Difference between revisions of "Skirmish"

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{{ra}}
 
{{stub}}
 
 
 
{{Map infobox
 
{{Map infobox
   | game-type                 = VS Saxton Hale
+
   | map-status                = community
   | file-name                 = vsh_skirmish
+
  | map-game-type             = Versus Saxton Hale
 +
   | map-file-name             = vsh_skirmish
 
   | map-image                = Vsh_skirmish.png
 
   | map-image                = Vsh_skirmish.png
   | release-date             = {{Patch name|7|12|2023}}<br>([[Summer 2023]])
+
   | map-released             = {{Patch name|7|12|2023}}
   | developer                = [https://steamcommunity.com/id/void001 void~]<br>[https://steamcommunity.com/id/jprasgreensoldier JPRAS]<br>[https://steamcommunity.com/id/mojo869 bakscratch]<br>[https://steamcommunity.com/id/LizardOfOz_ Lizard Of Oz]<br>[https://steamcommunity.com/id/VellyVice Velly]<br>[https://steamcommunity.com/id/MegapiemanPHD MegapiemanPHD]<br>[https://steamcommunity.com/id/Maxxy11 Maxxy]<br>[https://steamcommunity.com/id/MilkMaster72 MilkMaster72]<br>[https://steamcommunity.com/id/YakibombROMhacking Yaki]
+
  | map-released-major        = Summer 2023 Update
 +
  | map-environment          = Jungle, theme park, caves
 +
  | map-setting              = Dusk, sunset
 +
   | map-has-deep-water        = No
 +
  | map-hazards              = [[Environmental death#Crocodiles|Crocodiles]], [[Environmental hazards#Lava fire|Lava fire]]
 +
  | map-pickups-health-small  = 2
 +
  | map-pickups-health-medium = 5
 +
  | map-pickups-ammo-medium  = 4
 +
  | map-pickups-ammo-small    = 9
 
   | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/11230236
 
   | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/11230236
 +
  | map-has-vscript          = yes
 
}}
 
}}
  
'''Skirmish''' is a [[Steam Workshop|community-created]] [[VS Saxton Hale]] map.
+
{{Quotation|'''Skirmish''' publicity blurb|Don your hats, arm yourselves from head to toe, and enter the ring to fight a new opponent; a grizzly, hairy, soon-to-be extinct beast, Saxton Hale! In Skirmish, return to Mercenary Park and fight your way through lava filled caverns, crocodile basins, and yeti fighting rings as your fruitless attempts to defeat Saxton Hale all fail miserably.}}
 +
 
 +
'''Skirmish''' is a [[Steam Workshop|community-created]] [[Versus Saxton Hale]] map. It takes place at [[Mercenary Park]], in a different part of the facility. The map features a Yeti play area, a food court, a tram car area, and offices. As part of his acquisition of Mann Co., Gray Mann has ordered the mercs to force Saxton Hale off the park property.
  
 
Skirmish was [https://steamcommunity.com/sharedfiles/filedetails/?id=2965961179 contributed] to the Steam Workshop.
 
Skirmish was [https://steamcommunity.com/sharedfiles/filedetails/?id=2965961179 contributed] to the Steam Workshop.
  
 
== Locations ==
 
== Locations ==
 +
* '''Walkway''': RED spawns in the main area on the walkway overseeing the enclosure. This area features the main control point as well as several small ammo packs and health kits. It leads to upper platforms and other areas of the facility, and features a small tunnel directly beneath it.
 +
* '''Transport Elevator''': This is Saxton Hale's spawn. Saxton rides the elevator up two floors before the gates open, freeing him.
 +
* '''Upper Walkway''': This is the highest reachable area on the map. It is a large walkway on the uppermost level, and features a single small ammo pack.
 +
* '''Security Room''': This is a small security room. It features a medium health kit and ammo pack.
 +
* '''Food Court''': The food court is a small area consisting of two shops and some tables. It connects to the rest of the facility and the lower food court.
 +
* '''Lower Food Court / Caves''': The lower food court/cave area is connected to the upper food court area. It contains two medium ammo packs and a medium health kit. It also features crocodiles as a hazard should the player be knocked into the water.
 +
* '''Tram Area''': The Tram area is a rear area of the facility featuring the Park's Tram transportation lines. It contains two medium health kits and a medium and small ammo kit. Beneath the rail line is cracked magma featuring lava that burns the player if they touch it.
 +
 +
<gallery widths=150px heights=80px>
 +
File:VSH Skirmish Yeti park control point.png|The center control point.
 +
File:VSH Skirmish Yeti park saxton spawn.png|Saxton Hale's spawn.
 +
File:VSH Skirmish Yeti park upper platform.png|The upper walkway.
 +
File:VSH Skirmish Security room.png|The security room.
 +
File:VSH Skirmish Yeti park food court.png|The food court.
 +
File:VSH Skirmish Yeti park lower caves.png|The lower half of the food court, inside a cave.
 +
File:VSH Skirmish tram.png|The tram area.
 +
</gallery>
  
 
== Strategy ==
 
== Strategy ==
{{main|Community Skirmish strategy}}
+
{{map strategy link|Skirmish|main=yes|stub=yes}}
{{community strategy stub link}}
 
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|7|12|2023}} #1''' ([[Summer 2023]])
+
{{Update history|
* Added Skirmish to the game.
+
'''{{Patch name|7|12|2023}} #1''' ([[Summer 2023 Update]])
 +
* Added VSH Skirmish to the game.
 +
 
 +
'''{{Patch name|7|13|2023}}'''
 +
* Updated {{code|vsh_skirmish}} to fix an issue where some props would disappear when viewed at certain angles.
 +
 
 +
'''{{Patch name|7|20|2023}} #1'''
 +
* Fixed an exploit that allowed players to build out of bounds.
 +
* Added decals to ammo pack locations throughout the map.
 +
* {{Undocumented}} Renamed map from "VSH Skirmish" to "Skirmish"
 +
 
 +
'''{{Patch name|7|25|2023}}'''
 +
* Added a live feed to the office.
 +
* Improved clipping in multiple areas.
 +
 
 +
'''{{Patch name|8|31|2023}}'''
 +
* Fixed an out of bounds exploit
 +
* Fixed not being able to wall climb certain trees in the main arena
 +
 
 +
'''{{Patch name|12|11|2024}}''' ([[Smissmas 2024]])
 +
* Fixed setup time ending five seconds too early
 +
* Fixed an issue where Engineers could build in the crocodile pit
 +
* Fixed not being able to wall climb certain trees in the main arena
 +
* Fixed some lighting issues on stalactites and other props
 +
* Parts of Hale's intro sequence no longer play while waiting for players
 +
* Improved optimization and detailing in some areas
 +
* Improved clipping on spiral stairs (Thanks Aar!)
 +
* Updated security system
 +
}}
 +
 
 +
== Bugs==
 +
* It is not possible to wall-climb the curved palm tree located in the walkaway area.<ref>[https://youtu.be/wgtGuJnMxLk Video] demonstrating bug.</ref>
 +
 
 +
== Trivia ==
 +
* There is a hidden room above the stairway leading to the tram area. Inside, there is a table with multiple photographs displaying a greeting card, a work-in-progress screenshot of the map, and a picture of a rodent.
 +
* The Security Room is a reference to the horror game franchise [[w:Five Nights at Freddy's|Five Nights at Freddy's]].<ref>[https://ia903405.us.archive.org/23/items/freemann/Skirmish%20Five%20Nights%20at%20Freddy%27s%20reference.png Creator] confirming the reference.</ref>
 +
** One of the monitor screens shows a [[console]] output, with some flair added to it. Although it's barely readable in-game, extracting the texture from the map files reveals what is written.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:VSH Skirmish Workshop image.jpg|Steam Workshop thumbnail for Skirmish.
 +
File:VSH Skirmish office sign.png|The sign in the security office.
 +
File:VSH Skirmish hidden room.png|The hidden room above the stairway.
 +
File:VSH Skirmish hidden room closeup.png|Closeup of the hidden room photos.
 +
File:VSH Skirmish tvmonitor scroll.png|The texture from one of the monitor screens.
 +
</gallery>
 +
 
 +
== References ==
 +
<references/>
  
 
{{Summer 2023 Nav}}
 
{{Summer 2023 Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}
 
[[Category:Maps]]
 
[[Cateogry:Lists|Maps]]
 
[[Category:Maps|VS Saxton Hale maps]]
 

Latest revision as of 15:22, 16 December 2024

Skirmish
Vsh skirmish.png
Basic Information
Map type: Versus Saxton Hale (Community)
File name: vsh_skirmish
Released: July 12, 2023 Patch
(Summer 2023 Update)
Developer(s): John "MilkMaster72" Worden
Lizard Of Oz
Jason "Yaki" Herman
Szabó "Maxxy" Attila
Joaquim "JPRAS" Silva
Matthew "MegapiemanPHD" Simmons
James M.
Maxim "VellyVice" Streltsov
Aeon "Void" Bollig
Louie "bakscratch" Turner
Map Info
Environment: Jungle, theme park, caves
Setting: Dusk, sunset
Hazards: Crocodiles, Lava fire
Deep Water: No
Map Items
Healthico.png Health Kits: Smallhealth.png ×2  •  Mediumhealth.png ×5
Ammoico.png Ammo Boxes: Smallammo.png ×9   •   Mediumammo.png ×4
Map Photos
Loading screen photos.
Map Overview
Skirmish overview.png
Map Stamp
Item icon Map Stamp - Skirmish.png
Supporters Leaderboard
Don your hats, arm yourselves from head to toe, and enter the ring to fight a new opponent; a grizzly, hairy, soon-to-be extinct beast, Saxton Hale! In Skirmish, return to Mercenary Park and fight your way through lava filled caverns, crocodile basins, and yeti fighting rings as your fruitless attempts to defeat Saxton Hale all fail miserably.
Skirmish publicity blurb

Skirmish is a community-created Versus Saxton Hale map. It takes place at Mercenary Park, in a different part of the facility. The map features a Yeti play area, a food court, a tram car area, and offices. As part of his acquisition of Mann Co., Gray Mann has ordered the mercs to force Saxton Hale off the park property.

Skirmish was contributed to the Steam Workshop.

Locations

  • Walkway: RED spawns in the main area on the walkway overseeing the enclosure. This area features the main control point as well as several small ammo packs and health kits. It leads to upper platforms and other areas of the facility, and features a small tunnel directly beneath it.
  • Transport Elevator: This is Saxton Hale's spawn. Saxton rides the elevator up two floors before the gates open, freeing him.
  • Upper Walkway: This is the highest reachable area on the map. It is a large walkway on the uppermost level, and features a single small ammo pack.
  • Security Room: This is a small security room. It features a medium health kit and ammo pack.
  • Food Court: The food court is a small area consisting of two shops and some tables. It connects to the rest of the facility and the lower food court.
  • Lower Food Court / Caves: The lower food court/cave area is connected to the upper food court area. It contains two medium ammo packs and a medium health kit. It also features crocodiles as a hazard should the player be knocked into the water.
  • Tram Area: The Tram area is a rear area of the facility featuring the Park's Tram transportation lines. It contains two medium health kits and a medium and small ammo kit. Beneath the rail line is cracked magma featuring lava that burns the player if they touch it.

Strategy

Main article: Community Skirmish strategy

Update history

July 12, 2023 Patch #1 (Summer 2023 Update)
  • Added VSH Skirmish to the game.

July 13, 2023 Patch

  • Updated vsh_skirmish to fix an issue where some props would disappear when viewed at certain angles.

July 20, 2023 Patch #1

  • Fixed an exploit that allowed players to build out of bounds.
  • Added decals to ammo pack locations throughout the map.
  • [Undocumented] Renamed map from "VSH Skirmish" to "Skirmish"

July 25, 2023 Patch

  • Added a live feed to the office.
  • Improved clipping in multiple areas.

August 31, 2023 Patch

  • Fixed an out of bounds exploit
  • Fixed not being able to wall climb certain trees in the main arena

December 11, 2024 Patch (Smissmas 2024)

  • Fixed setup time ending five seconds too early
  • Fixed an issue where Engineers could build in the crocodile pit
  • Fixed not being able to wall climb certain trees in the main arena
  • Fixed some lighting issues on stalactites and other props
  • Parts of Hale's intro sequence no longer play while waiting for players
  • Improved optimization and detailing in some areas
  • Improved clipping on spiral stairs (Thanks Aar!)
  • Updated security system

Bugs

  • It is not possible to wall-climb the curved palm tree located in the walkaway area.[1]

Trivia

  • There is a hidden room above the stairway leading to the tram area. Inside, there is a table with multiple photographs displaying a greeting card, a work-in-progress screenshot of the map, and a picture of a rodent.
  • The Security Room is a reference to the horror game franchise Five Nights at Freddy's.[2]
    • One of the monitor screens shows a console output, with some flair added to it. Although it's barely readable in-game, extracting the texture from the map files reveals what is written.

Gallery

References

  1. Video demonstrating bug.
  2. Creator confirming the reference.