Difference between revisions of "Erebus"

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m (added | map-multiple-stages = 3)
m (Update history)
 
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{{ra}}
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{{Stub|<br/>
{{Stub|Infobox is is still empty}}
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* Access/mechanics for Underworld is missing.
 
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* Control point timing.}}
 
{{Map infobox
 
{{Map infobox
| game-type                   = Control Point
+
  | map-status                  = community
| map-image                  = cp ambush event.png
+
  | map-game-type               = Control Point (attack/defend)
| file-name                   = cp_ambush_event
+
  | map-image                  = cp ambush event.png
| developer                  = {{Steamid|76561197970341330|🎃 ICS 👻}}<br>{{Steamid|76561197975868848|Hakk1tus}}<br>
+
  | map-file-name               = cp_ambush_event
| release-date                = October 5, 2021
+
  | map-released                = {{Patch name|10|5|2021}}
| map-hazards                = [[Pumpkin bomb]]s, [[Pitfall]]s,<br>[[Skeletons]]
+
  | map-released-major          = Scream Fortress 2021
| map-underworld-hazards     = [[Environmental death#Health drain|Health drain]]
+
  | map-hazards                = [[Pumpkin bomb]]s, [[Pitfall]]s, [[Environmental death#Lava|Lava]],<br>[[Ghost]], [[Skeletons]]
| map-multiple-stages       = 3
+
  | map-hazards-underworld      = [[Environmental death#Health drain|Health drain]]
| map-environment            = Halloween
+
  | map-has-magic-spells        = yes
| map-setting                = Night
+
  | map-has-n-stages           = 3
| map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/7274465
+
  | map-environment            = Halloween
| map-health-pickups-small    =  
+
  | map-setting                = Night
| map-health-pickups-medium  =  
+
  | map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/7274465
| map-health-pickups-large    =  
+
  | map-pickups-health-small    = 11
| map-ammo-pickups-small      =  
+
  | map-pickups-health-medium  = 16
| map-ammo-pickups-medium    =  
+
  | map-pickups-health-large    = 5
| map-ammo-pickups-large      =  
+
  | map-pickups-ammo-small      = 4
| map-special-pickups-sgg    = yes
+
  | map-pickups-ammo-medium    = 19
| map-special-pickups-pumpkin = yes
+
  | map-pickups-ammo-large      = 9
| map-bots                    =
+
  | map-pickups-special-pumpkin = yes
 
}}
 
}}
  
'''Erebus''' is a community-made [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map released during the [[Scream Fortress 2021]] update. It is set in an haunted mine located somewhere in a forest, A nearby volcano and Hydro electric dam overflowing with lava have caused pits of lava to open up on the map.
+
{{Quotation|'''Erebus''' publicity blurb|Ambush has been haunted and creepified. Welcome to your doom!}}
 +
 
 +
'''Erebus''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map released during the [[Scream Fortress 2021]] update. It is set in a haunted mine at night, located somewhere in a forest. A nearby volcano and hydroelectric dam overflowing with lava have caused pits of lava to open up on the map. It is a [[Halloween map|Halloween version]] of [[Ambush (custom map)|Ambush]].
  
 
In Erebus, the goal of the attackers, [[BLU]], is to win through a series of stages in order to win the map. Within each stage, the attackers must capture two [[control point (objective)|control points]], A and B, which are held by the defenders, [[RED]]. Point A must be captured before the attackers can assault B.
 
In Erebus, the goal of the attackers, [[BLU]], is to win through a series of stages in order to win the map. Within each stage, the attackers must capture two [[control point (objective)|control points]], A and B, which are held by the defenders, [[RED]]. Point A must be captured before the attackers can assault B.
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__TOC__
 
__TOC__
== Helpful Overview ==
+
 
 +
== Locations ==
 +
''The following locations are told from BLU's point of view''
 +
=== Stage 1, Point A ===
 +
[[File:Erebus stage one.png|thumb|Stage 1]]
 +
 
 +
* '''Tree Stumps''': A name given to an area right outside BLU's right spawn exit, containing multiple tree stumps.
 +
* '''Lower area''': This is a relatively small area found right outside BLU's left spawn exit. When compared to the Lumber Yard, the Lower Area is ever so slightly lower.
 +
* '''Lumber yard''': The location of the first point. It's filled with saws, logs and wooden planks.
 +
 
 +
<gallery widths=150px heights=80px>
 +
File:Erebus First A.jpeg|Stage 1, Point A
 +
File:Erebus First BLU Exit 2.jpeg|Point A from a different angle
 +
</gallery>
 +
 
 +
=== Stage 1, Point B ===
 +
* '''Sawmill''': The large wooden building used for separating point A from point B. It has many corridors and acts as a direct line of approach to the final point.
 +
* '''Mineshafts''': There are two mineshafts running underground. Both of them act as a flank route leading up to point B, and both of their entrances are at the Sawmill's sides.
 +
 
 +
<gallery widths=150px heights=80px>
 +
File:Erebus First B 1.jpeg|Stage 1, Point B
 +
File:Erebus First B 2.jpeg|Point B from a different angle
 +
</gallery>
 +
 
 +
=== Stage 2, Point A ===
 +
[[File:Erebus stage two.png|thumb|Stage 2]]
 +
 
 +
* '''Ravine''': This is the long, depressed ditch which takes up a shape of the letter "L".
 +
* '''Cliff''': On the Ravine's left side is the Cliff, accessible by crossing a wooden bridge up to it.
 +
* '''Cave''': Another way to access the Cliff is from a cave on BLU's left side.
 +
 
 +
<gallery widths=150px heights=80px>
 +
File:Erebus Second A 1.jpeg|Stage 2, Point A
 +
File:Erebus Second A 2.jpeg|Point A from a different angle
 +
</gallery>
 +
 
 +
=== Stage 2, Point B ===
 +
* '''Sniper's deck''': Right in front of the Point A would be the Sniper's deck, a tall building overviewing the next point.
 +
* '''Shed''': And just left of the Point A is a tiny shed imbedded into the surrounding terrain.
 +
* '''Left Flank''': Above the aforementioned Shed is flank route wrapping around the left side.
 +
* '''Central area''': In between the Church and the Sniper's deck is the Central area, a relatively open location filled with many platforms, bridges and other map geometry.
 +
* '''Church''': The Point B itself is in encased within a stone Church located on top of a hill-like structure.
 +
 
 +
<gallery widths=150px heights=80px>
 +
File:Erebus Second B 1.jpeg|Stage 2, Point B
 +
Erebus Second B 2.jpeg|Point B from a different angle
 +
</gallery>
 +
 
 +
=== Stage 3, Point A ===
 +
[[File:Erebus stage three.png|thumb|Stage 3]]
 +
 
 +
* '''Building 237''': A building named after the sign displayed on it. It is located up on the left side, from which it slowly ascends up to the Point A on the right.
 +
* '''Yard''': Directly opposite of the Building 237, also on the right side, is the Yard.
 +
* '''Elevation''': This is the resting place of Point A. It is an elevated wooden platform connecting the Building 237 with the Computer room.
 +
 
 +
<gallery widths=150px heights=80px>
 +
File:Erebus Third A 1.jpeg|Stage 3, Point A
 +
</gallery>
 +
 
 +
=== Stage 3, Point B ===
 +
* '''Computer room''': The room which serves as a direct path to the final point. As the name implies, it contains many servers and computers.
 +
* '''Under Flank''': Left of the Compute room is route which dips under the ground for a few moments before coming up on the Propane Tank's left side.
 +
* '''Propane Yard''': As the name implies, the Propane Yard is a large yard with a red propane tank in it, as well as the final capture point.
 +
* '''Red Shed''': In front of the Propane Yard is a medium sized house overlooking it.
 +
 
 +
<gallery widths=150px heights=80px>
 +
File:Erebus Third B 1.jpeg|Stage 3, Point B
 +
File:Erebus Third B 2.jpeg|Point B from a different angle
 +
</gallery>
  
 
== Strategy ==
 
== Strategy ==
{{main|Community Erebus strategy}}
+
{{map strategy link|Erebus|main=yes|stub=yes}}
{{community strategy stub link}}
 
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|10|5|2021}}''' ([[Scream Fortress XIII]])
+
{{Update history|
 +
'''{{Patch name|10|5|2021}}''' ([[Scream Fortress 2021]])
 
* Added Erebus to the game.
 
* Added Erebus to the game.
  
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* Slightly decreased time added when capping last points of 1st and 2nd stage.
 
* Slightly decreased time added when capping last points of 1st and 2nd stage.
 
* Fixed some places where players could get out of the map.
 
* Fixed some places where players could get out of the map.
 +
 +
'''{{Patch name|10|14|2021}}'''
 +
* Fixed few exploits where players could get out of the map.
 +
* Fixed control point 2 base plate in stage 1 not turning blue upon capture.
 +
* Changed damage type from shock to bullet in [[underworld]].
 +
 +
'''{{Patch name|10|22|2021}}'''
 +
* Fixed an out of the map exploit.
 +
* RED team now respawns on stage 2 after the 1st point has been captured.
 +
* Improved clipping.
 +
* Nature & Wildlife preservation measures.
 +
 +
'''{{Patch name|10|28|2021}}'''
 +
* Fixed building inside wall exploit.
 +
* Fixed some lamps that were hovering in the air.
 +
* Fixed a few misaligned textures.
 +
* Improved clipping.
 +
 +
'''{{Patch name|10|10|2024}} #1''' ([[Scream Fortress 2024]])
 +
* Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
 +
* Improved lighting at RED base in stage3.
 +
* Fixed lantern being clipped into cliff wall in cavern at stage1.
 +
* Fixed odd shadows cast by some props.
 +
* Fixed coffin from being non-solid in stage2.
 +
* Fixed spawncamping spot in stage2 at RED indoor exit.
 +
* Fixed few hovering lamp props.
 +
* Fixed some prop(sic) fading too soon.
 +
* Fixed rare issue where players fell of directly to lava on underworld teleportation.
 +
* Clipped few crates to make it easier to jump on them.
 +
}}
 +
 +
== Bugs ==
 +
* Players can build inside the RED spawn on the first stage of the map.
 +
 +
== Trivia ==
 +
* This map is named after the HMS Erebus, a ship lost alongside the HMS Terror in the [[w:Franklin's lost expedition|Franklin Expedition]]; the ship itself referenced a Greco-Roman god.
 +
* Near Point A there is an out of bounds sign that reads "MAP BY ICS". Reffering to ICS, one of the map's creators.
 +
 +
== Gallery ==
 +
<gallery>
 +
File:Erebus hell 1.jpeg|Hell.
 +
File:Erebus hell 2.jpeg|Hell from a different angle.
 +
File:Erebus - Map By ICS.png|The MAP BY ICS sign
 +
File:Erebus Workshop image.jpg|Steam Workshop image for Erebus.
 +
</gallery>
  
 
{{Scream Fortress 2021 Nav}}
 
{{Scream Fortress 2021 Nav}}
 
{{Halloween Map Nav}}
 
{{Halloween Map Nav}}
 
{{Maps nav}}
 
{{Maps nav}}

Latest revision as of 05:47, 11 October 2024

Erebus
Cp ambush event.png
Basic Information
Map type: Attack/Defend
File name: cp_ambush_event
Released: October 5, 2021 Patch
(Scream Fortress XIII)
Developer(s): Tomi "ICS" Uurainen
Tony "Hakk1tus" Hakala
Map Info
No. of Stages: 3
Environment: Halloween
Setting: Night
Hazards: Pumpkin bombs, Pitfalls, Lava,
Ghost, Skeletons
Hazards (Underworld): Health drain
Magic spells: Yes
Map Items
Healthico.png Health Kits: Healthbar.png ×11  •  Healthpie.png ×16  •  
Health Cauldron.png ×5
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×19   •  
Largeammo.png ×9
TF2 crosshair.png Special: Pumpkin.png
Map Photos
Loading screen photos.
Map Overview
Erebus overview.png
Map Stamp
Item icon Map Stamp - Erebus.png
Supporters Leaderboard
Ambush has been haunted and creepified. Welcome to your doom!
Erebus publicity blurb

Erebus is a community-created Attack/Defend Control Point map released during the Scream Fortress 2021 update. It is set in a haunted mine at night, located somewhere in a forest. A nearby volcano and hydroelectric dam overflowing with lava have caused pits of lava to open up on the map. It is a Halloween version of Ambush.

In Erebus, the goal of the attackers, BLU, is to win through a series of stages in order to win the map. Within each stage, the attackers must capture two control points, A and B, which are held by the defenders, RED. Point A must be captured before the attackers can assault B.

Erebus was contributed to the Steam Workshop.

Locations

The following locations are told from BLU's point of view

Stage 1, Point A

Stage 1
  • Tree Stumps: A name given to an area right outside BLU's right spawn exit, containing multiple tree stumps.
  • Lower area: This is a relatively small area found right outside BLU's left spawn exit. When compared to the Lumber Yard, the Lower Area is ever so slightly lower.
  • Lumber yard: The location of the first point. It's filled with saws, logs and wooden planks.

Stage 1, Point B

  • Sawmill: The large wooden building used for separating point A from point B. It has many corridors and acts as a direct line of approach to the final point.
  • Mineshafts: There are two mineshafts running underground. Both of them act as a flank route leading up to point B, and both of their entrances are at the Sawmill's sides.

Stage 2, Point A

Stage 2
  • Ravine: This is the long, depressed ditch which takes up a shape of the letter "L".
  • Cliff: On the Ravine's left side is the Cliff, accessible by crossing a wooden bridge up to it.
  • Cave: Another way to access the Cliff is from a cave on BLU's left side.

Stage 2, Point B

  • Sniper's deck: Right in front of the Point A would be the Sniper's deck, a tall building overviewing the next point.
  • Shed: And just left of the Point A is a tiny shed imbedded into the surrounding terrain.
  • Left Flank: Above the aforementioned Shed is flank route wrapping around the left side.
  • Central area: In between the Church and the Sniper's deck is the Central area, a relatively open location filled with many platforms, bridges and other map geometry.
  • Church: The Point B itself is in encased within a stone Church located on top of a hill-like structure.

Stage 3, Point A

Stage 3
  • Building 237: A building named after the sign displayed on it. It is located up on the left side, from which it slowly ascends up to the Point A on the right.
  • Yard: Directly opposite of the Building 237, also on the right side, is the Yard.
  • Elevation: This is the resting place of Point A. It is an elevated wooden platform connecting the Building 237 with the Computer room.

Stage 3, Point B

  • Computer room: The room which serves as a direct path to the final point. As the name implies, it contains many servers and computers.
  • Under Flank: Left of the Compute room is route which dips under the ground for a few moments before coming up on the Propane Tank's left side.
  • Propane Yard: As the name implies, the Propane Yard is a large yard with a red propane tank in it, as well as the final capture point.
  • Red Shed: In front of the Propane Yard is a medium sized house overlooking it.

Strategy

Main article: Community Erebus strategy

Update history

October 5, 2021 Patch (Scream Fortress 2021)
  • Added Erebus to the game.

October 8, 2021 Patch

  • Fixed players being able to get out from playable area in underworld.
  • Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3.
  • Fixed some stage 3 BLU spawn respawn visualizers looking odd.
  • Slightly moved some underworld enter portals off from walls.
  • Slightly decreased time added when capping last points of 1st and 2nd stage.
  • Fixed some places where players could get out of the map.

October 14, 2021 Patch

  • Fixed few exploits where players could get out of the map.
  • Fixed control point 2 base plate in stage 1 not turning blue upon capture.
  • Changed damage type from shock to bullet in underworld.

October 22, 2021 Patch

  • Fixed an out of the map exploit.
  • RED team now respawns on stage 2 after the 1st point has been captured.
  • Improved clipping.
  • Nature & Wildlife preservation measures.

October 28, 2021 Patch

  • Fixed building inside wall exploit.
  • Fixed some lamps that were hovering in the air.
  • Fixed a few misaligned textures.
  • Improved clipping.

October 10, 2024 Patch #1 (Scream Fortress 2024)

  • Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
  • Improved lighting at RED base in stage3.
  • Fixed lantern being clipped into cliff wall in cavern at stage1.
  • Fixed odd shadows cast by some props.
  • Fixed coffin from being non-solid in stage2.
  • Fixed spawncamping spot in stage2 at RED indoor exit.
  • Fixed few hovering lamp props.
  • Fixed some prop(sic) fading too soon.
  • Fixed rare issue where players fell of directly to lava on underworld teleportation.
  • Clipped few crates to make it easier to jump on them.

Bugs

  • Players can build inside the RED spawn on the first stage of the map.

Trivia

  • This map is named after the HMS Erebus, a ship lost alongside the HMS Terror in the Franklin Expedition; the ship itself referenced a Greco-Roman god.
  • Near Point A there is an out of bounds sign that reads "MAP BY ICS". Reffering to ICS, one of the map's creators.

Gallery