Difference between revisions of "Darkmarsh"

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{{Stub|Locations, description, gallery, etc.}}
 
{{ra|day=10|month=10|year=2024}}
 
 
{{Map infobox
 
{{Map infobox
 
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| map-status                  = community
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}}
 
}}
  
'''Darkmarsh''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map with three capture points, released during the {{update link|Scream Fortress XVI}} update.
+
{{Quotation|'''Darkmarsh''' publicity blurb|The first 3 might've sunk into the swamp, but this one stands strong! Which team will be able to conquer the mightiest castle in Darkmarsh? you'd be the judge in this original 3 capture point attack-defence map featuring a withering town, a desolated greenhouse and the gothiest gothic castle you have ever seen!}}
 +
 
 +
'''Darkmarsh''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map released during the [[Scream Fortress 2024]] update. It is set in a dark swamp that is home to a small desolate town and a large [[w:Gothic architecture|gothic castle]]. Periodically, [[magic spells]] will spawn in various areas around the map. It is a [[Halloween map|Halloween version]] of the [[Custom maps|custom map]] France.
  
 
Darkmarsh was [https://steamcommunity.com/sharedfiles/filedetails/?id=2860559688 contributed] to the Steam Workshop.
 
Darkmarsh was [https://steamcommunity.com/sharedfiles/filedetails/?id=2860559688 contributed] to the Steam Workshop.
  
 
== Locations ==
 
== Locations ==
 +
*'''Spawns''': Both BLU and RED team have three different spawns.
 +
**''Setup'': BLU spawns in the "Docks" while RED spawns near control point B.
 +
**''After A's capture'': BLU still spawns in the Docks, although their spawn location is moved a couple of meters closer to the exit. RED moves to their second spawn inside the Castle.
 +
**''After B's capture'': BLU's spawn moves to where RED's first spawn used to be. RED team is relocated to their final spawn.
 +
 +
<gallery>
 +
File:Darkmarsh BLU first spawn exterior.png|Exterior of BLU's first and second spawn.
 +
File:Darkmarsh BLU first spawn interior.png|Interior of BLU's first spawn.
 +
File:Darkmarsh Exterior of RED's first and BLU's third spawn.png|Exterior of {{font colour|red|first}}/{{font colour|blue|third}} spawn.
 +
File:Darkmarsh interior of RED first and BLU Third spawn.png|Interior of {{font colour|red|first}}/{{font colour|blue|third}} spawn.
 +
File:Darkmarsh Interior of RED's second spawn.png|Interior of RED's second spawn.
 +
File:Darkmarsh Interior of RED's final spawn.png|Interior of RED's third/final spawn.
 +
</gallery>
 +
 +
=== Control Point A ===
 +
Control Point A is located inside a small hut, surrounded by a chain-link fence from two sides.
 +
*'''Cellar''': A tall building located right outside of BLU's first spawn. In its basement is a collection of wine bottles, while next to it is a shack containing a [[Health|large health pack]].
 +
*'''Cathedral Portal''': Located to the left of the Cellar is a massive gothic cathedral covering a large part of the map. Most of the aforementioned cathedral is outside the playable area, but its [[w:Portal (architecture)|Portal]] serves as an important flank route to the Fountain Square.
 +
*'''Fountain Square''': A small square behind the Cellar; in its middle is a fountain overgrown with flowers.
 +
*'''Ivy Shack''': A large shack, whose interior is adorned with Ivies and Vines, can be seen near Point A; slightly hanging over the Cliff.
 +
 +
<gallery>
 +
File:Darkmarsh Cellar exterior.png|Outside view of Cellar.
 +
File:Darkmarsh Cellar interior.png|Inside view of Cellar.
 +
File:Darkmarsh Gothic Cathedral Portal interior.png|Interior of Cathedral Portal.
 +
File:Darkmarsh Fountain Square.png|Fountain Square. Ivy Shack can be seen in the background.
 +
File:Darkmarsh Ivy Shack Cliffside.png|Cliffside view of Ivy Shack.
 +
File:Darkmarsh Ivy Shack interior.png|Interior view of Ivy Shack.
 +
File:Darkmarsh Capture Point A.png|Control Point A with Ivy Shack to the left.
 +
</gallery>
 +
 +
=== Control Point B ===
 +
Control Point B is found right in front of the massive Gates that lead into the Burgomeister's Castle.
 +
*'''[[w:Portcullis|Portcullis]]''': After capturing Point A, a large Portcullis begins to lift up, leading the way to point B. Similarly, a set of previously closed wooden doors just right of the Portcullis also begins opening.
 +
*'''Chapel''': Adjacent to the left side of the Portcullis is a small chapel that acts a flank path around the previously mentioned Portcullis.
 +
*'''Quaint House''': A small white residential building separates the Chapel from Point B.
 +
*'''Cliffside Mansion''': Bordering the cliff and the crocodile-infested waters below it exists a large square mansion, through which passes a narrow flank path.
 +
 +
<gallery>
 +
File:Darkmarsh Gates and Chapel exterior.png|Exterior view of the Portcullis and the Chapel to the left of it, as seen from Point A.
 +
File:Darkmarsh Chapel Interior.png|Inside view of the Chapel.
 +
File:Darkmarsh Gates Other side.png|Lifted Portcullis, this time seen from Point B.
 +
File:Darkmarsh Quaint House.png|Quaint House.
 +
File:Darkmarsh Cliffside mansion.png|Exterior view of the Cliffside Mansion.
 +
File:Darkmarsh Cliffside Mansion interior.png|Interior view of the Cliffside Mansion.
 +
File:Darkmarsh Capture Point B.png|A view of Point B; to the right of it is Cliffside Mansion, while behind it are the Gates.
 +
</gallery>
 +
 +
=== Control Point C ===
 +
The final stretch of the map mostly takes place inside the large and luxurious Burgomeister's Castle. Its interior consists of spacious rooms with high chandelier-carrying ceilings, whose walls and floors are adorned with red carpets and banners.
 +
*'''Castle Gates''': The main entrance to the Castle, although there exist two smaller side entrances next to it. It begins to lift up just after Point B is captured.
 +
*'''Fireplace Room''': Immediately in front of the Gates is a slightly run-down room with a fireplace and some furniture in it.
 +
*'''Wine Storage''': Going through one of the smaller side entrances takes one to the Wine Storage, a vast room with cabinets containing large wine bottles.
 +
*'''Shortcut''': Accessible from the Fireplace Room is a small hallway that takes players to the Library.
 +
*'''Library''': A library-like chamber with a lot of bookshelves and reading spaces, useful for flanking around Point C.
 +
*'''Stairs Flank''': Opposite to the Library is a flight of stairs that lead to a small perch.
 +
*'''Dropdown''': One of the exits for RED's final spawn room, ending in a dropdown.
 +
 +
<gallery>
 +
File:Darkmarsh Fireplace Room.png|Fireplace Room.
 +
File:Darkmarsh Shortcut.png|Shortcut. The Fireplace Room can be seen through the left doorway.
 +
File:Darkmarsh Library1.png|Library.
 +
File:Darkmarsh Wine Storage.png|Wine Storage.
 +
File:Darkmarsh Stairs Flank.png|Stairs Flank.
 +
File:Darkmarsh dropdown.png|Dropdown
 +
File:Darkmarsh interior2.png|A view down the main castle hallway, with entrance to the Fireplace Room to the right.
 +
File:Darkmarsh Inside the castle1.png|Hallway view. The Library is seen to the right, with the Stairs Flank to the left.
 +
File:Darkmarsh Capture Point C.png|Control Point C with RED's final spawn in the background.
 +
</gallery>
  
 
== Strategy ==
 
== Strategy ==
 
{{map strategy link|Darkmarsh|main=yes|stub=yes}}
 
{{map strategy link|Darkmarsh|main=yes|stub=yes}}
 +
 +
== Changelog ==
 +
{{hatnote|This is the changelog of the map before it was added to the game.}}
 +
{{Changelog|
 +
'''RC4 Changelog (3.8.2024)'''
 +
*Brand new lighting and improved visuals
 +
*Significant gameplay improvements
 +
*Massive amount of bug fixes
 +
*Optimization
 +
 +
'''RC3 Changelog (18.9.2022)'''
 +
*Priority Patch
 +
*Fixed crash caused by a brush model.
 +
*Improved optimization.
 +
 +
'''RC2 Changelog (16.9.2022)'''
 +
*Deleted a misplaced black brush in one of the blue's forward spawn doors.
 +
*Raised blue's forward spawn doors speed.
 +
*Fixed mismatching skybox fog.
 +
*Fixed some red castle banners being unlit.
 +
 +
'''RC1 Changelog (16.9.2022)'''
 +
*Improved map lighting and shadows as a whole.
 +
*Layout changes to benefit attackers on Last.
 +
*Added pumpkin bombs.
 +
*Fixed castle big portcullis opening when its not supposed to.
 +
*Lowered castle big portcullis and underpass portcullis opening speed.
 +
*Improved detail in several areas.
 +
*Improved optimization.
 +
*Abandoned church shortcut for Blue after capturing the 2nd point is now a forward spawn for Blue.
 +
*Improved player clipping and bullet collisions in several areas.
 +
*Fixed some railings lacking player collisions.
 +
*Fixed water puddles rendering as opaque when looked at an angle.
 +
*Fixed some soundscapes not playing.
 +
*Added spectator cameras (info_observer_point).
 +
*func_croc in water.
 +
*Fireflies.
 +
}}
  
 
== Update history ==
 
== Update history ==
Line 41: Line 148:
 
'''{{Patch name|10|11|2024}}'''
 
'''{{Patch name|10|11|2024}}'''
 
* Updated {{code|cp_darkmarsh}} to reduce fog intensity.
 
* Updated {{code|cp_darkmarsh}} to reduce fog intensity.
 +
 +
'''{{Patch name|10|24|2024}}'''
 +
* Lowered spell spawn timer (from 180 seconds to 120 seconds).
 +
* Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up.
 +
* Added several more pumpkin bomb spawn points.
 +
* Fixed portcullis doors turning pitch black when opening.
 +
* Lowered RED respawn wave time for the last point (from 10 to 8).
 +
 +
== Bugs ==
 +
* There is a small square [[vdc:Leak|leak]] in the water behind BLU spawn.
 +
 +
== Trivia ==
 +
* Graffiti art from ''Half-Life 2'' depicting a man holding an umbrella in the rain can be found hidden in various places across the map.
 +
* A pizza can be found on the upper walkway of the library near Point C.
 +
* There is a large area far outside of the map featuring two rooms connected by a destroyed wall. The first is a wooden room filled with boulders concealing a chest and [[Australium]] bars, and the second is a cave with a skeleton at the center, surrounded by more Australium bars and other objects. This area is a reference to the game ''[[w:The Binding of Isaac (video game)|The Binding of Isaac]]''.<ref>[https://ia904506.us.archive.org/13/items/darkmarsh-binding-of-isaac-reference/Darkmarsh%20Binding%20of%20Isaac%20Reference.png Creator] confirming the reference</ref>
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Darkmarsh Workshop image.jpg|Steam Workshop thumbnail for Darkmarsh.
 
File:Darkmarsh Workshop image.jpg|Steam Workshop thumbnail for Darkmarsh.
 +
File:Darkmarsh sign1.png|Boat tour sign inside the BLU's first spawn.
 +
File:Darkmarsh sign2.png|Message written behind Point B.
 +
File:Darkmarsh graffiti.png|The graffiti hidden inside BLU's first spawn.
 +
File:Darkmarsh secret room.png|Secret room underneath the map.
 +
File:Darmkarsh secret room2.png|Corpse surrounded by a pile of Australium inside the Secret Room.
 +
File:Darkmarsh hidden pizza.png|A pizza in the library near Point C
 
</gallery>
 
</gallery>
 +
 +
== References ==
 +
<references/>
  
 
{{Scream Fortress 2024 Nav}}
 
{{Scream Fortress 2024 Nav}}
 
{{Halloween Map Nav}}
 
{{Halloween Map Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 23:39, 10 November 2024

Darkmarsh
Cp darkmarsh.png
Basic Information
Map type: Attack/Defend
File name: cp_darkmarsh
Released: October 10, 2024 Patch
(Scream Fortress XVI)
Developer(s): Elián "iron" Rodríguez
Matthew "Panckakebro" Hiller
Ryan "Chill" Foy
Map Info
Environment: Swamp, Castle
Setting: Night
Hazards: Crocodiles, Pumpkin bombs
Magic spells: Yes
Map Photos
Loading screen photos.
Map Overview
Darkmarsh overview.png
Map Stamp
Item icon Map Stamp - Darkmarsh.png
Supporters Leaderboard
The first 3 might've sunk into the swamp, but this one stands strong! Which team will be able to conquer the mightiest castle in Darkmarsh? you'd be the judge in this original 3 capture point attack-defence map featuring a withering town, a desolated greenhouse and the gothiest gothic castle you have ever seen!
Darkmarsh publicity blurb

Darkmarsh is a community-created Attack/Defend Control Point map released during the Scream Fortress 2024 update. It is set in a dark swamp that is home to a small desolate town and a large gothic castle. Periodically, magic spells will spawn in various areas around the map. It is a Halloween version of the custom map France.

Darkmarsh was contributed to the Steam Workshop.

Locations

  • Spawns: Both BLU and RED team have three different spawns.
    • Setup: BLU spawns in the "Docks" while RED spawns near control point B.
    • After A's capture: BLU still spawns in the Docks, although their spawn location is moved a couple of meters closer to the exit. RED moves to their second spawn inside the Castle.
    • After B's capture: BLU's spawn moves to where RED's first spawn used to be. RED team is relocated to their final spawn.

Control Point A

Control Point A is located inside a small hut, surrounded by a chain-link fence from two sides.

  • Cellar: A tall building located right outside of BLU's first spawn. In its basement is a collection of wine bottles, while next to it is a shack containing a large health pack.
  • Cathedral Portal: Located to the left of the Cellar is a massive gothic cathedral covering a large part of the map. Most of the aforementioned cathedral is outside the playable area, but its Portal serves as an important flank route to the Fountain Square.
  • Fountain Square: A small square behind the Cellar; in its middle is a fountain overgrown with flowers.
  • Ivy Shack: A large shack, whose interior is adorned with Ivies and Vines, can be seen near Point A; slightly hanging over the Cliff.

Control Point B

Control Point B is found right in front of the massive Gates that lead into the Burgomeister's Castle.

  • Portcullis: After capturing Point A, a large Portcullis begins to lift up, leading the way to point B. Similarly, a set of previously closed wooden doors just right of the Portcullis also begins opening.
  • Chapel: Adjacent to the left side of the Portcullis is a small chapel that acts a flank path around the previously mentioned Portcullis.
  • Quaint House: A small white residential building separates the Chapel from Point B.
  • Cliffside Mansion: Bordering the cliff and the crocodile-infested waters below it exists a large square mansion, through which passes a narrow flank path.

Control Point C

The final stretch of the map mostly takes place inside the large and luxurious Burgomeister's Castle. Its interior consists of spacious rooms with high chandelier-carrying ceilings, whose walls and floors are adorned with red carpets and banners.

  • Castle Gates: The main entrance to the Castle, although there exist two smaller side entrances next to it. It begins to lift up just after Point B is captured.
  • Fireplace Room: Immediately in front of the Gates is a slightly run-down room with a fireplace and some furniture in it.
  • Wine Storage: Going through one of the smaller side entrances takes one to the Wine Storage, a vast room with cabinets containing large wine bottles.
  • Shortcut: Accessible from the Fireplace Room is a small hallway that takes players to the Library.
  • Library: A library-like chamber with a lot of bookshelves and reading spaces, useful for flanking around Point C.
  • Stairs Flank: Opposite to the Library is a flight of stairs that lead to a small perch.
  • Dropdown: One of the exits for RED's final spawn room, ending in a dropdown.

Strategy

Main article: Community Darkmarsh strategy

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

RC4 Changelog (3.8.2024)

  • Brand new lighting and improved visuals
  • Significant gameplay improvements
  • Massive amount of bug fixes
  • Optimization

RC3 Changelog (18.9.2022)

  • Priority Patch
  • Fixed crash caused by a brush model.
  • Improved optimization.

RC2 Changelog (16.9.2022)

  • Deleted a misplaced black brush in one of the blue's forward spawn doors.
  • Raised blue's forward spawn doors speed.
  • Fixed mismatching skybox fog.
  • Fixed some red castle banners being unlit.

RC1 Changelog (16.9.2022)

  • Improved map lighting and shadows as a whole.
  • Layout changes to benefit attackers on Last.
  • Added pumpkin bombs.
  • Fixed castle big portcullis opening when its not supposed to.
  • Lowered castle big portcullis and underpass portcullis opening speed.
  • Improved detail in several areas.
  • Improved optimization.
  • Abandoned church shortcut for Blue after capturing the 2nd point is now a forward spawn for Blue.
  • Improved player clipping and bullet collisions in several areas.
  • Fixed some railings lacking player collisions.
  • Fixed water puddles rendering as opaque when looked at an angle.
  • Fixed some soundscapes not playing.
  • Added spectator cameras (info_observer_point).
  • func_croc in water.
  • Fireflies.

Update history

October 10, 2024 Patch #1 (Scream Fortress 2024)

  • Added Darkmarsh to the game.

October 11, 2024 Patch

  • Updated cp_darkmarsh to reduce fog intensity.

October 24, 2024 Patch

  • Lowered spell spawn timer (from 180 seconds to 120 seconds).
  • Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up.
  • Added several more pumpkin bomb spawn points.
  • Fixed portcullis doors turning pitch black when opening.
  • Lowered RED respawn wave time for the last point (from 10 to 8).

Bugs

  • There is a small square leak in the water behind BLU spawn.

Trivia

  • Graffiti art from Half-Life 2 depicting a man holding an umbrella in the rain can be found hidden in various places across the map.
  • A pizza can be found on the upper walkway of the library near Point C.
  • There is a large area far outside of the map featuring two rooms connected by a destroyed wall. The first is a wooden room filled with boulders concealing a chest and Australium bars, and the second is a cave with a skeleton at the center, surrounded by more Australium bars and other objects. This area is a reference to the game The Binding of Isaac.[1]

Gallery

References

  1. Creator confirming the reference