Difference between revisions of "Foundry (Capture the Flag)"

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{{Quotation|'''The Demoman''' on the Cauldron Fire|Fiiiireeeeeeeee!|sound=Demoman_autoonfire03.wav}}
 
 
{{Map infobox
 
{{Map infobox
   | game-type                 = Capture the Flag
+
   | map-status                = official
   | file-name                 = ctf_foundry
+
  | map-game-type             = Capture the Flag (mannpower)
 +
   | map-file-name             = ctf_foundry
 
   | map-image                = Ctf_foundry.jpg
 
   | map-image                = Ctf_foundry.jpg
   | developer                = Valve
+
   | map-released              = {{Patch name|12|22|2014}}
 +
  | map-released-major        = Smissmas 2014
 
   | map-environment          = Industrial
 
   | map-environment          = Industrial
 
   | map-setting              = Dusk, cloudy
 
   | map-setting              = Dusk, cloudy
 
   | map-hazards              = [[Cauldron Fire]]
 
   | map-hazards              = [[Cauldron Fire]]
   | map-pyrovision           = Yes
+
   | map-has-pyrovision       = yes
   | map-health-pickups-small  = 8
+
   | map-pickups-health-small  = 8
   | map-health-pickups-medium = 10
+
   | map-pickups-health-medium = 10
   | map-ammo-pickups-small    =
+
   | map-pickups-ammo-medium  = 13
  | map-ammo-pickups-medium  = 13
+
   | map-pickups-ammo-large    = 5
   | map-ammo-pickups-large    = 5
+
  | map-has-bots              = yes
 
}}
 
}}
  
'''Foundry (Capture the Flag)''' is a new map added in the [[Smissmas 2014]] Update. It is an exact copy of [[Foundry]], but with briefcases at both teams spawns. The map boundaries are also raised significantly to allow [[Grappling Hook]] use. Each team's second control point have been replaced with Powerup spawns instead.
+
{{Quotation|'''The Demoman''' on the Cauldron Fire|Fiiiireeeeeeeee!|sound=Demoman_autoonfire03.wav}}
  
[[Image:Foundry Overview.jpg|thumb|top|Overview of the map.]]
+
'''Foundry (Capture the Flag)''' is a [[Mannpower]] map added in the [[Smissmas 2014]] Update. It is an exact copy of [[Foundry]], but with briefcases at both teams spawns. The map boundaries are also raised significantly to allow [[Grappling Hook]] use. Each team's second control point have been replaced with Powerup spawns instead.
  
 
== Locations ==
 
== Locations ==
 
 
=== Central Yard ===
 
=== Central Yard ===
 
The central area in the middle of the map. The main area is littered with Powerups to pick up.
 
The central area in the middle of the map. The main area is littered with Powerups to pick up.
 +
 
* '''Entrances''': Each team has 3 entrances; a main entrance beside a train, a side entrance on a raised platform and a third entrance on a lowered platform.
 
* '''Entrances''': Each team has 3 entrances; a main entrance beside a train, a side entrance on a raised platform and a third entrance on a lowered platform.
 
* '''Train Cars''': On the train cars are Powerup spawning locations.
 
* '''Train Cars''': On the train cars are Powerup spawning locations.
Line 38: Line 39:
 
=== Team Oriented Yard ===
 
=== Team Oriented Yard ===
 
The large yard between two buildings where Control Points 2 & 4 used to be.
 
The large yard between two buildings where Control Points 2 & 4 used to be.
* '''Transition Building''': A large building separating the Third Control Point from the Second or Fourth Control Point. It's split into two areas, separated by a large boiler and stairs. There is an inner balcony overlooking one side that leads to another balcony that overlooks the Yard.
+
 
 +
* '''Transition Building''': A large building separating the central area from the Team Oriented Yard. It's split into two areas, separated by a large boiler and stairs. There is an inner balcony overlooking one side that leads to another balcony that overlooks the Yard.
 
* '''Yard''': The Control Point has been replaced with a Powerup spawn, and the large freight container on the side has a Powerup spawner on top of it.
 
* '''Yard''': The Control Point has been replaced with a Powerup spawn, and the large freight container on the side has a Powerup spawner on top of it.
 
* '''Side Path''': A path that goes around the Powerup Spawn. The path also leads to an entrance to the Intelligence room on top of a hill.
 
* '''Side Path''': A path that goes around the Powerup Spawn. The path also leads to an entrance to the Intelligence room on top of a hill.
Line 53: Line 55:
 
=== Cauldron Room ===
 
=== Cauldron Room ===
 
The Intelligence is located in the giant cauldron rooms where Control Points 1 & 5 used to be.
 
The Intelligence is located in the giant cauldron rooms where Control Points 1 & 5 used to be.
 +
 
* '''Foundry Room''': A large room with freight crates scattered around. One end of the room has a giant cauldron that instantly kills anyone who falls into the surrounding fire. The Intelligence is in front of the cauldron where the Control Point used to be.
 
* '''Foundry Room''': A large room with freight crates scattered around. One end of the room has a giant cauldron that instantly kills anyone who falls into the surrounding fire. The Intelligence is in front of the cauldron where the Control Point used to be.
 
* '''Upper Walkway''': A walkway that can be accessed by stairs in the Foundry Room and through one of the entrances room in the Yard.
 
* '''Upper Walkway''': A walkway that can be accessed by stairs in the Foundry Room and through one of the entrances room in the Yard.
Line 65: Line 68:
  
 
== Strategy ==
 
== Strategy ==
 
 
{{main|Community Foundry (Capture the Flag) strategy}}
 
{{main|Community Foundry (Capture the Flag) strategy}}
 +
{{community strategy stub link}}
  
 
== Update history ==
 
== Update history ==
'''{{patch name|12|22|2014}}''' ([[Smissmas 2014]])
+
{{Update history | '''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 
* Added {{code|ctf_foundry}} to the game.
 
* Added {{code|ctf_foundry}} to the game.
  
Line 78: Line 81:
 
* Added enemy team {{ent|func_nobuild}} volumes to the capture zone areas in {{code|ctf_foundry}} to prevent spawn-camping [[Sentry Gun|{{botignore|sentries}}]].
 
* Added enemy team {{ent|func_nobuild}} volumes to the capture zone areas in {{code|ctf_foundry}} to prevent spawn-camping [[Sentry Gun|{{botignore|sentries}}]].
  
'''{{patch name|3|18|2015}}'''
+
'''{{Patch name|3|18|2015}}'''
 
* Added {{ent|func_nobuild}} brushes to the tops of the inside white tankers.
 
* Added {{ent|func_nobuild}} brushes to the tops of the inside white tankers.
  
'''{{patch name|3|31|2015}}'''
+
'''{{Patch name|3|31|2015}}'''
* Removed ''ctf_foundry'' from the default map cycle to focus on gathering information on the remaining maps  
+
* Removed {{code|ctf_foundry}} from the default map cycle to focus on gathering information on the remaining maps  
  
'''{{patch name|10|28|2015}}''' ([[Scream Fortress 2015]])
+
'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]])
 
* No longer in Beta.
 
* No longer in Beta.
 +
 +
'''{{Patch name|3|28|2018}} #1'''
 +
* Added {{code|ctf_foundry}} to [[Casual Mode]].
 +
* Added {{code|func_noclip}} instances to the base areas for both BLU and RED to prevent nasty sentry locations.
 +
 +
'''{{Patch name|3|29|2018}}'''
 +
* Fixed thumbnail for {{code|ctf_foundry}}
 +
 +
'''{{Patch name|4|26|2018}}'''
 +
* Organized powerup locations to be more consistent with other maps.
 +
* Removed the Crit powerup in the center of the map.
 +
* Fixed the return times for dropped flags.}}
  
 
== Gallery ==
 
== Gallery ==
 
<gallery widths=160px heights=90px>
 
<gallery widths=160px heights=90px>
File:Cp Foundry hidden room.jpg|The hidden room behind RED's spawn
+
File:Cp Foundry hidden room.png|The hidden room behind RED's spawn
File:Cp_foundry_photos.jpg|Photos in the hidden room
+
File:Cp_foundry_photos.png|Photos in the hidden room
 
File:Cp_foundry_photos_texture.png|Texture for the photos in the hidden room
 
File:Cp_foundry_photos_texture.png|Texture for the photos in the hidden room
File:Cp foundry date.jpg|Numbers on the wall of the hidden room
+
File:Cp foundry date.png|Numbers on the wall of the hidden room
 
File:Cp Foundry hidden room blu.png|The hidden room near BLU's second point
 
File:Cp Foundry hidden room blu.png|The hidden room near BLU's second point
 
File:Cp Foundry hidden room outside.png|Outside the hidden room
 
File:Cp Foundry hidden room outside.png|Outside the hidden room
 
</gallery>
 
</gallery>
 
  
 
== See also ==
 
== See also ==
Line 103: Line 117:
 
* [[Thunder Mountain (Capture The Flag)]]
 
* [[Thunder Mountain (Capture The Flag)]]
  
{{Maps}}
 
 
{{Smissmas 2014 Nav}}
 
{{Smissmas 2014 Nav}}
 +
{{Maps Nav}}

Latest revision as of 22:30, 18 July 2024

Foundry (Capture the Flag)
Ctf foundry.jpg
Basic Information
Map type: Mannpower
File name: ctf_foundry
Released: December 22, 2014 Patch
(Smissmas 2014)
Variants: Control Point
Developer(s): Valve
Map Info
Environment: Industrial
Setting: Dusk, cloudy
Hazards: Cauldron Fire
Pyrovision Support: Yes
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×8  •  Mediumhealth.png ×10
Ammoico.png Ammo Boxes: Mediumammo.png ×13   •  
Largeammo.png ×5
Map Overview
Foundry (Capture the Flag) overview.png
Fiiiireeeeeeeee!
The Demoman on the Cauldron Fire

Foundry (Capture the Flag) is a Mannpower map added in the Smissmas 2014 Update. It is an exact copy of Foundry, but with briefcases at both teams spawns. The map boundaries are also raised significantly to allow Grappling Hook use. Each team's second control point have been replaced with Powerup spawns instead.

Locations

Central Yard

The central area in the middle of the map. The main area is littered with Powerups to pick up.

  • Entrances: Each team has 3 entrances; a main entrance beside a train, a side entrance on a raised platform and a third entrance on a lowered platform.
  • Train Cars: On the train cars are Powerup spawning locations.
  • Roof: A roof above the former central control point area. There are two small windows on the roof, as well as two possible Powerup spawns.
  • Center Platform: A small, slightly raised platform. In place of the Control Point are now two Powerup spawnpoints. There are 2 small sheds near the Center Platform with possible Powerup spawnpoints above them.

Team Oriented Yard

The large yard between two buildings where Control Points 2 & 4 used to be.

  • Transition Building: A large building separating the central area from the Team Oriented Yard. It's split into two areas, separated by a large boiler and stairs. There is an inner balcony overlooking one side that leads to another balcony that overlooks the Yard.
  • Yard: The Control Point has been replaced with a Powerup spawn, and the large freight container on the side has a Powerup spawner on top of it.
  • Side Path: A path that goes around the Powerup Spawn. The path also leads to an entrance to the Intelligence room on top of a hill.
  • Balcony: A balcony that begins in the Transition Building by going up some stairs that leads to another balcony that over looks the Yard.
  • Elevated Platform: A set of stairs leads up to a platform that leads to one of the Entry Rooms.

Cauldron Room

The Intelligence is located in the giant cauldron rooms where Control Points 1 & 5 used to be.

  • Foundry Room: A large room with freight crates scattered around. One end of the room has a giant cauldron that instantly kills anyone who falls into the surrounding fire. The Intelligence is in front of the cauldron where the Control Point used to be.
  • Upper Walkway: A walkway that can be accessed by stairs in the Foundry Room and through one of the entrances room in the Yard.
  • Entry Rooms: Small rooms that are between the Yard and the Foundry Room. One room has stairs that leads up to Elevated Platform, another room leads straight to the Yard and the third room also has stairs but leads up to the Side Path.

Strategy

Main article: Community Foundry (Capture the Flag) strategy

Update history

December 22, 2014 Patch (Smissmas 2014)
  • Added ctf_foundry to the game.

December 23, 2014 Patch

  • Updated ctf_foundry to fix lighting issues and to prevent players from getting outside the playable area of the map.

January 7, 2015 Patch

  • Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry to prevent spawn-camping sentries.

March 18, 2015 Patch

  • Added func_nobuild brushes to the tops of the inside white tankers.

March 31, 2015 Patch

  • Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps

October 28, 2015 Patch (Scream Fortress 2015)

  • No longer in Beta.

March 28, 2018 Patch #1

  • Added ctf_foundry to Casual Mode.
  • Added func_noclip instances to the base areas for both BLU and RED to prevent nasty sentry locations.

March 29, 2018 Patch

  • Fixed thumbnail for ctf_foundry

April 26, 2018 Patch

  • Organized powerup locations to be more consistent with other maps.
  • Removed the Crit powerup in the center of the map.
  • Fixed the return times for dropped flags.

Gallery

See also