Difference between revisions of "Outburst"

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{{Quotation|'''Outburst''' publicity blurb|Welcome to the Underworld, mortals! I'm Saxton Hale, CEO of Hell, and I got this position by beating the hell out of the Devil.|sound=Outburst round start long 01.mp3}}
 
{{Quotation|'''Outburst''' publicity blurb|Welcome to the Underworld, mortals! I'm Saxton Hale, CEO of Hell, and I got this position by beating the hell out of the Devil.|sound=Outburst round start long 01.mp3}}
  
'''Outburst''' is a [[Steam Workshop|community-created]] [[Versus Saxton Hale]] map released during the [[Scream Fortress 2024]] update. It features unique pools of healing water as well as magical orb-like portals that when touched, teleport the player to a pre-determined location. It also features a new design for Saxton Hale as well as some [[Versus Saxton Hale responses|new voice lines]].
+
'''Outburst''' is a [[Steam Workshop|community-created]] [[Versus Saxton Hale]] map released during the [[Scream Fortress 2024]] update. It takes place in a lush forest in hell.
 +
 
 +
This map features unique pools of healing water, as well as magical orb-like portals that teleport the player to a pre-determined location when touched. It also features a new design for Saxton Hale, a new ability where he ignites players upon performing a [[Versus Saxton Hale#Mighty Slam|Mighty Slam]] (albeit at the cost of a 10% damage penalty)<ref>vssaxhtonhale/bosses/saxton_hale/abillities/mighty_slam.nut/92</ref>, as well as some [[Versus Saxton Hale responses|new voice lines]].
  
 
Outburst was [https://steamcommunity.com/sharedfiles/filedetails/?id=3028713660 contributed] to the Steam Workshop.
 
Outburst was [https://steamcommunity.com/sharedfiles/filedetails/?id=3028713660 contributed] to the Steam Workshop.
  
 
== Locations ==
 
== Locations ==
*'''Spawn''': The BLU team has no [[Respawn#Areas|Spawn rooms]] or Resupply Cabinets. They spawn between the "Cliffside Shed" and "Small Tree Stump".
+
*'''Spawn''': BLU has no [[Respawn#Areas|Spawn rooms]] or Resupply Cabinets. They spawn between the Cliffside Shed and the Small Tree Stump.
*'''Control Point''': The main control point, located in between "Tree Catwalks" and "Big Tree".
+
*'''Control Point''': The main control point, located in between the Tree Catwalks and Big Oak.
 +
 
 
<gallery>
 
<gallery>
File:Outburst BLU spawn.png|Spawn area for BLU. Tree Stump is located to the right.
+
File:Outburst BLU spawn.png|Spawn area for BLU. The Tree Stump is located to the right.
 
File:Outburst control point 1.png|Main control point; to the right are Tree Catwalks.
 
File:Outburst control point 1.png|Main control point; to the right are Tree Catwalks.
 
File:Outburst control point 2.png|Another view of the main control point.
 
File:Outburst control point 2.png|Another view of the main control point.
 
</gallery>
 
</gallery>
  
*'''Cliffside Shed''': A half burnt-down shed containing a large [[Health|healtpack]] located near the edge of a cliff.
+
*'''Cliffside Shed''': A half burnt-down shed containing a large [[Health|healt kit]] located near the edge of a cliff.
*'''Tree Stump''': Found in front of the Cliffside Shed, has a medium [[Ammo#Sources|ammopack]] on top of it.
+
*'''Tree Stump''': Found in front of the Cliffside Shed, has a medium [[Ammo#Sources|ammo pack]] on top of it.
*'''River of Lava''': It flows from the main control point till "Cliffside Shed", where it falls down a cliff beyond the playable area.
+
*'''River of Lava''': It flows from the main control point till Cliffside Shed, where it falls down a cliff beyond the playable area.
 
*'''Tree Catwalks''': Near the main control point are two small trees with a wooden platform and an interconnecting catwalk built on them.
 
*'''Tree Catwalks''': Near the main control point are two small trees with a wooden platform and an interconnecting catwalk built on them.
*'''Mining Shack''': Located behind the control point is a dilapidated shack with only its porch remaining.  
+
*'''Mining Shack''': Located behind the control point is a dilapidated shack with only its porch remaining.
**'''Mining Shack Balcony''': Hanging from the side of "Mining Shack" is a wooden terrace, which can be used to reach the "Big Tree Perch".
+
**'''Mining Shack Balcony''': Hanging from the side of the Mining Shack is a wooden terrace, which can be used to reach the Big Oak Perch.
*'''Ale House''': A wild-west style building found to the rear of the "Big Tree".
+
*'''Ale House''': A wild-west style building found to the rear of the Big Oak.
 +
 
 
<gallery>
 
<gallery>
 
File:Outburst cliffside shed.png|Interior of Cliffside Shed.
 
File:Outburst cliffside shed.png|Interior of Cliffside Shed.
Line 49: Line 53:
 
File:Outburst Ale House.png|Ale House and its accompanying teleport orb.
 
File:Outburst Ale House.png|Ale House and its accompanying teleport orb.
 
</gallery>
 
</gallery>
 +
 
*'''Big Oak''': The largest and most central location of the map, it is a massive tree with a large and multi-floored interior.
 
*'''Big Oak''': The largest and most central location of the map, it is a massive tree with a large and multi-floored interior.
**'''Perch''': Attached to the side of "Big Oak" are two flimsy platforms, which overview the point.
+
**'''Perch''': Attached to the side of the Big Oak are two flimsy platforms, which overview the point.
 +
 
 
<gallery>
 
<gallery>
File:Outburst big Tree.png|Exterior view of Big Oak.
+
File:Outburst big Tree.png|Exterior view of the Big Oak.
File:Outburst big Tree interior 1.png|Interior of Big oak with an accompanying teleporter.
+
File:Outburst big Tree interior 1.png|Interior of the Big oak with an accompanying teleporter.
File:Outburst big Tree interior 2.png|Another view of Big Oak's interior
+
File:Outburst big Tree interior 2.png|Another view of the Big Oak's interior
 
File:Outburst big Tree perch.png|The Perches attached to Big Oak.
 
File:Outburst big Tree perch.png|The Perches attached to Big Oak.
 
</gallery>
 
</gallery>
*'''[https://half-life.fandom.com/wiki/Xen_Healing_Pool Healing Pools]''': Two tiny puddles containing an unknown healing mixture can be found on the map. They heal at a rate of 12 health per second and can only be utilized by BLU.
+
 
**'''First Healing Pool''': The Healing Pool closest to BLU's initial spawn is located near the "River of Lava", separating it from the Point are the two "Tree Catwalks".
+
*'''Healing Ponds''': Two tiny puddles containing a healing mixture can be found on the map. They heal at a rate of 10% of max health per second<ref>vscripts/hell_of_a_man/hell.nut:L39</ref> and can only be used by the Mercenaries.
**'''Second Healing Pool''': Found to the rear of "Big Tree", next to the "Ale House".
+
**'''First Healing Pond''': The Healing Pool closest to BLU's initial spawn is located near the River of Lava. Separating it from the Point are the two Tree Catwalks.
 +
**'''Second Healing Pond''': Found to the rear of the Big Oak, next to the Ale House.
 +
 
 
<gallery>
 
<gallery>
File:Outburst first healing pool.png|Healing pool near the Lava River.
+
File:Outburst first healing pool.png|Healing pond near the Lava River.
File:Outburst second healing pool.png|Healing Pool behind the Big Tree.
+
File:Outburst second healing pool.png|Healing Pond behind the Big Oak.
 
</gallery>
 
</gallery>
===Portal Orbs===
+
 
The map also features glowing orbs suspended in mid-air which act as teleportation devices. They can be found in 7 different locations, although only one orb is active at any given time. Upon touching the orb, it will disappear and the player will be instantaneously brought to a new location, which is specific for each orb. After approximately 3 seconds, a new orb will appear randomly in one of the 7 given locations.  
+
== Portal orbs ==
The orbs fulfill an important purpose in allowing BLU players to quickly escape Saxton's reach.
+
The map features glowing orbs suspended in mid-air which act as teleportation devices. They can be found in 7 different locations, although only one or two orbs are active at any given time. Upon touching an orb, it disappears and the player is instantaneously brought to a new location, which is specific for each orb. After approximately 3 seconds, a new orb appears randomly in one of the 7 given locations.  
{| class="wikitable grid collapsible" width="50%"
+
The orbs allow the Mercenaries to quickly escape Saxton if he gets too close.
! colspan="5" class="header" | Portal orb mechanics
+
 
|-
+
{| class="wikitable grid" width="60%" style="text-align:center"
! class="header" width="15%" |  
+
! class="header" width="200px" | Image
! class="header" width="30%" | Location
+
! class="header" height="20px" | Location
! class="header" width="30%" | Teleports to:
+
! class="header" width="200px" | Teleports to
 
|-
 
|-
| align="center" | [[File:Outburst BLU spawn portal.png|100px]]<br>
+
| [[File:Outburst BLU spawn portal.png|200px]]<br>'''Teleporter Orb #1'''
'''Teleporter Orb #1'''
+
| Next to the Cliffside Shed
|
+
| [[File:Outburst second healing pool.png|200px]]<br>Second Healing Pond
<br>Next to the Cliffside Shed<br>
 
|
 
<br>Second Healing Pool<br>
 
 
|-
 
|-
| align="center" | [[File:Outburst big Tree interior 1.png|100px]]<br>
+
| [[File:Outburst big Tree interior 1.png|200px]]<br>'''Teleporter Orb #2'''
'''Teleporter Orb #2'''
+
| Inside the Big Oak
|
+
| [[File:Outburst cliffside shed.png|200px]]<br>Cliffside Shed
<br>Inside the Big Oak<br>
 
|
 
<br>Cliffside Shed<br>
 
 
|-
 
|-
| align="center" | [[File:Outburst first healing pool portal.png|100px]]<br>
+
| [[File:Outburst first healing pool portal.png|200px]]<br>'''Teleporter Orb #3'''
'''Teleporter Orb #3'''
+
| Next to the first Healing Pond
|
+
| [[File:Outburst big Tree perch.png|200px]]<br>Big Oak's elevated Perch
<br>Next to the first Healing Pool<br>
 
|
 
<br>Big Oak's elevated Perch<br>
 
 
|-
 
|-
| align="center" | [[File:Outburst mining shack.png|100px]]<br>
+
| [[File:Outburst mining shack.png|200px]]<br>'''Teleporter Orb #4'''
'''Teleporter Orb #4'''
+
| On Mining Shack's porch
|
+
| [[File:Outburst big Tree perch.png|200px]]<br>Big Oak's elevated Perch
<br>On Mining Shack's perch<br>
 
|
 
<br>Big Oak's elevated Perch<br>
 
 
|-
 
|-
| align="center" | [[File:Outburst Ale House.png|100px]]<br>
+
| [[File:Outburst Ale House.png|200px]]<br>'''Teleporter Orb #5'''
'''Teleporter Orb #5'''
+
| Next to the Ale House
|
+
| [[File:Outburst tree stump.png|200px]]<br>On top of the Tree Stump
<br>Next to the Ale House<br>
 
|
 
<br>On top of the Tree Stump<br>
 
 
|-
 
|-
| align="center" | [[File:Outburst cliffside portal.png|100px]]<br>
+
| [[File:Outburst cliffside portal.png|200px]]<br>'''Teleporter Orb #6'''
'''Teleporter Orb #6'''
+
| The far corner of the map, next to the cliff
|
+
| [[File:Outburst mining shack.png|200px]]<br>Mining Shack's porch
<br>In the far corner of the map, next to the cliff<br>
 
|
 
<br>Mining Shack's perch<br>
 
 
|-
 
|-
| align="center" | [[File:Outburst Tree Root portal.png|100px]]<br>
+
| [[File:Outburst Tree Root portal.png|200px]]<br>'''Teleporter Orb #7'''
'''Teleporter Orb #7'''
+
| Next to the Big Oak, hidden within its large roots
|
+
| [[File:Outburst mine shack balcony.png|200px]]<br>Mining Shack's Balcony
<br>Next to the Big Oak, hidden within its large roots<br>
 
|
 
<br>Mining Shack's Balcony<br>
 
 
|}
 
|}
  
 
== Strategy ==
 
== Strategy ==
 
{{map strategy link|Outburst|main=yes|stub=yes}}
 
{{map strategy link|Outburst|main=yes|stub=yes}}
 +
 +
== Changelog ==
 +
{{hatnote|This is the changelog of the map before it was added to the game.}}
 +
{{Changelog|
 +
'''RC7 Changelog (14.9.2023)'''
 +
*Fixed a visual glitch with the Healing Pool water.
 +
*Optimized the Healing Pool particles.
 +
*Visual improvement to the area inside the giant tree.
 +
*Updated a texture of the control point stump.
 +
*Miscellaneous improvements.
 +
'''RC6 Changelog (12.9.2023)'''
 +
*New Boss Bar to match Hale's new appearance (it's animated!)
 +
*Now with Cubemaps and (subtle) HDR!
 +
*Added a wooden catwalk inside the Tree (the visual uplift of the tree is still in the works).
 +
*Other minor improvements.
 +
*Asset cleanup.
 +
'''RC5 Changelog (9.9.2023)'''
 +
*Improved 3D skybox.
 +
*Improved the Devil's- excuse me, Hale's office/spawn with Stuffy's office assets.
 +
*Made the second 3D skybox for the Hale's office.
 +
*Healing Pool's heal particles are now more visible.
 +
'''RC4 Changelog (7.9.2023)'''
 +
*Hale's voice has been modulated to sound demonic.
 +
**Bespoke voice lines coming soon!
 +
*Hale's Stomp now sets enemies on fire.
 +
**It now deals slightly less upfront damage to keep it balanced.
 +
**Now with bespoke visual effect!
 +
*Fixed ambient sounds not playing.
 +
'''RC3 Changelog (6.9.2023)'''
 +
*Optimization (prop fades and occluders).
 +
*Revamped Hale's Spawn room.
 +
*Added bespoke patch overlays for Health and Ammo pickups.
 +
*Healing Pools now heal at consistent 10%/sec.
 +
*Misc visual improvements.
 +
*Improved player clipping (invisible map boundaries).
 +
'''RC2 Changelog (3.9.2023)'''
 +
*Overhauled the (now) stone tower near the first Healing Pond.
 +
*Added the second Healing Pond behind the tree (at one of the spawn zones).
 +
*Overhauled visuals of said area.
 +
*Visual improvements to out-of-bounds terrain.
 +
'''RC1 Changelod (2.9.2023)'''
 +
*Added level sounds.
 +
*Added a Healing Pond near the metal building (the building that will soon be revamped).
 +
*Added a new backdrop building near the metal building.
 +
*Hellfire Hale now glows stronger, making him easier to spot.
 +
*Added tall grass.
 +
*General improvements of the level geometry.
 +
}}
  
 
== Update history ==
 
== Update history ==
Line 133: Line 168:
 
'''{{Patch name|10|10|2024|no-link=yes}} #2'''
 
'''{{Patch name|10|10|2024|no-link=yes}} #2'''
 
* Updated {{code|vsh_outburst}} to fix a problem with sounds not playing correctly.
 
* Updated {{code|vsh_outburst}} to fix a problem with sounds not playing correctly.
 +
 +
'''{{Patch name|10|18|2024}}'''
 +
* Improved performance.
 +
* Fixed menu images.
 +
* Fixed a minor visual issue.
 +
* Fixed being able to stick to the invisible walls.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Outburst Workshop image.jpg|Steam Workshop thumbnail for Outburst.
 
File:Outburst Workshop image.jpg|Steam Workshop thumbnail for Outburst.
File:Main menu hwn24 hale.png|Saxton Hale as he appears on Outburst. <!-- Should probably use a fullbody render using HLMV in place of this later -->
+
File:Main menu hwn24 hale.png|Saxton Hale as he appears on the [[main menu]]. <!-- Should probably use a fullbody render using HLMV in place of this later -->
 +
File:Outburst Saxton Hell.png |Saxton Hale as he appears in the the [[Heads-up display]].
 +
File:Outburst saxton hale class portrait.png|Saxton Hale as he appears in the class portrait.
 +
File:Outbust boss bar.png|Health Bar of Saxton Hale.
 +
File:Outburst sign1.png|Sign found on the Mining Shack.
 
</gallery>
 
</gallery>
 +
 +
== References ==
 +
{{VScript refnote}}
 +
<references/>
  
 
{{Scream Fortress 2024 Nav}}
 
{{Scream Fortress 2024 Nav}}
 
{{Halloween Map Nav}}
 
{{Halloween Map Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 01:26, 25 October 2024

Outburst
Vsh outburst.png
Basic Information
Map type: Versus Saxton Hale (Community)
File name: vsh_outburst
Released: October 10, 2024 Patch
(Scream Fortress XVI)
Developer(s): Lizard Of Oz
Phe
Szabó "Maxxy" Attila
Maxim "VellyVice" Streltsov
Matthew "MegapiemanPHD" Simmons
James M.
Jason "Yaki" Herman
Joaquim "JPRAS" Silva
Stuffy360
Map Info
Environment: Forest, Lava
Setting: Nighttime
Hazards: Fire
Map Photos
Loading screen photos.
Map Overview
Outburst overview.png
Map Stamp
Item icon Map Stamp - Outburst.png
Supporters Leaderboard

Outburst is a community-created Versus Saxton Hale map released during the Scream Fortress 2024 update. It takes place in a lush forest in hell.

This map features unique pools of healing water, as well as magical orb-like portals that teleport the player to a pre-determined location when touched. It also features a new design for Saxton Hale, a new ability where he ignites players upon performing a Mighty Slam (albeit at the cost of a 10% damage penalty)[1], as well as some new voice lines.

Outburst was contributed to the Steam Workshop.

Locations

  • Spawn: BLU has no Spawn rooms or Resupply Cabinets. They spawn between the Cliffside Shed and the Small Tree Stump.
  • Control Point: The main control point, located in between the Tree Catwalks and Big Oak.
  • Cliffside Shed: A half burnt-down shed containing a large healt kit located near the edge of a cliff.
  • Tree Stump: Found in front of the Cliffside Shed, has a medium ammo pack on top of it.
  • River of Lava: It flows from the main control point till Cliffside Shed, where it falls down a cliff beyond the playable area.
  • Tree Catwalks: Near the main control point are two small trees with a wooden platform and an interconnecting catwalk built on them.
  • Mining Shack: Located behind the control point is a dilapidated shack with only its porch remaining.
    • Mining Shack Balcony: Hanging from the side of the Mining Shack is a wooden terrace, which can be used to reach the Big Oak Perch.
  • Ale House: A wild-west style building found to the rear of the Big Oak.
  • Big Oak: The largest and most central location of the map, it is a massive tree with a large and multi-floored interior.
    • Perch: Attached to the side of the Big Oak are two flimsy platforms, which overview the point.
  • Healing Ponds: Two tiny puddles containing a healing mixture can be found on the map. They heal at a rate of 10% of max health per second[2] and can only be used by the Mercenaries.
    • First Healing Pond: The Healing Pool closest to BLU's initial spawn is located near the River of Lava. Separating it from the Point are the two Tree Catwalks.
    • Second Healing Pond: Found to the rear of the Big Oak, next to the Ale House.

Portal orbs

The map features glowing orbs suspended in mid-air which act as teleportation devices. They can be found in 7 different locations, although only one or two orbs are active at any given time. Upon touching an orb, it disappears and the player is instantaneously brought to a new location, which is specific for each orb. After approximately 3 seconds, a new orb appears randomly in one of the 7 given locations. The orbs allow the Mercenaries to quickly escape Saxton if he gets too close.

Image Location Teleports to
Outburst BLU spawn portal.png
Teleporter Orb #1
Next to the Cliffside Shed Outburst second healing pool.png
Second Healing Pond
Outburst big Tree interior 1.png
Teleporter Orb #2
Inside the Big Oak Outburst cliffside shed.png
Cliffside Shed
Outburst first healing pool portal.png
Teleporter Orb #3
Next to the first Healing Pond Outburst big Tree perch.png
Big Oak's elevated Perch
Outburst mining shack.png
Teleporter Orb #4
On Mining Shack's porch Outburst big Tree perch.png
Big Oak's elevated Perch
Outburst Ale House.png
Teleporter Orb #5
Next to the Ale House Outburst tree stump.png
On top of the Tree Stump
Outburst cliffside portal.png
Teleporter Orb #6
The far corner of the map, next to the cliff Outburst mining shack.png
Mining Shack's porch
Outburst Tree Root portal.png
Teleporter Orb #7
Next to the Big Oak, hidden within its large roots Outburst mine shack balcony.png
Mining Shack's Balcony

Strategy

Main article: Community Outburst strategy

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

RC7 Changelog (14.9.2023)

  • Fixed a visual glitch with the Healing Pool water.
  • Optimized the Healing Pool particles.
  • Visual improvement to the area inside the giant tree.
  • Updated a texture of the control point stump.
  • Miscellaneous improvements.

RC6 Changelog (12.9.2023)

  • New Boss Bar to match Hale's new appearance (it's animated!)
  • Now with Cubemaps and (subtle) HDR!
  • Added a wooden catwalk inside the Tree (the visual uplift of the tree is still in the works).
  • Other minor improvements.
  • Asset cleanup.

RC5 Changelog (9.9.2023)

  • Improved 3D skybox.
  • Improved the Devil's- excuse me, Hale's office/spawn with Stuffy's office assets.
  • Made the second 3D skybox for the Hale's office.
  • Healing Pool's heal particles are now more visible.

RC4 Changelog (7.9.2023)

  • Hale's voice has been modulated to sound demonic.
    • Bespoke voice lines coming soon!
  • Hale's Stomp now sets enemies on fire.
    • It now deals slightly less upfront damage to keep it balanced.
    • Now with bespoke visual effect!
  • Fixed ambient sounds not playing.

RC3 Changelog (6.9.2023)

  • Optimization (prop fades and occluders).
  • Revamped Hale's Spawn room.
  • Added bespoke patch overlays for Health and Ammo pickups.
  • Healing Pools now heal at consistent 10%/sec.
  • Misc visual improvements.
  • Improved player clipping (invisible map boundaries).

RC2 Changelog (3.9.2023)

  • Overhauled the (now) stone tower near the first Healing Pond.
  • Added the second Healing Pond behind the tree (at one of the spawn zones).
  • Overhauled visuals of said area.
  • Visual improvements to out-of-bounds terrain.

RC1 Changelod (2.9.2023)

  • Added level sounds.
  • Added a Healing Pond near the metal building (the building that will soon be revamped).
  • Added a new backdrop building near the metal building.
  • Hellfire Hale now glows stronger, making him easier to spot.
  • Added tall grass.
  • General improvements of the level geometry.

Update history

October 10, 2024 Patch #1 (Scream Fortress 2024)

  • Added Outburst to the game.

October 10, 2024 Patch #2

  • Updated vsh_outburst to fix a problem with sounds not playing correctly.

October 18, 2024 Patch

  • Improved performance.
  • Fixed menu images.
  • Fixed a minor visual issue.
  • Fixed being able to stick to the invisible walls.

Gallery

References

Pictogram comment.png When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.

  1. vssaxhtonhale/bosses/saxton_hale/abillities/mighty_slam.nut/92
  2. vscripts/hell_of_a_man/hell.nut:L39