Difference between revisions of "Original"

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m (Removed the note at “Weapon Demonstration”.)
 
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{{Item infobox
 
{{Item infobox
| type             = weapon
+
| type         = weapon
| image           = Original.png
+
| image         = Original.png
| 3d-image-1       = Original
+
| 3d-image-1   = Original
| 3d-image-2       = Rocket
+
| 3d-image-2   = Rocket
| 3d-button-1     = default_half
+
| 3d-button-1   = default_half
| 3d-button-2     = default_half
+
| 3d-button-2   = default_half
| 3d-viewname-1   = Default
+
| 3d-viewname-1 = Default
| 3d-viewname-2   = Projectile
+
| 3d-viewname-2 = Projectile
| used-by         = [[Soldier]]
+
| used-by       = {{used by|Soldier}}
| slot             = primary
+
| slot         = primary
| released         = {{Patch name|8|3|2011}}
+
| released     = {{Patch name|8|3|2011}}
| availability     = {{avail|promotional|drop|craft|purchase|crate50-strange|collectors}}
+
| availability = {{avail|drop|craft|purchase|promotional-expired|crate50-strange|collectors}}
| trade           = yes
+
| trade         = yes
| gift             = yes
+
| gift         = yes
| rename           = yes
+
| marketable    = yes
| numbered         = yes
+
| rename       = yes
| medieval         = no
+
| numbered     = yes
| ammo-loaded     = 4
+
| medieval     = no
| ammo-carried     = 20
+
| ammo-loaded   = 4
| reload           = Single
+
| ammo-carried = 20
| loadout         = yes
+
| reload       = Single
   | loadout-prefix =  
+
| loadout       = yes
  | quality        = unique
+
   | item-kind  = {{item kind|Rocket Launcher}}
   | level         = Level 5 Rocket Launcher
+
   | item-level = 5
 
}}
 
}}
 +
 
{{Quotation|'''Robin Walker'''|What the initial version of TF did have, though, was a Soldier class wielding the original Quake's iconic weapon, the {{botignore|rocket launcher}}. Now, fifteen years later, thanks to Bethesda and id software you too can wield that same {{botignore|rocket launcher}} in TF2, original sound effects and all.}}
 
{{Quotation|'''Robin Walker'''|What the initial version of TF did have, though, was a Soldier class wielding the original Quake's iconic weapon, the {{botignore|rocket launcher}}. Now, fifteen years later, thanks to Bethesda and id software you too can wield that same {{botignore|rocket launcher}} in TF2, original sound effects and all.}}
  
The '''Original''' is a [[Promotional items|promotional]] [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. Styled after the [[Rocket Launcher (Classic)|weapon]] from [[w:Quake (video game)|''Quake'']], it is a bulky, tan {{botignore|rocket launcher}} with a metallic tubular exhaust port, metallic and tan handles, as well as a distinctive oversized barrel.
+
The '''Original''' is a [[Promotional items|promotional]] [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is based on the [[Rocket Launcher (Classic)|Rocket Launcher]] from the video game ''[[w:Quake (video game)|Quake]]''; a bulky, tan {{botignore|rocket launcher}} with a metallic tubular exhaust port, metallic and tan handles, as well as a distinctive oversized barrel.
  
This weapon functions identically to the [[Rocket Launcher]], yet has additional minor changes. As with the Rocket Launcher in ''Quake'', the Original's first-person view model is at the bottom-center of the screen, and its rockets are launched straight ahead of the Soldier, as opposed to being fired at an angle. The Soldier holds the weapon normally in third-person view.
+
This weapon functions nearly identically to the [[Rocket Launcher]], except for a few minor changes. As with the Rocket Launcher in ''Quake'', the Original's first-person view model is at the bottom-center of the screen, and its rockets are launched straight ahead of the Soldier, as opposed to being fired at an angle. The Soldier holds the weapon normally in third-person view. The Original also changes several standard weapon sound effects into sounds from the original ''Quake'', such as the Rocket Launcher's switch, firing, reload, and explosion sounds.
  
The Original was awarded in [[Genuine]] quality to players who purchased ''[[Quake 4]]'' on [[Steam]] before 10AM PDT (5PM UTC) on August 8, 2011. It was also awarded in [[Unique]] quality to players who purchased the [http://store.steampowered.com/sub/15928 ''Quakecon Bundle''] before August 6th, 2012 at 10AM PDT.
+
This item was awarded in [[Genuine]] quality to players who purchased ''[[Quake 4]]'' on [[Steam]] before 10AM PDT (5PM UTC) on August 8, 2011. It was also awarded in [[Unique]] quality to players who purchased the [https://store.steampowered.com/sub/15928 ''Quakecon Bundle''] before August 6th, 2012 at 10AM PDT.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| identical         = [[Rocket Launcher]]
+
| identical       = [[Rocket Launcher]]
| type             = [[Projectile]]
+
| type             = [[Projectiles|Projectile]]
| damagetype       = Explosive
+
| damagetype       = Explosive
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| damage           = yes
+
| damage           = yes
 
| base            = 90
 
| base            = 90
 
| ramp up %        = 125
 
| ramp up %        = 125
 
| ramp up          = 112
 
| ramp up          = 112
| fall off        = 45
+
| fall off        = 48
| fall off %      = 50
+
| fall off %      = 52.8
 
| point blank      = 105-112
 
| point blank      = 105-112
 
| medium range    = 50-90
 
| medium range    = 50-90
| long range      = 45-60
+
| long range      = 24-48
 
| minicrit        = 122-151
 
| minicrit        = 122-151
 
| crit            = 270
 
| crit            = 270
 
| splash damage    = yes
 
| splash damage    = yes
 
| splash min %    = 50
 
| splash min %    = 50
| splash radius    = {{tooltip|9.1 ft|146 HU}}
+
| splash radius    = {{tooltip|2.8 m|9.1 ft, 146 Hammer units}}
 
| splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
 
| splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
 
| selfdamage      = 27-89
 
| selfdamage      = 27-89
 
| selfdamage jump  = 27-46
 
| selfdamage jump  = 27-46
 +
 
| function times  = yes
 
| function times  = yes
| attack interval = 0.8 s
+
| attack interval = 0.8 s
| reload first   = 0.92 s
+
| reload first     = 0.92 s
| reload more     = 0.8 s
+
| reload more     = 0.8 s
 
}}
 
}}
  
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== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Rocket Launcher
+
  | item-type = {{item kind|Rocket Launcher}}
 
  | rankson = kills  
 
  | rankson = kills  
 
  | can deal gib damage = yes
 
  | can deal gib damage = yes
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| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 
       {{Show achievement|Soldier|Crockets Are Such B.S.}}
 
       {{Show achievement|Soldier|Crockets Are Such B.S.}}
      {{Show achievement|Soldier|For Whom the Shell Trolls}}
 
 
       {{Show achievement|Soldier|Death from Above}}
 
       {{Show achievement|Soldier|Death from Above}}
| 2 = {{Show achievement|Soldier|Mutually Assured Destruction}}
+
      {{Show achievement|Soldier|Duty Bound}}
 +
| 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}}
 +
      {{Show achievement|Soldier|Mutually Assured Destruction}}
 
       {{Show achievement|Soldier|Tri-Splatteral Damage}}
 
       {{Show achievement|Soldier|Tri-Splatteral Damage}}
 
       {{Show achievement|Soldier|Where Eagles Dare}}
 
       {{Show achievement|Soldier|Where Eagles Dare}}
      {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}}
 
 
}}
 
}}
 +
  
 
=== {{Class link|Pyro}} ===
 
=== {{Class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Hotshot}}
 
| 1 = {{Show achievement|Pyro|Hotshot}}
      {{Show achievement|Pyro|Pilot Light}}
+
| 2 = {{Show achievement|Pyro|Pilot Light}}
| 2 = {{Show achievement|Pyro|Hot Potato}}
 
 
}}
 
}}
 +
  
 
=== {{Class link|Heavy}} ===
 
=== {{Class link|Heavy}} ===
 
{{Achievement table
 
{{Achievement table
| {{Show achievement|heavy|Crock Block}}
+
| 1 = {{Show achievement|heavy|Crock Block}}
 
}}
 
}}
 +
  
 
=== {{Class link|Sniper}} ===
 
=== {{Class link|Sniper}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Sniper|Jumper Stumper}}
+
| 1 = {{Show achievement|Sniper|Eagle Eye}}
 +
| 2 = {{Show achievement|Sniper|Jumper Stumper}}
 +
}}
 +
 
 +
 
 +
=== {{Achiev type link|snakewater}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|8|3|2011}}'''
+
{{Update history | '''{{Patch name|8|3|2011}}'''
 
* The Original was added to the game.
 
* The Original was added to the game.
  
 
'''{{Patch name|8|9|2011}}'''
 
'''{{Patch name|8|9|2011}}'''
* Updated The Original so it can be purchased/crafted/traded/found.
+
* Updated The Original so it can be [[Mann Co. Store|purchased]]/[[Crafting|crafted]]/[[Trading|traded]]/[[Item drop system|found]].
* Added draw/recoil/reload/crit forces for the Original.
+
* Added draw/recoil/reload/Crit forces for the Original.
* {{Undocumented}} Fixed disguised Spies holding the Rocket Launcher.
+
* {{Undocumented}} Fixed [[disguise]]d [[Spy|Spies]] holding the Rocket Launcher.
  
 
'''{{Patch name|8|18|2011}}'''
 
'''{{Patch name|8|18|2011}}'''
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'''{{Patch name|9|15|2011}}'''
 
'''{{Patch name|9|15|2011}}'''
* {{undocumented}} Updated the Original's crit sound effect to now be in stereo.
+
* {{undocumented}} Updated the Original's [[Critical hits|Crit]] sound effect to now be in stereo.
  
'''{{patch name|3|12|2013}}'''
+
'''{{Patch name|3|12|2013}}'''
 
* Added [[Strange]] quality.
 
* Added [[Strange]] quality.
  
'''{{patch name|7|10|2013}}'''
+
'''{{Patch name|7|10|2013}}'''
 
* Rocket explosions now use correct sound.
 
* Rocket explosions now use correct sound.
  
 
'''{{Patch name|11|12|2013}}'''
 
'''{{Patch name|11|12|2013}}'''
 
* {{Undocumented}} Added [[Collector's]] quality.
 
* {{Undocumented}} Added [[Collector's]] quality.
 +
 +
'''{{Patch name|1|5|2023}}'''
 +
* Fixed The Original using the default reload sound instead of the intended sound.}}
  
 
== Unused content ==
 
== Unused content ==
* The game files contain additional remastered sounds from ''Quake'', such as picking up ammo and using chat.
+
* The game files contain additional remastered sounds from ''Quake'', such as picking up ammo and using chat, as well as unique particle effects. The unused sound effects consist of a [[Media:Quake rpg fire remastered.wav|firing sound]], a [[Media:Quake rpg fire remastered crit.wav|Crit firing sound]], an [[Media:Quake explosion remastered.wav|explosion sound]], and an [[Media:Quake ammo pickup remastered.wav|ammo pickup sound]].
 +
 
 +
;Unused particle effects
 +
<gallery>
 +
File:Quake rocket explosion.gif|Rocket explosion effect.
 +
File:Quake rocket explosion orange.gif|Rocket explosion with orange sparks.
 +
File:Quake rocket explosion red.gif|RED [[Critical hit|Crit]] rocket explosion.
 +
File:Quake rocket explosion blue.gif|BLU Crit rocket explosion.
 +
</gallery>
 +
<gallery>
 +
File:Quake rocket trail.gif|Rocket trail effect.
 +
File:Quake rocket trail gray.gif|Rocket trail with regular smoke.
 +
File:Quake rocket trail red.gif|RED Crit rocket trail.
 +
File:Quake rocket trail blue.gif|BLU Crit rocket trail.
 +
</gallery>
  
 
== Bugs ==
 
== Bugs ==
* The reloading sound effect does not play, instead, it defaults to the Rocket Launcher's reload sound.
+
* Switching from the Original to any [[banner]]s causes the arms to briefly appear on the opposite side before returning to normal.
 
 
== Trivia ==
 
* Most of the sounds triggered by the use of this weapon were remastered from the original ''Quake'' Rocket Launcher.
 
** [[Media:Sgun1.wav|Quake Rocket Launcher sound]]
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery perrow=5>
 
<gallery perrow=5>
 
File:Original 1st person.png|First-person view
 
File:Original 1st person.png|First-person view
File:Rl_qwtf.png|The Rocket Launcher in first-person view in both ''Quake'' and ''[[Team Fortress]]''.
+
File:Rl qwtf.png|The Rocket Launcher in first-person view in both ''Quake'' and ''[[Team Fortress]]''.
 
File:Dmcrocket.png|The Rocket Launcher in first-person view in ''Deathmatch Classic''.
 
File:Dmcrocket.png|The Rocket Launcher in first-person view in ''Deathmatch Classic''.
File:Quakecon_steam_promo.PNG|Promotional Steam pop-up for the ''Quake'' item.  
+
File:Quakecon steam promo.PNG|Promotional Steam pop-up for the ''Quake'' item.  
File:Soldier_quake.jpg|The Soldier posing with the Original, seen on the Steam Store page for ''Quake 4'' during the promotional period.
+
File:Soldier quake.jpg|The Soldier posing with the Original, seen on the Steam Store page for ''Quake 4'' during the promotional period.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Soldier strategy#Original|Original strategy]]
+
* [[Basic Soldier strategy#Original|Original strategy]]
*[[Rocket Launcher (Classic)]]
+
* ''[[Quake 4]]''
*[[Quake 4]]
+
* [[Rocket Launcher (Classic)]]
 +
* [[Wingstick]]
  
 
== External links ==
 
== External links ==
[http://teamfortress.com/post.php?id=5992 TF2 Official Blog - A History of Violence]
+
* [https://www.teamfortress.com/post.php?id=5992 A History of Violence - TF2 Blog]
  
{{Promo nav}}
+
{{Promo Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Soldier Nav}}
 
{{Soldier Nav}}
 +
 +
[[Category:Reskins]]
 
[[Category:Weapons using the CommunityWeapon material proxy]]
 
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 11:12, 14 September 2024

What the initial version of TF did have, though, was a Soldier class wielding the original Quake's iconic weapon, the rocket launcher. Now, fifteen years later, thanks to Bethesda and id software you too can wield that same rocket launcher in TF2, original sound effects and all.
Robin Walker

The Original is a promotional primary weapon for the Soldier. It is based on the Rocket Launcher from the video game Quake; a bulky, tan rocket launcher with a metallic tubular exhaust port, metallic and tan handles, as well as a distinctive oversized barrel.

This weapon functions nearly identically to the Rocket Launcher, except for a few minor changes. As with the Rocket Launcher in Quake, the Original's first-person view model is at the bottom-center of the screen, and its rockets are launched straight ahead of the Soldier, as opposed to being fired at an angle. The Soldier holds the weapon normally in third-person view. The Original also changes several standard weapon sound effects into sounds from the original Quake, such as the Rocket Launcher's switch, firing, reload, and explosion sounds.

This item was awarded in Genuine quality to players who purchased Quake 4 on Steam before 10AM PDT (5PM UTC) on August 8, 2011. It was also awarded in Unique quality to players who purchased the Quakecon Bundle before August 6th, 2012 at 10AM PDT.

Damage and function times

See also: Damage
Identical to: Rocket Launcher
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 52.8% 48
Point blank 105-112
Medium range 50-90
Long range 24-48
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 2.8 m
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Scrap Metal Reclaimed Metal Original
Item icon Scrap Metal.pngx2 + Item icon Reclaimed Metal.png = Item icon Original.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.


Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.
For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.


Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.


Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Tf snakewater salesman.png Snakewater achievements

Mutually Air-Sured-Destruction
Mutually Air-Sured-Destruction
While rocket jumping, use a rocket to kill a rocket jumping enemy who also kills you with a rocket.

Update history

August 3, 2011 Patch
  • The Original was added to the game.

August 9, 2011 Patch

August 18, 2011 Patch

  • [Undocumented] Gave the Original a unique crafting blueprint.

September 15, 2011 Patch

  • [Undocumented] Updated the Original's Crit sound effect to now be in stereo.

March 12, 2013 Patch

July 10, 2013 Patch

  • Rocket explosions now use correct sound.

November 12, 2013 Patch

January 5, 2023 Patch

  • Fixed The Original using the default reload sound instead of the intended sound.

Unused content

Unused particle effects

Bugs

  • Switching from the Original to any banners causes the arms to briefly appear on the opposite side before returning to normal.

Gallery

See also

External links