Difference between revisions of "Overdose"

From Team Fortress Wiki
Jump to: navigation, search
(Undo edit by Irunovertranspeople (Talk) (3032187) Vandalism)
(Tag: Undo)
m (Auto: templateParamFilter (Review RC#3573066))
 
(17 intermediate revisions by 10 users not shown)
Line 8: Line 8:
 
| 3d-viewname-3      = Syringe
 
| 3d-viewname-3      = Syringe
 
| team-colors        = yes
 
| team-colors        = yes
| used-by            = [[Medic]]
+
| used-by            = {{used by|Medic}}
 
| slot              = primary
 
| slot              = primary
| released          = {{Patch name|6|23|2011}}<br />([[Über Update]])
+
| released          = {{Patch name|6|23|2011}}
| availability      = {{avail|drop|craft|purchase|Crate39-strange|collectors}}
+
| released-major    = Über Update
 +
| availability      = {{avail|drop|craft|purchase|crate39-strange|collectors}}
 
| marketable        = yes
 
| marketable        = yes
 
| numbered          = no
 
| numbered          = no
Line 18: Line 19:
 
| reload            = Clip
 
| reload            = Clip
 
| loadout            = yes
 
| loadout            = yes
   | item-kind        = Syringe Gun Prototype
+
   | item-kind        = {{item kind|Syringe Gun Prototype}}
 
   | item-level      = 5
 
   | item-level      = 5
   | item-description = While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%
+
   | item-description = {{item description|Overdose}}
   | att-1-negative  = -15% damage penalty
+
   | att-1-negative  = {{attribute|DamageDone_Negative|-15}}
 
}}
 
}}
 +
 
{{Quotation|'''Overdose''' publicity blurb|[A]ttention hepatitis fans: What heritage set would be complete without a rusty old gun that shoots dirty needles?}}
 
{{Quotation|'''Overdose''' publicity blurb|[A]ttention hepatitis fans: What heritage set would be complete without a rusty old gun that shoots dirty needles?}}
 +
 
The '''Overdose''' is a [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is a prototype [[Syringe Gun]], sporting a white and team-colored needle disposal container in place of a needle cache.
 
The '''Overdose''' is a [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is a prototype [[Syringe Gun]], sporting a white and team-colored needle disposal container in place of a needle cache.
  
This weapon deals 15% less damage to enemies than the default Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], his movement speed will increase by 2% for every 10% of ÜberCharge gained, for a total increase of 20% at 100% ÜberCharge. This bonus only applies when the Overdose is the active weapon.
+
This weapon deals 15% less damage to enemies compared to the default Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], his movement speed increases by 2% for every 10% of ÜberCharge gained, for a total increase of 20% at 100% ÜberCharge, resulting in the Medic moving at 128% speed. This bonus only applies when the Overdose is the active weapon.
  
 
The Overdose was previously tested in ''[[Team Fortress 2 Beta]]'' as the Beta Syringe Gun.
 
The Overdose was previously tested in ''[[Team Fortress 2 Beta]]'' as the Beta Syringe Gun.
Line 32: Line 35:
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Projectile]]
+
| type             = [[Projectiles|Projectile]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| damage             = yes
+
| damage           = yes
|  base             = 9
+
|  base           = <div style="float:left">Players:</div>9<br/><div style="float:left">[[Buildings]]:</div> 8
|  fall off         = {{tooltip|4|Long range}}
+
|  fall off       = {{tooltip|4|Long range}}
|  ramp up           = {{tooltip|10|Point blank}}
+
|  ramp up         = {{tooltip|10|Point blank}}
|  ramp up %         = 111
+
|  ramp up %       = 111
|  crit             = 26
+
|  crit           = 26
|  minicrit         = {{tooltip|11|Long range}} - {{tooltip|14|Point blank}}
+
|  minicrit       = {{tooltip|11|Long range}} - {{tooltip|14|Point blank}}
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.105 s
+
|  attack interval = 0.105 s
|  reload           = 1.6 s
+
|  reload         = 1.305 s
 
}}
 
}}
  
Line 54: Line 57:
 
{{set|The Clinical Trial}}
 
{{set|The Clinical Trial}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
Line 69: Line 73:
 
== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Syringe Gun Prototype
+
  | item-type = {{item kind|Syringe Gun Prototype}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =
 
  | rankson2 =
 
  | festive =
 
  | festive =
   | att-1-negative  = -15% damage penalty
+
  | item-description = {{item description|Overdose}}
  | item-description = While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%
+
   | att-1-negative  = {{attribute|DamageDone_Negative|-15}}
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal gib damage = no
 
  | can deal gib damage = no
Line 92: Line 96:
  
 
== Update history ==
 
== Update history ==
{{Update history|'''{{Patch name|6|23|2011}}''' ([[Über Update]])
+
{{Update history | '''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
* The Overdose was added to the main game.
 
* The Overdose was added to the main game.
  
 
'''{{Patch name|6|28|2011}}'''
 
'''{{Patch name|6|28|2011}}'''
* Added/Refined recoil/draw/crit/reload forces for the Overdose.
+
* Added/Refined recoil/draw/Crit/reload forces for the Overdose.
  
 
'''{{Patch name|7|22|2011}}'''
 
'''{{Patch name|7|22|2011}}'''
Line 123: Line 127:
 
* Changed attributes:
 
* Changed attributes:
 
** Increased movement speed bonus to +20% (from +10%).
 
** Increased movement speed bonus to +20% (from +10%).
** Increased damage penalty to -15% (from -10%).}}
+
** Increased damage penalty to -15% (from -10%).
 +
 
 +
'''{{Patch name|1|5|2023}}'''
 +
* Fixed a memory leak when firing syringes as Medic
 +
* Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
 +
* Fixed syringes triggering false hits on the client when [[Multiplayer options#Advanced multiplayer options|minimal view models]] are enabled or a custom view model FOV is set}}
  
 
== Bugs ==
 
== Bugs ==
* If ÜberCharge is activated, then the Medic switches to the Overdose, the speed buff will stay at whatever percentage the ÜberCharge was at at the time of the switch, instead of reducing while the charge drains.
+
* If ÜberCharge is activated, then the Medic switches to the Overdose, the speed buff stays at whatever percentage the ÜberCharge was at at the time of the switch, instead of reducing while the charge drains.
* The syringes in the client view can disappear if they (visually) hit an object such as a barrel or crate. This happens when your viewmodel's barrel (usually on lower viewmodel FOVs or with minimized viewmodels turned on) is visually blocked by an object. This only affects the client-side syringe models and they will still hurt enemies.
+
* The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.<ref>[https://www.youtube.com/watch?v=U0goM6XzQRQ Video] showing syringe hitting physically, but not doing damage.</ref>
  
 
== Trivia ==
 
== Trivia ==
*The model for the Overdose was shown on the revised promotional image for the [[Item drop system#Double Drop-Rate Week|Double Drop Week on June 2nd, 2011]], on the official TF2 blog, before the weapon was released in the [[Über Update]].<ref>http://www.teamfortress.com/post.php?id=5604&p=1</ref>
+
* The model for the Overdose was shown on the revised promotional image for the [[Item drop system#Double Drop-Rate Week|Double Drop Week on June 2nd, 2011]], on the official TF2 blog, before the weapon was released in the [[Über Update]].<ref>https://www.teamfortress.com/post.php?id=5604&p=1</ref>
*An {{botignore|overdose}} is a greater-than-recommended dosage of a drug which may result in illness or death.
+
* An {{botignore|overdose}} is a greater-than-recommended dosage of a drug which may result in illness or death.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 +
File:BLU_Overdose.png|[[BLU]] variant of the weapon.
 
File:Overdose 1st person RED.png|[[RED]] first-person view.
 
File:Overdose 1st person RED.png|[[RED]] first-person view.
File:Overdose 1st person BLU.png|[[BLU]] first-person view.
+
File:Overdose 1st person BLU.png|BLU first-person view.
File:RED_Syringe_Gun_Ammo.png|RED syringe.
+
File:RED Syringe Gun Ammo.png|RED syringe.
File:BLU_Syringe_Gun_Ammo.png|BLU syringe.
+
File:BLU Syringe Gun Ammo.png|BLU syringe.
 +
File:Second_Double_Drop-Rate_Week.png|The Overdose as seen in the Second Double Drop Week on June 2nd, 2011 promotional image
 
</gallery>
 
</gallery>
 +
 +
== See also ==
 +
* [[Basic Medic strategy#Overdose|Overdose strategy]]
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>
  
== See also ==
+
{{Über Update Nav}}
* [[Medic strategy#Overdose|Overdose strategy]]
 
 
 
{{ÜberUpdateNav}}
 
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Medic Nav}}
 
{{Medic Nav}}

Latest revision as of 16:30, 15 July 2024

[A]ttention hepatitis fans: What heritage set would be complete without a rusty old gun that shoots dirty needles?
Overdose publicity blurb

The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, sporting a white and team-colored needle disposal container in place of a needle cache.

This weapon deals 15% less damage to enemies compared to the default Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed increases by 2% for every 10% of ÜberCharge gained, for a total increase of 20% at 100% ÜberCharge, resulting in the Medic moving at 128% speed. This bonus only applies when the Overdose is the active weapon.

The Overdose was previously tested in Team Fortress 2 Beta as the Beta Syringe Gun.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 111% 10
Base damage 100%
Players:
9
8
Maximum fall-off 52.8% 4
Critical 26
Mini-crit 11 - 14
Function times
Attack interval 0.105 s
Reload 1.305 s
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Clinical Trial
Item icon Meet The Medic! Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Gloves of Running Urgently Crusader's Crossbow Overdose
Item icon Reclaimed Metal.png + Item icon Gloves of Running Urgently.png + Item icon Crusader's Crossbow.png = Item icon Overdose.png
Class Token - Medic Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Blutsauger.png Item icon Crusader's Crossbow.png Item icon Overdose.png

Strange variant


Related achievements

Leaderboard class medic.png Medic

Does It Hurt When I Do This?
Does It Hurt When I Do This?
Kill 50 Scouts with your syringe gun.

Update history

June 23, 2011 Patch (Über Update)
  • The Overdose was added to the main game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/Crit/reload forces for the Overdose.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "-10% damage done" to "-10% damage penalty".

February 16, 2012 Patch

  • Fixed playing incorrect sounds for the Overdose.

February 23, 2012 Patch

  • [Undocumented] Added Strange quality.

March 1, 2012 Patch

  • Fixed not hearing third person weapon sounds.
  • Modified recoil force to more accurately reflect sound effect.

March 22, 2012 Patch

  • [Undocumented] Fixed the Overdose projectiles not rendering for other players.

June 18, 2014 Patch

  • [Undocumented] Fixed the air canister and trigger of the Overdose not moving when reloading and firing.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

July 7, 2016 Patch (Meet Your Match Update)

  • Changed attributes:
    • Increased movement speed bonus to +20% (from +10%).
    • Increased damage penalty to -15% (from -10%).

January 5, 2023 Patch

  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set

Bugs

  • If ÜberCharge is activated, then the Medic switches to the Overdose, the speed buff stays at whatever percentage the ÜberCharge was at at the time of the switch, instead of reducing while the charge drains.
  • The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.[1]

Trivia

  • The model for the Overdose was shown on the revised promotional image for the Double Drop Week on June 2nd, 2011, on the official TF2 blog, before the weapon was released in the Über Update.[2]
  • An overdose is a greater-than-recommended dosage of a drug which may result in illness or death.

Gallery

See also

References

  1. Video showing syringe hitting physically, but not doing damage.
  2. https://www.teamfortress.com/post.php?id=5604&p=1