Difference between revisions of "Player Destruction"
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{{Update|Provide more information on maps that have been introduced since pd_watergate, such as deposit zone timers and the player-based score amount.}} | {{Update|Provide more information on maps that have been introduced since pd_watergate, such as deposit zone timers and the player-based score amount.}} | ||
[[File:Pd watergate logopic 2.jpg|thumb|right|300px|[[Watergate]]]] | [[File:Pd watergate logopic 2.jpg|thumb|right|300px|[[Watergate]]]] | ||
− | {{ | + | {{Hatnote|Not to be confused with [[Robot Destruction]].}} |
− | {{Quotation|'''The Engineer''' to drunk UFO pilots|I believe I will buy you a beer!|sound= | + | {{Quotation|'''The Engineer''' to drunk UFO pilots|I believe I will buy you a beer!|sound=Cm engie summary callout 03.mp3}} |
− | '''Player Destruction''' is a community- | + | '''Player Destruction''' is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in the [[Invasion Community Update]] with the {{Patch name|10|6|2015}}. |
== Gameplay == | == Gameplay == | ||
The goal of each team is to collect scoring pickups dropped by killed players and deposit them into a contested delivery point to score points. | The goal of each team is to collect scoring pickups dropped by killed players and deposit them into a contested delivery point to score points. | ||
− | When killed, a player drops 1 scoring pickup in addition to all of the other pickups they were carrying (shown over their head and on their HUD), which can then be picked up by players on either team. The non-[[Spy]] player on each team carrying the most scoring pickups also becomes the "team leader", making them dispense health and ammo to themselves and nearby teammates at the rate of a Level 1 [[Dispenser]], but also giving them an outline visible through walls that can be seen by both teams. The team leader's Dispenser has a modified range of 450 | + | When killed, a player drops 1 scoring pickup in addition to all of the other pickups they were carrying (shown over their head and on their HUD), which can then be picked up by players on either team. The non-[[Spy]] player on each team carrying the most scoring pickups also becomes the "team leader", making them dispense health and ammo to themselves and nearby teammates at the rate of a Level 1 [[Dispenser]], but also giving them an outline visible through walls that can be seen by both teams. The team leader's Dispenser has a modified range of 450 [[Hammer unit]]s (default range is 32 units). |
− | Collected scoring pickups are dropped on the ground if a player tries to carry them into a [[resupply area]], and can also be dropped manually by pressing the drop-item button | + | Collected scoring pickups are dropped on the ground if a player tries to carry them into a [[resupply area]], and can also be dropped manually by pressing the drop-item button {{DK|L}}. Dropped pickups that are not picked up disappear after 2 minutes. |
− | + | On some Player Destruction maps, once enough points have been scored, a countdown begins that leads to a map-specific event, such as the mothership being destroyed on Watergate or the large laser firing on [[Monster Bash]], followed by the team that deposited the necessary amount of pickups winning. | |
== Scoring == | == Scoring == | ||
Line 19: | Line 19: | ||
=== Cursed Cove === | === Cursed Cove === | ||
− | To score, players must enter [[Davy Jones]]' Locker via contact with the [[w:Flying Dutchman|Flying Dutchman's | + | To score, players must enter [[Davy Jones]]' Locker via contact with the [[w:Flying Dutchman|Flying Dutchman]]'s ghost ship, which cycles through the center of the map and phases through all that it touches. Upon entering Davy Jones' Locker, players must stand within the designated zone on top of the central wooden deck to deposit their collected souls. When the time to deposit runs out, the Locker starts to fill with water; those on the deck are pulled toward the portal back to the main portion of the map, while those caught by the water start to quickly drown. |
+ | |||
+ | === Farmageddon === | ||
+ | To score, players must bring their collected weed killer into the mutated pumpkin during the periods of time where its mouth is open, navigating to the heart at the center of the pumpkin to deposit them. When the time to deposit runs out, the pumpkin's mouth closes and its inside slowly fills with acid that quickly kills players who stay. | ||
+ | |||
+ | === Mannsylvania === | ||
+ | To score, players must bring their collected blood bags into the Dracula's castle during the periods of time when portal is open, navigating to the coffin at the center of the castle to deposit them. When the time to deposit runs out, the portal to the castle closes and its inside becomes red and starts damaging players who stay. | ||
+ | |||
+ | === Atom Smash === | ||
+ | To score, players must deposit their collected australium at the central reactor in the central capture zone when the shield surrounding it has gone down. When time to deposit runs out, players are repelled from the central point as the shield reactivates. | ||
=== Monster Bash === | === Monster Bash === | ||
− | To score, players must deposit their collected buckets of gibs at the monster's body in the central capture zone when the shield surrounding it has gone down. When the time to deposit runs out, players | + | To score, players must deposit their collected buckets of gibs at the monster's body in the central capture zone when the shield surrounding it has gone down. When the time to deposit runs out, players are repelled from the center point as the shield reactivates. |
=== Pit of Death === | === Pit of Death === | ||
− | To score, players must carry their collected souls to an island in the Underworld. Players can get to the Underworld through a portal near the center of the map, which opens for 30 seconds every 75 seconds. Once in the Underworld, players must jump to | + | To score, players must carry their collected souls to an island in the Underworld. Players can get to the Underworld through a portal near the center of the map, which opens for 30 seconds every 75 seconds. Once in the Underworld, players must jump to the island to deliver the souls they carry. Once on the island, souls are deposited at a rate of 3 per second. |
+ | |||
+ | The number of souls deposited required to win the match is based on the number of players in the server within the first 30 seconds of the round. After 30 seconds, the number is locked for the rest of the round. The number of souls required can never go below 10. | ||
− | + | === Selbyen === | |
+ | To score, players must take the buckets of fish they collected to the seal released by the yellow van as it makes its way to the ocean. Scoring time ends when the seal reaches the buoys on the coast. | ||
+ | |||
+ | === SnowVille === | ||
+ | To score, players must take presents from other players to a sleigh pulled by flying [[Pyro Robot]]s that periodically lands at different points on the map. When the time to deposit runs out, the Pyro Robots fly away with the sleigh. | ||
=== Watergate === | === Watergate === | ||
To score, players must deposit their collected beers into a UFO at the center of the map, which arrives every 52 seconds and flies slowly across the area creating a tractor beam, before getting to the edge of the map and leaving after 34 seconds. While in the UFO beam, players can move around as if they were swimming in water, and their collected beers are gradually deposited into the UFO and added to their team's score. Players can also contest beer deposits by jumping into the beam and blocking the enemy team from scoring. | To score, players must deposit their collected beers into a UFO at the center of the map, which arrives every 52 seconds and flies slowly across the area creating a tractor beam, before getting to the edge of the map and leaving after 34 seconds. While in the UFO beam, players can move around as if they were swimming in water, and their collected beers are gradually deposited into the UFO and added to their team's score. Players can also contest beer deposits by jumping into the beam and blocking the enemy team from scoring. | ||
− | The amount of beers a team needs to deposit is based on the number of players in the first 30 seconds of a round. After 30 seconds the number is locked for the rest of the round. The deposit speed is also dynamic through the round depending on the number of currently connected players. The base deposit speed is 1 beer every 1.1 seconds, but the time decreases by 0.025 for every player in the round<ref>https://steamcommunity.com/workshop/filedetails/discussion/456016898/487870763315083672/</ref> | + | The amount of beers a team needs to deposit is based on the number of players in the first 30 seconds of a round. After 30 seconds the number is locked for the rest of the round. The deposit speed is also dynamic through the round depending on the number of currently connected players. The base deposit speed is 1 beer every 1.1 seconds, but the time decreases by 0.025 for every player in the round.<ref>https://steamcommunity.com/workshop/filedetails/discussion/456016898/487870763315083672/</ref> |
− | {| class="wikitable grid" | + | {| class="wikitable grid" style="text-align:center;" |
− | ! class = "header" | Player | + | ! class = "header" | Player count |
! class = "header" | Seconds | ! class = "header" | Seconds | ||
|- | |- | ||
− | + | | 0 || 1.10 | |
− | | | ||
|- | |- | ||
− | + | | 2 || 1.05 | |
− | | | ||
|- | |- | ||
− | + | | 4 || 1.00 | |
− | | | ||
|- | |- | ||
− | + | | 6 || 0.95 | |
− | | | ||
|- | |- | ||
− | + | | 8 || 0.90 | |
− | | | ||
|- | |- | ||
− | + | | 10 || 0.85 | |
− | | | ||
|- | |- | ||
− | + | | 12 || 0.80 | |
− | | | ||
|- | |- | ||
− | + | | 14 || 0.75 | |
− | | | ||
|- | |- | ||
− | + | | 16 || 0.70 | |
− | | | ||
|- | |- | ||
− | + | | 18 || 0.65 | |
− | | | ||
|- | |- | ||
− | + | | 20 || 0.60 | |
− | | | ||
|- | |- | ||
− | + | | 22 || 0.55 | |
− | | | ||
|- | |- | ||
− | + | | 24 || 0.50 | |
− | | | ||
|- | |- | ||
− | + | | 26 || 0.45 | |
− | | | ||
|- | |- | ||
− | + | | 28 || 0.40 | |
− | | | ||
|- | |- | ||
− | + | | 30 || 0.35 | |
− | | | ||
|- | |- | ||
− | + | | 32 || 0.30 | |
− | | | ||
|} | |} | ||
== Maps == | == Maps == | ||
− | {{ | + | {{main|List of maps}} |
'''Player Destruction''' maps carry the '''pd_''' [[map name prefixes|prefix]]; community maps are identified with an italic font. | '''Player Destruction''' maps carry the '''pd_''' [[map name prefixes|prefix]]; community maps are identified with an italic font. | ||
− | + | {{Maps table|Player Destruction}} | |
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== Development == | == Development == | ||
Line 123: | Line 99: | ||
Instead of dropping beers that had to be delivered to the UFO, dead players dropped team-specific cash pickups (reskinned from [[Robot Destruction]] cores) that instantly added to a team's score when picked up. As players killed more enemies, however, their bounty (shown on their HUD) would increase, causing them to drop more cash on death and making them a more valuable target for the enemy team. | Instead of dropping beers that had to be delivered to the UFO, dead players dropped team-specific cash pickups (reskinned from [[Robot Destruction]] cores) that instantly added to a team's score when picked up. As players killed more enemies, however, their bounty (shown on their HUD) would increase, causing them to drop more cash on death and making them a more valuable target for the enemy team. | ||
− | As players | + | As players did not have to deliver their pickups to score, the UFO instead dropped a large "care package" of cash for both teams in the center of the map. The UFO's tractor beam was used to pull players towards a neutral control point at the highest point of the map, which slowly generated extra cash pickups for the team that owned it. Once one team scored $150, a barrel would launch from the control point building and land on the mothership in the skybox, destroying it. |
This version of the game mode was eventually scrapped in favor of the current version, as players with high bounties would simply hide in spawn to avoid being killed, and without the UFO deposit or team leader mechanics, the game lacked a focused objective for players to fight over. | This version of the game mode was eventually scrapped in favor of the current version, as players with high bounties would simply hide in spawn to avoid being killed, and without the UFO deposit or team leader mechanics, the game lacked a focused objective for players to fight over. | ||
+ | |||
<gallery> | <gallery> | ||
File:Pd watergate 3.jpg|The control point. | File:Pd watergate 3.jpg|The control point. | ||
Line 132: | Line 109: | ||
== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]]) | '''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]]) | ||
* Added map: Watergate. | * Added map: Watergate. | ||
Line 143: | Line 121: | ||
'''{{Patch name|10|21|2016}}''' ([[Scream Fortress 2016]]) | '''{{Patch name|10|21|2016}}''' ([[Scream Fortress 2016]]) | ||
− | * Added map: | + | * Added map: Pit of Death. |
'''{{Patch name|10|19|2018}}''' ([[Scream Fortress 2018]]) | '''{{Patch name|10|19|2018}}''' ([[Scream Fortress 2018]]) | ||
− | * Added maps: [[ | + | * Added maps: Cursed Cove and Monster Bash. |
+ | |||
+ | '''{{Patch name|12|3|2020}}''' ([[Smissmas 2020]]) | ||
+ | * Added map: SnowVille. | ||
+ | |||
+ | '''{{Patch name|10|5|2021}}''' ([[Scream Fortress 2021]]) | ||
+ | * Added map: Farmageddon. | ||
+ | |||
+ | '''{{Patch name|1|5|2022}}''' | ||
+ | * Fixed disguised/cloaked Spies being able to block player destruction captures. | ||
+ | |||
+ | '''{{Patch name|7|12|2023}}''' ([[Summer 2023 Update]]) | ||
+ | * Added map: Selbyen. | ||
+ | |||
+ | '''{{Patch name|7|25|2023}}''' | ||
+ | * Fixed [[Versus Saxton Hale|VSH]] and other player-destruction gamemodes leaking their HUDs into one another. | ||
+ | |||
+ | '''{{Patch name|10|9|2023}} #1''' ([[Scream Fortress 2023]]) | ||
+ | * Added map: Mannsylvania | ||
+ | |||
+ | '''{{Patch name|12|7|2023}}''' ([[Smissmas 2023]]) | ||
+ | * Added map: Galleria. | ||
+ | |||
+ | '''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]]) | ||
+ | * Added map: Atom Smash. | ||
+ | * Added missing default string for Player Destruction mode. | ||
+ | |||
+ | '''{{Patch name|10|10|2024}} #1''' ([[Scream Fortress 2024]]) | ||
+ | * Added map: Circus. | ||
+ | }} | ||
== Bugs == | == Bugs == | ||
Line 152: | Line 159: | ||
== Gallery == | == Gallery == | ||
+ | === Pickups === | ||
+ | <gallery perrow="4"> | ||
+ | File:Hud invasion bottle.png|The beer bottle pickup on [[Watergate]] | ||
+ | File:Pickup Soul.png|The soul pickup on [[Pit of Death]] | ||
+ | File:Pickup Skull.png|The soul pickup on [[Cursed Cove]] | ||
+ | File:Pickup Gib Bucket.png|The fallen body parts on [[Monster Bash]] | ||
+ | File:HauntedHalloweenGift.png|The Present Pickup on [[SnowVille]] | ||
+ | File:Weedkillersmall.png|Small weedkiller pickup on [[Farmageddon]] | ||
+ | FIle:Largeweedkiller.png|Large weedkiller pickup on Farmageddon | ||
+ | File:Pickup Fish.png|The Fish pickup on [[Selbyen]] | ||
+ | File:Mannsylvania Pickup.png|The blood bag pickup on [[Mannsylvania]] | ||
+ | File:Galleria pickup.png|The gas canister pickup on [[Galleria]] | ||
+ | File:Pickup Atom Smash.png|The irradiated Australium pickup on [[Atom Smash]] | ||
+ | File:Circus Pickup Funnybones.png|The Funny Bones pickup on [[Circus]]. | ||
+ | File:Circus Pickup Funnybones Skull.png|The Funny Bones skull pickup on Circus. | ||
+ | </gallery> | ||
+ | |||
+ | === Other === | ||
+ | <!-- | ||
+ | No need to include images of other PD map huds, just the general one from watergate is fine! | ||
+ | --> | ||
<gallery> | <gallery> | ||
− | File: | + | File:HUD Player Destruction.png|The Player Destruction HUD. |
− | |||
− | |||
− | |||
</gallery> | </gallery> | ||
== References == | == References == | ||
− | <references /> | + | <references/> |
− | {{Invasion Update Nav}} | + | {{Invasion Community Update Nav}} |
{{Pickup Nav}} | {{Pickup Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Latest revision as of 20:17, 21 October 2024
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: Provide more information on maps that have been introduced since pd_watergate, such as deposit zone timers and the player-based score amount. |
“ | I believe I will buy you a beer!
Click to listen
— The Engineer to drunk UFO pilots
|
” |
Player Destruction is a community-created game mode added in the Invasion Community Update with the October 6, 2015 Patch.
Contents
Gameplay
The goal of each team is to collect scoring pickups dropped by killed players and deposit them into a contested delivery point to score points.
When killed, a player drops 1 scoring pickup in addition to all of the other pickups they were carrying (shown over their head and on their HUD), which can then be picked up by players on either team. The non-Spy player on each team carrying the most scoring pickups also becomes the "team leader", making them dispense health and ammo to themselves and nearby teammates at the rate of a Level 1 Dispenser, but also giving them an outline visible through walls that can be seen by both teams. The team leader's Dispenser has a modified range of 450 Hammer units (default range is 32 units).
Collected scoring pickups are dropped on the ground if a player tries to carry them into a resupply area, and can also be dropped manually by pressing the drop-item button (default key: L). Dropped pickups that are not picked up disappear after 2 minutes.
On some Player Destruction maps, once enough points have been scored, a countdown begins that leads to a map-specific event, such as the mothership being destroyed on Watergate or the large laser firing on Monster Bash, followed by the team that deposited the necessary amount of pickups winning.
Scoring
Unlike other game modes in the game, Player Destruction maps, while mechanically similar to each other, pose some differences gameplay-wise:
Cursed Cove
To score, players must enter Davy Jones' Locker via contact with the Flying Dutchman's ghost ship, which cycles through the center of the map and phases through all that it touches. Upon entering Davy Jones' Locker, players must stand within the designated zone on top of the central wooden deck to deposit their collected souls. When the time to deposit runs out, the Locker starts to fill with water; those on the deck are pulled toward the portal back to the main portion of the map, while those caught by the water start to quickly drown.
Farmageddon
To score, players must bring their collected weed killer into the mutated pumpkin during the periods of time where its mouth is open, navigating to the heart at the center of the pumpkin to deposit them. When the time to deposit runs out, the pumpkin's mouth closes and its inside slowly fills with acid that quickly kills players who stay.
Mannsylvania
To score, players must bring their collected blood bags into the Dracula's castle during the periods of time when portal is open, navigating to the coffin at the center of the castle to deposit them. When the time to deposit runs out, the portal to the castle closes and its inside becomes red and starts damaging players who stay.
Atom Smash
To score, players must deposit their collected australium at the central reactor in the central capture zone when the shield surrounding it has gone down. When time to deposit runs out, players are repelled from the central point as the shield reactivates.
Monster Bash
To score, players must deposit their collected buckets of gibs at the monster's body in the central capture zone when the shield surrounding it has gone down. When the time to deposit runs out, players are repelled from the center point as the shield reactivates.
Pit of Death
To score, players must carry their collected souls to an island in the Underworld. Players can get to the Underworld through a portal near the center of the map, which opens for 30 seconds every 75 seconds. Once in the Underworld, players must jump to the island to deliver the souls they carry. Once on the island, souls are deposited at a rate of 3 per second.
The number of souls deposited required to win the match is based on the number of players in the server within the first 30 seconds of the round. After 30 seconds, the number is locked for the rest of the round. The number of souls required can never go below 10.
Selbyen
To score, players must take the buckets of fish they collected to the seal released by the yellow van as it makes its way to the ocean. Scoring time ends when the seal reaches the buoys on the coast.
SnowVille
To score, players must take presents from other players to a sleigh pulled by flying Pyro Robots that periodically lands at different points on the map. When the time to deposit runs out, the Pyro Robots fly away with the sleigh.
Watergate
To score, players must deposit their collected beers into a UFO at the center of the map, which arrives every 52 seconds and flies slowly across the area creating a tractor beam, before getting to the edge of the map and leaving after 34 seconds. While in the UFO beam, players can move around as if they were swimming in water, and their collected beers are gradually deposited into the UFO and added to their team's score. Players can also contest beer deposits by jumping into the beam and blocking the enemy team from scoring.
The amount of beers a team needs to deposit is based on the number of players in the first 30 seconds of a round. After 30 seconds the number is locked for the rest of the round. The deposit speed is also dynamic through the round depending on the number of currently connected players. The base deposit speed is 1 beer every 1.1 seconds, but the time decreases by 0.025 for every player in the round.[1]
Player count | Seconds |
---|---|
0 | 1.10 |
2 | 1.05 |
4 | 1.00 |
6 | 0.95 |
8 | 0.90 |
10 | 0.85 |
12 | 0.80 |
14 | 0.75 |
16 | 0.70 |
18 | 0.65 |
20 | 0.60 |
22 | 0.55 |
24 | 0.50 |
26 | 0.45 |
28 | 0.40 |
30 | 0.35 |
32 | 0.30 |
Maps
Player Destruction maps carry the pd_ prefix; community maps are identified with an italic font.
Name | Picture | File name |
---|---|---|
Atom Smash | pd_atom_smash
| |
Circus | pd_circus
| |
Cursed Cove | pd_cursed_cove_event
| |
Farmageddon | pd_farmageddon
| |
Galleria | pd_galleria
| |
Mannsylvania | pd_mannsylvania
| |
Monster Bash | pd_monster_bash
| |
Pit of Death | pd_pit_of_death_event
| |
Selbyen | pd_selbyen
| |
SnowVille | pd_snowville_event
| |
Watergate | pd_watergate
|
Development
The current iteration of the Player Destruction game mode was heavily altered from the version featured in early versions of Watergate.
Instead of dropping beers that had to be delivered to the UFO, dead players dropped team-specific cash pickups (reskinned from Robot Destruction cores) that instantly added to a team's score when picked up. As players killed more enemies, however, their bounty (shown on their HUD) would increase, causing them to drop more cash on death and making them a more valuable target for the enemy team.
As players did not have to deliver their pickups to score, the UFO instead dropped a large "care package" of cash for both teams in the center of the map. The UFO's tractor beam was used to pull players towards a neutral control point at the highest point of the map, which slowly generated extra cash pickups for the team that owned it. Once one team scored $150, a barrel would launch from the control point building and land on the mothership in the skybox, destroying it.
This version of the game mode was eventually scrapped in favor of the current version, as players with high bounties would simply hide in spawn to avoid being killed, and without the UFO deposit or team leader mechanics, the game lacked a focused objective for players to fight over.
Update history
- Added map: Watergate.
- Community request: Added
SetPlayerPointsOnDeath
input totf_player_destruction_logic
and aPointsValue
key field to theitem_teamflag
entity when used in Player Destruction mode.
- Added a new Quickplay category for Alternative game modes.
- Moved Territorial Control, Special Delivery, and Player Destruction maps to this new category.
October 21, 2016 Patch (Scream Fortress 2016)
- Added map: Pit of Death.
October 19, 2018 Patch (Scream Fortress 2018)
- Added maps: Cursed Cove and Monster Bash.
December 3, 2020 Patch (Smissmas 2020)
- Added map: SnowVille.
October 5, 2021 Patch (Scream Fortress 2021)
- Added map: Farmageddon.
- Fixed disguised/cloaked Spies being able to block player destruction captures.
July 12, 2023 Patch (Summer 2023 Update)
- Added map: Selbyen.
- Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another.
October 9, 2023 Patch #1 (Scream Fortress 2023)
- Added map: Mannsylvania
December 7, 2023 Patch (Smissmas 2023)
- Added map: Galleria.
July 18, 2024 Patch #1 (Summer 2024 Update)
- Added map: Atom Smash.
- Added missing default string for Player Destruction mode.
October 10, 2024 Patch #1 (Scream Fortress 2024)
- Added map: Circus.
Bugs
- The team leader can heal and give ammo to invisible enemy Spies, revealing their location.
Gallery
Pickups
The beer bottle pickup on Watergate
The soul pickup on Pit of Death
The soul pickup on Cursed Cove
The fallen body parts on Monster Bash
The Present Pickup on SnowVille
Small weedkiller pickup on Farmageddon
The Fish pickup on Selbyen
The blood bag pickup on Mannsylvania
The gas canister pickup on Galleria
The irradiated Australium pickup on Atom Smash
The Funny Bones pickup on Circus.
Other
References
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