Difference between revisions of "Special Delivery (game mode)"

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{{needimage|Australium intelligence}}
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{{hatnote|For the item set, see [[Special Delivery (item set)]].}}
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[[Image:Sd doomsday ingame 1.jpg|thumb|right|300px|sd_doomsday]]
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{{Quotation|'''The Administrator'''|Gentlemen, find that Australium and today we make history!|sound=Announcer_sd_monkeynaut_start04.wav}}
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'''Special Delivery''' is a [[List of game modes|game mode]] introduced with the map [[Doomsday]] that was released in the [[Pyromania Update]]. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It combines elements of [[Capture the Flag]] and [[Payload]].
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== {{anchor|Australium briefcase}} Briefcase ==
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Once the round starts, the neutral briefcase is unobtainable for 45 seconds. Once taken by a member of a team, the briefcase becomes property of that team by switching to that team's color and emits gold sparkles, small [[Particle effects#Gameplay effects|clothing particles]], and a long golden trail. If the carrier is killed, the briefcase is dropped and can only be picked up by the same team. If the opposing team successfully defends it for a duration of 45 seconds, it returns to its original location and becomes neutral again, allowing either team to take it.
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== Gameplay ==
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Players must take the briefcase to a loading platform. Only the team with the briefcase can make the platform operate. Similar to the [[Payload Cart]], the platform gradually dispenses health and ammo to friendly players. Unlike the Payload Cart, the speed of the loading platform is not dependent on the number of teammates on it; only the teammate carrying the briefcase can move the platform. If the briefcase is dropped or leaves the platform, the platform retreats and gradually returns to its original position.
  
{{hatnote|For the item set, see [[Special Delivery (Item Set)]].}}
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In Doomsday, a compartment on the nose of the rocket opens once the platform reaches the top of the rocket. The team that places the [[Australium]] in this compartment launches the rocket, winning the game. Note that once the Australium compartment is open, the platform no longer needs to be raised in order to launch the rocket. As long as a player is able to make contact with the compartment, the rocket launches.
[[Image:Sd doomsday ingame 1.jpg|thumb|right|300px|sd_doomsday]]
 
{{Quotation|'''The Administrator'''|Gentleman, find that Australium and today we make history!|sound=Announcer_sd_monkeynaut_start04.wav}}
 
'''Special Delivery''' is a [[Game mode]] added in the [[Pyromania]] update. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It is essentially a combination of [[Capture The Flag]] and [[Payload]]. The [[intelligence]] of Capture The Flag is replaced with an [[Australium]] Payload that either team can take 45 seconds after the start of a round. But once taken, the Australium becomes property of that team: if the carrier is killed, it is dropped and can only be picked up by the same team. If the case is defended for its return duration of 45 seconds, however, it will return to its original location and become neutral again, allowing either team to take it.  
 
  
In place of the [[Payload Cart]] is a loading platform or other slow-moving object. Only the team with the Australium can make the platform operate.  The loading platform does not increase or decrease speed depending on the number of teammates on the platform.  Only the teammate with the Australium can move the platform. If the Australium is dropped or the Australium leaves the platform, however, the platform retreats. Once the platform reaches the top of the rocket, a compartment on the nose of the rocket will open. The team that places the Australium in this compartment will launch the rocket, winning the game. Note that once the Australium compartment is open, the platform no longer needs to be raised in order to launch the rocket. As long as a player is able to make contact with the compartment, the rocket will launch.
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In [[Carnival of Carnage]], the tickets briefcase are automatically inserted into one of the spectral locks around The World's Largest Strongmann Machine once the platform reaches the top. When the tickets are delivered, all players of both teams are transported to one of three bumper-cars mini games. The team that unlocked the Strongmann receives a slight advantage over the other. Unlocking the Strongmann does not guarantee victory; the opposing team can still win the mini game and the round.
  
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== Strategy ==
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{{main|Community Special Delivery strategy}}
  
 
== Maps ==
 
== Maps ==
 
{{main|List of maps}}
 
{{main|List of maps}}
{| class="wikitable" cellpadding=2 style="text-align:center;"
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|- style="height: 20px;"
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Special Delivery maps carry the '''sd_''' [[Map name prefixes|prefix]]<!--; community maps are identified with an italic font-->.
! class="header"  |Name
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{{Maps table|Special Delivery}}
! class="header"  |Picture
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! class="header"  |File&nbsp;name
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== Related achievements ==
|-
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{{main|Astro-chievements|Merasmachievements}}
|style="background-color:#F9D483;" |'''[[Doomsday]]'''
 
| [[File:Sd_doomsday_ingame_1.jpg|160px|link=doomsday]]
 
| width="60px" |{{code|sd_doomsday}}
 
|}
 
  
 
== Update history ==
 
== Update history ==
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
* Added new game mode Special Delivery and map Doomsday!
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* Added Special Delivery mode.
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* Added map: Doomsday.
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'''{{Patch name|7|20|2012}}'''
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* Moved Special Delivery to entry 7 on the Start Playing menu.
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'''{{Patch name|10|29|2014}}''' ([[Scream Fortress 2014]])
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* Added map: Carnival of Carnage
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'''{{Patch name|4|25|2016}}'''
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* Added a new Quickplay category for Alternative game modes.
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** Moved [[Territorial Control]], Special Delivery, and [[Player Destruction]] maps to this new category.
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== Trivia ==
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* The Australium briefcase resembles the original backpack icon, with extra metallic items attached to it, such as the Australium bar itself.
  
== Bugs ==
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== Gallery ==
* If a team drops the Australium, the Administrator may sometimes refer to it as the intelligence, as if playing a Capture the Flag map.
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<gallery perrow=3>
* The end-of-game win announcement says "RED/BLU successfully defended until time ran out", despite the objective being offensive and there being no time limit.
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File:HUD Special Delivery.png|The HUD on Special Delivery.
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File:HUD Special Delivery australium.png|The HUD when you are carrying the [[Australium]]
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File:Australium red idle.png|The [[RED]] Australium briefcase.
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File:Australium blu idle.png|The [[BLU]] Australium briefcase.  
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File:Australium neutral idle.png|The neutral Australium briefcase.
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File:Doomsday_event_briefcase.png|Special Carnival of Carnage's tickets briefcase.
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File:Carried Australium.png|A RED [[Scout]] carrying the Australium briefcase.
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File:Australium carried.png|The Australium briefcase emitting clothing [[Particle effects]].
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File:Gamemode_sd.png|The main menu illustration used for Special Delivery prior to the {{update link|Meet Your Match Update}}.
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</gallery>
  
==Trivia==
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{{Pyromania Nav}}
* The Australium resembles the original backpack icon, with extra metallic items attached to it, such as the Australium bar itself.
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{{Maps Nav}}
* Noclipping through the back of the blue base will reveal a Blu Soldier guarding a door labeled "top secret". Noclipping past the door reveals the Spy looking at a map (with the file name  "doomsday map"). Three locales are visible on the map, and the labels on are mostly indecipherable, but the second word of one is titled "valley". These hint at new maps.
 
* Behind the Spy are blurry pictures of classes with some robotic characteristics. Hidden head files of robot classes have also been added in the new update, confirming the "robot update".
 
* It's not necessary to be on the lift to put the Australium into the Rocket once the compartment is open. A [[Soldier]] or a [[Demoman]] can [[Rocket jump]]/[[Stickybomb jump]] to the top of the Rocket and still complete the objective, a [[Scout]] can also use a [[Triple jump]] to reach the rocket from the wooden platform in front of the rocket.
 
* There are two possible endings to the rocket launch. Sometimes it may be launched successfully, and the match will end. However, other times, the rocket will crash, and the [[Announcer]] will say [[Poopy Joe]] was taken too soon or that this never happened.
 
{{Maps nav}}
 
  
 
[[Category:Game modes]]
 
[[Category:Game modes]]

Latest revision as of 13:21, 12 August 2024

For the item set, see Special Delivery (item set).
sd_doomsday
Gentlemen, find that Australium and today we make history!
The Administrator

Special Delivery is a game mode introduced with the map Doomsday that was released in the Pyromania Update. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It combines elements of Capture the Flag and Payload.

Briefcase

Once the round starts, the neutral briefcase is unobtainable for 45 seconds. Once taken by a member of a team, the briefcase becomes property of that team by switching to that team's color and emits gold sparkles, small clothing particles, and a long golden trail. If the carrier is killed, the briefcase is dropped and can only be picked up by the same team. If the opposing team successfully defends it for a duration of 45 seconds, it returns to its original location and becomes neutral again, allowing either team to take it.

Gameplay

Players must take the briefcase to a loading platform. Only the team with the briefcase can make the platform operate. Similar to the Payload Cart, the platform gradually dispenses health and ammo to friendly players. Unlike the Payload Cart, the speed of the loading platform is not dependent on the number of teammates on it; only the teammate carrying the briefcase can move the platform. If the briefcase is dropped or leaves the platform, the platform retreats and gradually returns to its original position.

In Doomsday, a compartment on the nose of the rocket opens once the platform reaches the top of the rocket. The team that places the Australium in this compartment launches the rocket, winning the game. Note that once the Australium compartment is open, the platform no longer needs to be raised in order to launch the rocket. As long as a player is able to make contact with the compartment, the rocket launches.

In Carnival of Carnage, the tickets briefcase are automatically inserted into one of the spectral locks around The World's Largest Strongmann Machine once the platform reaches the top. When the tickets are delivered, all players of both teams are transported to one of three bumper-cars mini games. The team that unlocked the Strongmann receives a slight advantage over the other. Unlocking the Strongmann does not guarantee victory; the opposing team can still win the mini game and the round.

Strategy

Main article: Community Special Delivery strategy

Maps

Main article: List of maps

Special Delivery maps carry the sd_ prefix.

Name Picture File name
Doomsday Sd doomsday ingame 1.jpg sd_doomsday
Carnival of Carnage Carnival of Carnage.png sd_doomsday_event

Related achievements

Main articles: Astro-chievements, Merasmachievements

Update history

June 27, 2012 Patch (Pyromania Update)

  • Added Special Delivery mode.
  • Added map: Doomsday.

July 20, 2012 Patch

  • Moved Special Delivery to entry 7 on the Start Playing menu.

October 29, 2014 Patch (Scream Fortress 2014)

  • Added map: Carnival of Carnage

April 25, 2016 Patch

Trivia

  • The Australium briefcase resembles the original backpack icon, with extra metallic items attached to it, such as the Australium bar itself.

Gallery