Difference between revisions of "Overdose"
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| level = Level 5 Syringe Gun | | level = Level 5 Syringe Gun | ||
| loadout-name = Beta Syringe Gun | | loadout-name = Beta Syringe Gun | ||
− | | att-1-negative = - | + | | att-1-negative = -10% damage done |
| att-2-negative = 50% slower firing speed | | att-2-negative = 50% slower firing speed | ||
| att-3-neutral = Übercharge percentage increases movement speed by up to 10% | | att-3-neutral = Übercharge percentage increases movement speed by up to 10% | ||
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The '''Beta Syringe Gun''' is a [[primary]] weapon for the [[Medic]] that currently exists in ''[[Team Fortress 2 Beta]]''. The Beta Syringe Gun uses the [[Syringe Gun]] model. | The '''Beta Syringe Gun''' is a [[primary]] weapon for the [[Medic]] that currently exists in ''[[Team Fortress 2 Beta]]''. The Beta Syringe Gun uses the [[Syringe Gun]] model. | ||
− | This variation of the Syringe Gun deals 90% | + | This variation of the Syringe Gun deals 90% damage than that of the stock Syringe Gun, and fires [[needles]] at half the rate. However, as the Medic builds up his [[ÜberCharge]], he will move up to 10% faster. |
Since the Beta Syringe Gun is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely. | Since the Beta Syringe Gun is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely. |
Revision as of 03:16, 18 June 2011
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | Hello, Fräuleins!
Click to listen
— The Medic
|
” |
The Beta Syringe Gun is a primary weapon for the Medic that currently exists in Team Fortress 2 Beta. The Beta Syringe Gun uses the Syringe Gun model.
This variation of the Syringe Gun deals 90% damage than that of the stock Syringe Gun, and fires needles at half the rate. However, as the Medic builds up his ÜberCharge, he will move up to 10% faster.
Since the Beta Syringe Gun is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 120% | 6 |
Base damage | 100% | 5 |
Maximum fall-off | 52.8% | 2 |
Point blank | 5-7 | |
Medium range | 2-5 | |
Long range | 2-3 | |
Critical | 15 | |
Mini-crit | 7 | |
Function times | ||
Attack interval | 0.2 s | |
Reload | 1.6 s | |
Effect duration | 2 s | |
Values are approximate and determined by community testing. |
Update history
- The item was added.
- Increased Mad Milk duration to 2 seconds.
- Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit.
- [Undocumented] Medics can no longer coat teammates with milk.
- [Undocumented] Übercharge percentage increases movement speed by up to 10%.
- [Undocumented] Syringes no longer infect the target with Mad Milk.
- [Undocumented] Damage penalty increased from -50% damage done to -90% damage done.
Gallery
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