Difference between revisions of "Phoenix"

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'''Phoenix''' is a [[Steam Workshop|community-created]] single-stage [[Payload]] map added in the [[Summer 2023 Update]]. Drenched in brilliant sunlight that highlights reddish canyon landscapes, it is set in a national forest and reservoir area within the [[Badlands (region)|Badlands]] of the southwestern United States. BLU team has unloaded their Payload from a disguised van and plan on pushing it to blow up RED team's nearly completed hydroelectric dam. RED must stop them.
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'''Phoenix''' is a [[Steam Workshop|community-created]] [[Payload]] map added in the [[Summer 2023 Update]]. It is set in a [[w:national park|national park]] situated in the [[Badlands (region)|Badlands]]. [[RED]] is constructing a [[w:Dam|hydroelectric dam]] (located at the end of the map), which is blown up upon final Checkpoint capture.
  
 
Phoenix was [https://steamcommunity.com/sharedfiles/filedetails/?id=2969509359 contributed] to the Steam Workshop.
 
Phoenix was [https://steamcommunity.com/sharedfiles/filedetails/?id=2969509359 contributed] to the Steam Workshop.
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* '''Arch''': A natural arch forms the first choke.
 
* '''Arch''': A natural arch forms the first choke.
  
=== First Capture (A) The Rest Stop ===
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<gallery widths=150px heights=90px>
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File:Phoenix BLU Spawn1.png|[[BLU]] Spawn room.
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File:Phoenix BLU Spawn1 Outside.png|BLU Building outside.
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</gallery>
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=== Checkpoint A (the Canyon) ===
 
* '''Restrooms''': A deeper sheltered area behind the '''Car''' and '''Camper'''<!-- actually confirmed to be a Ford and Winnebago to get citations later --> under a large jumpable '''Awning'''.
 
* '''Restrooms''': A deeper sheltered area behind the '''Car''' and '''Camper'''<!-- actually confirmed to be a Ford and Winnebago to get citations later --> under a large jumpable '''Awning'''.
 
* '''Tunnel Gate''': Opposite the Restrooms is a shortcut tunnel between Checkpoints A and B that opens when Checkpoint A is captured.
 
* '''Tunnel Gate''': Opposite the Restrooms is a shortcut tunnel between Checkpoints A and B that opens when Checkpoint A is captured.
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* '''Jump Gate''': A flank building beyond the Trestle, same side as the Tunnel Gate. This gate also opens when Checkpoint A is captured.
 
* '''Jump Gate''': A flank building beyond the Trestle, same side as the Tunnel Gate. This gate also opens when Checkpoint A is captured.
  
=== Second Capture (B) RED Warehouse ===
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<gallery widths=150px heights=90px>
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File:Phoenix BLU Spawn1 Outside 2.png|Starting point of the Payload.
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File:Reststop point A phoenix.png|The first point.
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File:Reststop point A phoenix flank.png|Flank route within the first point.
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File:Phoenix RED Spawn1.png|[[RED]] Spawn room.
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</gallery>
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=== Checkpoint B (the Depot) ===
 
The building enclosing RED's First spawn and Checkpoint B.  
 
The building enclosing RED's First spawn and Checkpoint B.  
 
* '''Loading Zone B Gate''': A gate opening when Checkpoint A is captured, leading to the '''Loading Zone''' battlements overwatching the point.
 
* '''Loading Zone B Gate''': A gate opening when Checkpoint A is captured, leading to the '''Loading Zone''' battlements overwatching the point.
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* '''Rollback''': A choke around a rollback ramp.
 
* '''Rollback''': A choke around a rollback ramp.
  
=== Third Capture (C) Power building ===
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<gallery widths=150px heights=90px>
* The location of Checkpoint C. The upper levels have flanks to Checkpoint D.
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File:Phoenix bridge area.png|The bridge between point A and point B.
 
 
=== Final Capture (D) The Hydrodam ===
 
* The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU must lift the cart on an inclined elevator. After reaching the top, the lift plummets to the bottom and explodes, destroying the dam.
 
 
 
<gallery widths=140px heights=80px>
 
File:Phoenix BLU Spawn1.png|[[BLU]] Spawn room.
 
File:Phoenix BLU Spawn1 Outside.png|BLU Building outside.
 
File:Phoenix BLU Spawn1 Outside 2.png|Starting point of the Payload.
 
File:Phoenix BLU Spawn2.png|BLU Second Spawn room.
 
File:Phoenix BLU Spawn3.png|BLU Third Spawn room.
 
File:Phoenix RED Spawn1.png|[[RED]] Spawn room.
 
 
File:Phoenix RED Spawn1_Outside.png|RED Building outside.
 
File:Phoenix RED Spawn1_Outside.png|RED Building outside.
File:Phoenix RED Spawn2.png|RED Second Spawn room.
 
File:Reststop point A phoenix.png|The first point.
 
File:Reststop point A phoenix flank.png|Flank route within the first point.
 
File:Phoenix bridge area.png|The bridge between point A and point B.
 
 
File:Phoenix warehouse point B.png|The second point.
 
File:Phoenix warehouse point B.png|The second point.
 
File:Phoenix warehouse point B flank entrance.png|Entrance to the warehouse.
 
File:Phoenix warehouse point B flank entrance.png|Entrance to the warehouse.
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</gallery>
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=== Checkpoint C (the Concrete Plant) ===
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* The location of Checkpoint C. The upper levels have flanks to Checkpoint D.
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<gallery widths=150px heights=90px>
 
File:Phoenix point C.png|The third point.
 
File:Phoenix point C.png|The third point.
File:Phoenix point C.png|Flank route within the third point.
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File:Phoenix point C flank.png|Flank route within the third point.
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File:Phoenix BLU Spawn2.png|BLU Second Spawn room.
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</gallery>
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=== Final Checkpoint (the Hydroelectric Dam) ===
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* The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU must lift the cart on an inclined elevator. After reaching the top, the lift plummets to the bottom and explodes, destroying the dam.
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<gallery widths=150px heights=90px>
 
File:Final point phoenix.png|The final point, the Hydrodam.  
 
File:Final point phoenix.png|The final point, the Hydrodam.  
 
File:Final point Phoenix Outside.png|Outside of RED's Spawn room.
 
File:Final point Phoenix Outside.png|Outside of RED's Spawn room.
File:Final point Phoenix spawn back exit.png|Exit furthest back from Red's Spawn room.
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File:Final point Phoenix spawn back exit.png|Exit furthest back from RED's Spawn room.
 
File:Final point Phoenix flank.png|Flank route towards the final point.
 
File:Final point Phoenix flank.png|Flank route towards the final point.
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File:Phoenix BLU Spawn3.png|BLU Third Spawn room.
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File:Phoenix RED Spawn2.png|RED Second Spawn room.
 
</gallery>
 
</gallery>
  
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* Performance improvements.
 
* Performance improvements.
 
* Updated checkpoint names.
 
* Updated checkpoint names.
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'''{{Patch name|7|18|2024}}'''
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* Updated pl_phoenix to fix localization issues.}}
  
 
== Gallery ==
 
== Gallery ==

Latest revision as of 06:57, 20 July 2024

This article is about Payload map. For the cosmetic item, see Fiery Phoenix.
Phoenix
Pl phoenix.png
Basic Information
Map type: Payload
File name: pl_phoenix
Released: July 12, 2023 Patch
(Summer 2023 Update)
Developer(s): Evan "Defcon" LeBlanc
Liam "Diva Dan" Moffitt
Nickolas "KrazyZark" Fenech
Neal "Blade x64" Smart
Stuffy360
Map Info
Environment: Desert
Setting: Daylight, Sunny
Hazards: Pitfall, Payload Cart explosion,
Drowning
Pyrovision Support: No
Map Items
Healthico.png Health Kits: Smallhealth.png ×11  •  Mediumhealth.png ×16  •  
Largehealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×9   •   Mediumammo.png ×18   •  
Largeammo.png ×4
Map Photos
Loading screen photos.
Map Overview
Phoenix overview.png
Map Stamp
Item icon Map Stamp - Phoenix.png
Supporters Leaderboard

Phoenix is a community-created Payload map added in the Summer 2023 Update. It is set in a national park situated in the Badlands. RED is constructing a hydroelectric dam (located at the end of the map), which is blown up upon final Checkpoint capture.

Phoenix was contributed to the Steam Workshop.

Locations

Watermill

  • BLU team's first spawn, having four exits out onto an area with three water features:
    • Stream: BLU's left exit into shallow water towards a path up to a flank.
    • Gate House: Near BLU's middle exits, the Gate House's bridge crosses fire-extinguishing water.
    • Pond: A flank close upon Checkpoint A. BLU's right gate onto the Pond unlocks only when Checkpoint A is captured.
  • Arch: A natural arch forms the first choke.


Checkpoint A (the Canyon)

  • Restrooms: A deeper sheltered area behind the Car and Camper under a large jumpable Awning.
  • Tunnel Gate: Opposite the Restrooms is a shortcut tunnel between Checkpoints A and B that opens when Checkpoint A is captured.
  • Trestle: The wooden trestle is the choke between Checkpoints A and B.
  • Jump Gate: A flank building beyond the Trestle, same side as the Tunnel Gate. This gate also opens when Checkpoint A is captured.

Checkpoint B (the Depot)

The building enclosing RED's First spawn and Checkpoint B.

  • Loading Zone B Gate: A gate opening when Checkpoint A is captured, leading to the Loading Zone battlements overwatching the point.
  • ABC's Gate: A BLU flank to an overlook over the Rollback, opening when Checkpoint B is captured, noted for directions to the first three points.
  • Cliffside: A flank from Checkpoint B to Checkpoint C.
  • Rollback: A choke around a rollback ramp.

Checkpoint C (the Concrete Plant)

  • The location of Checkpoint C. The upper levels have flanks to Checkpoint D.

Final Checkpoint (the Hydroelectric Dam)

  • The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU must lift the cart on an inclined elevator. After reaching the top, the lift plummets to the bottom and explodes, destroying the dam.

Strategy

Main article: Community Phoenix strategy

Update history

July 12, 2023 Patch #1 (Summer 2023 Update)
  • Added Phoenix to the game.

July 13, 2023 Patch

  • Fixed missing materials.
  • Fixed various physics props obstructing the Payload cart.

July 25, 2023 Patch

  • Increased Red respawn wave time on D from 8 to 9.
  • Fixed projectile collision bug around the Payload elevator track.
  • Fixed a case where the Payload cart could get stuck at the base of the elevator.
  • Various clipping fixes.
  • Various visual fixes.

December 8, 2023 Patch

  • Reduced Blu respawn wave time on A and C from 5 to 4.
  • Increased Red respawn wave time on A and C from 6 to 7.
  • Rollback zone on C now reduces the Payload push speed by 50%.
  • Locked door connecting B and C now opens when A is captured instead of B.
  • Added a failsafe to prevent a case where the Payload cart could get stuck at the base of the elevator finale.
  • Various visual fixes and adjustments.
  • Various pickup size adjustments.
  • Various clipping adjustments.
  • Performance improvements.
  • Updated checkpoint names.

July 18, 2024 Patch

  • Updated pl_phoenix to fix localization issues.

Gallery