Difference between revisions of "Farmageddon"
BrazilianNut (talk | contribs) m (Moved "Pumpkins lines" to after "Locations" to match the article for the map Krampus.) |
BrazilianNut (talk | contribs) m (→Update history) |
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| map-setting = Night | | map-setting = Night | ||
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/7274469 | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/7274469 | ||
− | | map-hazards = [[Skeletons]], [[Environmental_death#Grinder|Combine harvester]],<br>[[Environmental_death#Crushing|Crushing]] | + | | map-hazards = [[Skeletons]], [[Environmental_death#Grinder|Combine harvester]],<br>[[Environmental_death#Crushing|Crushing]], [[Pumpkin bomb]]s |
| map-hazards-underworld = [[Environmental_death#Acid|Acid]] | | map-hazards-underworld = [[Environmental_death#Acid|Acid]] | ||
| map-pickups-health-small = 1 | | map-pickups-health-small = 1 | ||
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** '''Hayrack Ride''': Elevated platform on the outer bend of the Road. | ** '''Hayrack Ride''': Elevated platform on the outer bend of the Road. | ||
* '''Machine Shed''':<!-- not functionally a barn which is for livestock --> This is the largest building on the map, encompassing the entire central section of Farmageddon and containing the monster pumpkin that players fight around. | * '''Machine Shed''':<!-- not functionally a barn which is for livestock --> This is the largest building on the map, encompassing the entire central section of Farmageddon and containing the monster pumpkin that players fight around. | ||
− | ** '''Combine''': There is a deadly [[w:Combine harvester|Combine]] on one side of Machine Shed. Acting as an [[environmental death]], it | + | ** '''Combine''': There is a deadly [[w:Combine harvester|Combine]] on one side of Machine Shed. Acting as an [[environmental death]], it swiftly shreds anyone who dares to get too close. |
** '''Machine Room''': Opposite the Combine, a small wooden ledge with humming machines can be found. It offers good [[high ground advantage]] and leads up to the pumpkin's top. | ** '''Machine Room''': Opposite the Combine, a small wooden ledge with humming machines can be found. It offers good [[high ground advantage]] and leads up to the pumpkin's top. | ||
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* [[Media:Morice 01.wav|"Ey, happy Halloween or whatever."]] | * [[Media:Morice 01.wav|"Ey, happy Halloween or whatever."]] | ||
* [[Media:Morice 02.wav|"What's the matter, ya never seen a live pumpkin before?"]] | * [[Media:Morice 02.wav|"What's the matter, ya never seen a live pumpkin before?"]] | ||
− | * [[Media:Morice 03.wav|"What are you, some kinda | + | * [[Media:Morice 03.wav|"What are you, some kinda 'looking-at-pumpkins' guy?"]] |
* [[Media:Morice 04.wav|"What are you, the pumpkin inspector?"]] | * [[Media:Morice 04.wav|"What are you, the pumpkin inspector?"]] | ||
− | * [[Media:Morice 05.wav|"Ey you look familiar, ever been to Millhaven?"]] ''(See ''[[Unhappy Returns]]'', [[:File:Unhappyreturns14.jpg|page 14]].)'' | + | * [[Media:Morice 05.wav|"Ey, you look familiar, ever been to Millhaven?"]] ''(See ''[[Unhappy Returns]]'', [[:File:Unhappyreturns14.jpg|page 14]].)'' |
− | * [[Media:Morice 06.wav|"Ya know my mother always said I looked good in orange."]] | + | * [[Media:Morice 06.wav|"Ya know, my mother always said I looked good in orange."]] |
* [[Media:Morice 07.wav|"Ey, I'm pumpkin here!"]] | * [[Media:Morice 07.wav|"Ey, I'm pumpkin here!"]] | ||
* [[Media:Morice 08.wav|"Look, you're not makin' a pie outta me, alright?"]] | * [[Media:Morice 08.wav|"Look, you're not makin' a pie outta me, alright?"]] | ||
* [[Media:Morice 09.wav|"Don't mind me, I'm just decoration."]] | * [[Media:Morice 09.wav|"Don't mind me, I'm just decoration."]] | ||
− | * [[Media:Morice 10.wav|"What are ya RED team? BLU team? I can only see green."]] | + | * [[Media:Morice 10.wav|"What are ya, RED team? BLU team? I can only see green."]] |
* [[Media:Morice 11.wav|"Trick-or-treat, gimme ya money."]] | * [[Media:Morice 11.wav|"Trick-or-treat, gimme ya money."]] | ||
− | * [[Media:Morice 12.wav|"Ey I'm gettin' real sicka ya face."]] | + | * [[Media:Morice 12.wav|"Ey, I'm gettin' real sicka ya face."]] |
* [[Media:Morice 13.wav|"Buzz off, alright?"]] | * [[Media:Morice 13.wav|"Buzz off, alright?"]] | ||
}} | }} | ||
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'''{{Patch name|10|20|2022}}''' | '''{{Patch name|10|20|2022}}''' | ||
− | * Lighting changes | + | * Lighting changes. |
− | * Minor detail changes | + | * Minor detail changes. |
− | * Reworked scarecrow logic to make use of the {{code|setmodel}} and {{code|ondeath}} commands | + | * Reworked scarecrow logic to make use of the {{code|setmodel}} and {{code|ondeath}} commands. |
− | * Set scarecrow health to 500 | + | * Set scarecrow health to 500. |
− | * Updated menu text | + | * Updated menu text. |
'''{{Patch name|11|4|2022}}''' | '''{{Patch name|11|4|2022}}''' | ||
− | * Updated {{code|pd_farmageddon}} to fix one of the point lines that said closing instead of opening | + | * Updated {{code|pd_farmageddon}} to fix one of the point lines that said closing instead of opening. |
'''{{Patch name|10|9|2023}} #1''' ([[Scream Fortress 2023]]) | '''{{Patch name|10|9|2023}} #1''' ([[Scream Fortress 2023]]) | ||
− | * Updated {{code|pd_farmageddon}} to fix blood particles for the scarecrows | + | * Updated {{code|pd_farmageddon}} to fix blood particles for the scarecrows. |
'''{{Patch name|10|13|2023}}''' | '''{{Patch name|10|13|2023}}''' | ||
− | * Updated .res file to work with custom huds (Thanks Aar) | + | * Updated .res file to work with custom huds (Thanks Aar). |
'''{{Patch name|10|30|2023}}''' | '''{{Patch name|10|30|2023}}''' | ||
− | * Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi) | + | * Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi). |
− | * Added custom announcer lines for [[Soul Gargoyle|gargoyle]] spawn | + | * Added custom announcer lines for [[Soul Gargoyle|gargoyle]] spawn. |
+ | |||
+ | '''{{Patch name|11|4|2024}}''' | ||
+ | * Revoked scarecrow gym membership which lowered their health from 500 to 350. | ||
}} | }} | ||
Latest revision as of 15:15, 5 November 2024
Farmageddon | |
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Basic Information | |
Map type: | Player Destruction |
File name: | pd_farmageddon
|
Released: | October 5, 2021 Patch (Scream Fortress XIII) |
Developer(s): | Matthew "MegapiemanPHD" Simmons Patrick "Zeus" Hennessy Alex "FGD5" Stewart Benjamin "blaholtzen" Blåholtz Al "Square" Rodgers Tim "SediSocks" Brown Lees Juniper Aeon "Void" Bollig Seb "Tianes" Necula Liran "Ducksink" Ohana |
Map Info | |
Environment: | Farmland |
Setting: | Night |
Hazards: | Skeletons, Combine harvester, Crushing, Pumpkin bombs |
Hazards (Underworld): | Acid |
Map Items | |
Health Kits: | ×1 • ×4 |
Ammo Boxes: | ×4 • ×1 |
Special: | • |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Badlands' Biggest Pumpkin has come to life and is going on a rampage. Both Blu and Red have been hired to deal with it, and you know they aren't going to work together.
— Farmageddon publicity blurb
|
” |
Farmageddon is a community-created Player Destruction map. It takes place on a large farm after a record-breaking pumpkin named Gourdon[1] has mutated into a monster.
The mercenaries have been tasked with collecting Weed Killer in order to stop the pumpkin’s reign of havoc. During the match, the pumpkin lies dormant, but periodically waking up for the players to go inside of it to deposit Weed Killer pickups. Players entering are transported inside the pumpkin and have to navigate to its beating heart to deposit the Weed Killer and escape back to the main match. During the times where the pumpkin is awake, scarecrows, who are reskinned Skeletons, spawn and attack anyone close enough, dropping large Weed Killers on death.
This map features its own announcer, the Farmer, who hired RED and BLU to destroy the mutated pumpkin.
Farmageddon was contributed to the Steam Workshop.
Locations
- Grain Shed: The barrier building between Spawn and the Machine Shed.
- Road: Flanking around the Grain Shed is a dirt road. Several medium health and ammo packs are found here, in addition to pumpkin bombs.
- Hayrack Ride: Elevated platform on the outer bend of the Road.
- Machine Shed: This is the largest building on the map, encompassing the entire central section of Farmageddon and containing the monster pumpkin that players fight around.
- Combine: There is a deadly Combine on one side of Machine Shed. Acting as an environmental death, it swiftly shreds anyone who dares to get too close.
- Machine Room: Opposite the Combine, a small wooden ledge with humming machines can be found. It offers good high ground advantage and leads up to the pumpkin's top.
- Inside the Pumpkin: An area only accessible for short periods of time when the pumpkin opens its mouth. When the pumpkin closes, players begin to take damage and the area fills with acid that quickly depletes the player's health.
- Heart of the Pumpkin: At the center of the pumpkin lies its heart. This also acts as the deposit zone and contains a portal that brings players back to the outside.
Pumpkin lines
Morice is voiced by blaholtzen , imitating Nolan North's voice for the "Pumpkin Bomb".
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
- Added Farmageddon to the game.
- Optimizations.
- Fixed asymmetrical doorways.
- Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes.
- Minor lighting changes to brighten up a few spots.
- Updated
.nav
mesh to fix scarecrows not chasing players. - Minor detail changes.
- Updated announcer lines so they are easier to hear.
- Removed general damage in the capture area while the point is unlocked.
- Underworld hurt trigger now works as last update explained.
- Fixed visable(sic) nodraw entity.
- Updated scarecrow logic to make damaging them more consistent.
- Fixed incorrect farmer line playing sometimes when the cap opens.
- Added
func_respawnflag
back to the acid area in cap zone that mysteriously vanished. - Fixed some floating props and beams.
- Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
- Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players".
- Blocked off sentry spot under the ramps at mid because it was too advantageous.
- Lighting changes.
- Minor detail changes.
- Reworked scarecrow logic to make use of the
setmodel
andondeath
commands. - Set scarecrow health to 500.
- Updated menu text.
- Updated
pd_farmageddon
to fix one of the point lines that said closing instead of opening.
October 9, 2023 Patch #1 (Scream Fortress 2023)
- Updated
pd_farmageddon
to fix blood particles for the scarecrows.
- Updated .res file to work with custom huds (Thanks Aar).
- Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi).
- Added custom announcer lines for gargoyle spawn.
- Revoked scarecrow gym membership which lowered their health from 500 to 350.
Trivia
- The map's name is a portmanteau of the words "Farm" and "Armageddon", the latter of which is a term generally used for end of the world scenarios.
- The big pumpkin's name, Gourdon, is a portmanteau of gourd and the name Gordon.
Gallery
References
- ↑ October 8, 2021 Patch notes
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