Difference between revisions of "Darkmarsh"
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* A pizza can be found on the upper walkway of the library near Point C. | * A pizza can be found on the upper walkway of the library near Point C. | ||
* There is a large area far outside of the map featuring two rooms connected by a destroyed wall. The first is a wooden room filled with boulders concealing a chest and [[Australium]] bars, and the second is a cave with a skeleton at the center, surrounded by more Australium bars and other objects. This area is a reference to the game ''[[w:The Binding of Isaac (video game)|The Binding of Isaac]]''.<ref>[https://i.imgur.com/u8tZL2y.png Creator] confirming the reference</ref> | * There is a large area far outside of the map featuring two rooms connected by a destroyed wall. The first is a wooden room filled with boulders concealing a chest and [[Australium]] bars, and the second is a cave with a skeleton at the center, surrounded by more Australium bars and other objects. This area is a reference to the game ''[[w:The Binding of Isaac (video game)|The Binding of Isaac]]''.<ref>[https://i.imgur.com/u8tZL2y.png Creator] confirming the reference</ref> | ||
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== Gallery == | == Gallery == | ||
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File:Darkmarsh secret room.png|Secret room underneath the map. | File:Darkmarsh secret room.png|Secret room underneath the map. | ||
File:Darmkarsh secret room2.png|Corpse surrounded by a pile of Australium inside the Secret Room. | File:Darmkarsh secret room2.png|Corpse surrounded by a pile of Australium inside the Secret Room. | ||
+ | File:Darkmarsh hidden pizza.png|A pizza in the library near Point C | ||
</gallery> | </gallery> | ||
Revision as of 08:06, 29 October 2024
Darkmarsh | |
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Basic Information | |
Map type: | Attack/Defend |
File name: | cp_darkmarsh
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Released: | October 10, 2024 Patch (Scream Fortress XVI) |
Developer(s): | Elián "iron" Rodríguez Matthew "Panckakebro" Hiller Ryan "Chill" Foy |
Map Info | |
Environment: | Swamp, Castle |
Setting: | Night |
Hazards: | Crocodiles, Pumpkin bombs |
Magic spells: | Yes |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | The first 3 might've sunk into the swamp, but this one stands strong! Which team will be able to conquer the mightiest castle in Darkmarsh? you'd be the judge in this original 3 capture point attack-defence map featuring a withering town, a desolated greenhouse and the gothiest gothic castle you have ever seen!
— Darkmarsh publicity blurb
|
” |
Darkmarsh is a community-created Attack/Defend Control Point map released during the Scream Fortress 2024 update. It is set in a dark swamp that is home to a small desolate town and a large gothic castle. Periodically, magic spells will spawn in various areas around the map. It is a Halloween version of the custom map France.
Darkmarsh was contributed to the Steam Workshop.
Contents
Locations
- Spawns: Both BLU and RED team have three different spawns.
- Setup: BLU spawns in the "Docks" while RED spawns near control point B.
- After A's capture: BLU still spawns in the Docks, although their spawn location is moved a couple of meters closer to the exit. RED moves to their second spawn inside the Castle.
- After B's capture: BLU's spawn moves to where RED's first spawn used to be. RED team is relocated to their final spawn.
Control Point A
Control Point A is located inside a small hut, surrounded by a chain-link fence from two sides.
- Cellar: A tall building located right outside of BLU's first spawn. In its basement is a collection of wine bottles, while next to it is a shack containing a large health pack.
- Cathedral Portal: Located to the left of the Cellar is a massive gothic cathedral covering a large part of the map. Most of the aforementioned cathedral is outside the playable area, but its Portal serves as an important flank route to the Fountain Square.
- Fountain Square: A small square behind the Cellar; in its middle is a fountain overgrown with flowers.
- Ivy Shack: A large shack, whose interior is adorned with Ivies and Vines, can be seen near Point A; slightly hanging over the Cliff.
Control Point B
Control Point B is found right in front of the massive Gates that lead into the Burgomeister's Castle.
- Portcullis: After capturing Point A, a large Portcullis begins to lift up, leading the way to point B. Similarly, a set of previously closed wooden doors just right of the Portcullis also begins opening.
- Chapel: Adjacent to the left side of the Portcullis is a small chapel that acts a flank path around the previously mentioned Portcullis.
- Quaint House: A small white residential building separates the Chapel from Point B.
- Cliffside Mansion: Bordering the cliff and the crocodile-infested waters below it exists a large square mansion, through which passes a narrow flank path.
Control Point C
The final stretch of the map mostly takes place inside the large and luxurious Burgomeister's Castle. Its interior consists of spacious rooms with high chandelier-carrying ceilings, whose walls and floors are adorned with red carpets and banners.
- Castle Gates: The main entrance to the Castle, although there exist two smaller side entrances next to it. It begins to lift up just after Point B is captured.
- Fireplace Room: Immediately in front of the Gates is a slightly run-down room with a fireplace and some furniture in it.
- Wine Storage: Going through one of the smaller side entrances takes one to the Wine Storage, a vast room with cabinets containing large wine bottles.
- Shortcut: Accessible from the Fireplace Room is a small hallway that takes players to the Library.
- Library: A library-like chamber with a lot of bookshelves and reading spaces, useful for flanking around Point C.
- Stairs Flank: Opposite to the Library is a flight of stairs that lead to a small perch.
- Dropdown: One of the exits for RED's final spawn room, ending in a dropdown.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Changelog
RC4 Changelog (3.8.2024)
- Brand new lighting and improved visuals
- Significant gameplay improvements
- Massive amount of bug fixes
- Optimization
RC3 Changelog (18.9.2022)
- Priority Patch
- Fixed crash caused by a brush model.
- Improved optimization.
RC2 Changelog (16.9.2022)
- Deleted a misplaced black brush in one of the blue's forward spawn doors.
- Raised blue's forward spawn doors speed.
- Fixed mismatching skybox fog.
- Fixed some red castle banners being unlit.
RC1 Changelog (16.9.2022)
- Improved map lighting and shadows as a whole.
- Layout changes to benefit attackers on Last.
- Added pumpkin bombs.
- Fixed castle big portcullis opening when its not supposed to.
- Lowered castle big portcullis and underpass portcullis opening speed.
- Improved detail in several areas.
- Improved optimization.
- Abandoned church shortcut for Blue after capturing the 2nd point is now a forward spawn for Blue.
- Improved player clipping and bullet collisions in several areas.
- Fixed some railings lacking player collisions.
- Fixed water puddles rendering as opaque when looked at an angle.
- Fixed some soundscapes not playing.
- Added spectator cameras (info_observer_point).
- func_croc in water.
- Fireflies.
Update history
October 10, 2024 Patch #1 (Scream Fortress 2024)
- Added Darkmarsh to the game.
- Updated
cp_darkmarsh
to reduce fog intensity.
- Lowered spell spawn timer (from 180 seconds to 120 seconds).
- Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up.
- Added several more pumpkin bomb spawn points.
- Fixed portcullis doors turning pitch black when opening.
- Lowered RED respawn wave time for the last point (from 10 to 8).
Bugs
- There is a small square leak in the water behind BLU spawn.
Trivia
- Graffiti art from Half-Life 2 depicting a man holding an umbrella in the rain can be found hidden in various places across the map.
- A pizza can be found on the upper walkway of the library near Point C.
- There is a large area far outside of the map featuring two rooms connected by a destroyed wall. The first is a wooden room filled with boulders concealing a chest and Australium bars, and the second is a cave with a skeleton at the center, surrounded by more Australium bars and other objects. This area is a reference to the game The Binding of Isaac.[1]
Gallery
References
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