Difference between revisions of "Darkmarsh"

From Team Fortress Wiki
Jump to: navigation, search
(Added reference to France (the summer version of the map))
m
 
(One intermediate revision by one other user not shown)
Line 172: Line 172:
 
File:Darkmarsh secret room.png|Secret room underneath the map.
 
File:Darkmarsh secret room.png|Secret room underneath the map.
 
File:Darmkarsh secret room2.png|Corpse surrounded by a pile of Australium inside the Secret Room.
 
File:Darmkarsh secret room2.png|Corpse surrounded by a pile of Australium inside the Secret Room.
 +
File:Darkmarsh hidden pizza.png|A pizza in the library near Point C
 
</gallery>
 
</gallery>
  

Latest revision as of 08:27, 29 October 2024

Darkmarsh
Cp darkmarsh.png
Basic Information
Map type: Attack/Defend
File name: cp_darkmarsh
Released: October 10, 2024 Patch
(Scream Fortress XVI)
Developer(s): Elián "iron" Rodríguez
Matthew "Panckakebro" Hiller
Ryan "Chill" Foy
Map Info
Environment: Swamp, Castle
Setting: Night
Hazards: Crocodiles, Pumpkin bombs
Magic spells: Yes
Map Photos
Loading screen photos.
Map Overview
Darkmarsh overview.png
Map Stamp
Item icon Map Stamp - Darkmarsh.png
Supporters Leaderboard
The first 3 might've sunk into the swamp, but this one stands strong! Which team will be able to conquer the mightiest castle in Darkmarsh? you'd be the judge in this original 3 capture point attack-defence map featuring a withering town, a desolated greenhouse and the gothiest gothic castle you have ever seen!
Darkmarsh publicity blurb

Darkmarsh is a community-created Attack/Defend Control Point map released during the Scream Fortress 2024 update. It is set in a dark swamp that is home to a small desolate town and a large gothic castle. Periodically, magic spells will spawn in various areas around the map. It is a Halloween version of the custom map France.

Darkmarsh was contributed to the Steam Workshop.

Locations

  • Spawns: Both BLU and RED team have three different spawns.
    • Setup: BLU spawns in the "Docks" while RED spawns near control point B.
    • After A's capture: BLU still spawns in the Docks, although their spawn location is moved a couple of meters closer to the exit. RED moves to their second spawn inside the Castle.
    • After B's capture: BLU's spawn moves to where RED's first spawn used to be. RED team is relocated to their final spawn.

Control Point A

Control Point A is located inside a small hut, surrounded by a chain-link fence from two sides.

  • Cellar: A tall building located right outside of BLU's first spawn. In its basement is a collection of wine bottles, while next to it is a shack containing a large health pack.
  • Cathedral Portal: Located to the left of the Cellar is a massive gothic cathedral covering a large part of the map. Most of the aforementioned cathedral is outside the playable area, but its Portal serves as an important flank route to the Fountain Square.
  • Fountain Square: A small square behind the Cellar; in its middle is a fountain overgrown with flowers.
  • Ivy Shack: A large shack, whose interior is adorned with Ivies and Vines, can be seen near Point A; slightly hanging over the Cliff.

Control Point B

Control Point B is found right in front of the massive Gates that lead into the Burgomeister's Castle.

  • Portcullis: After capturing Point A, a large Portcullis begins to lift up, leading the way to point B. Similarly, a set of previously closed wooden doors just right of the Portcullis also begins opening.
  • Chapel: Adjacent to the left side of the Portcullis is a small chapel that acts a flank path around the previously mentioned Portcullis.
  • Quaint House: A small white residential building separates the Chapel from Point B.
  • Cliffside Mansion: Bordering the cliff and the crocodile-infested waters below it exists a large square mansion, through which passes a narrow flank path.

Control Point C

The final stretch of the map mostly takes place inside the large and luxurious Burgomeister's Castle. Its interior consists of spacious rooms with high chandelier-carrying ceilings, whose walls and floors are adorned with red carpets and banners.

  • Castle Gates: The main entrance to the Castle, although there exist two smaller side entrances next to it. It begins to lift up just after Point B is captured.
  • Fireplace Room: Immediately in front of the Gates is a slightly run-down room with a fireplace and some furniture in it.
  • Wine Storage: Going through one of the smaller side entrances takes one to the Wine Storage, a vast room with cabinets containing large wine bottles.
  • Shortcut: Accessible from the Fireplace Room is a small hallway that takes players to the Library.
  • Library: A library-like chamber with a lot of bookshelves and reading spaces, useful for flanking around Point C.
  • Stairs Flank: Opposite to the Library is a flight of stairs that lead to a small perch.
  • Dropdown: One of the exits for RED's final spawn room, ending in a dropdown.

Strategy

Main article: Community Darkmarsh strategy

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

RC4 Changelog (3.8.2024)

  • Brand new lighting and improved visuals
  • Significant gameplay improvements
  • Massive amount of bug fixes
  • Optimization

RC3 Changelog (18.9.2022)

  • Priority Patch
  • Fixed crash caused by a brush model.
  • Improved optimization.

RC2 Changelog (16.9.2022)

  • Deleted a misplaced black brush in one of the blue's forward spawn doors.
  • Raised blue's forward spawn doors speed.
  • Fixed mismatching skybox fog.
  • Fixed some red castle banners being unlit.

RC1 Changelog (16.9.2022)

  • Improved map lighting and shadows as a whole.
  • Layout changes to benefit attackers on Last.
  • Added pumpkin bombs.
  • Fixed castle big portcullis opening when its not supposed to.
  • Lowered castle big portcullis and underpass portcullis opening speed.
  • Improved detail in several areas.
  • Improved optimization.
  • Abandoned church shortcut for Blue after capturing the 2nd point is now a forward spawn for Blue.
  • Improved player clipping and bullet collisions in several areas.
  • Fixed some railings lacking player collisions.
  • Fixed water puddles rendering as opaque when looked at an angle.
  • Fixed some soundscapes not playing.
  • Added spectator cameras (info_observer_point).
  • func_croc in water.
  • Fireflies.

Update history

October 10, 2024 Patch #1 (Scream Fortress 2024)

  • Added Darkmarsh to the game.

October 11, 2024 Patch

  • Updated cp_darkmarsh to reduce fog intensity.

October 24, 2024 Patch

  • Lowered spell spawn timer (from 180 seconds to 120 seconds).
  • Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up.
  • Added several more pumpkin bomb spawn points.
  • Fixed portcullis doors turning pitch black when opening.
  • Lowered RED respawn wave time for the last point (from 10 to 8).

Bugs

  • There is a small square leak in the water behind BLU spawn.

Trivia

  • Graffiti art from Half-Life 2 depicting a man holding an umbrella in the rain can be found hidden in various places across the map.
  • A pizza can be found on the upper walkway of the library near Point C.
  • There is a large area far outside of the map featuring two rooms connected by a destroyed wall. The first is a wooden room filled with boulders concealing a chest and Australium bars, and the second is a cave with a skeleton at the center, surrounded by more Australium bars and other objects. This area is a reference to the game The Binding of Isaac.[1]

Gallery

References

  1. Creator confirming the reference