Difference between revisions of "Outburst"

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{{Stub}}
 
 
{{Map infobox
 
{{Map infobox
 
   | map-status                = community
 
   | map-status                = community
   | map-game-type            = [[Versus Saxton Hale]]
+
   | map-game-type            = Versus Saxton Hale
 
   | map-file-name            = vsh_outburst
 
   | map-file-name            = vsh_outburst
   | map-image                =  
+
   | map-image                = Vsh outburst.png
   | map-released              = {{Patch name|10|11|2024}}
+
   | map-released              = {{Patch name|10|10|2024}}
   | map-released-major        = Scream Fortress XVI
+
   | map-released-major        = Scream Fortress 2024
 
   | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/14814618
 
   | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/14814618
 
   | map-hazards              = [[Environmental death#Fire|Fire]]
 
   | map-hazards              = [[Environmental death#Fire|Fire]]
 
   | map-environment          = Forest, Lava
 
   | map-environment          = Forest, Lava
   | map-setting              = Nighttime,
+
   | map-setting              = Nighttime
 
   | map-pickups-health-small  =  
 
   | map-pickups-health-small  =  
 
   | map-pickups-health-medium =  
 
   | map-pickups-health-medium =  
Line 20: Line 19:
 
}}
 
}}
  
Outburst is a [[Steam Workshop|community created]] [[Versus Saxton Hale]] map. Among other things, it features unique pools of [[Healing Water]] as well as magical orb-like portals that when touched, teleport the player to a random location. It was released during the [[October 10, 2024 Patch|Scream Fortress XVI]] update
+
{{Quotation|'''Outburst''' publicity blurb|Welcome to the Underworld, mortals! I'm Saxton Hale, CEO of Hell, and I got this position by beating the hell out of the Devil.|sound=Outburst round start long 01.mp3}}
 +
 
 +
'''Outburst''' is a [[Steam Workshop|community-created]] [[Versus Saxton Hale]] map released during the [[Scream Fortress 2024]] update. It takes place in a lush forest in hell.
 +
 
 +
This map features unique pools of healing water, as well as magical orb-like portals that teleport the player to a pre-determined location when touched. It also features a new design for Saxton Hale, a new ability where he ignites players upon performing a [[Versus Saxton Hale#Mighty Slam|Mighty Slam]] (albeit at the cost of a 10% damage penalty)<ref>vssaxhtonhale/bosses/saxton_hale/abillities/mighty_slam.nut/92</ref>, as well as some [[Versus Saxton Hale responses|new voice lines]].
 +
 
 +
Outburst was [https://steamcommunity.com/sharedfiles/filedetails/?id=3028713660 contributed] to the Steam Workshop.
 +
 
 +
== Locations ==
 +
*'''Spawn''': BLU has no [[Respawn#Areas|Spawn rooms]] or Resupply Cabinets. They spawn between the Cliffside Shed and the Small Tree Stump.
 +
*'''Control Point''': The main control point, located in between the Tree Catwalks and Big Oak.
 +
 
 +
<gallery>
 +
File:Outburst BLU spawn.png|Spawn area for BLU. The Tree Stump is located to the right.
 +
File:Outburst control point 1.png|Main control point; to the right are Tree Catwalks.
 +
File:Outburst control point 2.png|Another view of the main control point.
 +
</gallery>
 +
 
 +
*'''Cliffside Shed''': A half burnt-down shed containing a large [[Health|healt kit]] located near the edge of a cliff.
 +
*'''Tree Stump''': Found in front of the Cliffside Shed, has a medium [[Ammo#Sources|ammo pack]] on top of it.
 +
*'''River of Lava''': It flows from the main control point till Cliffside Shed, where it falls down a cliff beyond the playable area.
 +
*'''Tree Catwalks''': Near the main control point are two small trees with a wooden platform and an interconnecting catwalk built on them.
 +
*'''Mining Shack''': Located behind the control point is a dilapidated shack with only its porch remaining.
 +
**'''Mining Shack Balcony''': Hanging from the side of the Mining Shack is a wooden terrace, which can be used to reach the Big Oak Perch.
 +
*'''Ale House''': A wild-west style building found to the rear of the Big Oak.
 +
 
 +
<gallery>
 +
File:Outburst cliffside shed.png|Interior of Cliffside Shed.
 +
File:Outburst Lava river1.png|River of Lava.
 +
File:Ourbutst tree catwalks.png|Tree Catwalks.
 +
File:Outburst mining shack.png|Mining Shack and its accompanying teleport orb.
 +
File:Outburst mine shack balcony.png|Mining Shack's balcony
 +
File:Outburst Ale House.png|Ale House and its accompanying teleport orb.
 +
</gallery>
 +
 
 +
*'''Big Oak''': The largest and most central location of the map, it is a massive tree with a large and multi-floored interior.
 +
**'''Perch''': Attached to the side of the Big Oak are two flimsy platforms, which overview the point.
 +
 
 +
<gallery>
 +
File:Outburst big Tree.png|Exterior view of the Big Oak.
 +
File:Outburst big Tree interior 1.png|Interior of the Big oak with an accompanying teleporter.
 +
File:Outburst big Tree interior 2.png|Another view of the Big Oak's interior
 +
File:Outburst big Tree perch.png|The Perches attached to Big Oak.
 +
</gallery>
 +
 
 +
*'''Healing Ponds''': Two tiny puddles containing a healing mixture can be found on the map. They heal at a rate of 10% of max health per second<ref>vscripts/hell_of_a_man/hell.nut:L39</ref> and can only be used by the Mercenaries.
 +
**'''First Healing Pond''': The Healing Pool closest to BLU's initial spawn is located near the River of Lava. Separating it from the Point are the two Tree Catwalks.
 +
**'''Second Healing Pond''': Found to the rear of the Big Oak, next to the Ale House.
 +
 
 +
<gallery>
 +
File:Outburst first healing pool.png|Healing pond near the Lava River.
 +
File:Outburst second healing pool.png|Healing Pond behind the Big Oak.
 +
</gallery>
 +
 
 +
== Portal orbs ==
 +
The map features glowing orbs suspended in mid-air which act as teleportation devices. They can be found in 7 different locations, although only one or two orbs are active at any given time. Upon touching an orb, it disappears and the player is instantaneously brought to a new location, which is specific for each orb. After approximately 3 seconds, a new orb appears randomly in one of the 7 given locations.
 +
The orbs allow the Mercenaries to quickly escape Saxton if he gets too close.
 +
 
 +
{| class="wikitable grid" width="60%" style="text-align:center"
 +
! class="header" width="200px" | Image
 +
! class="header" height="20px" | Location
 +
! class="header" width="200px" | Teleports to
 +
|-
 +
| [[File:Outburst BLU spawn portal.png|200px]]<br>'''Teleporter Orb #1'''
 +
| Next to the Cliffside Shed
 +
| [[File:Outburst second healing pool.png|200px]]<br>Second Healing Pond
 +
|-
 +
| [[File:Outburst big Tree interior 1.png|200px]]<br>'''Teleporter Orb #2'''
 +
| Inside the Big Oak
 +
| [[File:Outburst cliffside shed.png|200px]]<br>Cliffside Shed
 +
|-
 +
| [[File:Outburst first healing pool portal.png|200px]]<br>'''Teleporter Orb #3'''
 +
| Next to the first Healing Pond
 +
| [[File:Outburst big Tree perch.png|200px]]<br>Big Oak's elevated Perch
 +
|-
 +
| [[File:Outburst mining shack.png|200px]]<br>'''Teleporter Orb #4'''
 +
| On Mining Shack's porch
 +
| [[File:Outburst big Tree perch.png|200px]]<br>Big Oak's elevated Perch
 +
|-
 +
| [[File:Outburst Ale House.png|200px]]<br>'''Teleporter Orb #5'''
 +
| Next to the Ale House
 +
| [[File:Outburst tree stump.png|200px]]<br>On top of the Tree Stump
 +
|-
 +
| [[File:Outburst cliffside portal.png|200px]]<br>'''Teleporter Orb #6'''
 +
| The far corner of the map, next to the cliff
 +
| [[File:Outburst mining shack.png|200px]]<br>Mining Shack's porch
 +
|-
 +
| [[File:Outburst Tree Root portal.png|200px]]<br>'''Teleporter Orb #7'''
 +
| Next to the Big Oak, hidden within its large roots
 +
| [[File:Outburst mine shack balcony.png|200px]]<br>Mining Shack's Balcony
 +
|}
 +
 
 +
== Strategy ==
 +
{{map strategy link|Outburst|main=yes|stub=yes}}
 +
 
 +
== Changelog ==
 +
{{hatnote|This is the changelog of the map before it was added to the game.}}
 +
{{Changelog|
 +
'''RC7 Changelog (14.9.2023)'''
 +
*Fixed a visual glitch with the Healing Pool water.
 +
*Optimized the Healing Pool particles.
 +
*Visual improvement to the area inside the giant tree.
 +
*Updated a texture of the control point stump.
 +
*Miscellaneous improvements.
 +
'''RC6 Changelog (12.9.2023)'''
 +
*New Boss Bar to match Hale's new appearance (it's animated!)
 +
*Now with Cubemaps and (subtle) HDR!
 +
*Added a wooden catwalk inside the Tree (the visual uplift of the tree is still in the works).
 +
*Other minor improvements.
 +
*Asset cleanup.
 +
'''RC5 Changelog (9.9.2023)'''
 +
*Improved 3D skybox.
 +
*Improved the Devil's- excuse me, Hale's office/spawn with Stuffy's office assets.
 +
*Made the second 3D skybox for the Hale's office.
 +
*Healing Pool's heal particles are now more visible.
 +
'''RC4 Changelog (7.9.2023)'''
 +
*Hale's voice has been modulated to sound demonic.
 +
**Bespoke voice lines coming soon!
 +
*Hale's Stomp now sets enemies on fire.
 +
**It now deals slightly less upfront damage to keep it balanced.
 +
**Now with bespoke visual effect!
 +
*Fixed ambient sounds not playing.
 +
'''RC3 Changelog (6.9.2023)'''
 +
*Optimization (prop fades and occluders).
 +
*Revamped Hale's Spawn room.
 +
*Added bespoke patch overlays for Health and Ammo pickups.
 +
*Healing Pools now heal at consistent 10%/sec.
 +
*Misc visual improvements.
 +
*Improved player clipping (invisible map boundaries).
 +
'''RC2 Changelog (3.9.2023)'''
 +
*Overhauled the (now) stone tower near the first Healing Pond.
 +
*Added the second Healing Pond behind the tree (at one of the spawn zones).
 +
*Overhauled visuals of said area.
 +
*Visual improvements to out-of-bounds terrain.
 +
'''RC1 Changelod (2.9.2023)'''
 +
*Added level sounds.
 +
*Added a Healing Pond near the metal building (the building that will soon be revamped).
 +
*Added a new backdrop building near the metal building.
 +
*Hellfire Hale now glows stronger, making him easier to spot.
 +
*Added tall grass.
 +
*General improvements of the level geometry.
 +
}}
 +
 
 +
== Update history ==
 +
'''{{Patch name|10|10|2024}} #1''' ([[Scream Fortress 2024]])
 +
* Added Outburst to the game.
 +
 
 +
'''{{Patch name|10|10|2024|no-link=yes}} #2'''
 +
* Updated {{code|vsh_outburst}} to fix a problem with sounds not playing correctly.
 +
 
 +
'''{{Patch name|10|18|2024}}'''
 +
* Improved performance.
 +
* Fixed menu images.
 +
* Fixed a minor visual issue.
 +
* Fixed being able to stick to the invisible walls.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:Outburst Workshop image.jpg|Steam Workshop thumbnail for Outburst.
 +
File:Main menu hwn24 hale.png|Saxton Hale as he appears on the [[main menu]]. <!-- Should probably use a fullbody render using HLMV in place of this later -->
 +
File:Outburst Saxton Hell.png |Saxton Hale as he appears in the the [[Heads-up display]].
 +
File:Outburst saxton hale class portrait.png|Saxton Hale as he appears in the class portrait.
 +
File:Outbust boss bar.png|Health Bar of Saxton Hale.
 +
File:Outburst sign1.png|Sign found on the Mining Shack.
 +
</gallery>
 +
 
 +
== References ==
 +
{{VScript refnote}}
 +
<references/>
 +
 
 +
{{Scream Fortress 2024 Nav}}
 +
{{Halloween Map Nav}}
 +
{{Maps Nav}}

Latest revision as of 01:26, 25 October 2024

Outburst
Vsh outburst.png
Basic Information
Map type: Versus Saxton Hale (Community)
File name: vsh_outburst
Released: October 10, 2024 Patch
(Scream Fortress XVI)
Developer(s): Lizard Of Oz
Phe
Szabó "Maxxy" Attila
Maxim "VellyVice" Streltsov
Matthew "MegapiemanPHD" Simmons
James M.
Jason "Yaki" Herman
Joaquim "JPRAS" Silva
Stuffy360
Map Info
Environment: Forest, Lava
Setting: Nighttime
Hazards: Fire
Map Photos
Loading screen photos.
Map Overview
Outburst overview.png
Map Stamp
Item icon Map Stamp - Outburst.png
Supporters Leaderboard

Outburst is a community-created Versus Saxton Hale map released during the Scream Fortress 2024 update. It takes place in a lush forest in hell.

This map features unique pools of healing water, as well as magical orb-like portals that teleport the player to a pre-determined location when touched. It also features a new design for Saxton Hale, a new ability where he ignites players upon performing a Mighty Slam (albeit at the cost of a 10% damage penalty)[1], as well as some new voice lines.

Outburst was contributed to the Steam Workshop.

Locations

  • Spawn: BLU has no Spawn rooms or Resupply Cabinets. They spawn between the Cliffside Shed and the Small Tree Stump.
  • Control Point: The main control point, located in between the Tree Catwalks and Big Oak.
  • Cliffside Shed: A half burnt-down shed containing a large healt kit located near the edge of a cliff.
  • Tree Stump: Found in front of the Cliffside Shed, has a medium ammo pack on top of it.
  • River of Lava: It flows from the main control point till Cliffside Shed, where it falls down a cliff beyond the playable area.
  • Tree Catwalks: Near the main control point are two small trees with a wooden platform and an interconnecting catwalk built on them.
  • Mining Shack: Located behind the control point is a dilapidated shack with only its porch remaining.
    • Mining Shack Balcony: Hanging from the side of the Mining Shack is a wooden terrace, which can be used to reach the Big Oak Perch.
  • Ale House: A wild-west style building found to the rear of the Big Oak.
  • Big Oak: The largest and most central location of the map, it is a massive tree with a large and multi-floored interior.
    • Perch: Attached to the side of the Big Oak are two flimsy platforms, which overview the point.
  • Healing Ponds: Two tiny puddles containing a healing mixture can be found on the map. They heal at a rate of 10% of max health per second[2] and can only be used by the Mercenaries.
    • First Healing Pond: The Healing Pool closest to BLU's initial spawn is located near the River of Lava. Separating it from the Point are the two Tree Catwalks.
    • Second Healing Pond: Found to the rear of the Big Oak, next to the Ale House.

Portal orbs

The map features glowing orbs suspended in mid-air which act as teleportation devices. They can be found in 7 different locations, although only one or two orbs are active at any given time. Upon touching an orb, it disappears and the player is instantaneously brought to a new location, which is specific for each orb. After approximately 3 seconds, a new orb appears randomly in one of the 7 given locations. The orbs allow the Mercenaries to quickly escape Saxton if he gets too close.

Image Location Teleports to
Outburst BLU spawn portal.png
Teleporter Orb #1
Next to the Cliffside Shed Outburst second healing pool.png
Second Healing Pond
Outburst big Tree interior 1.png
Teleporter Orb #2
Inside the Big Oak Outburst cliffside shed.png
Cliffside Shed
Outburst first healing pool portal.png
Teleporter Orb #3
Next to the first Healing Pond Outburst big Tree perch.png
Big Oak's elevated Perch
Outburst mining shack.png
Teleporter Orb #4
On Mining Shack's porch Outburst big Tree perch.png
Big Oak's elevated Perch
Outburst Ale House.png
Teleporter Orb #5
Next to the Ale House Outburst tree stump.png
On top of the Tree Stump
Outburst cliffside portal.png
Teleporter Orb #6
The far corner of the map, next to the cliff Outburst mining shack.png
Mining Shack's porch
Outburst Tree Root portal.png
Teleporter Orb #7
Next to the Big Oak, hidden within its large roots Outburst mine shack balcony.png
Mining Shack's Balcony

Strategy

Main article: Community Outburst strategy

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

RC7 Changelog (14.9.2023)

  • Fixed a visual glitch with the Healing Pool water.
  • Optimized the Healing Pool particles.
  • Visual improvement to the area inside the giant tree.
  • Updated a texture of the control point stump.
  • Miscellaneous improvements.

RC6 Changelog (12.9.2023)

  • New Boss Bar to match Hale's new appearance (it's animated!)
  • Now with Cubemaps and (subtle) HDR!
  • Added a wooden catwalk inside the Tree (the visual uplift of the tree is still in the works).
  • Other minor improvements.
  • Asset cleanup.

RC5 Changelog (9.9.2023)

  • Improved 3D skybox.
  • Improved the Devil's- excuse me, Hale's office/spawn with Stuffy's office assets.
  • Made the second 3D skybox for the Hale's office.
  • Healing Pool's heal particles are now more visible.

RC4 Changelog (7.9.2023)

  • Hale's voice has been modulated to sound demonic.
    • Bespoke voice lines coming soon!
  • Hale's Stomp now sets enemies on fire.
    • It now deals slightly less upfront damage to keep it balanced.
    • Now with bespoke visual effect!
  • Fixed ambient sounds not playing.

RC3 Changelog (6.9.2023)

  • Optimization (prop fades and occluders).
  • Revamped Hale's Spawn room.
  • Added bespoke patch overlays for Health and Ammo pickups.
  • Healing Pools now heal at consistent 10%/sec.
  • Misc visual improvements.
  • Improved player clipping (invisible map boundaries).

RC2 Changelog (3.9.2023)

  • Overhauled the (now) stone tower near the first Healing Pond.
  • Added the second Healing Pond behind the tree (at one of the spawn zones).
  • Overhauled visuals of said area.
  • Visual improvements to out-of-bounds terrain.

RC1 Changelod (2.9.2023)

  • Added level sounds.
  • Added a Healing Pond near the metal building (the building that will soon be revamped).
  • Added a new backdrop building near the metal building.
  • Hellfire Hale now glows stronger, making him easier to spot.
  • Added tall grass.
  • General improvements of the level geometry.

Update history

October 10, 2024 Patch #1 (Scream Fortress 2024)

  • Added Outburst to the game.

October 10, 2024 Patch #2

  • Updated vsh_outburst to fix a problem with sounds not playing correctly.

October 18, 2024 Patch

  • Improved performance.
  • Fixed menu images.
  • Fixed a minor visual issue.
  • Fixed being able to stick to the invisible walls.

Gallery

References

Pictogram comment.png When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.

  1. vssaxhtonhale/bosses/saxton_hale/abillities/mighty_slam.nut/92
  2. vscripts/hell_of_a_man/hell.nut:L39