Difference between revisions of "Baby Face's Blaster"
Gabrielwoj (talk | contribs) m (→Bugs: If this was patched, then it doesn't need to be noted. Though, is there any proof that it was patched? Because if it was, it wasn't documented in the Patch Notes.) |
GrampaSwood (talk | contribs) (Undo edit by Pm360 (Talk) (3918798) As with every other place you've added this and it got removed: please provide proof that this is the actual run limit of the engine and not just TF2's cap) (Tag: Undo) |
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| type = weapon | | type = weapon | ||
| image = Babyfaceblaster.png | | image = Babyfaceblaster.png | ||
− | | used-by = | + | | used-by = {{used by|Scout}} |
| slot = primary | | slot = primary | ||
| weapon-script = tf_weapon_pep_brawler_blaster | | weapon-script = tf_weapon_pep_brawler_blaster | ||
| contributed-by = {{Backpack Item Link|76561197970342156|916900541}} | | contributed-by = {{Backpack Item Link|76561197970342156|916900541}} | ||
− | | released = {{Patch name|6|27|2012}} | + | | released = {{Patch name|6|27|2012}} |
− | | availability = {{avail|drop|craft|purchase| | + | | released-major = Pyromania Update |
+ | | availability = {{avail|drop|craft|purchase|pile-of-ash|crate55-strange|collectors}} | ||
| marketable = yes | | marketable = yes | ||
| numbered = yes | | numbered = yes | ||
Line 15: | Line 16: | ||
| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
+ | | loadout-prefix = none | ||
| prefix = none | | prefix = none | ||
− | | item-kind = Scattergun | + | | item-kind = {{item kind|Scattergun}} |
− | | level | + | | item-level = 10 |
− | | att-1-positive = | + | | att-1-positive = {{attribute|BoostOnDamage}} |
− | | att-2- | + | | att-2-negative = {{attribute|ClipSize_Negative|-34}} |
− | | att-3-negative = | + | | att-3-negative = {{attribute|MoveSpeed_Penalty|10}} |
− | | att-4-negative = | + | | att-4-negative = {{attribute|HypeResetsOnJump}} |
− | | att-5-negative = | + | | att-5-negative = {{attribute|losehypeontakedamage}} |
− | |||
}} | }} | ||
− | {{ | + | {{Quotation|'''Baby Face's Blaster''' publicity blurb|Aaah this gun takes me back. Roaming the streets, shooting up anything or anyone I felt like, being on the run from the law, hiding out while the big guns sweep through then BAM! YOU'RE DEAD PAL! Oh wait, that was yesterday. I have the best. Job. EVER!}} |
− | The '''Baby Face's Blaster''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a short, slightly modified lever-action {{botignore|shotgun}} with a wooden handle and single barrel. | + | The '''Baby Face's Blaster''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a short, slightly modified lever-action {{botignore|shotgun}} with a wooden handle, small drum magazine and a single barrel. |
− | The Baby Face's Blaster only has | + | The Baby Face's Blaster only has magazine capacity of four, instead of six compared to the [[Scattergun]], and slows the Scout down from {{Metrics/Speed|C=scout}} [[Hammer unit|units]]/second ({{Math/Relative speed|{{Metrics/Speed|C=scout}}}}% movement speed) to {{Metrics/Speed|C=scout|P=baby face's blaster|B=0}} units/second ({{Math/Relative speed|{{Metrics/Speed|C=scout|P=baby face's blaster|B=0}}}}% movement speed). However, for every point of damage dealt with any weapon, the Scout builds up a "Boost" meter (though the minimum Boost gained from any damage dealt is 5%). As the Boost meter charges, the Scout's speed increases linearly from {{Metrics/Speed|C=scout|P=baby face's blaster|B=0}} units/second to {{Metrics/Speed|C=scout|P=baby face's blaster|B=100}} units/second ({{Math/Relative speed|{{Metrics/Speed|C=scout|P=baby face's blaster|B=100}}}}% movement speed). The Boost meter fills completely when the Scout deals 100 points of damage using any weapon. If the Scout takes damage or jumps mid air while using the Baby Face's Blaster, the Boost meter is reduced, by 4% for each damage point (25 damage to bring a full meter down to 0) and 75% for each air jump, causing the Scout to lose momentum. Ground jumps do not lower the Boost meter. Similar to many On-Hit effect weapons, shooting an invulnerable enemy still fills the Boost meter, and shooting disguised Spies does not grant boost. |
− | The Baby Face's Blaster was [ | + | The Baby Face's Blaster was [https://steamcommunity.com/sharedfiles/filedetails/?id=6324 contributed] to the Steam Workshop. |
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Hitscan]] |
− | | damagetype | + | | damagetype = Bullet |
− | | rangetype | + | | rangetype = Ranged |
− | | damage | + | | damage = yes |
− | | ramp up | + | | ramp up = {{tooltip|10.5|Point blank}} / pellet |
− | | base | + | | base = 6 / pellet |
− | | fall off | + | | fall off = {{tooltip|3.168|Long range}} / pellet |
− | | pellet count | + | | pellet count = 10 |
− | | pellet spread | + | | pellet spread = 30 |
− | | ramp up % | + | | ramp up % = 175 |
− | | point blank | + | | point blank = 11-105 |
− | | medium range | + | | medium range = 6-60 |
− | | long range | + | | long range = 3-32 |
− | | crit | + | | crit = 18 / pellet |
− | | minicrit | + | | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet |
− | | charge fill dmg | + | | charge fill dmg = {{tooltip|99|Damage done}} |
− | | function times | + | | function times = yes |
− | | attack interval | + | | attack interval = 0.625 s |
− | | reload first | + | | reload first = 0.7 s |
− | | reload more | + | | reload more = 0.5 s |
}} | }} | ||
+ | |||
+ | == Speed == | ||
+ | Speed values are based on the amount of current boost. For reference, the standard movement speed is 100%, which is 300 Hammer units per second (the speed of the Pyro, Engineer, and Sniper), whilst the Scout moves at 400 units per second, 33% above the standard movement speed. If a Scout runs with the Baby Face's Blaster's boost meter full, the Scout runs at the speed cap of the game, so other sources of speed boost, such as the [[Disciplinary Action]] or the [[Concheror]], do not affect said Scout. | ||
+ | {{Class speed table|scout}} | ||
== Item set == | == Item set == | ||
− | {{ | + | {{Set|Public Enemy}} |
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | ==Crafting== | + | == Crafting == |
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===Blueprint=== | + | === Blueprint === |
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Reclaimed Metal | | ingredient-1 = Reclaimed Metal | ||
Line 79: | Line 84: | ||
}} | }} | ||
− | == Strange variant | + | == Strange variant == |
{{Strange item info | {{Strange item info | ||
− | | item-type = Scattergun | + | | item-type = {{item kind|Scattergun}} |
| rankson = kills | | rankson = kills | ||
+ | | att-1-positive = {{attribute|BoostOnDamage}} | ||
+ | | att-2-negative = {{attribute|ClipSize_Negative|-34}} | ||
+ | | att-3-negative = {{attribute|MoveSpeed_Penalty|10}} | ||
+ | | att-4-negative = {{attribute|HypeResetsOnJump}} | ||
+ | | att-5-negative = {{attribute|losehypeontakedamage}} | ||
| can deal long range damage = yes | | can deal long range damage = yes | ||
| notes = | | notes = | ||
− | |||
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− | |||
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}} | }} | ||
== Update history == | == Update history == | ||
− | {{Update history|'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) | + | {{Update history | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) |
* The Baby Face's Blaster was added to the game. | * The Baby Face's Blaster was added to the game. | ||
'''{{Patch name|7|5|2012}}''' | '''{{Patch name|7|5|2012}}''' | ||
− | * Added recoil/reload/draw/ | + | * Added recoil/reload/draw/Crit forces for the Baby Face's Blaster. |
* Added more detail to the reloads for the Baby Face's Blaster. | * Added more detail to the reloads for the Baby Face's Blaster. | ||
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* {{Undocumented}} Adjusted the size and location of the kill icon for the Baby Face's Blaster. | * {{Undocumented}} Adjusted the size and location of the kill icon for the Baby Face's Blaster. | ||
− | '''{{Patch name |12|20|2012}}''' | + | '''{{Patch name|12|20|2012}}''' |
* {{undocumented}} Added [[Strange]] quality. | * {{undocumented}} Added [[Strange]] quality. | ||
Line 111: | Line 114: | ||
* {{Undocumented}} Added [[Collector's]] quality. | * {{Undocumented}} Added [[Collector's]] quality. | ||
− | '''{{Patch name |11|21|2013}}''' ([[Two Cities Update]]) | + | '''{{Patch name|11|21|2013}}''' ([[Two Cities Update]]) |
* Changed attributes: | * Changed attributes: | ||
** Speed penalty changed from -35% to -10% (total minimum speed changed from 87% to 120%). | ** Speed penalty changed from -35% to -10% (total minimum speed changed from 87% to 120%). | ||
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** Removed -30% Damage Penalty attribute. | ** Removed -30% Damage Penalty attribute. | ||
− | '''{{Patch name | | + | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) |
* Changed attributes: | * Changed attributes: | ||
** Added Boost reduction on taking damage. | ** Added Boost reduction on taking damage. | ||
− | ** Increased amount of Boost lost on air jump (previously, 25% boost lost on air jump). | + | ** Increased amount of Boost lost on air jump (previously, 25% boost lost on air jump).}} |
− | }} | ||
== Bugs == | == Bugs == | ||
− | * On 4:3 resolutions, the Boost Meter | + | <!--Do NOT add anything related to 'lagging hitbox behind Scout'. It was never proved to be true, but was proved to never exist in the first place. To talk about this topic go to the talk page.--> |
+ | * On 4:3 resolutions, the Boost Meter overlaps the objective HUD. | ||
== Trivia == | == Trivia == | ||
− | * This weapon's name is a reference to Lester Joseph Gillis, | + | * This weapon's name is a reference to Lester Joseph Gillis, also known as "[[w:Baby Face Nelson|Baby Face Nelson]]", an infamous 1930s era bank robber and known for the partnership with [[w:John Dillinger|John Dillinger]]. |
− | * The appearance of this weapon is intended to loosely resemble that of a sawn-down [[w:Browning Auto-5|Browning Auto-5]] Shotgun, as wielded by [[w:Bonnie and Clyde|Bonnie Parker]] of the famous criminal duo Bonnie and Clyde, who were also | + | * The appearance of this weapon is intended to loosely resemble that of a sawn-down [[w:Browning Auto-5|Browning Auto-5]] Shotgun, as wielded by [[w:Bonnie and Clyde|Bonnie Parker]] of the famous criminal duo Bonnie and Clyde, who were also known as bank robbers during the 1930s. |
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Baby Face's Blaster 1st person.png|First-person view. | File:Baby Face's Blaster 1st person.png|First-person view. | ||
− | File: | + | File:Steamworkshop tf2 brawlers blaster rev1 thumb.jpg|Steam Workshop thumbnail for the Baby Face's Blaster. |
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | * [[Scout strategy#Baby Face's Blaster|Baby Face's Blaster strategy]] | + | * [[Basic Scout strategy#Baby Face's Blaster|Baby Face's Blaster strategy]] |
− | {{ | + | {{Pyromania Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Scout Nav}} | {{Scout Nav}} | ||
[[Category:Public Enemy]] | [[Category:Public Enemy]] |
Latest revision as of 23:19, 11 February 2025
“ | Aaah this gun takes me back. Roaming the streets, shooting up anything or anyone I felt like, being on the run from the law, hiding out while the big guns sweep through then BAM! YOU'RE DEAD PAL! Oh wait, that was yesterday. I have the best. Job. EVER!
— Baby Face's Blaster publicity blurb
|
” |
The Baby Face's Blaster is a community-created primary weapon for the Scout. It is a short, slightly modified lever-action shotgun with a wooden handle, small drum magazine and a single barrel.
The Baby Face's Blaster only has magazine capacity of four, instead of six compared to the Scattergun, and slows the Scout down from 400 units/second (133% movement speed) to 360 units/second (120% movement speed). However, for every point of damage dealt with any weapon, the Scout builds up a "Boost" meter (though the minimum Boost gained from any damage dealt is 5%). As the Boost meter charges, the Scout's speed increases linearly from 360 units/second to 520 units/second (173% movement speed). The Boost meter fills completely when the Scout deals 100 points of damage using any weapon. If the Scout takes damage or jumps mid air while using the Baby Face's Blaster, the Boost meter is reduced, by 4% for each damage point (25 damage to bring a full meter down to 0) and 75% for each air jump, causing the Scout to lose momentum. Ground jumps do not lower the Boost meter. Similar to many On-Hit effect weapons, shooting an invulnerable enemy still fills the Boost meter, and shooting disguised Spies does not grant boost.
The Baby Face's Blaster was contributed to the Steam Workshop.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3.168 / pellet |
Pellet count | 10 | |
Point blank | 11-105 | |
Medium range | 6-60 | |
Long range | 3-32 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Charge fill damage | 99 | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.7 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Speed
Speed values are based on the amount of current boost. For reference, the standard movement speed is 100%, which is 300 Hammer units per second (the speed of the Pyro, Engineer, and Sniper), whilst the Scout moves at 400 units per second, 33% above the standard movement speed. If a Scout runs with the Baby Face's Blaster's boost meter full, the Scout runs at the speed cap of the game, so other sources of speed boost, such as the Disciplinary Action or the Concheror, do not affect said Scout.
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Baby Face's Blaster at 0% boost |
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Baby Face's Blaster at 50% boost |
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Baby Face's Blaster at 100% boost |
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Item set
The Public Enemy | |
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Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Shortstop | Baby Face's Blaster | ||
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+ | ![]() |
= | ![]() |
Class Token - Scout | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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+ | ![]() |
+ | ![]() |
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Strange variant
[expand]Strange variant information |
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Update history
- The Baby Face's Blaster was added to the game.
- Added recoil/reload/draw/Crit forces for the Baby Face's Blaster.
- Added more detail to the reloads for the Baby Face's Blaster.
- [Undocumented] Adjusted the size and location of the kill icon for the Baby Face's Blaster.
- [Undocumented] Added Strange quality.
- [Undocumented] Added Collector's quality.
November 21, 2013 Patch (Two Cities Update)
- Changed attributes:
- Speed penalty changed from -35% to -10% (total minimum speed changed from 87% to 120%).
- Boost is now only partially lost on air jumps instead of all jumps (previously, boost was reset to zero upon any jump).
- Reduced Clip Size from 6 to 4.
- Removed 40% more accurate attribute.
- Removed -30% Damage Penalty attribute.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attributes:
- Added Boost reduction on taking damage.
- Increased amount of Boost lost on air jump (previously, 25% boost lost on air jump).
Bugs
- On 4:3 resolutions, the Boost Meter overlaps the objective HUD.
Trivia
- This weapon's name is a reference to Lester Joseph Gillis, also known as "Baby Face Nelson", an infamous 1930s era bank robber and known for the partnership with John Dillinger.
- The appearance of this weapon is intended to loosely resemble that of a sawn-down Browning Auto-5 Shotgun, as wielded by Bonnie Parker of the famous criminal duo Bonnie and Clyde, who were also known as bank robbers during the 1930s.
Gallery
See also
[expand]Weapons |
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