Difference between revisions of "Baby Face's Blaster"

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| type            = weapon
 
| type            = weapon
 
| image            = Babyfaceblaster.png
 
| image            = Babyfaceblaster.png
| used-by          = [[Scout]]
+
| used-by          = {{used by|Scout}}
 
| slot            = primary
 
| slot            = primary
 +
| weapon-script    = tf_weapon_pep_brawler_blaster
 
| contributed-by  = {{Backpack Item Link|76561197970342156|916900541}}
 
| contributed-by  = {{Backpack Item Link|76561197970342156|916900541}}
| released        = [[Pyromania Update]]
+
| released        = {{Patch name|6|27|2012}}
| availability    = {{avail|drop|craft|purchase}}
+
| released-major  = Pyromania Update
 +
| availability    = {{avail|drop|craft|purchase|pile-of-ash|crate55-strange|collectors}}
 +
| marketable      = yes
 
| numbered        = yes
 
| numbered        = yes
 
| medieval        = no
 
| medieval        = no
| ammo-loaded      = 6
+
| ammo-loaded      = 4
 
| ammo-carried    = 32
 
| ammo-carried    = 32
 
| reload          = Single
 
| reload          = Single
 
| loadout          = yes
 
| loadout          = yes
   | level          = Level 10 Scattergun
+
   | loadout-prefix = none
   | att-1-positive = 40% more accurate
+
  | prefix        = none
   | att-2-positive = On Hit: Builds Boost
+
   | item-kind      = {{item kind|Scattergun}}
   | att-3-positive = Run at up to double speed at maximum Boost
+
   | item-level    = 10
   | att-4-negative = -30% damage penalty
+
   | att-1-positive = {{attribute|BoostOnDamage}}
   | att-5-negative = 35% slower move speed on wearer
+
   | att-2-negative = {{attribute|ClipSize_Negative|-34}}
   | att-6-negative = Boost resets on jump
+
   | att-3-negative = {{attribute|MoveSpeed_Penalty|10}}
   | loadout-name  = Baby Face's Blaster
+
   | att-4-negative = {{attribute|HypeResetsOnJump}}
 +
   | att-5-negative = {{attribute|losehypeontakedamage}}
 
}}
 
}}
  
{{quotation|'''Baby Face's Blaster''' publicity blurb|Aaah this gun takes me back. Roaming the streets, shooting up anything or anyone I felt like, being on the run from the law, hiding out while the big guns sweep through then BAM! YOU'RE DEAD PAL! Oh wait, that was yesterday. I have the best. Job. EVER!}}
+
{{Quotation|'''Baby Face's Blaster''' publicity blurb|Aaah this gun takes me back. Roaming the streets, shooting up anything or anyone I felt like, being on the run from the law, hiding out while the big guns sweep through then BAM! YOU'RE DEAD PAL! Oh wait, that was yesterday. I have the best. Job. EVER!}}
  
The '''Baby Face's Blaster''' is a [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a short, but slightly modified lever-action {{botignore|shotgun}} with a wooden handle and single barrel.
+
The '''Baby Face's Blaster''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a short, slightly modified lever-action {{botignore|shotgun}} with a wooden handle, small drum magazine and a single barrel.
  
The Baby Face's Blaster is 40% more accurate when compared to the stock [[Scattergun]], but does 30% reduced damage. This weapon will slow the Scout down from 400 [[Hammer unit|units]]/second, 133% of the normal movement speed, to 260 units/second, 86% of the normal movement speed. This is 20 units/second faster than a [[Soldier]] and 20 units/second slower than a [[Demoman]], making the [[Scout]] the third slowest class while the weapon is equipped. However, for every point of damage dealt with any weapon, the Scout builds up a "Boost" meter (though the minimum Boost gained from any damage dealt is 5%). As the Boost meter charges, the Scout's speed will increase linearly from 260 units/second to 517.4 units/second (173% of the normal movement speed). The Boost meter fills completely when the Scout deals 99 points of damage using any weapon. If the Scout jumps while using the Baby Face's Blaster, the Boost meter is reset, causing the Scout to lose momentum and return to moving at 260 units/second. Similar to many On-Hit effect weapons, shooting an invulnerable enemy will still fill the Boost meter, and shooting disguised Spies will not grant boost.
+
The Baby Face's Blaster only has magazine capacity of four, instead of six compared to the [[Scattergun]], and slows the Scout down from {{Metrics/Speed|C=scout}} [[Hammer unit|units]]/second ({{Math/Relative speed|{{Metrics/Speed|C=scout}}}}% movement speed) to {{Metrics/Speed|C=scout|P=baby face's blaster|B=0}} units/second ({{Math/Relative speed|{{Metrics/Speed|C=scout|P=baby face's blaster|B=0}}}}% movement speed). However, for every point of damage dealt with any weapon, the Scout builds up a "Boost" meter (though the minimum Boost gained from any damage dealt is 5%). As the Boost meter charges, the Scout's speed increases linearly from {{Metrics/Speed|C=scout|P=baby face's blaster|B=0}} units/second to {{Metrics/Speed|C=scout|P=baby face's blaster|B=100}} units/second ({{Math/Relative speed|{{Metrics/Speed|C=scout|P=baby face's blaster|B=100}}}}% movement speed). The Boost meter fills completely when the Scout deals 100 points of damage using any weapon. If the Scout takes damage or jumps mid air while using the Baby Face's Blaster, the Boost meter is reduced, by 4% for each damage point (25 damage to bring a full meter down to 0) and 75% for each air jump, causing the Scout to lose momentum. Ground jumps do not lower the Boost meter. Similar to many On-Hit effect weapons, shooting an invulnerable enemy still fills the Boost meter, and shooting disguised Spies does not grant boost.
  
The Baby Face's Blaster was [http://steamcommunity.com/sharedfiles/filedetails/?id=6324 contributed] to the [[Steam Workshop]] under the name "The Brawler's Blaster".
+
The Baby Face's Blaster was [https://steamcommunity.com/sharedfiles/filedetails/?id=6324 contributed] to the Steam Workshop.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damage            = yes
+
| damagetype       = Bullet
|  ramp up          = 7.35 / pellet
+
| rangetype       = Ranged
|  base              = 4.2 / pellet
 
|  fall off          = 2.1 / pellet
 
|  pellet count      = 10
 
|  ramp up %        = 175
 
|  point blank       = 63-73.5
 
|  medium range      = 7-28
 
| long range       = 2.1-7
 
|  crit              = 12.6 / pellet
 
|  minicrit          = 5.6-9.9 / pellet
 
  
| damage             = yes
+
| damage           = yes
|  charge fill dmg   = {{tooltip|99|Damage done}}
+
|  ramp up        = {{tooltip|10.5|Point blank}} / pellet
 +
|  base            = 6 / pellet
 +
|  fall off        = {{tooltip|3.168|Long range}} / pellet
 +
|  pellet count    = 10
 +
|  pellet spread  = 30
 +
|  ramp up %      = 175
 +
|  point blank    = 11-105
 +
|  medium range    = 6-60
 +
|  long range      = 3-32
 +
|  crit            = 18 / pellet
 +
|  minicrit        = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet
 +
|  charge fill dmg = {{tooltip|99|Damage done}}
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.625 s
+
|  attack interval = 0.625 s
|  reload first     = 0.76 s
+
|  reload first   = 0.7 s
|  reload more       = 0.56 s
+
|  reload more     = 0.5 s
 
}}
 
}}
 +
 +
== Speed ==
 +
Speed values are based on the amount of current boost. For reference, the standard movement speed is 100%, which is 300 Hammer units per second (the speed of the Pyro, Engineer, and Sniper), whilst the Scout moves at 400 units per second, 33% above the standard movement speed. If a Scout runs with the Baby Face's Blaster's boost meter full, the Scout runs at the speed cap of the game, so other sources of speed boost, such as the [[Disciplinary Action]] or the [[Concheror]], do not affect said Scout.
 +
{{Class speed table|scout}}
 +
 +
== Item set ==
 +
{{Set|Public Enemy}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
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{{Blueprint
 
{{Blueprint
 
| autoresult = Scout Primary
 
| autoresult = Scout Primary
 +
}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Scattergun}}
 +
| rankson = kills
 +
  | att-1-positive = {{attribute|BoostOnDamage}}
 +
  | att-2-negative = {{attribute|ClipSize_Negative|-34}}
 +
  | att-3-negative = {{attribute|MoveSpeed_Penalty|10}}
 +
  | att-4-negative = {{attribute|HypeResetsOnJump}}
 +
  | att-5-negative = {{attribute|losehypeontakedamage}}
 +
| can deal long range damage = yes
 +
| notes =
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
+
{{Update history | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
* Baby Face's Blaster was added to the game.
+
* The Baby Face's Blaster was added to the game.
  
 
'''{{Patch name|7|5|2012}}'''
 
'''{{Patch name|7|5|2012}}'''
* Added recoil/reload/draw/crit forces for the Baby Face's Blaster.
+
* Added recoil/reload/draw/Crit forces for the Baby Face's Blaster.
* Added more detail to the reloads for the [[Scattergun]], the Baby Face's Blaster, the [[SMG]], and The [[Cleaner's Carbine]].
+
* Added more detail to the reloads for the Baby Face's Blaster.
  
 
'''{{Patch name|9|27|2012}}'''
 
'''{{Patch name|9|27|2012}}'''
*{{Undocumented}} Adjusted the size and location of the kill icon for the Baby Face's Blaster
+
* {{Undocumented}} Adjusted the size and location of the kill icon for the Baby Face's Blaster.
 +
 
 +
'''{{Patch name|12|20|2012}}'''
 +
* {{undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 +
* Changed attributes:
 +
** Speed penalty changed from -35% to -10% (total minimum speed changed from 87% to 120%).
 +
** Boost is now only partially lost on air jumps instead of all jumps (previously, boost was reset to zero upon any jump).
 +
** Reduced Clip Size from 6 to 4.
 +
** Removed 40% more accurate attribute.
 +
** Removed -30% Damage Penalty attribute.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Changed attributes:
 +
** Added Boost reduction on taking damage.
 +
** Increased amount of Boost lost on air jump (previously, 25% boost lost on air jump).}}
  
 
== Bugs ==
 
== Bugs ==
* This weapon shares the Boost meter with [[Soda Popper]]'s Hype meter; so when switching between weapons, the hype bar gets interchanged with the boost bar and vice-versa.
+
<!--Do NOT add anything related to 'lagging hitbox behind Scout'. It was never proved to be true, but was proved to never exist in the first place. To talk about this topic go to the talk page.-->
* Killing an enemy with [[Home Run]] [[taunt]] won't fill the Boost.
+
* On 4:3 resolutions, the Boost Meter overlaps the objective HUD.
* On 4:3 resolutions, the Boost Meter will overlap the objective HUD.
 
*Randomly; when you shoot a cloaked spy your Boost meter won't fill.
 
  
 
== Trivia ==
 
== Trivia ==
* This weapon's name is a reference to Lester Joseph Gillis, AKA "{{w|Baby Face Nelson}}", a 1930s bank robber.
+
* This weapon's name is a reference to Lester Joseph Gillis, also known as "[[w:Baby Face Nelson|Baby Face Nelson]]", an infamous 1930s era bank robber and known for the partnership with [[w:John Dillinger|John Dillinger]].
* The appearance of this weapon is intended to loosely resemble that of a sawn-down {{w|Browning Auto-5}} Shotgun, as wielded by {{w|Bonnie and Clyde|Bonnie Parker}} of the famous criminal duo Bonnie and Clyde, who were also 1930s bank robbers.
+
* The appearance of this weapon is intended to loosely resemble that of a sawn-down [[w:Browning Auto-5|Browning Auto-5]] Shotgun, as wielded by [[w:Bonnie and Clyde|Bonnie Parker]] of the famous criminal duo Bonnie and Clyde, who were also known as bank robbers during the 1930s.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Baby Face's Blaster 1st person.png|First-person view.
 
File:Baby Face's Blaster 1st person.png|First-person view.
File:Steamworkshop_tf2_brawlers_blaster_rev1_thumb.jpg|Steam Workshop thumbnail image of the Baby Face's Blaster.
+
File:Steamworkshop tf2 brawlers blaster rev1 thumb.jpg|Steam Workshop thumbnail for the Baby Face's Blaster.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Scout strategy#Baby Face's Blaster|Baby Face's Blaster strategy]]
+
* [[Basic Scout strategy#Baby Face's Blaster|Baby Face's Blaster strategy]]
  
{{PyromaniaNav}}
+
{{Pyromania Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
 +
 +
[[Category:Public Enemy]]

Latest revision as of 06:06, 28 September 2024

Aaah this gun takes me back. Roaming the streets, shooting up anything or anyone I felt like, being on the run from the law, hiding out while the big guns sweep through then BAM! YOU'RE DEAD PAL! Oh wait, that was yesterday. I have the best. Job. EVER!
Baby Face's Blaster publicity blurb

The Baby Face's Blaster is a community-created primary weapon for the Scout. It is a short, slightly modified lever-action shotgun with a wooden handle, small drum magazine and a single barrel.

The Baby Face's Blaster only has magazine capacity of four, instead of six compared to the Scattergun, and slows the Scout down from 400 units/second (133% movement speed) to 360 units/second (120% movement speed). However, for every point of damage dealt with any weapon, the Scout builds up a "Boost" meter (though the minimum Boost gained from any damage dealt is 5%). As the Boost meter charges, the Scout's speed increases linearly from 360 units/second to 520 units/second (173% movement speed). The Boost meter fills completely when the Scout deals 100 points of damage using any weapon. If the Scout takes damage or jumps mid air while using the Baby Face's Blaster, the Boost meter is reduced, by 4% for each damage point (25 damage to bring a full meter down to 0) and 75% for each air jump, causing the Scout to lose momentum. Ground jumps do not lower the Boost meter. Similar to many On-Hit effect weapons, shooting an invulnerable enemy still fills the Boost meter, and shooting disguised Spies does not grant boost.

The Baby Face's Blaster was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 11-105
Medium range 6-60
Long range 3-32
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Charge fill damage 99
Function times
Attack interval 0.625 s
Reload (first) 0.7 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.

Speed

Speed values are based on the amount of current boost. For reference, the standard movement speed is 100%, which is 300 Hammer units per second (the speed of the Pyro, Engineer, and Sniper), whilst the Scout moves at 400 units per second, 33% above the standard movement speed. If a Scout runs with the Baby Face's Blaster's boost meter full, the Scout runs at the speed cap of the game, so other sources of speed boost, such as the Disciplinary Action or the Concheror, do not affect said Scout.

Condition Normal Backward Crouched Swimming
Leaderboard class scout.png Scout
133 %
120 %
44 %
107 %
Baby Face's Blaster at 0% boost
120 %
108 %
40 %
96 %
Baby Face's Blaster at 50% boost
147 %
132 %
49 %
117 %
Baby Face's Blaster at 100% boost
173 %
156 %
58 %
139 %

Item set

Main article: Item sets
The Public Enemy
Item icon Public Enemy Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Shortstop Baby Face's Blaster
Item icon Reclaimed Metal.png + Item icon Shortstop.pngx2 = Item icon Baby Face's Blaster.png
Class Token - Scout Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

Strange variant


Update history

June 27, 2012 Patch (Pyromania Update)
  • The Baby Face's Blaster was added to the game.

July 5, 2012 Patch

  • Added recoil/reload/draw/Crit forces for the Baby Face's Blaster.
  • Added more detail to the reloads for the Baby Face's Blaster.

September 27, 2012 Patch

  • [Undocumented] Adjusted the size and location of the kill icon for the Baby Face's Blaster.

December 20, 2012 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

  • Changed attributes:
    • Speed penalty changed from -35% to -10% (total minimum speed changed from 87% to 120%).
    • Boost is now only partially lost on air jumps instead of all jumps (previously, boost was reset to zero upon any jump).
    • Reduced Clip Size from 6 to 4.
    • Removed 40% more accurate attribute.
    • Removed -30% Damage Penalty attribute.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • Added Boost reduction on taking damage.
    • Increased amount of Boost lost on air jump (previously, 25% boost lost on air jump).

Bugs

  • On 4:3 resolutions, the Boost Meter overlaps the objective HUD.

Trivia

  • This weapon's name is a reference to Lester Joseph Gillis, also known as "Baby Face Nelson", an infamous 1930s era bank robber and known for the partnership with John Dillinger.
  • The appearance of this weapon is intended to loosely resemble that of a sawn-down Browning Auto-5 Shotgun, as wielded by Bonnie Parker of the famous criminal duo Bonnie and Clyde, who were also known as bank robbers during the 1930s.

Gallery

See also