Difference between revisions of "Metalworks"
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{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-game-type = Control Point |
+ | | map-file-name = cp_metalworks | ||
| map-image = Cp metalworks b22 5.jpg | | map-image = Cp metalworks b22 5.jpg | ||
− | | | + | | map-released = {{Patch name|7|7|2016}} |
− | + | | map-released-major = Meet Your Match Update | |
| map-environment = Industrial | | map-environment = Industrial | ||
| map-setting = Night, cloudy | | map-setting = Night, cloudy | ||
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/1363090 | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/1363090 | ||
− | | map-health | + | | map-pickups-health-small = 4 |
− | | map-health | + | | map-pickups-health-medium = 8 |
− | | map-ammo | + | | map-pickups-ammo-small = 4 |
− | | map-ammo | + | | map-pickups-ammo-medium = 12 |
− | | map- | + | | map-has-bots = yes |
− | |||
}} | }} | ||
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<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
− | File:Cp_metalworks_rc5_3. | + | File:Cp_metalworks_rc5_3.png |
− | File:Cp_metalworks_rc5_5. | + | File:Cp_metalworks_rc5_5.png |
</gallery> | </gallery> | ||
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<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
− | File:Cp_metalworks_rc5_2. | + | File:Cp_metalworks_rc5_2.png|Second Point |
− | File:Cp metalworks rc5 4. | + | File:Cp metalworks rc5 4.png|Flank |
</gallery> | </gallery> | ||
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<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
− | File:Cp_metalworks_rc5_1. | + | File:Cp_metalworks_rc5_1.png |
− | File:Cp_metalworks_rc5_6. | + | File:Cp_metalworks_rc5_6.png |
</gallery> | </gallery> | ||
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* Updated {{code|cp_metalworks}} to fix a texture problem. | * Updated {{code|cp_metalworks}} to fix a texture problem. | ||
}} | }} | ||
+ | |||
+ | == Bugs == | ||
+ | * It's possible to build in the first RED and BLU forward spawns. | ||
== Gallery == | == Gallery == |
Latest revision as of 01:28, 18 January 2024
Metalworks | |
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Basic Information | |
Map type: | Control Point |
File name: | cp_metalworks
|
Released: | July 7, 2016 Patch (Meet Your Match Update) |
Developer(s): | Ian "Scorpio Uprising" Cuslidge |
Map Info | |
Environment: | Industrial |
Setting: | Night, cloudy |
Bot support: | Yes |
Map Items | |
Health Kits: | ×4 • ×8 |
Ammo Boxes: | ×4 • ×12 |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Metalworks is a community-created Control Point map designed around a metal processing facility, taking place at night in an industrial setting.
Metalworks was contributed to the Steam Workshop.
Contents
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
Control Point 3
The center point is also very large and contains a lot of resources
- Point: The point is in the middle of the mid, raised up on a spire and surrounded by bridges.
- Choke: The choke connects the pipe room and mid, with a staircase and bridge leading to the point.
- Pipe Room: The pipe room contains a medium health and ammo pack and connects second and mid.
- Yard: Yard separates mid and flank and has a medium health and ammo pack.
Control Points 2 & 4
This section of Metalworks is quite large and encompasses a flank, building, and point.
- Flank: The Flank connects the yard with the point, and contains a medium Health and Ammo pack and a very narrow chokepoint.
- Bridge: The bridge runs along with the point, and sits on top of a medium health and ammo pack, with a shutter and staircase leading to the building.
- Point: The point leads into a room containing a small health and ammo pack, that is connected to the shutter room and one of the flank entrances to last.
- Shutter Room: The shutter room contains a mid health pack, shutter door, and a flank entrance to last.
- Drop Down: Connecting pipe room, yard, and second, drop down contains a small health and ammo kit.
Control Points 1 & 5
Metalworks's last point is made up of a bridge and several exits leading into a building.
- Bridge: The bridge runs next to the point, and connects the shutter with the spawn.
- Spawn: The spawn opens up onto a large area behind the point, with a small ammo pack.
- Shutter: The shutter separates last from the building.
- Flanks: Both flanks lead into the building.
Helpful overview
1.Bridge (And the central point too) 2.Choke 3.Pipe Room 4.Yard 5.Flank 6.Bridge 7.Main building 8.Another bridge 9.Front yard
Red/blue diagonal lines: Red/Blu first spawn Red/blue double diagonal lines: Red/Blu second spawn Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Red circle: Middle/third point Yellow circles: Second/fourth points Green circles: First/fifth points
Strategy
Main article: Community Metalworks strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Control Point 1 and 5 | ×1 |
| ||
×2 |
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×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
| ||
×2 |
| |||
×3 |
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×4 |
| |||
Control Point 3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
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Update history
July 7, 2016 Patch #1 (Meet Your Match Update)
- Metalworks was added to the game.
- Adjusted the height of the ceiling in the room behind the second control point.
- Added some slight visual detail to various concrete rooms throughout (team color stripe).
- Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
- Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon).
- Adjusted height of 'tank' in L room behind 2nd control point.
- Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert).
- Adjusted some clipping issues by turning rooftop brushes into displacements/
func_brushes
throughout the map and disabling collision (thanks Bilbert). - Clipped off some glass windows at 2nd.
- Added crate to cargo containers at mid, allowing Scouts to get onto the highest cargo container.
- Added props to the clipping ramp around the final control point to indicate collision.
- Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert).
December 21, 2016 Patch (Smissmas 2016)
- Updated
cp_metalworks
to fix a texture problem.
Bugs
- It's possible to build in the first RED and BLU forward spawns.
Gallery
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