Difference between revisions of "Player Destruction"

From Team Fortress Wiki
Jump to: navigation, search
m
(Pickups: Funny bones)
 
(53 intermediate revisions by 25 users not shown)
Line 1: Line 1:
{{Update|New maps were introduced with slightly different mechanics than pd_watergate.}}
+
{{Update|Provide more information on maps that have been introduced since pd_watergate, such as deposit zone timers and the player-based score amount.}}
[[File:Pd watergate logopic 2.jpg|thumb|right|300px|Watergate]]
+
[[File:Pd watergate logopic 2.jpg|thumb|right|300px|[[Watergate]]]]
{{hatnote|Not to be confused with [[Robot Destruction]].}}
+
{{Hatnote|Not to be confused with [[Robot Destruction]].}}
{{Quotation|'''The Engineer''' to drunk UFO pilots|I believe I will buy you a beer!|sound=Cm_engie_summary_callout_03.mp3}}
+
{{Quotation|'''The Engineer''' to drunk UFO pilots|I believe I will buy you a beer!|sound=Cm engie summary callout 03.mp3}}
  
​'''Player Destruction''' is a community-made game mode added in the [[Invasion Community Update]].
+
​'''Player Destruction''' is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in the [[Invasion Community Update]] with the {{Patch name|10|6|2015}}.
  
 
== Gameplay ==
 
== Gameplay ==
The goal of each team is to collect scoring pickups dropped by killed players and to deposit them into a contested delivery point near the center of the map to score points.  
+
The goal of each team is to collect scoring pickups dropped by killed players and deposit them into a contested delivery point to score points.  
  
Scoring pickups include [[Invasion Community Update|Invasion-themed]] beer bottles ([[Watergate]]) and [[Halloween map|Halloween-themed]] souls ([[Pit of Death]]).
+
When killed, a player drops 1 scoring pickup in addition to all of the other pickups they were carrying (shown over their head and on their HUD), which can then be picked up by players on either team. The non-[[Spy]] player on each team carrying the most scoring pickups also becomes the "team leader", making them dispense health and ammo to themselves and nearby teammates at the rate of a Level 1 [[Dispenser]], but also giving them an outline visible through walls that can be seen by both teams. The team leader's Dispenser has a modified range of 450 [[Hammer unit]]s (default range is 32 units).
  
When killed, a player drops 1 scoring pickup plus all of the other pickups they were carrying (shown over their head and on their HUD), which can then be picked up by players on either team. The non-[[Spy]] player on each team carrying the most scoring pickups also becomes the "team leader", making them dispense health and ammo to themselves and nearby teammates at the rate of a Level 1 [[Dispenser]], but also giving them an outline visible through walls that can be seen by both teams. The team leader's Dispenser has a modified range of 450 units (default range is ~32 units).  
+
Collected scoring pickups are dropped on the ground if a player tries to carry them into a [[resupply area]], and can also be dropped manually by pressing the drop-item button {{DK|L}}. Dropped pickups that are not picked up disappear after 2 minutes.
  
Collected scoring pickups are dropped on the ground if a player tries to carry them into a [[resupply area]], and can also be dropped manually by pressing the drop-item button ([[Default key]]: {{Key|L}}). Dropped pickups that are not picked up disappear after 2 minutes.
+
On some Player Destruction maps, once enough points have been scored, a countdown begins that leads to a map-specific event, such as the mothership being destroyed on Watergate or the large laser firing on [[Monster Bash]], followed by the team that deposited the necessary amount of pickups winning.
  
 
== Scoring ==
 
== Scoring ==
Unlike other game modes in the game, Player Destruction has two maps that, while mechanically similar to each other, pose some differences gameplay-wise:
+
Unlike other game modes in the game, Player Destruction maps, while mechanically similar to each other, pose some differences gameplay-wise:
 +
 
 +
=== Cursed Cove ===
 +
To score, players must enter [[Davy Jones]]' Locker via contact with the [[w:Flying Dutchman|Flying Dutchman]]'s ghost ship, which cycles through the center of the map and phases through all that it touches. Upon entering Davy Jones' Locker, players must stand within the designated zone on top of the central wooden deck to deposit their collected souls. When the time to deposit runs out, the Locker starts to fill with water; those on the deck are pulled toward the portal back to the main portion of the map, while those caught by the water start to quickly drown.
 +
 
 +
=== Farmageddon ===
 +
To score, players must bring their collected weed killer into the mutated pumpkin during the periods of time where its mouth is open, navigating to the heart at the center of the pumpkin to deposit them. When the time to deposit runs out, the pumpkin's mouth closes and its inside slowly fills with acid that quickly kills players who stay.
 +
 
 +
=== Mannsylvania ===
 +
To score, players must bring their collected blood bags into the Dracula's castle during the periods of time when portal is open, navigating to the coffin at the center of the castle to deposit them. When the time to deposit runs out, the portal to the castle closes and its inside becomes red and starts damaging players who stay.
 +
 
 +
=== Atom Smash ===
 +
To score, players must deposit their collected australium at the central reactor in the central capture zone when the shield surrounding it has gone down. When time to deposit runs out, players are repelled from the central point as the shield reactivates.
 +
 
 +
=== Monster Bash ===
 +
To score, players must deposit their collected buckets of gibs at the monster's body in the central capture zone when the shield surrounding it has gone down. When the time to deposit runs out, players are repelled from the center point as the shield reactivates.
  
 
=== Pit of Death ===
 
=== Pit of Death ===
To score, players must carry their collected souls to an island in the Underworld. Players can get to the Underworld through a portal near the center of the map, which opens for 30 seconds every 75 seconds. Once in the Underworld, players must jump to the the island to deliver the souls they carry. Once on the island, souls are deposited at a rate of 3 per second.
+
To score, players must carry their collected souls to an island in the Underworld. Players can get to the Underworld through a portal near the center of the map, which opens for 30 seconds every 75 seconds. Once in the Underworld, players must jump to the island to deliver the souls they carry. Once on the island, souls are deposited at a rate of 3 per second.
 +
 
 +
The number of souls deposited required to win the match is based on the number of players in the server within the first 30 seconds of the round. After 30 seconds, the number is locked for the rest of the round. The number of souls required can never go below 10.
  
The amount of souls deposited required to win the match is based on the amount of players in the server within the first 30 seconds of the round, multiplied by 4. After 30 seconds, the number is locked for the rest of the round. The amount of souls required can never go below 10.
+
=== Selbyen ===
 +
To score, players must take the buckets of fish they collected to the seal released by the yellow van as it makes its way to the ocean. Scoring time ends when the seal reaches the buoys on the coast.
  
Once one team scores enough points to win, ghosts will start floating around the skybox and flames will shoot out of the eyes of the giant skull, signifying victory for the winning team.
+
=== SnowVille ===
 +
To score, players must take presents from other players to a sleigh pulled by flying [[Pyro Robot]]s that periodically lands at different points on the map. When the time to deposit runs out, the Pyro Robots fly away with the sleigh.
  
 
=== Watergate ===
 
=== Watergate ===
 
To score, players must deposit their collected beers into a UFO at the center of the map, which arrives every 52 seconds and flies slowly across the area creating a tractor beam, before getting to the edge of the map and leaving after 34 seconds. While in the UFO beam, players can move around as if they were swimming in water, and their collected beers are gradually deposited into the UFO and added to their team's score. Players can also contest beer deposits by jumping into the beam and blocking the enemy team from scoring.  
 
To score, players must deposit their collected beers into a UFO at the center of the map, which arrives every 52 seconds and flies slowly across the area creating a tractor beam, before getting to the edge of the map and leaving after 34 seconds. While in the UFO beam, players can move around as if they were swimming in water, and their collected beers are gradually deposited into the UFO and added to their team's score. Players can also contest beer deposits by jumping into the beam and blocking the enemy team from scoring.  
  
The amount of beers a team needs to deposit is based on the number of players in the first 30 seconds of a round multiplied by 5. After 30 seconds the number is locked for the rest of the round. The deposit speed is also dynamic through the round depending on the number of currently connected players. The base deposit speed is 1 beer every 1.1 seconds, but the time decreases by 0.025 for every player in the round<ref>https://steamcommunity.com/workshop/filedetails/discussion/456016898/487870763315083672/</ref>.
+
The amount of beers a team needs to deposit is based on the number of players in the first 30 seconds of a round. After 30 seconds the number is locked for the rest of the round. The deposit speed is also dynamic through the round depending on the number of currently connected players. The base deposit speed is 1 beer every 1.1 seconds, but the time decreases by 0.025 for every player in the round.<ref>https://steamcommunity.com/workshop/filedetails/discussion/456016898/487870763315083672/</ref>
  
{| class="wikitable grid"
+
{| class="wikitable grid" style="text-align:center;"
! class = "header" | Player Count
+
! class = "header" | Player count
 
! class = "header" | Seconds
 
! class = "header" | Seconds
 
|-
 
|-
| align = "center" | 0  
+
| 0 || 1.10
| align = "center" | 1.10
 
 
|-
 
|-
| align = "center" | 2  
+
| 2 || 1.05
| align = "center" | 1.05
 
 
|-
 
|-
| align = "center" | 4  
+
| 4 || 1.00
| align = "center" | 1.00
 
 
|-
 
|-
| align = "center" | 6  
+
| 6 || 0.95
| align = "center" | 0.95
 
 
|-
 
|-
| align = "center" | 8  
+
| 8 || 0.90
| align = "center" | 0.90
 
 
|-
 
|-
| align = "center" | 10
+
| 10 || 0.85
| align = "center" | 0.85
 
 
|-
 
|-
| align = "center" | 12
+
| 12 || 0.80
| align = "center" | 0.80
 
 
|-
 
|-
| align = "center" | 14
+
| 14 || 0.75
| align = "center" | 0.75
 
 
|-
 
|-
| align = "center" | 16
+
| 16 || 0.70
| align = "center" | 0.70
 
 
|-
 
|-
| align = "center" | 18
+
| 18 || 0.65
| align = "center" | 0.65
 
 
|-
 
|-
| align = "center" | 20
+
| 20 || 0.60
| align = "center" | 0.60
 
 
|-
 
|-
| align = "center" | 22
+
| 22 || 0.55
| align = "center" | 0.55
 
 
|-
 
|-
| align = "center" | 24
+
| 24 || 0.50
| align = "center" | 0.50
 
 
|-
 
|-
| align = "center" | 26
+
| 26 || 0.45
| align = "center" | 0.45
 
 
|-
 
|-
| align = "center" | 28
+
| 28 || 0.40
| align = "center" | 0.40
 
 
|-
 
|-
| align = "center" | 30
+
| 30 || 0.35
| align = "center" | 0.35
 
 
|-
 
|-
| align = "center" | 32
+
| 32 || 0.30
| align = "center" | 0.30
 
 
|}
 
|}
 
As more beers are deposited into the UFO, it will get drunk, visibly wobbling more and more the higher a team's score is. Once one team scores enough points to win, the UFO flies away and drunkenly crashes into the mothership in the distance, destroying it and winning the game for that team.
 
  
 
== Maps ==
 
== Maps ==
{{see also|List of maps}}
+
{{main|List of maps}}
  
 
'''Player Destruction''' maps carry the '''pd_''' [[map name prefixes|prefix]]; community maps are identified with an italic font.
 
'''Player Destruction''' maps carry the '''pd_''' [[map name prefixes|prefix]]; community maps are identified with an italic font.
 
+
{{Maps table|Player Destruction}}
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
! class="header"  | {{common string|Name}}
 
! class="header"  | {{common string|Picture}}
 
! class="header"  | {{common string|File Name}}
 
|-
 
|style="background-color:#F9D483;" |'''''[[Cursed Cove{{if lang}}|Cursed Cove]]'''''
 
| width="100px"  |[[File:Pd cursed cove event.png|160px|link=Cursed Cove{{if lang}}]]
 
| width="60px" |{{code|pd_cursed_cove_event}}
 
|-
 
|style="background-color:#F9D483;" |'''''[[Monster Bash{{if lang}}|Monster Bash]]'''''
 
| width="100px"  |[[File:Pd monster bash.png|160px|link=Monster Bash{{if lang}}]]
 
| width="60px" |{{code|pd_monster_bash}}
 
|-
 
|style="background-color:#F9D483;" |'''''[[Pit of Death{{if lang}}|Pit of Death]]'''''
 
| width="100px"  |[[File:Pd pit of death event.png|160px|link=Pit of Death{{if lang}}]]
 
| width="60px" |{{code|pd_pit_of_death_event}}
 
|-
 
|style="background-color:#F9D483;" |'''''[[Watergate{{if lang}}|Watergate]]'''''
 
| width="100px"  |[[File:Pd watergate logopic 2.jpg|160px|link=Watergate{{if lang}}]]
 
| width="60px" |{{code|pd_watergate}}
 
|}
 
  
 
== Development ==
 
== Development ==
The current iteration of the Player Destruction game mode was heavily altered from earlier versions of the map.  
+
The current iteration of the Player Destruction game mode was heavily altered from the version featured in early versions of Watergate.
  
 
Instead of dropping beers that had to be delivered to the UFO, dead players dropped team-specific cash pickups (reskinned from [[Robot Destruction]] cores) that instantly added to a team's score when picked up. As players killed more enemies, however, their bounty (shown on their HUD) would increase, causing them to drop more cash on death and making them a more valuable target for the enemy team.
 
Instead of dropping beers that had to be delivered to the UFO, dead players dropped team-specific cash pickups (reskinned from [[Robot Destruction]] cores) that instantly added to a team's score when picked up. As players killed more enemies, however, their bounty (shown on their HUD) would increase, causing them to drop more cash on death and making them a more valuable target for the enemy team.
  
As players didn't have to deliver their pickups to score, the UFO instead dropped a large "care package" of cash for both teams in the center of the map. The UFO's tractor beam was used to pull players towards a neutral control point at the highest point of the map, which slowly generated extra cash pickups for the team that owned it. Once one team scored $150, a barrel would launch from the control point building and land on the mothership in the skybox, destroying it.  
+
As players did not have to deliver their pickups to score, the UFO instead dropped a large "care package" of cash for both teams in the center of the map. The UFO's tractor beam was used to pull players towards a neutral control point at the highest point of the map, which slowly generated extra cash pickups for the team that owned it. Once one team scored $150, a barrel would launch from the control point building and land on the mothership in the skybox, destroying it.  
  
 
This version of the game mode was eventually scrapped in favor of the current version, as players with high bounties would simply hide in spawn to avoid being killed, and without the UFO deposit or team leader mechanics, the game lacked a focused objective for players to fight over.
 
This version of the game mode was eventually scrapped in favor of the current version, as players with high bounties would simply hide in spawn to avoid being killed, and without the UFO deposit or team leader mechanics, the game lacked a focused objective for players to fight over.
 +
 
<gallery>
 
<gallery>
 
File:Pd watergate 3.jpg|The control point.
 
File:Pd watergate 3.jpg|The control point.
 
File:Pd watergate 4.jpg|The UFO and a care package.
 
File:Pd watergate 4.jpg|The UFO and a care package.
File:Hud_invasion_bottle.png|The Beer Bottle Pickup
 
 
</gallery>
 
</gallery>
  
 
== Update history ==
 
== Update history ==
 +
{{Update history|
 
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
 
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
 
* Added map: Watergate.
 
* Added map: Watergate.
Line 142: Line 121:
  
 
'''{{Patch name|10|21|2016}}''' ([[Scream Fortress 2016]])
 
'''{{Patch name|10|21|2016}}''' ([[Scream Fortress 2016]])
* Added map: [[Pit of Death]].
+
* Added map: Pit of Death.
  
 
'''{{Patch name|10|19|2018}}''' ([[Scream Fortress 2018]])
 
'''{{Patch name|10|19|2018}}''' ([[Scream Fortress 2018]])
* Added maps: [[Cursed Cove]] and [[Monster Bash]].
+
* Added maps: Cursed Cove and Monster Bash.
 +
 
 +
'''{{Patch name|12|3|2020}}''' ([[Smissmas 2020]])
 +
* Added map: SnowVille.
 +
 
 +
'''{{Patch name|10|5|2021}}''' ([[Scream Fortress 2021]])
 +
* Added map: Farmageddon.
 +
 
 +
'''{{Patch name|1|5|2022}}'''
 +
* Fixed disguised/cloaked Spies being able to block player destruction captures.
 +
 
 +
'''{{Patch name|7|12|2023}}''' ([[Summer 2023 Update]])
 +
* Added map: Selbyen.
 +
 
 +
'''{{Patch name|7|25|2023}}'''
 +
* Fixed [[Versus Saxton Hale|VSH]] and other player-destruction gamemodes leaking their HUDs into one another.
 +
 
 +
'''{{Patch name|10|9|2023}} #1''' ([[Scream Fortress 2023]])
 +
* Added map: Mannsylvania
 +
 
 +
'''{{Patch name|12|7|2023}}''' ([[Smissmas 2023]])
 +
* Added map: Galleria.
 +
 
 +
'''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]])
 +
* Added map: Atom Smash.
 +
* Added missing default string for Player Destruction mode.
 +
 
 +
'''{{Patch name|10|10|2024}} #1''' ([[Scream Fortress 2024]])
 +
* Added map: Circus.
 +
}}
 +
 
 +
== Bugs ==
 +
* The team leader can heal and give ammo to invisible enemy Spies, revealing their location.
 +
 
 +
== Gallery ==
 +
=== Pickups ===
 +
<gallery perrow="4">
 +
File:Hud invasion bottle.png|The beer bottle pickup on [[Watergate]]
 +
File:Pickup Soul.png|The soul pickup on [[Pit of Death]]
 +
File:Pickup Skull.png|The soul pickup on [[Cursed Cove]]
 +
File:Pickup Gib Bucket.png|The fallen body parts on [[Monster Bash]]
 +
File:HauntedHalloweenGift.png|The Present Pickup on [[SnowVille]]
 +
File:Weedkillersmall.png|Small weedkiller pickup on [[Farmageddon]]
 +
FIle:Largeweedkiller.png|Large weedkiller pickup on Farmageddon
 +
File:Pickup Fish.png|The Fish pickup on [[Selbyen]]
 +
File:Mannsylvania Pickup.png|The blood bag pickup on [[Mannsylvania]]
 +
File:Galleria pickup.png|The gas canister pickup on [[Galleria]]
 +
File:Pickup Atom Smash.png|The irradiated Australium pickup on [[Atom Smash]]
 +
File:Circus Pickup Funnybones.png|The Funny Bones pickup on [[Circus]].
 +
File:Circus Pickup Funnybones Skull.png|The Funny Bones skull pickup on Circus.
 +
</gallery>
 +
 
 +
=== Other ===
 +
<!--
 +
No need to include images of other PD map huds, just the general one from watergate is fine!
 +
-->
 +
<gallery>
 +
File:HUD Player Destruction.png|The Player Destruction HUD.
 +
</gallery>
  
 
== References ==
 
== References ==
<references />
+
<references/>
  
{{Invasion Update Nav}}
+
{{Invasion Community Update Nav}}
 
{{Pickup Nav}}
 
{{Pickup Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 20:17, 21 October 2024

Not to be confused with Robot Destruction.
I believe I will buy you a beer!
The Engineer to drunk UFO pilots

Player Destruction is a community-created game mode added in the Invasion Community Update with the October 6, 2015 Patch.

Gameplay

The goal of each team is to collect scoring pickups dropped by killed players and deposit them into a contested delivery point to score points.

When killed, a player drops 1 scoring pickup in addition to all of the other pickups they were carrying (shown over their head and on their HUD), which can then be picked up by players on either team. The non-Spy player on each team carrying the most scoring pickups also becomes the "team leader", making them dispense health and ammo to themselves and nearby teammates at the rate of a Level 1 Dispenser, but also giving them an outline visible through walls that can be seen by both teams. The team leader's Dispenser has a modified range of 450 Hammer units (default range is 32 units).

Collected scoring pickups are dropped on the ground if a player tries to carry them into a resupply area, and can also be dropped manually by pressing the drop-item button (default key: L). Dropped pickups that are not picked up disappear after 2 minutes.

On some Player Destruction maps, once enough points have been scored, a countdown begins that leads to a map-specific event, such as the mothership being destroyed on Watergate or the large laser firing on Monster Bash, followed by the team that deposited the necessary amount of pickups winning.

Scoring

Unlike other game modes in the game, Player Destruction maps, while mechanically similar to each other, pose some differences gameplay-wise:

Cursed Cove

To score, players must enter Davy Jones' Locker via contact with the Flying Dutchman's ghost ship, which cycles through the center of the map and phases through all that it touches. Upon entering Davy Jones' Locker, players must stand within the designated zone on top of the central wooden deck to deposit their collected souls. When the time to deposit runs out, the Locker starts to fill with water; those on the deck are pulled toward the portal back to the main portion of the map, while those caught by the water start to quickly drown.

Farmageddon

To score, players must bring their collected weed killer into the mutated pumpkin during the periods of time where its mouth is open, navigating to the heart at the center of the pumpkin to deposit them. When the time to deposit runs out, the pumpkin's mouth closes and its inside slowly fills with acid that quickly kills players who stay.

Mannsylvania

To score, players must bring their collected blood bags into the Dracula's castle during the periods of time when portal is open, navigating to the coffin at the center of the castle to deposit them. When the time to deposit runs out, the portal to the castle closes and its inside becomes red and starts damaging players who stay.

Atom Smash

To score, players must deposit their collected australium at the central reactor in the central capture zone when the shield surrounding it has gone down. When time to deposit runs out, players are repelled from the central point as the shield reactivates.

Monster Bash

To score, players must deposit their collected buckets of gibs at the monster's body in the central capture zone when the shield surrounding it has gone down. When the time to deposit runs out, players are repelled from the center point as the shield reactivates.

Pit of Death

To score, players must carry their collected souls to an island in the Underworld. Players can get to the Underworld through a portal near the center of the map, which opens for 30 seconds every 75 seconds. Once in the Underworld, players must jump to the island to deliver the souls they carry. Once on the island, souls are deposited at a rate of 3 per second.

The number of souls deposited required to win the match is based on the number of players in the server within the first 30 seconds of the round. After 30 seconds, the number is locked for the rest of the round. The number of souls required can never go below 10.

Selbyen

To score, players must take the buckets of fish they collected to the seal released by the yellow van as it makes its way to the ocean. Scoring time ends when the seal reaches the buoys on the coast.

SnowVille

To score, players must take presents from other players to a sleigh pulled by flying Pyro Robots that periodically lands at different points on the map. When the time to deposit runs out, the Pyro Robots fly away with the sleigh.

Watergate

To score, players must deposit their collected beers into a UFO at the center of the map, which arrives every 52 seconds and flies slowly across the area creating a tractor beam, before getting to the edge of the map and leaving after 34 seconds. While in the UFO beam, players can move around as if they were swimming in water, and their collected beers are gradually deposited into the UFO and added to their team's score. Players can also contest beer deposits by jumping into the beam and blocking the enemy team from scoring.

The amount of beers a team needs to deposit is based on the number of players in the first 30 seconds of a round. After 30 seconds the number is locked for the rest of the round. The deposit speed is also dynamic through the round depending on the number of currently connected players. The base deposit speed is 1 beer every 1.1 seconds, but the time decreases by 0.025 for every player in the round.[1]

Player count Seconds
0 1.10
2 1.05
4 1.00
6 0.95
8 0.90
10 0.85
12 0.80
14 0.75
16 0.70
18 0.65
20 0.60
22 0.55
24 0.50
26 0.45
28 0.40
30 0.35
32 0.30

Maps

Main article: List of maps

Player Destruction maps carry the pd_ prefix; community maps are identified with an italic font.

Name Picture File name
Atom Smash Pd atom smash.png pd_atom_smash
Circus Pd circus.png pd_circus
Cursed Cove Pd cursed cove event.png pd_cursed_cove_event
Farmageddon Pd farmageddon.png pd_farmageddon
Galleria Pd galleria.png pd_galleria
Mannsylvania Pd mannsylvania.png pd_mannsylvania
Monster Bash Pd monster bash.png pd_monster_bash
Pit of Death Pd pit of death event.png pd_pit_of_death_event
Selbyen Pd selbyen.png pd_selbyen
SnowVille Pd snowville event.png pd_snowville_event
Watergate Pd watergate logopic 2.jpg pd_watergate

Development

The current iteration of the Player Destruction game mode was heavily altered from the version featured in early versions of Watergate.

Instead of dropping beers that had to be delivered to the UFO, dead players dropped team-specific cash pickups (reskinned from Robot Destruction cores) that instantly added to a team's score when picked up. As players killed more enemies, however, their bounty (shown on their HUD) would increase, causing them to drop more cash on death and making them a more valuable target for the enemy team.

As players did not have to deliver their pickups to score, the UFO instead dropped a large "care package" of cash for both teams in the center of the map. The UFO's tractor beam was used to pull players towards a neutral control point at the highest point of the map, which slowly generated extra cash pickups for the team that owned it. Once one team scored $150, a barrel would launch from the control point building and land on the mothership in the skybox, destroying it.

This version of the game mode was eventually scrapped in favor of the current version, as players with high bounties would simply hide in spawn to avoid being killed, and without the UFO deposit or team leader mechanics, the game lacked a focused objective for players to fight over.

Update history

October 6, 2015 Patch (Invasion Community Update)
  • Added map: Watergate.

February 29, 2016 Patch

  • Community request: Added SetPlayerPointsOnDeath input to tf_player_destruction_logic and a PointsValue key field to the item_teamflag entity when used in Player Destruction mode.

April 25, 2016 Patch

October 21, 2016 Patch (Scream Fortress 2016)

  • Added map: Pit of Death.

October 19, 2018 Patch (Scream Fortress 2018)

  • Added maps: Cursed Cove and Monster Bash.

December 3, 2020 Patch (Smissmas 2020)

  • Added map: SnowVille.

October 5, 2021 Patch (Scream Fortress 2021)

  • Added map: Farmageddon.

January 5, 2022 Patch

  • Fixed disguised/cloaked Spies being able to block player destruction captures.

July 12, 2023 Patch (Summer 2023 Update)

  • Added map: Selbyen.

July 25, 2023 Patch

  • Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another.

October 9, 2023 Patch #1 (Scream Fortress 2023)

  • Added map: Mannsylvania

December 7, 2023 Patch (Smissmas 2023)

  • Added map: Galleria.

July 18, 2024 Patch #1 (Summer 2024 Update)

  • Added map: Atom Smash.
  • Added missing default string for Player Destruction mode.

October 10, 2024 Patch #1 (Scream Fortress 2024)

  • Added map: Circus.

Bugs

  • The team leader can heal and give ammo to invisible enemy Spies, revealing their location.

Gallery

Pickups

Other

References