Difference between revisions of "Special Delivery (game mode)"

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[[Image:Sd doomsday ingame 1.jpg|thumb|right|300px|sd_doomsday]]
 
[[Image:Sd doomsday ingame 1.jpg|thumb|right|300px|sd_doomsday]]
 
{{Quotation|'''The Administrator'''|Gentlemen, find that Australium and today we make history!|sound=Announcer_sd_monkeynaut_start04.wav}}
 
{{Quotation|'''The Administrator'''|Gentlemen, find that Australium and today we make history!|sound=Announcer_sd_monkeynaut_start04.wav}}
'''Special Delivery''' is a [[game mode]] introduced in the [[Pyromania Update]]. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It combines elements of [[Capture the Flag]] and [[Payload]].
 
  
Once the round starts, the neutral [[Australium]] briefcase is unobtainable for 45 seconds. Once taken by a member of a team, the Australium becomes property of that team by switching to that team's color and will emit gold sparkles, small [[Particle effects#Gameplay effects|clothing particles]] and a long golden trail. If the carrier is killed, the briefcase will be dropped and can only be picked up by the same team. If the opposing team successfully defends it for a duration of 45 seconds, it will return to its original location and become neutral again, allowing either team to take it.  
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'''Special Delivery''' is a [[List of game modes|game mode]] introduced with the map [[Doomsday]] that was released in the [[Pyromania Update]]. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It combines elements of [[Capture the Flag]] and [[Payload]].  
  
Players must take the Australium to a loading platform. Only the team with the Australium can make the platform operate. Similar to the [[Payload Cart]], the platform will gradually dispense health and ammo to friendly players. Unlike the Payload Cart, the speed of the loading platform is not dependent on the number of teammates on it; only the teammate carrying the Australium can move the platform. If the Australium is dropped or the Australium leaves the platform, the platform will retreat and gradually return to its original position. Once the platform reaches the top of the rocket, a compartment on the nose of the rocket will open. The team that places the Australium in this compartment will launch the rocket, winning the game. Note that once the Australium compartment is open, the platform no longer needs to be raised in order to launch the rocket. As long as a player is able to make contact with the compartment, the rocket will launch.
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== {{anchor|Australium briefcase}} Briefcase ==
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Once the round starts, the neutral briefcase is unobtainable for 45 seconds. Once taken by a member of a team, the briefcase becomes property of that team by switching to that team's color and emits gold sparkles, small [[Particle effects#Gameplay effects|clothing particles]], and a long golden trail. If the carrier is killed, the briefcase is dropped and can only be picked up by the same team. If the opposing team successfully defends it for a duration of 45 seconds, it returns to its original location and becomes neutral again, allowing either team to take it.
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== Gameplay ==
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Players must take the briefcase to a loading platform. Only the team with the briefcase can make the platform operate. Similar to the [[Payload Cart]], the platform gradually dispenses health and ammo to friendly players. Unlike the Payload Cart, the speed of the loading platform is not dependent on the number of teammates on it; only the teammate carrying the briefcase can move the platform. If the briefcase is dropped or leaves the platform, the platform retreats and gradually returns to its original position.
 +
 
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In Doomsday, a compartment on the nose of the rocket opens once the platform reaches the top of the rocket. The team that places the [[Australium]] in this compartment launches the rocket, winning the game. Note that once the Australium compartment is open, the platform no longer needs to be raised in order to launch the rocket. As long as a player is able to make contact with the compartment, the rocket launches.
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In [[Carnival of Carnage]], the tickets briefcase are automatically inserted into one of the spectral locks around The World's Largest Strongmann Machine once the platform reaches the top. When the tickets are delivered, all players of both teams are transported to one of three bumper-cars mini games. The team that unlocked the Strongmann receives a slight advantage over the other. Unlocking the Strongmann does not guarantee victory; the opposing team can still win the mini game and the round.
  
 
== Strategy ==
 
== Strategy ==
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== Maps ==
 
== Maps ==
 
{{main|List of maps}}
 
{{main|List of maps}}
Special Delivery maps carry the '''sd'''_ prefix
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{| class="wikitable" cellpadding=2 style="text-align:center;"
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Special Delivery maps carry the '''sd_''' [[Map name prefixes|prefix]]<!--; community maps are identified with an italic font-->.
|- style="height: 20px;"
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{{Maps table|Special Delivery}}
! class="header"  |Name
 
! class="header"  |Picture
 
! class="header"  |File&nbsp;name
 
|-
 
|style="background-color:#F9D483;" |'''[[Doomsday]]'''
 
| [[File:Sd_doomsday_ingame_1.jpg|160px|link=doomsday]]
 
| width="60px" |{{code|sd_doomsday}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Carnival of Carnage]]'''
 
| [[File:Carnival of Carnage.jpg|160px|link=Carnival of Carnage]]
 
| width="60px" |{{code|sd_doomsday_event}}
 
|}
 
  
 
== Related achievements ==
 
== Related achievements ==
{{main|Astro-chievements}}
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{{main|Astro-chievements|Merasmachievements}}
  
 
== Update history ==
 
== Update history ==
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'''{{Patch name|7|20|2012}}'''
 
'''{{Patch name|7|20|2012}}'''
 
* Moved Special Delivery to entry 7 on the Start Playing menu.
 
* Moved Special Delivery to entry 7 on the Start Playing menu.
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'''{{Patch name|10|29|2014}}''' ([[Scream Fortress 2014]])
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* Added map: Carnival of Carnage
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'''{{Patch name|4|25|2016}}'''
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* Added a new Quickplay category for Alternative game modes.
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** Moved [[Territorial Control]], Special Delivery, and [[Player Destruction]] maps to this new category.
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== Trivia ==
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* The Australium briefcase resembles the original backpack icon, with extra metallic items attached to it, such as the Australium bar itself.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery perrow=3>
 
<gallery perrow=3>
file:Australium red idle.png|The [[RED]] Australium briefcase.
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File:HUD Special Delivery.png|The HUD on Special Delivery.
file:Australium blu idle.png|The [[BLU]] Australium briefcase.
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File:HUD Special Delivery australium.png|The HUD when you are carrying the [[Australium]]
file:Australium neutral idle.png|The neutral Australium briefcase.
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File:Australium red idle.png|The [[RED]] Australium briefcase.
file:Carried Australium.png|A RED [[Scout]] carrying the Australium briefcase.
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File:Australium blu idle.png|The [[BLU]] Australium briefcase.  
file:In-game screenshot of Australium carrier particles.png|The Australium briefcase emitting clothing [[Particle effects]].
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File:Australium neutral idle.png|The neutral Australium briefcase.
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File:Doomsday_event_briefcase.png|Special Carnival of Carnage's tickets briefcase.
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File:Carried Australium.png|A RED [[Scout]] carrying the Australium briefcase.
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File:Australium carried.png|The Australium briefcase emitting clothing [[Particle effects]].
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File:Gamemode_sd.png|The main menu illustration used for Special Delivery prior to the {{update link|Meet Your Match Update}}.
 
</gallery>
 
</gallery>
  
==Trivia==
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{{Pyromania Nav}}
* The Australium resembles the original backpack icon, with extra metallic items attached to it, such as the Australium bar itself.
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{{Maps Nav}}
<br>
 
{{Maps nav}}
 
  
 
[[Category:Game modes]]
 
[[Category:Game modes]]

Latest revision as of 13:21, 12 August 2024

For the item set, see Special Delivery (item set).
sd_doomsday
Gentlemen, find that Australium and today we make history!
The Administrator

Special Delivery is a game mode introduced with the map Doomsday that was released in the Pyromania Update. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It combines elements of Capture the Flag and Payload.

Briefcase

Once the round starts, the neutral briefcase is unobtainable for 45 seconds. Once taken by a member of a team, the briefcase becomes property of that team by switching to that team's color and emits gold sparkles, small clothing particles, and a long golden trail. If the carrier is killed, the briefcase is dropped and can only be picked up by the same team. If the opposing team successfully defends it for a duration of 45 seconds, it returns to its original location and becomes neutral again, allowing either team to take it.

Gameplay

Players must take the briefcase to a loading platform. Only the team with the briefcase can make the platform operate. Similar to the Payload Cart, the platform gradually dispenses health and ammo to friendly players. Unlike the Payload Cart, the speed of the loading platform is not dependent on the number of teammates on it; only the teammate carrying the briefcase can move the platform. If the briefcase is dropped or leaves the platform, the platform retreats and gradually returns to its original position.

In Doomsday, a compartment on the nose of the rocket opens once the platform reaches the top of the rocket. The team that places the Australium in this compartment launches the rocket, winning the game. Note that once the Australium compartment is open, the platform no longer needs to be raised in order to launch the rocket. As long as a player is able to make contact with the compartment, the rocket launches.

In Carnival of Carnage, the tickets briefcase are automatically inserted into one of the spectral locks around The World's Largest Strongmann Machine once the platform reaches the top. When the tickets are delivered, all players of both teams are transported to one of three bumper-cars mini games. The team that unlocked the Strongmann receives a slight advantage over the other. Unlocking the Strongmann does not guarantee victory; the opposing team can still win the mini game and the round.

Strategy

Main article: Community Special Delivery strategy

Maps

Main article: List of maps

Special Delivery maps carry the sd_ prefix.

Name Picture File name
Doomsday Sd doomsday ingame 1.jpg sd_doomsday
Carnival of Carnage Carnival of Carnage.png sd_doomsday_event

Related achievements

Main articles: Astro-chievements, Merasmachievements

Update history

June 27, 2012 Patch (Pyromania Update)

  • Added Special Delivery mode.
  • Added map: Doomsday.

July 20, 2012 Patch

  • Moved Special Delivery to entry 7 on the Start Playing menu.

October 29, 2014 Patch (Scream Fortress 2014)

  • Added map: Carnival of Carnage

April 25, 2016 Patch

Trivia

  • The Australium briefcase resembles the original backpack icon, with extra metallic items attached to it, such as the Australium bar itself.

Gallery