Difference between revisions of "Skirmish"
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− | {{Quotation| | + | {{Quotation|'''Skirmish''' publicity blurb|Don your hats, arm yourselves from head to toe, and enter the ring to fight a new opponent; a grizzly, hairy, soon-to-be extinct beast, Saxton Hale! In Skirmish, return to Mercenary Park and fight your way through lava filled caverns, crocodile basins, and yeti fighting rings as your fruitless attempts to defeat Saxton Hale all fail miserably.}} |
'''Skirmish''' is a [[Steam Workshop|community-created]] [[Versus Saxton Hale]] map. It takes place at [[Mercenary Park]], in a different part of the facility. The map features a Yeti play area, a food court, a tram car area, and offices. As part of his acquisition of Mann Co., Gray Mann has ordered the mercs to force Saxton Hale off the park property. | '''Skirmish''' is a [[Steam Workshop|community-created]] [[Versus Saxton Hale]] map. It takes place at [[Mercenary Park]], in a different part of the facility. The map features a Yeti play area, a food court, a tram car area, and offices. As part of his acquisition of Mann Co., Gray Mann has ordered the mercs to force Saxton Hale off the park property. | ||
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* Fixed an out of bounds exploit | * Fixed an out of bounds exploit | ||
* Fixed not being able to wall climb certain trees in the main arena | * Fixed not being able to wall climb certain trees in the main arena | ||
+ | |||
+ | '''{{Patch name|12|11|2024}}''' ([[Smissmas 2024]]) | ||
+ | * Fixed setup time ending five seconds too early | ||
+ | * Fixed an issue where Engineers could build in the crocodile pit | ||
+ | * Fixed not being able to wall climb certain trees in the main arena | ||
+ | * Fixed some lighting issues on stalactites and other props | ||
+ | * Parts of Hale's intro sequence no longer play while waiting for players | ||
+ | * Improved optimization and detailing in some areas | ||
+ | * Improved clipping on spiral stairs (Thanks Aar!) | ||
+ | * Updated security system | ||
}} | }} | ||
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* There is a hidden room above the stairway leading to the tram area. Inside, there is a table with multiple photographs displaying a greeting card, a work-in-progress screenshot of the map, and a picture of a rodent. | * There is a hidden room above the stairway leading to the tram area. Inside, there is a table with multiple photographs displaying a greeting card, a work-in-progress screenshot of the map, and a picture of a rodent. | ||
* The Security Room is a reference to the horror game franchise [[w:Five Nights at Freddy's|Five Nights at Freddy's]].<ref>[https://ia903405.us.archive.org/23/items/freemann/Skirmish%20Five%20Nights%20at%20Freddy%27s%20reference.png Creator] confirming the reference.</ref> | * The Security Room is a reference to the horror game franchise [[w:Five Nights at Freddy's|Five Nights at Freddy's]].<ref>[https://ia903405.us.archive.org/23/items/freemann/Skirmish%20Five%20Nights%20at%20Freddy%27s%20reference.png Creator] confirming the reference.</ref> | ||
+ | ** One of the monitor screens shows a [[console]] output, with some flair added to it. Although it's barely readable in-game, extracting the texture from the map files reveals what is written. | ||
== Gallery == | == Gallery == | ||
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File:VSH Skirmish hidden room.png|The hidden room above the stairway. | File:VSH Skirmish hidden room.png|The hidden room above the stairway. | ||
File:VSH Skirmish hidden room closeup.png|Closeup of the hidden room photos. | File:VSH Skirmish hidden room closeup.png|Closeup of the hidden room photos. | ||
+ | File:VSH Skirmish tvmonitor scroll.png|The texture from one of the monitor screens. | ||
</gallery> | </gallery> | ||
Latest revision as of 15:22, 16 December 2024
Skirmish | |
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Basic Information | |
Map type: | Versus Saxton Hale (Community) |
File name: | vsh_skirmish
|
Released: | July 12, 2023 Patch (Summer 2023 Update) |
Developer(s): | John "MilkMaster72" Worden Lizard Of Oz Jason "Yaki" Herman Szabó "Maxxy" Attila Joaquim "JPRAS" Silva Matthew "MegapiemanPHD" Simmons James M. Maxim "VellyVice" Streltsov Aeon "Void" Bollig Louie "bakscratch" Turner |
Map Info | |
Environment: | Jungle, theme park, caves |
Setting: | Dusk, sunset |
Hazards: | Crocodiles, Lava fire |
Deep Water: | No |
Map Items | |
Health Kits: | ×2 • ×5 |
Ammo Boxes: | ×9 • ×4 |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Don your hats, arm yourselves from head to toe, and enter the ring to fight a new opponent; a grizzly, hairy, soon-to-be extinct beast, Saxton Hale! In Skirmish, return to Mercenary Park and fight your way through lava filled caverns, crocodile basins, and yeti fighting rings as your fruitless attempts to defeat Saxton Hale all fail miserably.
— Skirmish publicity blurb
|
” |
Skirmish is a community-created Versus Saxton Hale map. It takes place at Mercenary Park, in a different part of the facility. The map features a Yeti play area, a food court, a tram car area, and offices. As part of his acquisition of Mann Co., Gray Mann has ordered the mercs to force Saxton Hale off the park property.
Skirmish was contributed to the Steam Workshop.
Locations
- Walkway: RED spawns in the main area on the walkway overseeing the enclosure. This area features the main control point as well as several small ammo packs and health kits. It leads to upper platforms and other areas of the facility, and features a small tunnel directly beneath it.
- Transport Elevator: This is Saxton Hale's spawn. Saxton rides the elevator up two floors before the gates open, freeing him.
- Upper Walkway: This is the highest reachable area on the map. It is a large walkway on the uppermost level, and features a single small ammo pack.
- Security Room: This is a small security room. It features a medium health kit and ammo pack.
- Food Court: The food court is a small area consisting of two shops and some tables. It connects to the rest of the facility and the lower food court.
- Lower Food Court / Caves: The lower food court/cave area is connected to the upper food court area. It contains two medium ammo packs and a medium health kit. It also features crocodiles as a hazard should the player be knocked into the water.
- Tram Area: The Tram area is a rear area of the facility featuring the Park's Tram transportation lines. It contains two medium health kits and a medium and small ammo kit. Beneath the rail line is cracked magma featuring lava that burns the player if they touch it.
Strategy
Main article: Community Skirmish strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 12, 2023 Patch #1 (Summer 2023 Update)
- Added VSH Skirmish to the game.
- Updated
vsh_skirmish
to fix an issue where some props would disappear when viewed at certain angles.
- Fixed an exploit that allowed players to build out of bounds.
- Added decals to ammo pack locations throughout the map.
- [Undocumented] Renamed map from "VSH Skirmish" to "Skirmish"
- Added a live feed to the office.
- Improved clipping in multiple areas.
- Fixed an out of bounds exploit
- Fixed not being able to wall climb certain trees in the main arena
December 11, 2024 Patch (Smissmas 2024)
- Fixed setup time ending five seconds too early
- Fixed an issue where Engineers could build in the crocodile pit
- Fixed not being able to wall climb certain trees in the main arena
- Fixed some lighting issues on stalactites and other props
- Parts of Hale's intro sequence no longer play while waiting for players
- Improved optimization and detailing in some areas
- Improved clipping on spiral stairs (Thanks Aar!)
- Updated security system
Bugs
- It is not possible to wall-climb the curved palm tree located in the walkaway area.[1]
Trivia
- There is a hidden room above the stairway leading to the tram area. Inside, there is a table with multiple photographs displaying a greeting card, a work-in-progress screenshot of the map, and a picture of a rodent.
- The Security Room is a reference to the horror game franchise Five Nights at Freddy's.[2]
- One of the monitor screens shows a console output, with some flair added to it. Although it's barely readable in-game, extracting the texture from the map files reveals what is written.
Gallery
References
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