Difference between revisions of "Dynamite"
m (→Introduction video) |
m (Added more funny hidden frog (extra funny!!!!)) |
||
(11 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Other uses|this=the Halloween map|Dynamite (disambiguation)}} | {{Other uses|this=the Halloween map|Dynamite (disambiguation)}} | ||
{{Map infobox | {{Map infobox | ||
Line 12: | Line 11: | ||
| map-setting = Twilight | | map-setting = Twilight | ||
| map-has-vscript = | | map-has-vscript = | ||
− | | map-hazards = [[ | + | | map-hazards = [[Environmental death#Lava fire|Lava fire]], [[Pumpkin bomb]]s |
| map-has-magic-spells = yes | | map-has-magic-spells = yes | ||
| map-items = | | map-items = | ||
Line 24: | Line 23: | ||
{{Quotation|'''Dynamite''' publicity blurb|FREE ROAM BUILDINGS! Now, THE SKIES ARE THE LIMIT!}} | {{Quotation|'''Dynamite''' publicity blurb|FREE ROAM BUILDINGS! Now, THE SKIES ARE THE LIMIT!}} | ||
− | '''Dynamite''' is a [[Steam Workshop|community-created]] [[Tug of War]] map | + | |
+ | '''Dynamite''' is a [[Steam Workshop|community-created]] [[Tug of War]] map released during the [[Scream Fortress 2024]] update. It is set in an actively burning mining town. The map is largely open, allowing players to travel over the majority of buildings. Due to most of the buildings having active fires atop them, however, players rapidly take damage if they stand on the roofs of said buildings. | ||
Dynamite was [https://steamcommunity.com/sharedfiles/filedetails/?id=3320549037 contributed] to the Steam Workshop. | Dynamite was [https://steamcommunity.com/sharedfiles/filedetails/?id=3320549037 contributed] to the Steam Workshop. | ||
Line 34: | Line 34: | ||
{{main|Tug of War}} | {{main|Tug of War}} | ||
− | At the beginning of the match, both teams must attempt to capture the central control point, similar to [[King of the Hill]]. After the point has been captured, it | + | At the beginning of the match, both teams must attempt to capture the central control point, similar to [[King of the Hill]]. After the point has been captured, it functions similar to a [[Payload]] cart for the team in control, to which they begin to push it towards the opposing team's checkpoint. Upon reaching the checkpoint, the controlling team's one-minute round timer begins to count down so long as it stays at the checkpoint, with victory achieved when the timer reaches zero. The opposing team cannot begin to push the cart back until they "capture" it from the controlling team. |
== Locations == | == Locations == | ||
Line 41: | Line 41: | ||
*'''Mann Brothers' Residence''': The [[Respawn|spawn]] points for both teams. A ramp leading away from the spawn may occasionally activate and be used to launch players towards their team's respective cart checkpoint. | *'''Mann Brothers' Residence''': The [[Respawn|spawn]] points for both teams. A ramp leading away from the spawn may occasionally activate and be used to launch players towards their team's respective cart checkpoint. | ||
*'''Ale Houses''': Buildings between each team's spawn and cart checkpoint. Both contain a small [[Health#Health pack|health]] and medium [[Ammo#Ammo boxes|ammo]] kit, as well as a small ammo kit behind some boxes, and large health and ammo kits outside of the building. To the right side is a staircase leading to the second floor battlements. | *'''Ale Houses''': Buildings between each team's spawn and cart checkpoint. Both contain a small [[Health#Health pack|health]] and medium [[Ammo#Ammo boxes|ammo]] kit, as well as a small ammo kit behind some boxes, and large health and ammo kits outside of the building. To the right side is a staircase leading to the second floor battlements. | ||
− | *''''Battery / Magnet' Buildings''': | + | *''''Battery / Magnet' Buildings''': Buildings that lead towards the center of the map, where the cart begins. Outside of both buildings are medium health and ammo kits. |
*'''Central Bridge''': The location of the capture point, and starting position of the cart. Several health and ammo kits of varying sizes surround this area, with a large ammo kit contained in a small room underneath the bridge. | *'''Central Bridge''': The location of the capture point, and starting position of the cart. Several health and ammo kits of varying sizes surround this area, with a large ammo kit contained in a small room underneath the bridge. | ||
*'''Railroad Cars''': The checkpoints for each respective team that they must push the cart to in order to win. A small shed next to both checkpoints contains a small ammo kit. | *'''Railroad Cars''': The checkpoints for each respective team that they must push the cart to in order to win. A small shed next to both checkpoints contains a small ammo kit. | ||
Line 61: | Line 61: | ||
== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|10|10|2024}} #1''' ([[Scream Fortress 2024]]) | '''{{Patch name|10|10|2024}} #1''' ([[Scream Fortress 2024]]) | ||
* Added Dynamite to the game. | * Added Dynamite to the game. | ||
+ | |||
+ | '''{{Patch name|10|18|2024}}''' | ||
+ | * Doubled the chances of a [[Magic Spells#Blast Jump|Jump Spell]] drop. | ||
+ | * Fixed the main gates killing players when touched on the side. | ||
+ | * Fixed the main gates killing you prematurely before they are fully closed. | ||
+ | * Fixed HUD textures going missing on occasion (Thanks Aar). | ||
+ | * Fixed the rooftop fire being too strong. | ||
+ | * Fixed multiple locations that allowed players to build out of bounds. | ||
+ | * Fixed an overly aggressive propfade in front of spawn. | ||
+ | * Fixed edge bugs on multiple roofs that allowed players to remain alive. | ||
+ | |||
+ | '''{{Patch name|10|24|2024}}''' | ||
+ | * Fixed an ammo pick-up differ on BLU side. | ||
+ | * Added a missing wagon wheel on BLU side. | ||
+ | * Added Tug of War objective strings. | ||
+ | * Made the jump pad's deathpits deeper. | ||
+ | * A new critter has arrived. | ||
+ | }} | ||
== Trivia == | == Trivia == | ||
− | * | + | * Three frogs can be found hidden around the map. |
+ | ** The first is found near the 'BLU Freight & Shipping' building, wearing a chef's hat. | ||
+ | ** The second is found near the 'Redstone Cargo' building. | ||
+ | ** The third is found on the clocktower. | ||
* A [[Self-illumination|glowing]] signature from one of the map's authors can be found out-of-bounds behind the 'Redstone Cargo' building. | * A [[Self-illumination|glowing]] signature from one of the map's authors can be found out-of-bounds behind the 'Redstone Cargo' building. | ||
Line 71: | Line 93: | ||
<gallery> | <gallery> | ||
File:Steamworkshop tf2 Dynamite thumb.jpg|Steam Workshop thumbnail for Dynamite. | File:Steamworkshop tf2 Dynamite thumb.jpg|Steam Workshop thumbnail for Dynamite. | ||
+ | File:Tug of War Dynamite - Cart.png|The cart used on Dynamite | ||
File:Tow Dynamite HiddenFrogRED.png|The hidden frog next to the 'Redstone Cargo' building. | File:Tow Dynamite HiddenFrogRED.png|The hidden frog next to the 'Redstone Cargo' building. | ||
File:Tow Dynamite HiddenFrogBLU.png|The hidden frog next to the 'BLU Freight & Shipping' building. | File:Tow Dynamite HiddenFrogBLU.png|The hidden frog next to the 'BLU Freight & Shipping' building. | ||
− | File:Tow Dynamite HiddenSignature.png| | + | File:Tow Dynamite HiddenFrogClock.png|The hidden frog on the clocktower. |
+ | File:Tow Dynamite HiddenSignature.png|Map author's signature hidden out-of-bounds. | ||
</gallery> | </gallery> | ||
Latest revision as of 02:26, 25 October 2024
Dynamite | |
---|---|
Basic Information | |
Map type: | Tug of War (Community) |
File name: | tow_dynamite
|
Released: | October 10, 2024 Patch (Scream Fortress XVI) |
Developer(s): | Will Alfred Jordan "Ismac" La Rose Lizard Of Oz Haau Aydan Neal "Blade x64" Smart Liam "Diva Dan" Moffitt |
Map Info | |
Environment: | Desert |
Setting: | Twilight |
Hazards: | Lava fire, Pumpkin bombs |
Magic spells: | Yes |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | FREE ROAM BUILDINGS! Now, THE SKIES ARE THE LIMIT!
— Dynamite publicity blurb
|
” |
Dynamite is a community-created Tug of War map released during the Scream Fortress 2024 update. It is set in an actively burning mining town. The map is largely open, allowing players to travel over the majority of buildings. Due to most of the buildings having active fires atop them, however, players rapidly take damage if they stand on the roofs of said buildings.
Dynamite was contributed to the Steam Workshop.
Introduction video
Gameplay
At the beginning of the match, both teams must attempt to capture the central control point, similar to King of the Hill. After the point has been captured, it functions similar to a Payload cart for the team in control, to which they begin to push it towards the opposing team's checkpoint. Upon reaching the checkpoint, the controlling team's one-minute round timer begins to count down so long as it stays at the checkpoint, with victory achieved when the timer reaches zero. The opposing team cannot begin to push the cart back until they "capture" it from the controlling team.
Locations
Dynamite features a symmetrical layout, with locations mirrored for both sides of the map.
- Mann Brothers' Residence: The spawn points for both teams. A ramp leading away from the spawn may occasionally activate and be used to launch players towards their team's respective cart checkpoint.
- Ale Houses: Buildings between each team's spawn and cart checkpoint. Both contain a small health and medium ammo kit, as well as a small ammo kit behind some boxes, and large health and ammo kits outside of the building. To the right side is a staircase leading to the second floor battlements.
- 'Battery / Magnet' Buildings: Buildings that lead towards the center of the map, where the cart begins. Outside of both buildings are medium health and ammo kits.
- Central Bridge: The location of the capture point, and starting position of the cart. Several health and ammo kits of varying sizes surround this area, with a large ammo kit contained in a small room underneath the bridge.
- Railroad Cars: The checkpoints for each respective team that they must push the cart to in order to win. A small shed next to both checkpoints contains a small ammo kit.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
- Added Dynamite to the game.
- Doubled the chances of a Jump Spell drop.
- Fixed the main gates killing players when touched on the side.
- Fixed the main gates killing you prematurely before they are fully closed.
- Fixed HUD textures going missing on occasion (Thanks Aar).
- Fixed the rooftop fire being too strong.
- Fixed multiple locations that allowed players to build out of bounds.
- Fixed an overly aggressive propfade in front of spawn.
- Fixed edge bugs on multiple roofs that allowed players to remain alive.
- Fixed an ammo pick-up differ on BLU side.
- Added a missing wagon wheel on BLU side.
- Added Tug of War objective strings.
- Made the jump pad's deathpits deeper.
- A new critter has arrived.
Trivia
- Three frogs can be found hidden around the map.
- The first is found near the 'BLU Freight & Shipping' building, wearing a chef's hat.
- The second is found near the 'Redstone Cargo' building.
- The third is found on the clocktower.
- A glowing signature from one of the map's authors can be found out-of-bounds behind the 'Redstone Cargo' building.
Gallery
|
|