Difference between revisions of "Lazarus"

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{{Stub}}
 
{{recent addition}}
 
 
 
{{Map infobox
 
{{Map infobox
   | game-type                 = King of the Hill
+
   | map-status                = community
   | file-name                 = koth_lazarus_rc4
+
  | map-game-type             = King of the Hill
 +
   | map-file-name             = koth_lazarus
 
   | map-image                = Lazarus main.jpg
 
   | map-image                = Lazarus main.jpg
   | developer                = [http://steamcommunity.com/id/SedimentarySocks ✨SedimentarySocks✨]<br>[http://steamcommunity.com/id/fuzzymellow - fuzzymellow -]<br>[http://steamcommunity.com/id/sky_216 Sky]<br>[http://steamcommunity.com/id/blaholtzen BADGERPIG]<br>[http://steamcommunity.com/id/barnwellewell Stiffy360]<br>[http://steamcommunity.com/id/void001 void~]
+
   | map-released             = {{Patch name|10|20|2017}}
  | release-date             = June 21, 2017
+
   | map-released-major        = Jungle Inferno Update
   | last-updated              = August 21, 2017
 
 
   | map-environment          = Jungle, tropical, industrial
 
   | map-environment          = Jungle, tropical, industrial
 
   | map-setting              = Daylight, sunny
 
   | map-setting              = Daylight, sunny
 +
  | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/2240343
 
   | map-hazards              = [[Pitfall]]s
 
   | map-hazards              = [[Pitfall]]s
   | map-health-pickups-small  = 6
+
   | map-pickups-health-small  = 6
   | map-health-pickups-medium = 7
+
   | map-pickups-health-medium = 7
   | map-ammo-pickups-small    = 8
+
   | map-pickups-ammo-small    = 8
   | map-ammo-pickups-medium  = 6
+
   | map-pickups-ammo-medium  = 6
   | map-ammo-pickups-large    = 2
+
   | map-pickups-ammo-large    = 2
 +
  | map-has-bots              = yes
 
}}
 
}}
  
 +
{{Quotation|'''Steam Workshop description'''|Half a decade in the making, Lazarus is a Jungle map set on a volcanic island in Southeast Asia, revolving around RED & BLU's island bases and the archaeological dig site they're fighting over in search of the Fountain of Youth!}}
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 +
'''Lazarus''' is a [[Steam Workshop|community-created]] [[King of the Hill]] map released during the [[Jungle Inferno Update]]. The teams are fighting to unlock the [[w:Fountain of Youth|Fountain of Youth]]. Winning the round opens the door in front of the point to reveal the Fountain.
 +
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Lazarus was [https://steamcommunity.com/sharedfiles/filedetails/?id=922476326 contributed] to the Steam Workshop.
 +
 +
{{campaign pass map commission|Jungle Inferno}}
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__TOC__
 +
[[File:Lazarus Point Central.png|center|thumb|550px|<!-- THIS SHOULD REMAIN AS AN EXCEPTION TO THE 3-LINE RULE -->'''Central Locations''':<br />''Center (front to back):'' Cliff/Plunge, Altar, Stairs, Point, Stage, and Fountain of Youth.<br />''BLU and RED (front to back):'' Cliffside Route, Rope Bridge, Low Route, Garage, Corridor, High Route, Alcove, and Digs.]]
 +
== Locations ==
 +
{{HelpfulOverviewNote}}<br>
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[[File:Lazarus_skeleton_in_fountain_of_youth.png|thumb|right|330px|The Fountain of Youth.]]
 +
This map is a 90 degree symmetrical King of the Hill. As such, between the main or High Routes to the point are an inside corner towards the mountain and an outside corner towards the sea.
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* ​'''The Labs​​''': Each team Spawn is located within a high-tech Global Headquarters and "antiquities" ​research facility having only two close-set spawn exits.
 +
<gallery widths=160px heights=90px>
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File:Koth_lazarus_blu_spawn.png|Inside view of Blu's spawn showing the research facility.
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File:Koth_lazarus_red_spawn.png|The view of Red's spawn from outside.
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</gallery>
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* '''The Yard''': A wide yard for spreading players from the Spawn to the Yard exits:
 +
** An inside exit through the Corridor towards the more direct '''High Route''' to the Control Point, passing the flank exit to the Digs.
 +
** A middle exit through the Garage to the '''Low Route'''.
 +
** An outside exit through the Corridor to the '''Rope Bridge''' and '''Cliffside Route'''.
 +
 +
<gallery>
 +
File:Koth_lazarus_red_yard.png|The Yard as seen right outside RED spawn''.
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File:Koth_lazarus_blu_highroute_exit.png|BLU's high route exit''.
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File:Koth_lazarus_blu_jeep.png|The Garage underneath the Corridor''.
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File:Koth_lazarus_red_ropebridge.png|The Rope Bridge that connects the RED Cliffside to the control point''.
 +
</gallery>
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* '''​The ​Corridor''': A long battlements hallway that laterally connects all passages between the Spawn and the point ​except for the Garage.
 +
** '''​The Subs​''': At the outside (ocean) end of the Corridor, a cave room connects upper and lower levels, passing by a secret submarine base; the upper door provides a Sniper camp, the lower door provides a lengthy flank to the point ... or a flank the other way up to the Corridor.
 +
** '''​The Digs​''': Near the ​inside (point) end of the Corridor, a cave provides an elevated flank to the edge of the point, but with limited view of the point.
 +
<gallery>
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File:Koth_lazarus_red_subs.png|The sub near RED spawn, the door to the secret submarine base.
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File:Koth_lazarus_blu_digs.png|The Digs.
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File:Koth_lazarus_red_submarine.png| The inside of RED's submarine base.
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</gallery>
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* '''​The Garage​''': A single dogleg passage underneath the Corridor. ​
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* '''​The Altar'''​​: This '''Balcony''' over the '''Plunge''' into the '''Dead Pool''' ​provides an outside flank to the point, or to the other Spawn​​.​
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* '''The Stairs''': An outside flank to the point.
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* '''The Stage''': An inside flank to the point.
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* '''The Alcoves''': ​Recessed positions directly beneath the upper exits from The Digs, each with small [[Ammo]] and [[Health]] Pickups.
 +
* '''The Fountain of Youth''':​ The Fountain of Youth room is a map novelty that opens only during [[Match outcomes#Humiliation|Humiliation]]. Players with damage will be healed if they stand in the water.
 +
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<gallery>
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File:Koth_lazarus_altar.png|The Altar.
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File:Koth_lazarus_stage.png|The Stage facing the control point.
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File:Koth_lazarus_blu_alcoves.png|The Alcove on BLU's side.
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File:Koth_lazarus_fountain_path.png|The stairway to the Fountain of Youth.
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File:Fountain of youth.jpg|The Fountain of Youth, unlocked after a team wins the round.
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</gallery>
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[[File:Lazarus overview.with lines.png|left|Lazarus's locations|500px]]
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<big>1.Yard
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2.High Route
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3.Digs
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4.Corridor
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5.Low Route
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6.Outside Exit
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7.Garage
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8.Stairs
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9.Altar
  
{{Quotation|'''Steam Workshop description'''|Half a decade in the making, Lazarus is a Jungle map set on a volcanic island in Southeast Asia, revolving around RED & BLU's island bases and the archaeological dig site they're fighting over in search of the Fountain of Youth!}}
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Red diagonal lines: Red spawnroom
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Blue diagonal lines: Blu spawnroom
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Green circle: The Hill/control point</big>
  
'''Lazarus''' is a community-made [[King of the Hill]] map released during the [[Jungle Inferno Update]]. It is a spiritual successor of Tachyon, another community-made map that was never finished.
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{{clr}}
  
 
== Strategy ==
 
== Strategy ==
 +
{{Community strategy stub link|Needs more General and class strategies.}}
 
{{main|Community Lazarus strategy}}
 
{{main|Community Lazarus strategy}}
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 +
== Control Point timing ==
 +
{{Control Point Timing/Official Map}}
  
 
== Changelog ==
 
== Changelog ==
Line 78: Line 148:
 
* Minor detail additions.
 
* Minor detail additions.
 
}}
 
}}
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 +
== Update history ==
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* Added Lazarus to the game.
 +
 +
'''{{Patch name|10|23|2017}}'''
 +
* Fixed an issue with map-specific sprites not loading.
 +
 +
== Bugs ==
 +
* Sometimes white boxes constantly appear and disappear near the player.
 +
 +
== Trivia ==
 +
* Several models of the [[w:Jeep CJ|"Willys C" jeep]] appear on the map. This vehicle was a staple of contemporary jungle adventure movies and television of the 1950s and 1960s. The models have the number 81344 written on the passenger side of the chassis, referencing the approximate date on which the Willys C was introduced, August 13, 1944.
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 +
== Gallery ==
 +
<gallery>
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File:Fountain of youth.jpg|The Fountain of Youth, which opens after a won round.
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File:Koth_lazarus_red_jeep.png|One of the "Willys C" jeeps near RED spawn''.
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File:Lazarus Workshop image.jpg|Steam Workshop thumbnail for Lazarus.
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</gallery>
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; Signs
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<gallery>
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File:Sign lazarus001.png|A sign telling employees that they must wash their hands of any and all curses before returning to work.
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File:Sign lazarus002.png|A sign reminding people to not expose radioactive artifacts to local wildlife.
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File:Sign lazarus003.png|A sign warning people to not feed the man-eating plants.
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</gallery>
  
 
{{Jungle Inferno Update Nav}}
 
{{Jungle Inferno Update Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 21:10, 25 October 2024

Lazarus
Lazarus main.jpg
Basic Information
Map type: King of the Hill
File name: koth_lazarus
Released: October 20, 2017 Patch
(Jungle Inferno Update)
Developer(s): Aeon "Void" Bollig
Fuzzymellow
Tim "SediSocks" Brown Lees
Sky
Benjamin "blaholtzen" Blåholtz
Stiffy360
Map Info
Environment: Jungle, tropical, industrial
Setting: Daylight, sunny
Hazards: Pitfalls
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×6  •  Mediumhealth.png ×7
Ammoico.png Ammo Boxes: Smallammo.png ×8   •   Mediumammo.png ×6   •  
Largeammo.png ×2
Map Photos
Loading screen photos.
Map Overview
Lazarus overview.png
Map Stamp
Item icon Map Stamp - Lazarus.png
Supporters Leaderboard
Half a decade in the making, Lazarus is a Jungle map set on a volcanic island in Southeast Asia, revolving around RED & BLU's island bases and the archaeological dig site they're fighting over in search of the Fountain of Youth!
Steam Workshop description

Lazarus is a community-created King of the Hill map released during the Jungle Inferno Update. The teams are fighting to unlock the Fountain of Youth. Winning the round opens the door in front of the point to reveal the Fountain.

Lazarus was contributed to the Steam Workshop.

A portion of the money made from the sales of the Jungle Inferno Campaign Pass goes to the authors of the map.

Central Locations:
Center (front to back): Cliff/Plunge, Altar, Stairs, Point, Stage, and Fountain of Youth.
BLU and RED (front to back): Cliffside Route, Rope Bridge, Low Route, Garage, Corridor, High Route, Alcove, and Digs.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

The Fountain of Youth.

This map is a 90 degree symmetrical King of the Hill. As such, between the main or High Routes to the point are an inside corner towards the mountain and an outside corner towards the sea.

  • The Labs​​: Each team Spawn is located within a high-tech Global Headquarters and "antiquities" ​research facility having only two close-set spawn exits.
  • The Yard: A wide yard for spreading players from the Spawn to the Yard exits:
    • An inside exit through the Corridor towards the more direct High Route to the Control Point, passing the flank exit to the Digs.
    • A middle exit through the Garage to the Low Route.
    • An outside exit through the Corridor to the Rope Bridge and Cliffside Route.
  • ​The ​Corridor: A long battlements hallway that laterally connects all passages between the Spawn and the point ​except for the Garage.
    • ​The Subs​: At the outside (ocean) end of the Corridor, a cave room connects upper and lower levels, passing by a secret submarine base; the upper door provides a Sniper camp, the lower door provides a lengthy flank to the point ... or a flank the other way up to the Corridor.
    • ​The Digs​: Near the ​inside (point) end of the Corridor, a cave provides an elevated flank to the edge of the point, but with limited view of the point.
  • ​The Garage​: A single dogleg passage underneath the Corridor. ​
  • ​The Altar​​: This Balcony over the Plunge into the Dead Pool ​provides an outside flank to the point, or to the other Spawn​​.​
  • The Stairs: An outside flank to the point.
  • The Stage: An inside flank to the point.
  • The Alcoves: ​Recessed positions directly beneath the upper exits from The Digs, each with small Ammo and Health Pickups.
  • The Fountain of Youth:​ The Fountain of Youth room is a map novelty that opens only during Humiliation. Players with damage will be healed if they stand in the water.
Lazarus's locations
1.Yard
2.High Route
3.Digs
4.Corridor
5.Low Route
6.Outside Exit
7.Garage
8.Stairs
9.Altar
Red diagonal lines: Red spawnroom
Blue diagonal lines: Blu spawnroom

Green circle: The Hill/control point

Strategy

Main article: Community Lazarus strategy

Control Point timing

Control Point Multiplier Seconds
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680


Changelog

This is the changelog of the map before it was added to the game.
Changelog:
May 9 @ 11:40am

May 13 @ 12:08am / Release Candidate 1

  • Increased volume of waterfalls at mid.
  • Disabled collisions on handrails in the side halls.
  • Extremely thorough clipping second pass.
  • Added more cubemap sources.
  • Optimized additional prop fades.
  • Reduced volume of hologram hum in spawns.

May 30 @ 7:00pm / Release Candidate 2

  • Prop fade optimization.
  • Changed areaportals in the submarine bays to areaportal windows.
  • Added filler overlays beneath the ivy and vines.
  • Fixed continuity error in arrow placement.
  • Fixed lower tunnel route to have a more apparent barrier.
  • Changed high route entrance to be more visible out of spawn while also fixing vis optimization from mid.
  • Additional hint optimization.
  • Fixed clipping on certain pillars in the hallways.

Jun 20 @ 3:48am / Release Candidate 3

  • Removed the point_push from the top of the spires at mid and replaced with a func_nobuild to stop the spires from throwing off jumpers.
  • Closed off outer-mid-route windows to improve optimization.
  • Improved signage.
  • Changed paint patches underneath medkits and ammo to white to improve readability.
  • Fixed clipping in the stairs leading up to the top of the cave ruins paths.
  • Changed ladders to appear less like a way up.
  • Fixed the floating monitor in spawns.
  • Improved skycards.
  • Fixed some faces with incorrect cubemaps.
  • Additional detailing and asset refinement.

Jul 12 @ 1:16am / Release Candidate 4

  • Updated submarine bay routes to improve optimization.
  • Rehauled hint/skip brushes, thanks to UEAKCrash for the feedback!
  • Fixed a hole in brushwork in the RED grate room.
  • Optimized prop fades.
  • Reduced detail sprites by 33%.
  • Fixed a playerclip ledge on the submarine bay route doors.
  • Updated 3d skybox.
  • Updated tower overlooking mid.
  • Added new rooftop models by Sedi.
  • Updated menu photos.
  • Minor detail additions.

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Added Lazarus to the game.

October 23, 2017 Patch

  • Fixed an issue with map-specific sprites not loading.

Bugs

  • Sometimes white boxes constantly appear and disappear near the player.

Trivia

  • Several models of the "Willys C" jeep appear on the map. This vehicle was a staple of contemporary jungle adventure movies and television of the 1950s and 1960s. The models have the number 81344 written on the passenger side of the chassis, referencing the approximate date on which the Willys C was introduced, August 13, 1944.

Gallery

Signs