Difference between revisions of "Widowmaker"

From Team Fortress Wiki
Jump to: navigation, search
(Damage and function times: https://youtu.be/Mi_MPZ4BdLk is consistent with rounded multiples of 3.4848: 3, 7, 10, 14, 17, 21, and 34.848 rounds to 35 for all pellets at sentry target)
(Consistent with other shotgun pages)
 
(7 intermediate revisions by 5 users not shown)
Line 2: Line 2:
 
| type            = weapon
 
| type            = weapon
 
| image            = Widowmaker.png
 
| image            = Widowmaker.png
| used-by          = [[Engineer]]
+
| used-by          = {{used by|Engineer}}
 
| slot            = primary
 
| slot            = primary
 
| contributed-by  = {{Backpack Item Link|76561197993552969|439956384}}<br>{{Backpack Item Link|76561197970911865|430948118}}
 
| contributed-by  = {{Backpack Item Link|76561197993552969|439956384}}<br>{{Backpack Item Link|76561197970911865|430948118}}
| released        = {{Patch name|8|18|2011}}<br>([[Manno-Technology Bundle]])
+
| released        = {{Patch name|8|18|2011}}
| availability    = {{avail|promotional-expired|purchase|drop|craft|crate40-strange|collectors}}
+
| released-major  = Manno-Technology Bundle
 +
| availability    = {{avail|drop|craft|purchase|promotional-expired|crate40-strange|collectors}}
 
| marketable      = yes
 
| marketable      = yes
 
| numbered        = yes
 
| numbered        = yes
 
| ammo-loaded      = 1 per 30 [[Metal]]
 
| ammo-loaded      = 1 per 30 [[Metal]]
 
| ammo-carried    = 200 Metal (allows 6 shots)
 
| ammo-carried    = 200 Metal (allows 6 shots)
| reload          = No Reload
+
| reload          = No reload
 
| loadout          = yes
 
| loadout          = yes
   | item-kind      = Shotgun
+
   | item-kind      = {{item kind|Shotgun}}
 
   | item-level    = 5
 
   | item-level    = 5
   | att-1-positive = On Hit: damage dealt is returned as ammo
+
   | att-1-positive = {{attribute|OnHit_AddAmmo}}
   | att-2-positive = No reload necessary
+
   | att-2-positive = {{attribute|NoReload}}
   | att-3-positive = 10% increased damage to your sentry's target
+
   | att-3-positive = {{attribute|DamageBonusAgainstSentryTarget|10}}
   | att-4-negative = Per Shot: -30 ammo
+
   | att-4-negative = {{attribute|AmmoPerShot|30}}
   | att-5-negative = Uses metal for ammo
+
   | att-5-negative = {{attribute|UseMetalAmmoType}}
 
}}
 
}}
  
Line 26: Line 27:
 
The '''Widowmaker''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is based on the [[wikia:w:c:deusex:Widowmaker TX|Widowmaker TX]] from the video game ''[[Deus Ex: Human Revolution]]''; a futuristic tan {{botignore|shotgun}} with a black grip. The weapon features a single cylindrical magazine that runs parallel to the barrel, secured in place with several screws. A manual, horizontal safety is situated above the grip, with a longer reload slider along the top. White, rectangular etchings adorn the body and magazine.
 
The '''Widowmaker''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is based on the [[wikia:w:c:deusex:Widowmaker TX|Widowmaker TX]] from the video game ''[[Deus Ex: Human Revolution]]''; a futuristic tan {{botignore|shotgun}} with a black grip. The weapon features a single cylindrical magazine that runs parallel to the barrel, secured in place with several screws. A manual, horizontal safety is situated above the grip, with a longer reload slider along the top. White, rectangular etchings adorn the body and magazine.
  
Unlike the Engineer's other primaries, the Widowmaker possesses no individual ammo supply. Instead, the weapon uses the Engineer's [[metal]] as its source of [[Ammo|ammunition]]; each shot fired consumes 30 metal, meaning a maximum of 6 shots can be fired without picking up additional metal. Each point of damage done to enemy players or [[Buildings|buildings]] rewards the Engineer with an equal amount of metal (with the exception of [[disguise]]d Spies, who return no metal on hit); as such, the metal returned can exceed the amount expended when firing if enough damage is dealt.  
+
Unlike the Engineer's other primaries, the Widowmaker possesses no individual ammo supply. Instead, the weapon uses the Engineer's [[metal]] as its source of [[ammo]]; each shot fired consumes 30 metal, meaning a maximum of 6 shots can be fired without picking up additional metal. Each point of damage done to enemy players or [[buildings]] rewards the Engineer with an equal amount of metal (with the exception of [[disguise]]d [[Spy|Spies]], who return no metal on hit); as such, the metal returned can exceed the amount expended when firing if enough damage is dealt.  
  
As an additional upside, the weapon does not need to be reloaded, meaning it can continuously output damage in line with the default [[Shotgun]], allowing the user to aggressively pursue enemies with enough accuracy. The Widowmaker also deals 10% more damage against enemies that are being targeted by the Engineer's own Sentry Gun, even if said Sentry Gun is out of ammo.
+
As an additional upside, the weapon does not need to be reloaded, meaning it can continuously output damage in line with the default [[Shotgun]], allowing the user to aggressively pursue enemies with enough accuracy. The Widowmaker also deals 10% more damage against enemies that are being targeted by the Engineer's own [[Sentry Gun]], even if said Sentry Gun is out of ammo.
  
Like other bullet-based weaponry, the Widowmaker's first shell fires at least one pellet straight down the [[Heads-up display|crosshair]] before "bullet spread" takes effect. When random bullet spread is disabled, the pellets spread in a fixed three by three grid pattern, with two pellets overlapping in the center of the grid.
+
The Widowmaker's shells always fire at least one pellet straight down the [[Heads-up display|crosshair]], while the other bullets are spread out. Random bullet spread, enabled in [[Casual Mode]], causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets spread in a fixed three by three grid pattern, with two pellets overlapping in the center of the grid.
  
 
This item was awarded in [[Genuine]] quality to players who pre-purchased ''Deus Ex: Human Revolution'' on [[Steam]] before August 26, 2011.
 
This item was awarded in [[Genuine]] quality to players who pre-purchased ''Deus Ex: Human Revolution'' on [[Steam]] before August 26, 2011.
Line 44: Line 45:
 
| damage          = yes
 
| damage          = yes
 
|  pellet count    = 10
 
|  pellet count    = 10
|  base            = {{tooltip|6|6.6 at sentry's target}} / pellet
+
|  base            = {{tooltip|6|6.6 at Sentry's target}} / pellet
|  fall off        = {{tooltip|3.168|3.4848 at sentry's target}} / pellet
+
|  fall off        = {{tooltip|3.168|3.4848 at Sentry's target}} / pellet
|  ramp up        = {{tooltip|9|9.9 at sentry's target}} / pellet
+
|  ramp up        = {{tooltip|9|9.9 at Sentry's target}} / pellet
|  point blank    = {{tooltip|9-90|10-99 at sentry's target}}
+
|  point blank    = {{tooltip|9-90|10-99 at Sentry's target}}
|  medium range    = {{tooltip|6-60|7-66 at sentry's target}}
+
|  medium range    = {{tooltip|6-60|7-66 at Sentry's target}}
|  long range      = {{tooltip|3-32|3-35 at sentry's target}}
+
|  long range      = {{tooltip|3-32|3-35 at Sentry's target}}
 
|  pellet spread  = 30
 
|  pellet spread  = 30
|  crit            = {{tooltip|18|19.8 at sentry's target}} / pellet
+
|  crit            = {{tooltip|18|19.8 at Sentry's target}} / pellet
|  minicrit        = {{tooltip|8.1|8.9 at sentry's target}} - {{tooltip|12.2|13.4 at sentry's target}} / pellet
+
|  minicrit        = {{tooltip|8.1|8.9 at Sentry's target}} - {{tooltip|12.2|13.4 at Sentry's target}} / pellet
  
 
| function times  = yes
 
| function times  = yes
Line 74: Line 75:
 
== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Shotgun
+
  | item-type = {{item kind|Shotgun}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =  
 
  | rankson2 =  
 
  | festive =
 
  | festive =
   | att-1-positive = On hit: damage dealt is returned as ammo
+
   | att-1-positive = {{attribute|OnHit_AddAmmo}}
   | att-2-positive = No reload necessary
+
   | att-2-positive = {{attribute|NoReload}}
   | att-3-positive = 10% increased damage to your sentry's target
+
   | att-3-positive = {{attribute|DamageBonusAgainstSentryTarget|10}}
   | att-4-negative = Per Shot: -30 ammo
+
   | att-4-negative = {{attribute|AmmoPerShot|30}}
   | att-5-negative = Uses metal for ammo
+
   | att-5-negative = {{attribute|UseMetalAmmoType}}
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal gib damage = no
 
  | can deal gib damage = no
Line 100: Line 101:
  
 
== Update history ==
 
== Update history ==
{{Update history|
+
{{Update history | '''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]])
'''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]])
 
 
* The Widowmaker was added to the game.
 
* The Widowmaker was added to the game.
  
Line 107: Line 107:
 
* Fixed the Widowmaker not returning the correct amount of ammo when multiple targets are hit.
 
* Fixed the Widowmaker not returning the correct amount of ammo when multiple targets are hit.
 
* Added draw/recoil forces for The Widowmaker.
 
* Added draw/recoil forces for The Widowmaker.
* Added crit fire force for The Widowmaker.
+
* Added {{botignore|crit}} fire force for The Widowmaker.
  
 
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
Line 126: Line 126:
  
 
'''{{Patch name|2|14|2017}}'''
 
'''{{Patch name|2|14|2017}}'''
* Fixed the Widowmaker not doing increased damage when the Sentry Gun's target is a building, boss, or tank.
+
* Fixed the Widowmaker not doing increased damage when the Sentry Gun's target is a building, boss, or tank.}}
}}
 
  
 
== Unused content ==
 
== Unused content ==
Line 135: Line 134:
 
== Bugs ==
 
== Bugs ==
 
* Due to rounding, sometimes the amount of metal gained by a shot is less than the damage value displayed.
 
* Due to rounding, sometimes the amount of metal gained by a shot is less than the damage value displayed.
* The 'Disposable Sentry Gun' upgrade in [[Mann vs Machine]] does not affect the Widowmaker's "10% increased damage to your Sentry Gun's target" stat.
+
* The 'Disposable Sentry Gun' upgrade in [[Mann vs. Machine]] does not affect the Widowmaker's "10% increased damage to your Sentry Gun's target" stat.
 +
* Metal gained through damage is not affected by the target's damage resistance.
  
 
== Trivia ==
 
== Trivia ==

Latest revision as of 16:45, 24 September 2024

I'm a killer of men, doc. That is the God's-honest truth.
The Engineer on making widows

The Widowmaker is a community-created promotional primary weapon for the Engineer. It is based on the Widowmaker TX from the video game Deus Ex: Human Revolution; a futuristic tan shotgun with a black grip. The weapon features a single cylindrical magazine that runs parallel to the barrel, secured in place with several screws. A manual, horizontal safety is situated above the grip, with a longer reload slider along the top. White, rectangular etchings adorn the body and magazine.

Unlike the Engineer's other primaries, the Widowmaker possesses no individual ammo supply. Instead, the weapon uses the Engineer's metal as its source of ammo; each shot fired consumes 30 metal, meaning a maximum of 6 shots can be fired without picking up additional metal. Each point of damage done to enemy players or buildings rewards the Engineer with an equal amount of metal (with the exception of disguised Spies, who return no metal on hit); as such, the metal returned can exceed the amount expended when firing if enough damage is dealt.

As an additional upside, the weapon does not need to be reloaded, meaning it can continuously output damage in line with the default Shotgun, allowing the user to aggressively pursue enemies with enough accuracy. The Widowmaker also deals 10% more damage against enemies that are being targeted by the Engineer's own Sentry Gun, even if said Sentry Gun is out of ammo.

The Widowmaker's shells always fire at least one pellet straight down the crosshair, while the other bullets are spread out. Random bullet spread, enabled in Casual Mode, causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets spread in a fixed three by three grid pattern, with two pellets overlapping in the center of the grid.

This item was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

The kill icon for the Widowmaker was contributed by Ani .

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 9-90
Medium range 6-60
Long range 3-32
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 12.2 / pellet
Function times
Attack interval 0.625 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal L'Etranger Widowmaker
Item icon Reclaimed Metal.pngx2 + Item icon L'Etranger.png = Item icon Widowmaker.png
Class Token - Engineer Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

Strange variant


Related achievements

Leaderboard class engineer.png Engineer

Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.

Update history

August 18, 2011 Patch (Manno-Technology Bundle)
  • The Widowmaker was added to the game.

August 23, 2011 Patch

  • Fixed the Widowmaker not returning the correct amount of ammo when multiple targets are hit.
  • Added draw/recoil forces for The Widowmaker.
  • Added crit fire force for The Widowmaker.

October 13, 2011 Patch (Manniversary Update & Sale)

  • [Undocumented] The Widowmaker now takes 30 metal per shot, down from 60.

March 22, 2012 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

October 28, 2015 Patch (Scream Fortress 2015)

  • Fixed an exploit related to picking up the Widowmaker.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Changed attributes:
    • Damage increased +10% when attacking the same target as your Sentry Gun.

February 14, 2017 Patch

  • Fixed the Widowmaker not doing increased damage when the Sentry Gun's target is a building, boss, or tank.

Unused content

  • The Widowmaker has a set of unique pump action sound effects in the VPK.
  • There are many unused particles for the Widowmaker, including a custom bullet ejection and a beam of metal.[citation needed]

Bugs

  • Due to rounding, sometimes the amount of metal gained by a shot is less than the damage value displayed.
  • The 'Disposable Sentry Gun' upgrade in Mann vs. Machine does not affect the Widowmaker's "10% increased damage to your Sentry Gun's target" stat.
  • Metal gained through damage is not affected by the target's damage resistance.

Trivia

  • A "widowmaker" is a dangerous machine or piece of equipment, and can also refer to something which takes the lives of men, or a lethal hazard that affects mostly men.

Gallery

See also