Difference between revisions of "Graveyard"
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{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-game-type = Arena |
+ | | map-file-name = arena_lumberyard_event | ||
| map-image = Arena lumberyard event.png | | map-image = Arena lumberyard event.png | ||
− | | | + | | map-released = {{Patch name|10|5|2021}} |
− | | | + | | map-released-major = Scream Fortress 2021 |
− | |||
| map-environment = Halloween | | map-environment = Halloween | ||
| map-setting = Night | | map-setting = Night | ||
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/7274468 | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/7274468 | ||
− | | map-hazards = [[ | + | | map-hazards = [[Environmental death#Pitfalls|Pitfall]], [[Pumpkin bomb]]s, [[Skeletons]] |
− | | map- | + | | map-has-magic-spells = yes |
− | | map-health | + | | map-pickups-health-small = 4 |
− | | map-ammo | + | | map-pickups-health-medium = 2 |
− | | map-ammo | + | | map-pickups-ammo-medium = 4 |
− | | map-special | + | | map-pickups-ammo-large = 4 |
+ | | map-pickups-special-sgg = yes | ||
}} | }} | ||
− | {{Quotation|'''Graveyard''' publicity blurb| Welcome to Graveyard, a fresh, spooky new take on Lumberyard! When you die, your spirit leaves your body, haunting your enemies and healing your allies! Track your teammates through walls, fly to their position, and float around their body to provide the benefits of a level 1 dispenser! Will you group up and stack heals on a strong player, or pair up with a more frail friend to save them in their time of need?}} | + | {{Quotation|'''Graveyard''' publicity blurb|Welcome to Graveyard, a fresh, spooky new take on Lumberyard! When you die, your spirit leaves your body, haunting your enemies and healing your allies! Track your teammates through walls, fly to their position, and float around their body to provide the benefits of a level 1 dispenser! Will you group up and stack heals on a strong player, or pair up with a more frail friend to save them in their time of need?}} |
− | '''Graveyard''' is a [[Steam Workshop|community-contributed]] [[Arena]] map released during the [[Scream Fortress 2021]] update. It is a [[Halloween map|Halloween-themed]] | + | '''Graveyard''' is a [[Steam Workshop|community-contributed]] [[Arena]] map released during the [[Scream Fortress 2021]] update. It is a [[Halloween map|Halloween-themed]] Arena map where the mercenaries fight for control of a recently installed crematorium inside a [[w:Charnel house|Charnel Church]]. |
− | Similar to Lumberyard, the objective of this map is to kill all other players on the enemy team or capture the central control point once it is unlocked. | + | Similar to Lumberyard, the objective of this map is to kill all other players on the enemy team or capture the central control point once it is unlocked. Randomly in one of three spots on the map (near the cliff, on the roof of the church, or near the mountain), a [[Magic spells|Rare Spellbook]] spawns 60 seconds after the round starts. After a minute and 15 seconds have elapsed since the round started, the control point becomes active. If the round timer reaches 0 and neither of the teams is contesting the control point, the round ends in a stalemate. When there is one player left on the team, they deal [[Mini-Crit]] damage. |
− | + | Differing from conventional Arena maps, however, once a player dies, they become a miniature [[Player ghost|{{botignore|dispenser}} ghost]] rather than spectating. As a ghost, players can passively heal their teammates and restore ammo similar to a Level 1 [[Dispenser]]. They are able to freely "fly" around, and can also say "Boo!" when using primary fire or attempting to use [[voice commands]]. | |
Graveyard was [https://steamcommunity.com/sharedfiles/filedetails/?id=2590347649 contributed] to the Steam Workshop. | Graveyard was [https://steamcommunity.com/sharedfiles/filedetails/?id=2590347649 contributed] to the Steam Workshop. | ||
== Locations == | == Locations == | ||
− | |||
* '''Spawn Rooms''': Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and the other door heads to a smaller tower shaped building, which has a stairway leading towards the roof of the central building, where they can enter the building through the ''upper floor''. | * '''Spawn Rooms''': Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and the other door heads to a smaller tower shaped building, which has a stairway leading towards the roof of the central building, where they can enter the building through the ''upper floor''. | ||
− | * ''' | + | <gallery widths=150px heights=80px perrow="4"> |
− | * '''Mountain Side''': The area to the left of | + | File:Graveyard RED Spawn.png|RED spawn. |
+ | File:Graveyard RED Spawn Left.png|The left exit from RED spawn. | ||
+ | File:Graveyard RED Spawn Front.png|The front exit from RED spawn. | ||
+ | File:Graveyard RED Spawn Right.png|The right exit from RED spawn. | ||
+ | File:Graveyard BLU Spawn.png|BLU spawn. | ||
+ | File:Graveyard BLU Spawn Left.png|The left exit from BLU spawn. | ||
+ | File:Graveyard BLU Spawn Front.png|The front exit from BLU spawn. | ||
+ | File:Graveyard BLU Spawn Right.png|The right exit from BLU spawn. | ||
+ | </gallery> | ||
+ | * '''Charnel Church''': The central building houses the '''Crematorium''' (control point) and is mostly symmetrical. It is a two floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses. | ||
+ | <gallery widths=150px heights=80px perrow="3"> | ||
+ | File:Graveyard Control Point.png|The control point. | ||
+ | File:Graveyard Control Point Roof.png|The roof above the control point. | ||
+ | File:Graveyard Control Point RED.png|The upper floor with access from RED side. | ||
+ | File:Graveyard Control Point BLU.png|The upper floor with access from BLU side. | ||
+ | File:Graveyard Ground Floor RED.png|The ground floor with access from RED side. | ||
+ | File:Graveyard Ground Floor BLU.png|The ground floor with access from BLU side. | ||
+ | </gallery> | ||
+ | * '''Mountain Side''': The area to the left of BLU spawn (right of RED spawn) which curves around the Charnel Church. | ||
+ | <gallery widths=150px heights=80px> | ||
+ | File:Graveyard Mountain RED.png|The mountain from RED side. | ||
+ | File:Graveyard Mountain BLU.png|The mountain from BLU side. | ||
+ | </gallery> | ||
* '''Cliff Side''': Opposite to the mountain side (and the opposite direction from team spawn). Contains a log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death. | * '''Cliff Side''': Opposite to the mountain side (and the opposite direction from team spawn). Contains a log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death. | ||
− | |||
− | |||
<gallery widths=150px heights=80px> | <gallery widths=150px heights=80px> | ||
− | File:Graveyard | + | File:Graveyard Cliff RED.png|The cliff from RED side. |
− | File:Graveyard Cliff. | + | File:Graveyard Cliff BLU.png|The cliff from BLU side. |
+ | File:Graveyard Cliff Coffins.png|Scattered coffins below the cliff. | ||
</gallery> | </gallery> | ||
== Strategy == | == Strategy == | ||
− | {{ | + | {{map strategy link|Graveyard|main=yes}} |
− | {{community strategy stub link}} | + | {{community strategy stub link|The purpose is to provide advice not covered elsewhere but specific only to the particular map.}} |
== Update history == | == Update history == | ||
− | {{Update history|'''{{Patch name|10|5|2021}}''' ([[Scream Fortress 2021]]) | + | {{Update history | '''{{Patch name|10|5|2021}}''' ([[Scream Fortress 2021]]) |
* Added Graveyard to the game. | * Added Graveyard to the game. | ||
Line 69: | Line 87: | ||
* Extended the warmup periods by 5 seconds (now 15 seconds). | * Extended the warmup periods by 5 seconds (now 15 seconds). | ||
* Nature & Wildlife preservation measures. | * Nature & Wildlife preservation measures. | ||
− | * Removed the Observer.}} | + | * Removed the Observer. |
+ | |||
+ | '''{{Patch name|10|28|2021}}''' | ||
+ | * Fixed a missing material in RED spawn. | ||
+ | * Changed the ghost particles in the 3d skybox. | ||
+ | * The team-colored ghosts that appear on round win now last longer and are more plentiful. | ||
+ | * The constant, purple-colored ghosts are now less abundant. | ||
+ | * Added various clipping improvements around the map. | ||
+ | * Added smoke to the chimneys. | ||
+ | * Added a line of sight check to the ghost Dispensers so you can no longer provide benefits through walls. | ||
+ | * Removed the Observer. | ||
+ | |||
+ | '''{{Patch name|10|9|2023}} #1''' ([[Scream Fortress 2023]]) | ||
+ | * Updated {{code|arena_lumberyard_event}} to fix problems with the materials. | ||
+ | |||
+ | '''{{Patch name|10|10|2024}} #1''' ([[Scream Fortress 2024]]) | ||
+ | * Recreated the game mode in [[VScript]]. | ||
+ | * Significantly increased server performance. | ||
+ | * Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like [[Zombie Infection|ZI]] and [[Versus Saxton Hale|VSH]]. | ||
+ | * Updated the healing ghost appearance for RED team. | ||
+ | * Text pop-ups are now drawn in chat instead of in the middle of your screen. | ||
+ | * Reduced volume of the incoming spell. | ||
+ | * Removed the random Skeleton King and the Horseless Headless Horseman. | ||
+ | * Removed the rare spell given to the last player standing. | ||
+ | * Converted some medium health kits into small health kits. | ||
+ | * Removed small health kits from the second story of both churches. | ||
+ | * Fixed a pumpkin bomb that was stuck in the terrain. | ||
+ | |||
+ | '''{{Patch name|10|24|2024}}''' | ||
+ | * Added missing list of authors for {{code|arena_lumberyard_event}}. | ||
+ | * Fixed Mini-Crits being removed from the last player standing if they used the [[Crit-a-Cola]]. | ||
+ | * Added missing navigation mesh. | ||
+ | * Fixed areaportal windows in spawn fading in too early. | ||
+ | * Fixed cases where players would get stuck on the setup doors. | ||
+ | * Adjusted prop fades.}} | ||
== Trivia == | == Trivia == | ||
− | * | + | * A number of tombstones in the play area have epitaphs making in-jokes about particular "deaths" within ''Team Fortress 2''. |
− | * If a player shoots at | + | * If a player shoots at various hidden skulls around the map during a round, the Horseless Headless Horsemann doing the [[Thriller]] taunt, [[MONOCULUS]], and a couple of Skeletons doing the [[Conga]] and [[Kazotsky Kick]] become observable on the out-of-bounds arch bridge for the rest of the game.<ref>[https://www.youtube.com/watch?v=L3xLWLD9QeI Video example].</ref> |
+ | * Internally, Graveyard is actually a [[Player Destruction]] map, with careful usage of map [[Entity|entities]] to recreate the Arena game mode.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2590347649 Steam Workshop page], noted under Technical Notes.</ref> | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Graveyard Workshop image.jpg|Steam Workshop thumbnail for Graveyard. | ||
+ | File:Graveyard crematorium.png|The crematorium below the control point. | ||
+ | File:Graveyard morgue.png|The morgue behind BLU spawn. | ||
+ | File:Graveyard hearse.png|Frankie's Funeral Home. | ||
+ | File:Graveyard sign 1.png|Pushin' Daisies Flower Shop & Funeral Arrangements. | ||
+ | File:Graveyard sign 2.png|Charnel Church & Crematorium. | ||
+ | File:Dispenser ghost RED.png|Dispenser ghost ([[RED]]). | ||
+ | File:Dispenser ghost BLU.png|Dispenser ghost ([[BLU]]). | ||
+ | </gallery> | ||
+ | ; Tombstones | ||
+ | {{Note|Due to the dark environment, {{code|fullbright}} has been used on all images to better show off the contents.}} | ||
+ | <gallery> | ||
+ | File:Graveyard grave1.png|"AAAAAHHH. The final words of Greg. He fell into a pit." | ||
+ | File:Graveyard grave2.png|"Here rests Joe Trial. Shot dead with a pair of fingers in 1908." | ||
+ | File:Graveyard grave3.png|"Here lies Aster Oid. Taken too soon." | ||
+ | File:Graveyard grave4.png|"Here lieth the body of [[Comics|comic VII]]. We hardly knew ye." | ||
+ | </gallery> | ||
+ | ; Easter eggs | ||
+ | {{Note|Due to the dark environment, {{code|fullbright}} has been used on some images to better show off the contents.}} | ||
+ | <gallery> | ||
+ | File:Graveyard ice cream.png|A crow eating the [[Melted Mop]] in RED spawn. | ||
+ | File:Graveyard hand.png|Two crows feasting on the buried [[Unarmed Combat]] near the cliff. | ||
+ | File:Graveyard top hat.png|The [[Scotsman's Stove Pipe]] in a tomb near the cliff from RED side. | ||
+ | File:Graveyard pumpkin eyes.png|A pumpkin with the [[BINOCULUS!]]. It can be found on top of the bookcase on the upper floor from RED side, on the bench in RED spawn, and next to a truck near the right exit from RED spawn. | ||
+ | File:Graveyard pumpkin hat 1.png|A pumpkin with the [[Twisted Topper]] and the BINOCULUS! under the stairs near the left exit from RED spawn. | ||
+ | File:Graveyard pumpkin hat 2.png|A pumpkin with the [[Sir Pumpkinton]] and the BINOCULUS! in a shed near the cliff from BLU side. | ||
+ | File:Graveyard pumpkin tower.png|A pile of pumpkins with the [[Towering Patch of Pumpkins]] at the top out of bounds near the cliff from RED side. | ||
+ | File:Graveyard deer cutout.png|A deer cutout with the BINOCULUS! out of bounds near the cliff from BLU side. | ||
+ | File:Graveyard observer.png|The [[Community fads#Observers.2FWatchers|Observer]] out of bounds on the bridge. | ||
+ | </gallery> | ||
== References == | == References == |
Latest revision as of 00:30, 25 October 2024
Graveyard | |
---|---|
Basic Information | |
Map type: | Arena |
File name: | arena_lumberyard_event
|
Released: | October 5, 2021 Patch (Scream Fortress XIII) |
Variants: | Lumberyard |
Developer(s): | Liam "Diva Dan" Moffitt Benjamin "blaholtzen" Blåholtz Alex "FGD5" Stewart Seb "Tianes" Necula Aeon "Void" Bollig Erik "Colteh" Coltey Juniper |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Hazards: | Pitfall, Pumpkin bombs, Skeletons |
Magic spells: | Yes |
Map Items | |
Health Kits: | ×4 • ×2 |
Ammo Boxes: | ×4 • ×4 |
Special: | |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Welcome to Graveyard, a fresh, spooky new take on Lumberyard! When you die, your spirit leaves your body, haunting your enemies and healing your allies! Track your teammates through walls, fly to their position, and float around their body to provide the benefits of a level 1 dispenser! Will you group up and stack heals on a strong player, or pair up with a more frail friend to save them in their time of need?
— Graveyard publicity blurb
|
” |
Graveyard is a community-contributed Arena map released during the Scream Fortress 2021 update. It is a Halloween-themed Arena map where the mercenaries fight for control of a recently installed crematorium inside a Charnel Church.
Similar to Lumberyard, the objective of this map is to kill all other players on the enemy team or capture the central control point once it is unlocked. Randomly in one of three spots on the map (near the cliff, on the roof of the church, or near the mountain), a Rare Spellbook spawns 60 seconds after the round starts. After a minute and 15 seconds have elapsed since the round started, the control point becomes active. If the round timer reaches 0 and neither of the teams is contesting the control point, the round ends in a stalemate. When there is one player left on the team, they deal Mini-Crit damage.
Differing from conventional Arena maps, however, once a player dies, they become a miniature dispenser ghost rather than spectating. As a ghost, players can passively heal their teammates and restore ammo similar to a Level 1 Dispenser. They are able to freely "fly" around, and can also say "Boo!" when using primary fire or attempting to use voice commands.
Graveyard was contributed to the Steam Workshop.
Locations
- Spawn Rooms: Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and the other door heads to a smaller tower shaped building, which has a stairway leading towards the roof of the central building, where they can enter the building through the upper floor.
- Charnel Church: The central building houses the Crematorium (control point) and is mostly symmetrical. It is a two floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses.
- Mountain Side: The area to the left of BLU spawn (right of RED spawn) which curves around the Charnel Church.
- Cliff Side: Opposite to the mountain side (and the opposite direction from team spawn). Contains a log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: The purpose is to provide advice not covered elsewhere but specific only to the particular map. |
Update history
- Added Graveyard to the game.
- Fixed missing beacon particle to signify rare spell spawn locations.
- Fixed an issue with custom HUDs interfering with the map's own HUD.
- Fixed middle doors shutting themselves when blocked by a player.
- Fixed various props z-fighting inside of walls.
- Fixed instances of the announcer lines playing over the Merasmus' announcer lines.
- Fixed an issue that caused players to remain in third-person at the beginning of a new round.
- Fixed spells dropped by the skeleton king persisting between rounds.
- Fixed pumpkin bombs generated from spells persisting between rounds.
- Fixed server lag caused by dynamic props.
- Reworked various VO to use new soundscript entries.
- Merasmus will now react to player deaths with varying degrees of sarcasm.
- Pumpkin bombs will now all refresh simultaneously at the start of every round.
- Added a "No entry" sign to the middle doors.
- Smoothed surfaces around the map to ease flying around as a ghost.
- Increased sound of the ghost Dispenser to improve healing feedback.
- Extended the warmup periods by 5 seconds (now 15 seconds).
- Nature & Wildlife preservation measures.
- Removed the Observer.
- Fixed a missing material in RED spawn.
- Changed the ghost particles in the 3d skybox.
- The team-colored ghosts that appear on round win now last longer and are more plentiful.
- The constant, purple-colored ghosts are now less abundant.
- Added various clipping improvements around the map.
- Added smoke to the chimneys.
- Added a line of sight check to the ghost Dispensers so you can no longer provide benefits through walls.
- Removed the Observer.
October 9, 2023 Patch #1 (Scream Fortress 2023)
- Updated
arena_lumberyard_event
to fix problems with the materials.
October 10, 2024 Patch #1 (Scream Fortress 2024)
- Recreated the game mode in VScript.
- Significantly increased server performance.
- Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like ZI and VSH.
- Updated the healing ghost appearance for RED team.
- Text pop-ups are now drawn in chat instead of in the middle of your screen.
- Reduced volume of the incoming spell.
- Removed the random Skeleton King and the Horseless Headless Horseman.
- Removed the rare spell given to the last player standing.
- Converted some medium health kits into small health kits.
- Removed small health kits from the second story of both churches.
- Fixed a pumpkin bomb that was stuck in the terrain.
- Added missing list of authors for
arena_lumberyard_event
. - Fixed Mini-Crits being removed from the last player standing if they used the Crit-a-Cola.
- Added missing navigation mesh.
- Fixed areaportal windows in spawn fading in too early.
- Fixed cases where players would get stuck on the setup doors.
- Adjusted prop fades.
Trivia
- A number of tombstones in the play area have epitaphs making in-jokes about particular "deaths" within Team Fortress 2.
- If a player shoots at various hidden skulls around the map during a round, the Horseless Headless Horsemann doing the Thriller taunt, MONOCULUS, and a couple of Skeletons doing the Conga and Kazotsky Kick become observable on the out-of-bounds arch bridge for the rest of the game.[1]
- Internally, Graveyard is actually a Player Destruction map, with careful usage of map entities to recreate the Arena game mode.[2]
Gallery
- Tombstones
Due to the dark environment, fullbright
has been used on all images to better show off the contents.
"Here lieth the body of comic VII. We hardly knew ye."
- Easter eggs
Due to the dark environment, fullbright
has been used on some images to better show off the contents.
A crow eating the Melted Mop in RED spawn.
Two crows feasting on the buried Unarmed Combat near the cliff.
The Scotsman's Stove Pipe in a tomb near the cliff from RED side.
A pumpkin with the BINOCULUS!. It can be found on top of the bookcase on the upper floor from RED side, on the bench in RED spawn, and next to a truck near the right exit from RED spawn.
A pumpkin with the Twisted Topper and the BINOCULUS! under the stairs near the left exit from RED spawn.
A pumpkin with the Sir Pumpkinton and the BINOCULUS! in a shed near the cliff from BLU side.
A pile of pumpkins with the Towering Patch of Pumpkins at the top out of bounds near the cliff from RED side.
The Observer out of bounds on the bridge.
References
- ↑ Video example.
- ↑ Steam Workshop page, noted under Technical Notes.
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