Difference between revisions of "Lumberyard"
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{{Map infobox | {{Map infobox | ||
− | |game-type=Arena | + | | map-status = official |
− | |file-name=arena_lumberyard | + | | map-game-type = Arena |
− | |map-image=arenalumberyard.jpg | + | | map-file-name = arena_lumberyard |
+ | | map-image = arenalumberyard.jpg | ||
+ | | map-released = {{Patch name|8|19|2008}} | ||
+ | | map-released-major = Heavy Update | ||
+ | | map-environment = Alpine | ||
+ | | map-setting = Daylight, sunny | ||
+ | | map-hazards = [[Environmental_death#Pitfalls|Pitfall]] | ||
+ | | map-pickups-health-small = 1 | ||
+ | | map-pickups-ammo-large = 4 | ||
}} | }} | ||
− | |||
− | {{Quotation|[ | + | {{Quotation|[https://www.teamfortress.com/heavy/arena.htm No time for crying!]|Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.}} |
− | + | '''Lumberyard''' is an official [[Arena]] map. It was released along with [[Badlands (Arena)]], [[Granary (Arena)]], [[Ravine]], and [[Well (Arena)]], as part of the [[Heavy Update]], marking the introduction of the Arena game mode. Lumberyard was the first official map to drop the usual desert-industrial style for a greener, alpine style environment. | |
== Introduction Video == | == Introduction Video == | ||
Line 14: | Line 21: | ||
== Locations == | == Locations == | ||
− | + | * '''Spawn Rooms''': Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and another door heading towards a smaller, tower-shaped building, which has a stairway leading towards the roof of the central building, where the player can enter the building through the ''upper floor''. | |
− | + | * '''Central Building''': The central building houses the control point, and is mostly symmetrical. It is a two-floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses. | |
− | * | + | * '''Mountain Side''': The area to the left of [[BLU]] spawn (right of [[RED]] spawn) which curves around the Central Building. |
− | *'''Mountain Side''' | + | * '''Cliff Side''': Opposite to the mountain side (and the opposite direction from team spawn). Contains the only Health pickup, which is found on the log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death. |
− | *'''Cliff Side''' | + | |
− | <gallery> | + | <gallery gallery widths=120px heights=90px perrow=5> |
− | File: | + | File:ARENA Lumberyard Central building.png|The Central Building |
− | File: | + | File:ARENA Lumberyard Control point.png| The control point when not available for capture. |
− | File: | + | File:ARENA Lumberyard Red Spawn.png|RED spawn |
− | File: | + | File:ARENA Lumberyard Mountain side.png|The Mountain Side |
− | File: | + | File:ARENA Lumberyard Cliff side.png|The Cliff Side |
</gallery> | </gallery> | ||
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== Strategy == | == Strategy == | ||
− | {{main| | + | {{map strategy link|Lumberyard|main=yes|stub=yes}} |
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− | == Control Point | + | == Control Point timing == |
{{Control Point Timing/Official Map}} | {{Control Point Timing/Official Map}} | ||
− | == | + | == Update history == |
− | *[ | + | '''{{Patch name|8|19|2008}}''' ([[Heavy Update]]) |
− | *[ | + | * Added Lumberyard to the game. |
+ | |||
+ | '''{{Patch name|9|10|2015}}''' | ||
+ | * {{Undocumented}} Added [[saucers]] and posters to Lumberyard. | ||
+ | |||
+ | '''{{Patch name|11|25|2015}}''' | ||
+ | * {{Undocumented}} Removed Saucers and Posters from all maps. | ||
+ | |||
+ | == See also == | ||
+ | * [[Graveyard]] | ||
+ | == External links == | ||
+ | * [https://www.teamfortress.com/post.php?id=1760 TF2 Official Blog Alpine Art Style] | ||
+ | * [https://www.teamfortress.com/heavy/arena.htm A Heavy Update Arena Mode] | ||
− | {{Maps | + | {{Heavy Update Nav}} |
+ | {{Maps Nav}} |
Latest revision as of 11:38, 10 March 2024
Lumberyard | |
---|---|
Basic Information | |
Map type: | Arena |
File name: | arena_lumberyard
|
Released: | August 19, 2008 Patch (Heavy Update) |
Variants: | Graveyard |
Developer(s): | Valve |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, sunny |
Hazards: | Pitfall |
Map Items | |
Health Kits: | ×1 |
Ammo Boxes: | ×4 |
Map Photos | |
Map Overview | |
“ | Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.
|
” |
Lumberyard is an official Arena map. It was released along with Badlands (Arena), Granary (Arena), Ravine, and Well (Arena), as part of the Heavy Update, marking the introduction of the Arena game mode. Lumberyard was the first official map to drop the usual desert-industrial style for a greener, alpine style environment.
Contents
Introduction Video
Locations
- Spawn Rooms: Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and another door heading towards a smaller, tower-shaped building, which has a stairway leading towards the roof of the central building, where the player can enter the building through the upper floor.
- Central Building: The central building houses the control point, and is mostly symmetrical. It is a two-floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses.
- Mountain Side: The area to the left of BLU spawn (right of RED spawn) which curves around the Central Building.
- Cliff Side: Opposite to the mountain side (and the opposite direction from team spawn). Contains the only Health pickup, which is found on the log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death.
Strategy
Main article: Community Lumberyard strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Capture point | ×1 |
| ||
×2 |
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×3 |
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×4 |
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Update history
August 19, 2008 Patch (Heavy Update)
- Added Lumberyard to the game.
- [Undocumented] Added saucers and posters to Lumberyard.
- [Undocumented] Removed Saucers and Posters from all maps.
See also
External links
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