Difference between revisions of "Metalworks"

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{{Map infobox
 
{{Map infobox
| game-type                 = Control Point
+
  | map-status                = community
| file-name                 = cp_metalworks
+
  | map-game-type             = Control Point
| map-image                = Cp_metalworks_b22_5.jpg
+
  | map-file-name             = cp_metalworks
| developer=[http://teamfortress.tv/forum/thread/5723/1 Ian "ScorpioUprising" Cuslidge]
+
  | map-image                = Cp metalworks b22 5.jpg
| map-environment          = Industrial
+
  | map-released              = {{Patch name|7|7|2016}}
| map-setting              = Night, cloudy
+
  | map-released-major        = Meet Your Match Update
| map-health-pickups-small  = 4
+
  | map-environment          = Industrial
| map-health-pickups-medium = 8
+
  | map-setting              = Night, cloudy
| map-ammo-pickups-small    = 4
+
  | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/1363090
| map-ammo-pickups-medium  = 12
+
  | map-pickups-health-small  = 4
| map-ammo-pickups-large    =  
+
  | map-pickups-health-medium = 8
 +
  | map-pickups-ammo-small    = 4
 +
  | map-pickups-ammo-medium  = 12
 +
  | map-has-bots              = yes
 
}}
 
}}
  
'''Metalworks''' is a symmetrical [[Control Point (game mode)|Standard Control Point]] map designed around a metal processing facility, taking place at night in an industrial setting. It was made an official map with the [[Meet Your Match Update]].
+
'''Metalworks''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Symmetric|Control Point]] map designed around a metal processing facility, taking place at night in an industrial setting.  
  
==Locations==
+
Metalworks was [https://steamcommunity.com/sharedfiles/filedetails/?id=454115745 contributed] to the Steam Workshop.
  
===Point 1/5===
+
== Locations ==
<gallery widths=150px heights=90px>
+
{{HelpfulOverviewNote}}
File:Cp_metalworks_rc5_1.jpg
+
=== Control Point 3 ===
File:Cp_metalworks_rc5_6.jpg
+
The center point is also very large and contains a lot of resources
</gallery>
+
*'''Point''': The point is in the middle of the mid, raised up on a spire and surrounded by bridges.
Metalworks' last points is made up of a bridge and several exits leading in to a building.
+
*'''Choke''': The choke connects the pipe room and mid, with a staircase and bridge leading to the point.
*'''Bridge''': The bridge runs next to the point, and connects the shutter with the spawn.
+
*'''Pipe Room''': The pipe room contains a medium health and ammo pack and connects second and mid.
*'''Spawn''': The spawn opens up on to a large are behind the point, with a small ammo pack.
+
*'''Yard''': Yard separates mid and flank and has a medium health and ammo pack.
*'''Shutter''': The shutter separates last from the building.
 
*'''Flanks''': Both flanks lead into the building.
 
  
===Points 2/4===
 
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Cp_metalworks_rc5_2.jpg|Second Point
+
File:Cp_metalworks_rc5_3.png
File:Cp metalworks rc5 4.jpg|Flank
+
File:Cp_metalworks_rc5_5.png
 
</gallery>
 
</gallery>
  
This section of Metalworks is quite large, and encompasses a flank, building, and point.
+
=== Control Points 2 & 4 ===
 +
This section of Metalworks is quite large and encompasses a flank, building, and point.
 
*'''Flank''': The Flank connects the yard with the point, and contains a medium Health and Ammo pack and a very narrow chokepoint.
 
*'''Flank''': The Flank connects the yard with the point, and contains a medium Health and Ammo pack and a very narrow chokepoint.
*'''Bridge''': The bridge runs along the point, and sits on top of a medium health and ammo pack, with a shutter and stair case leading to the building.
+
*'''Bridge''': The bridge runs along with the point, and sits on top of a medium health and ammo pack, with a shutter and staircase leading to the building.
 
*'''Point''': The point leads into a room containing a small health and ammo pack, that is connected to the shutter room and one of the flank entrances to last.
 
*'''Point''': The point leads into a room containing a small health and ammo pack, that is connected to the shutter room and one of the flank entrances to last.
 
*'''Shutter Room''': The shutter room contains a mid health pack, shutter door, and a flank entrance to last.
 
*'''Shutter Room''': The shutter room contains a mid health pack, shutter door, and a flank entrance to last.
 
*'''Drop Down''': Connecting pipe room, yard, and second, drop down contains a small health and ammo kit.
 
*'''Drop Down''': Connecting pipe room, yard, and second, drop down contains a small health and ammo kit.
  
===Point 3===
 
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Cp_metalworks_rc5_3.jpg
+
File:Cp_metalworks_rc5_2.png|Second Point
File:Cp_metalworks_rc5_5.jpg
+
File:Cp metalworks rc5 4.png|Flank
 
</gallery>
 
</gallery>
  
The center point is also very large and contains a lot of resources
+
=== Control Points 1 & 5 ===
*'''Point''': The point is in the middle of the mid, raised up on a spire and surrounded by bridges.
+
Metalworks's last point is made up of a bridge and several exits leading into a building.
*'''Choke''': The choke connects pipe room and mid, with a stair case and bridge leading to the point.
+
*'''Bridge''': The bridge runs next to the point, and connects the shutter with the spawn.
*'''Pipe Room''': The pipe room contains  a medium health and ammo pack and connects second and mid.
+
*'''Spawn''': The spawn opens up onto a large area behind the point, with a small ammo pack.
*'''Yard''': Yard separates mid and flank and has a medium health and ammo pack.
+
*'''Shutter''': The shutter separates last from the building.
 +
*'''Flanks''': Both flanks lead into the building.
 +
 
 +
<gallery widths=150px heights=90px>
 +
File:Cp_metalworks_rc5_1.png
 +
File:Cp_metalworks_rc5_6.png
 +
</gallery>
 +
 
 +
== Helpful overview ==
 +
[[File:Metalworks overview with lines.png|left|300px|Metalworks's locations]]
 +
<big>1.Bridge (And the central point too)
 +
2.Choke
 +
3.Pipe Room
 +
4.Yard
 +
5.Flank
 +
6.Bridge
 +
7.Main building
 +
8.Another bridge
 +
9.Front yard
 +
 
 +
Red/blue diagonal lines: Red/Blu first spawn
 +
Red/blue double diagonal lines: Red/Blu second spawn
 +
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
 +
 
 +
Red circle: Middle/third point
 +
Yellow circles: Second/fourth points
 +
Green circles: First/fifth points</big>
 +
 
 +
{{clr}}
 +
== Strategy ==
 +
{{main|Community Metalworks strategy}}
 +
{{community strategy stub link}}
 +
 
 +
== Control point timing ==
 +
{{Control Point Timing/Official Map}}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 +
* Metalworks was added to the game.
 +
 
 +
'''{{Patch name|8|16|2016}}'''
 +
* Adjusted the height of the ceiling in the room behind the second control point.
 +
* Added some slight visual detail to various concrete rooms throughout (team color stripe).
 +
* Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
 +
* Fixed an angled playerclip brush above 2nd control point that players could [[surf]] on (thanks Photon).
 +
* Adjusted height of 'tank' in L room behind 2nd control point.
 +
* Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert).
 +
* Adjusted some clipping issues by turning rooftop brushes into displacements/{{code|func_brushes}} throughout the map and disabling collision (thanks Bilbert).
 +
* Clipped off some glass windows at 2nd.
 +
* Added crate to cargo containers at mid, allowing Scouts to get onto the highest cargo container.
 +
* Added props to the clipping ramp around the final control point to indicate collision.
 +
* Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert).
 +
 
 +
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 +
* Updated {{code|cp_metalworks}} to fix a texture problem.
 +
}}
 +
 
 +
== Bugs ==
 +
* It's possible to build in the first RED and BLU forward spawns.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:Metalworks Workshop image.jpg|Steam Workshop thumbnail for Metalworks.
 +
</gallery>
  
{{MeetYourMatch Update Nav}}
+
{{Meet Your Match Update Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 01:28, 18 January 2024

Metalworks
Cp metalworks b22 5.jpg
Basic Information
Map type: Control Point
File name: cp_metalworks
Released: July 7, 2016 Patch
(Meet Your Match Update)
Developer(s): Ian "Scorpio Uprising" Cuslidge
Map Info
Environment: Industrial
Setting: Night, cloudy
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×4  •  Mediumhealth.png ×8
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×12
Map Overview
Metalworks overview.png
Map Stamp
Item icon Map Stamp - Metalworks.png
Supporters Leaderboard

Metalworks is a community-created Control Point map designed around a metal processing facility, taking place at night in an industrial setting.

Metalworks was contributed to the Steam Workshop.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Point 3

The center point is also very large and contains a lot of resources

  • Point: The point is in the middle of the mid, raised up on a spire and surrounded by bridges.
  • Choke: The choke connects the pipe room and mid, with a staircase and bridge leading to the point.
  • Pipe Room: The pipe room contains a medium health and ammo pack and connects second and mid.
  • Yard: Yard separates mid and flank and has a medium health and ammo pack.

Control Points 2 & 4

This section of Metalworks is quite large and encompasses a flank, building, and point.

  • Flank: The Flank connects the yard with the point, and contains a medium Health and Ammo pack and a very narrow chokepoint.
  • Bridge: The bridge runs along with the point, and sits on top of a medium health and ammo pack, with a shutter and staircase leading to the building.
  • Point: The point leads into a room containing a small health and ammo pack, that is connected to the shutter room and one of the flank entrances to last.
  • Shutter Room: The shutter room contains a mid health pack, shutter door, and a flank entrance to last.
  • Drop Down: Connecting pipe room, yard, and second, drop down contains a small health and ammo kit.

Control Points 1 & 5

Metalworks's last point is made up of a bridge and several exits leading into a building.

  • Bridge: The bridge runs next to the point, and connects the shutter with the spawn.
  • Spawn: The spawn opens up onto a large area behind the point, with a small ammo pack.
  • Shutter: The shutter separates last from the building.
  • Flanks: Both flanks lead into the building.

Helpful overview

Metalworks's locations
1.Bridge (And the central point too)
2.Choke
3.Pipe Room
4.Yard
5.Flank
6.Bridge
7.Main building
8.Another bridge
9.Front yard
Red/blue diagonal lines: Red/Blu first spawn
Red/blue double diagonal lines: Red/Blu second spawn
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Red circle: Middle/third point
Yellow circles: Second/fourth points
Green circles: First/fifth points

Strategy

Main article: Community Metalworks strategy

Control point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600


Update history

July 7, 2016 Patch #1 (Meet Your Match Update)
  • Metalworks was added to the game.

August 16, 2016 Patch

  • Adjusted the height of the ceiling in the room behind the second control point.
  • Added some slight visual detail to various concrete rooms throughout (team color stripe).
  • Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
  • Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon).
  • Adjusted height of 'tank' in L room behind 2nd control point.
  • Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert).
  • Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert).
  • Clipped off some glass windows at 2nd.
  • Added crate to cargo containers at mid, allowing Scouts to get onto the highest cargo container.
  • Added props to the clipping ramp around the final control point to indicate collision.
  • Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert).

December 21, 2016 Patch (Smissmas 2016)

  • Updated cp_metalworks to fix a texture problem.

Bugs

  • It's possible to build in the first RED and BLU forward spawns.

Gallery