capture zone can be found.
+
* '''分岔路''':a larger room with a wall in the middle that players must go around. Two shipping containers can be found atop one another in a corner; a wooden ramp provides easy access to their top, where a medium ammo pack and an overview of the capture zone can be found.
  
* '''控制点区域''': the capture zone is quite large; the carrier can stand anywhere past the orange and black stripes on the floor. Two improvised walls offer cover, with the one on the Bifurcated Path's side hiding a medium health kit from BLU and the one on the Shipping Path's side hiding a medium ammo pack. The rocket's rail coming out of the hatch can also serve as cover.
+
* '''控制点区域''':the capture zone is quite large; the carrier can stand anywhere past the orange and black stripes on the floor. Two improvised walls offer cover, with the one on the Bifurcated Path's side hiding a medium health kit from BLU and the one on the Shipping Path's side hiding a medium ammo pack. The rocket's rail coming out of the hatch can also serve as cover.
  
* '''炸弹井(控制点B)''': BLU's final goal. Only the carrier can open it by standing anywhere in the capture zone and they must jump into in order to win, dying in the process.
+
* '''炸弹井(控制点B)''':BLU's final goal. Only the carrier can open it by standing anywhere in the capture zone and they must jump into in order to win, dying in the process.
  
 
<gallery>
 
<gallery>
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== {{common string|Bugs}} ==
 
== {{common string|Bugs}} ==
* Using the [[Dead Ringer]] as a Spy while being the Carrier causes instant death.<ref>[https://youtu.be/kLTBapDN_EY Video] demonstrating instant death with Dead Ringer and oversized cloak meter.</ref>
+
* 如果玩家作为间谍装备{{item link|Dead Ringer}}成为炸弹携带者时,触发死亡之铃会导致玩家被秒杀。<ref>[https://youtu.be/kLTBapDN_EY 演示]被秒杀的视频</ref>
** The cloak meter on the watch itself may also be the wrong size.
+
** 死亡之铃上的隐身能量条有时也会错误显示。
* A player who becomes the Carrier while not at full health gains additional maximum health equal to the amount of health they were missing.<ref>[https://youtu.be/E0X91qvQqmo Max health] bug.</ref>
+
* 如果残血的玩家成为携带者,则会在成为携带者后获得额外最大生命值,获得的量为原兵种缺失的量。<ref>[https://youtu.be/E0X91qvQqmo 最大生命值]漏洞</ref>
** This happens because the game calculates the Carrier's health with the formula {{code|x + 125 * RED player count}}, where x is a base value defined per class. It then adds this to the Carrier's current max health using a max health [[List of item attributes|attribute]] and then substracts their current health. As a Scout with 100 HP and with 1 player on RED, the game adds 2125 health, resulting in 2250 max health, then subtracts 100 from that, leaving the Carrier with 2150 max health instead of the intended 2125.
+
** 这是因为游戏内携带者的生命值方程为{{code|x + 125 * 红队玩家数量}},其中的x值是根据兵种而定的。然后再将计算结果以[[List of item attributes/zh-hans|属性]]的方式加到携带者最大生命值上然后再去除原有的生命值。举例:如果一名100生命值的侦察兵在红队只有一名玩家时成为了携带者,游戏会给他提升2125点生命值,加上原有上限就为2250点生命值上限,然后再将现有的100生命值去除,使携带者最终为2150点生命值而不是设计好的2125点生命值。
  
 
== {{common string|Trivia}}==
 
== {{common string|Trivia}}==
* Hitting the bell in one of the arched building's towers makes it ring.
+
* 射击拱门上的铃铛可以让铃铛响。
  
 
== {{common string|Gallery}}==
 
== {{common string|Gallery}}==
 
<gallery>
 
<gallery>
File:Carrier Workshop image.jpg|Steam Workshop thumbnail for Carrier.
+
File:Carrier Workshop image.jpg|Carrier的创意工坊缩略图
 
</gallery>
 
</gallery>
  

Revision as of 08:44, 15 December 2023

Carrier
Cp carrier.png
基本信息
开发者: 未知
地图资料
环境: 高山
设定: 夜晚
危害: 深渊(和它旁边的香蕉皮)
炸弹(仅对于携带者)
地图照片
Loading screen photos.
地图俯视图
Carrier overview.png
化身机器人并摧毁红队导弹基地!
Carrier宣传语

Carrier是一张社区制作的 进攻/防御模式地图。该地图取景自一座高山中的小镇,其中还坐落着红队的导弹基地。

该地图运用了一套独特的机制,蓝队玩家必须将炸弹运送至控制点中以占领控制点。携带炸弹的玩家会受到多种效果影响,其中有正面影响也有负面影响。当控制点被成功占领时,携带者背后的炸弹会爆炸,该爆炸会秒杀炸弹携带者。

Carrier是投稿于Steam创意工坊的作品。

位置

控制点A

  • 蓝队出生点:一间有着补给柜的小房间。
  • 炸弹拾取区域:此处为一间正方形的房间,中间设有炸弹。如果多名玩家同时接触到炸弹,则系统会随机选择一名玩家成为携带者;其余未被选上的会被传送回出生点。如果玩家试图在炸弹已经被带走时进入也会被传送回出生点。房间中部有一扇巨大的携带者专用门,在两侧有补给柜和小门为一般玩家准备。请注意,该区域不算出生点区域;在此处切换职业不会生效,并且如果玩家在多人游戏高级设置中设置了在选择职业后自杀选项则会触发自杀。
  • 高地:一处远离悬崖靠近小镇的高地。木板路可以安全上下出入而直接下落很有可能造成掉落伤害
  • 拱门:一栋小建筑,在悬崖旁设有拱门而得名。
  • 绿楼:外墙被涂成绿色的双层建筑。在一层有一个中医疗包,在二层有一个中弹药箱。
  • 庭院:控制点前方的开阔区域。
  • 酒吧:一座坐落于悬崖之上的黄色建筑。在其中的垃圾箱旁有一个大弹药箱,在外部有一个大医疗包但是位于悬崖旁边而且旁边还有一张香蕉皮。
  • 购物街:两栋位于控制点旁内部相连的建筑,后方开启了一扇窗户。
  • 白房:a thin and tall white building with a "Phantom Pane" poster on one of its outer walls. It houses a medium ammo pack and offers an overview of the Yard.
  • 控制点A:BLU's first objective. When the point is captured, the bomb explodes, blowing the gate open and killing the carrier. There is also one regular door available at all times on each side; the bomb carrier must use the gate in order to enter the facility.

控制点B

  • 入口:the area immediately inside the facility. The bomb carrier must choose one of two ways to reach the point. A large glass window lets RED players see in advance which path they take.
  • 运货通道:a straight path with crates and barrels, as well as a shipping container. The crates and barrels at the end can be easily climbed through smaller boxes that serve as steps; the crates near the shipping container are too tall to jump or crouch-jump onto normally, requiring jumping techniques such as double and flare jumps. An improvised platform near the Hatch offers an overview of the path.
  • 分岔路:a larger room with a wall in the middle that players must go around. Two shipping containers can be found atop one another in a corner; a wooden ramp provides easy access to their top, where a medium ammo pack and an overview of the capture zone can be found.
  • 控制点区域:the capture zone is quite large; the carrier can stand anywhere past the orange and black stripes on the floor. Two improvised walls offer cover, with the one on the Bifurcated Path's side hiding a medium health kit from BLU and the one on the Shipping Path's side hiding a medium ammo pack. The rocket's rail coming out of the hatch can also serve as cover.
  • 炸弹井(控制点B):BLU's final goal. Only the carrier can open it by standing anywhere in the capture zone and they must jump into in order to win, dying in the process.

携带炸弹

携带炸弹的玩家,简称“携带者”会获得以下效果:[1]
Pictogram info.png  携带者会变为其职业对应的机器人版本(走路的音效也会被替代为机器人版本)并获得正常玩家3倍大的身体,其语音音调会变低,其武器会闪光(与迷你爆击的效果相同,相似视觉效果可参考爆击可乐水牛排三明治扫荡者卡宾)变为机器人的玩家无法嘲讽,并且会在死亡时引爆背上的炸弹(纯视觉效果,没有实际伤害)
Pictogram info.png  如果玩家装备了钉棍热能推进器则这些武器会被替换为默认武器
Pictogram plus.png  增加最大生命值上限(详情参见表格)
Pictogram plus.png  无视背刺
Pictogram plus.png  无视掉落伤害
Pictogram plus.png  无法接触爆炸的投掷物(如黏性炸弹)会在接触到携带者时以飞快的速度被弹开[2],除了焦化枪的投掷物[3]
Pictogram plus.png  对来自伤害的击退效果有80%抗性
Pictogram plus.png  对压缩空气有100%抗性
Pictogram plus.png  每5秒会恢复100%的后备弹药
Pictogram minus.png  来自医生的治疗效果-75%
Pictogram minus.png  来自医疗包的治疗效果-95%
Pictogram minus.png  超量医疗量-100%
Pictogram minus.png  移动速度-50%
Pictogram minus.png  不能隐身(如果间谍尝试在隐身时捡起炸弹会被传送回出生点)

炸弹携带者生命值表格
红队玩家数量 生命值 红队玩家数量 生命值
1 3125 7 3875
2 3250 8 4000
3 3375 9 4125
4 3500 10 4250
5 3625 11 4375
6 3750 12 4500


战术

主条目: 社区 Carrier 战术

更新历史

2023年12月7日补丁圣诞节 2023

  • Carrier被添加至游戏。

2023年12月8日补丁

  • 更新了cp_carrier以修复其中的一些视觉问题。

漏洞

  • 如果玩家作为间谍装备死亡之铃成为炸弹携带者时,触发死亡之铃会导致玩家被秒杀。[4]
    • 死亡之铃上的隐身能量条有时也会错误显示。
  • 如果残血的玩家成为携带者,则会在成为携带者后获得额外最大生命值,获得的量为原兵种缺失的量。[5]
    • 这是因为游戏内携带者的生命值方程为x + 125 * 红队玩家数量,其中的x值是根据兵种而定的。然后再将计算结果以属性的方式加到携带者最大生命值上然后再去除原有的生命值。举例:如果一名100生命值的侦察兵在红队只有一名玩家时成为了携带者,游戏会给他提升2125点生命值,加上原有上限就为2250点生命值上限,然后再将现有的100生命值去除,使携带者最终为2150点生命值而不是设计好的2125点生命值。

细枝末节

  • 射击拱门上的铃铛可以让铃铛响。

画廊

参考内容

  1. scripts\vscripts\cp_carrier:L46-144
  2. 投掷物被弹开的视频
  3. 焦化枪的投掷物没有被弹开的视频
  4. 演示被秒杀的视频
  5. 最大生命值漏洞