Difference between revisions of "Tug of War"
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− | [[File:Tow dynamite.png|thumb|right|300px|[[Dynamite]] | + | [[File:Tow dynamite.png|thumb|right|300px|[[Dynamite]]]] |
{{Stub|Requires images and a proper map list template to be created, among many other things.}} | {{Stub|Requires images and a proper map list template to be created, among many other things.}} | ||
{{ra|day=10|month=10|year=2024}} | {{ra|day=10|month=10|year=2024}} | ||
− | '''Tug of War''' is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in the | + | '''Tug of War''' is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in the {{update link|Scream Fortress XVI}} with the {{Patch name|10|10|2024}}. It combines features from [[King of the Hill]] and [[Payload]], featuring a central [[Control point (objective)|capture point]] that sits atop a pushable cart. |
== Gameplay == | == Gameplay == | ||
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== Update history == | == Update history == | ||
− | '''{{Patch name|10|10|2024}}''' ( | + | '''{{Patch name|10|10|2024}}''' ({{update link|Scream Fortress XVI}}) |
* Added map: Dynamite. | * Added map: Dynamite. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:HUD Tug of War.png|The [[HUD]] on Tug of War | + | File:HUD Tug of War.png|The [[Heads-up display|HUD]] on Tug of War. |
</gallery> | </gallery> | ||
{{Scream Fortress 2024 Nav}} | {{Scream Fortress 2024 Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Revision as of 12:57, 11 October 2024
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Requires images and a proper map list template to be created, among many other things. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Tug of War is a community-created game mode added in the Scream Fortress XVI with the October 10, 2024 Patch. It combines features from King of the Hill and Payload, featuring a central capture point that sits atop a pushable cart.
Contents
Gameplay
The capture point at the beginning of the round starts as neutral, to which either team must work to capture it. Upon capture, the team with control of the capture point may push the cart by standing on top of the capture point, which will travel towards the opposing team's checkpoint. After capturing this checkpoint, their team clock will begin to count down, and will result in victory upon reaching zero. The team not in control of the point cannot push the cart until they capture the point, to which they may then push the cart back towards the other team's checkpoint.
Strategy
Maps
Tug of War maps carry the tow_ prefix; community maps are identified with italic font.
Name | Picture | File name |
---|---|---|
Dynamite | tow_dynamite
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Update history
October 10, 2024 Patch (Scream Fortress XVI)
- Added map: Dynamite.
Gallery
The HUD on Tug of War.
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