Difference between revisions of "Toxic"
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GrampaSwood (talk | contribs) (Having an entire location dedicated to a hazard is unnecessary. Sawmill and Hightower don't mention them and they're much bigger parts of the map) |
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| map-has-bots = | | map-has-bots = | ||
| map-has-vscript = | | map-has-vscript = | ||
− | | map-hazards = [[Environmental death#Crocodiles|Crocodiles]], <br>[[Environmental death#Fire|Fire]], [[Environmental death#Health drain|Health drain]]<br> | + | | map-pickups-health-medium = 9 |
+ | | map-pickups-health-small = 2 | ||
+ | | map-pickups-ammo-medium = 4 | ||
+ | | map-hazards = [[Environmental death#Crocodiles|Crocodiles]], [[Environmental death#Acid vat|Acid vats]], <br>[[Environmental death#Fire|Fire]], [[Environmental death#Health drain|Health drain]]<br> | ||
| map-items = | | map-items = | ||
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}} | }} | ||
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* '''Mann Co. Chemical Plant''': A large industrial complex housing the main control point, as well as encompassing the majority of the map. It is separated from both teams' spawns via a street. There are three entrances on each team's side. | * '''Mann Co. Chemical Plant''': A large industrial complex housing the main control point, as well as encompassing the majority of the map. It is separated from both teams' spawns via a street. There are three entrances on each team's side. | ||
− | * '''Goldstream Biohazards/Red Valley Chemicals''': This is the {{font colour|blue|left-most}}/{{font colour|red|right-most}} entrance. It has a high-ceiling room which is adjacent to a [[w:Oil terminal|tank farm]]. Branching from it are two more exits, one leading to the control point and the other to the | + | * '''Goldstream Biohazards/Red Valley Chemicals''': This is the {{font colour|blue|left-most}}/{{font colour|red|right-most}} entrance. It has a high-ceiling room which is adjacent to a [[w:Oil terminal|tank farm]]. Branching from it are two more exits, one leading to the control point and the other to the Loading Dock. |
− | *'''Middle Entrance''': A | + | *'''Middle Entrance''': A hallway that passes by a large acid vat, before leading out either towards the Perch or towards the main capture point. |
*'''Biggs/Imperial''': The {{font colour|blue|right-most}}/{{font colour|red|left-most}} entrance , it features a set of stairs that lead up to the Observation Room. | *'''Biggs/Imperial''': The {{font colour|blue|right-most}}/{{font colour|red|left-most}} entrance , it features a set of stairs that lead up to the Observation Room. | ||
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File:Toxic Balcony.png|BLU balcony overviewing the point. Opposite of it is the RED Balcony. | File:Toxic Balcony.png|BLU balcony overviewing the point. Opposite of it is the RED Balcony. | ||
File:Toxic Observation room.png|The Observation Room. | File:Toxic Observation room.png|The Observation Room. | ||
− | File:Toxic Acid tank.png|A large acid | + | File:Toxic Acid tank.png|A large acid vat. |
File:Toxic under the Hill.png|Secluded area below the point itself. | File:Toxic under the Hill.png|Secluded area below the point itself. | ||
File:Toxic Loading dock.png|The Loading Dock as seen from the BLU's side. | File:Toxic Loading dock.png|The Loading Dock as seen from the BLU's side. | ||
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== Strategy == | == Strategy == | ||
{{map strategy link|Toxic|main=yes|stub=yes}} | {{map strategy link|Toxic|main=yes|stub=yes}} | ||
+ | |||
+ | == Update history == | ||
+ | '''{{Patch name|10|10|2024}} #1''' ({{update link|Scream Fortress 2024}}) | ||
+ | * Added Toxic to the game. | ||
== Changelog == | == Changelog == | ||
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* Added smoke to the smokestacks | * Added smoke to the smokestacks | ||
}} | }} | ||
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== Gallery == | == Gallery == |
Latest revision as of 15:19, 27 November 2024
Toxic | |
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Basic Information | |
Map type: | King of the Hill |
File name: | koth_toxic
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Released: | October 10, 2024 Patch (Scream Fortress XVI) |
Developer(s): | Matthew "Panckakebro" Hiller Elián "iron" Rodríguez Denis "xB33" Varchulik Phe Stuffy360 Louie "bakscratch" Turner |
Map Info | |
Environment: | Factory, Urban |
Setting: | Night, rainy |
Hazards: | Crocodiles, Acid vats, Fire, Health drain |
Deep Water: | No |
Map Items | |
Health Kits: | ×2 • ×9 |
Ammo Boxes: | ×4 |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Set on a stormy abandoned island in a city bay, Red(sic) and Blue(sic) fight over who can cause the most pollution in this focused King of The Hill map.
— Toxic publicity blurb
|
” |
Toxic is a community-created King of the Hill map added during the Scream Fortress 2024 update.
Toxic was contributed to the Steam Workshop.
Locations
- Spawn: Each spawn has three exits, two onto a street and one onto a catwalk.
- Mann Co. Chemical Plant: A large industrial complex housing the main control point, as well as encompassing the majority of the map. It is separated from both teams' spawns via a street. There are three entrances on each team's side.
- Goldstream Biohazards/Red Valley Chemicals: This is the left-most/right-most entrance. It has a high-ceiling room which is adjacent to a tank farm. Branching from it are two more exits, one leading to the control point and the other to the Loading Dock.
- Middle Entrance: A hallway that passes by a large acid vat, before leading out either towards the Perch or towards the main capture point.
- Biggs/Imperial: The right-most/left-most entrance , it features a set of stairs that lead up to the Observation Room.
- Perch: Taking the Middle Entrance takes one to a hallway that ends in a secluded wooden balcony overviewing crocodile-infested waters.
- Balcony: Accessible either from the Goldstream Biohazards or the Red Valley Chemicals, it is a simple wooden terrace that overlooks the control point.
- Observation Room: A large, slightly elevated room right next to the point. It is furnished with various machinery and gauges and is made out of a one-way glass, allowing those inside it to see the point, but not the other way around. It can be reached by ascending the stairwell, climbing up some stairs or blast jumping through an opening in the floor.
- Underneath The Hill: Below the control point is an underground section containing some piping and a medium health kit.
- Loading Dock: On the opposite side of the Platform is the Loading Dock, a large concrete platform that overlooks more crocodile waters. It directly connects BLU's Goldstream Biohazards and RED's Valley Chemicals entrance.
The main control point. Observation Room in the background.
- Underworld: After roughly 4 minutes, two portals open up that lead to the Underworld; a labyrinth of sewage tunnels that inflict health drain on their inhabitants. Upon entering the Underworld, players are overhealed and given a short speed boost in order to aid their escape. However, they need to stick to the Sewage walls, as falling into Sewage water drains their health even faster. The layout of the Underworld is randomly generated upon each round restart. There are occasional medium health kits scattered around the Underworld, while large health kits can be found in dead-ends. Escaping the Underworld rewards players with an ÜberCharge effect, speedboost, overheal, and Critical hits.
Strategy
Main article: Community Toxic strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 10, 2024 Patch #1 (Scream Fortress XVI)
- Added Toxic to the game.
Changelog
This is the changelog of the map before it was added to the game.
Changelog:
RC2B Changelog (1.9.2024)
- Fixed an uncommon crash related to low model quality
- Fixed an uncommon crash related to decals on a func_brush
- Fixed lag caused by an incorrect <dx9 fallback material
- Added health under the control point
- Made the maze easier for players to navigate (Arrows, less dead ends)
RC2A Changelog (1.9.2024)
- Fixed a rare instance where players turned into a t-posing skeleton upon respawning.
RC2 Changelog (31.8.2024)
- Further lighting improvements
- Fixed nonsolid props
- Made the smoke green
RC1B Changelog (31.8.2024)
- Fixed an uncommon crash related to edicts
- Fixed turning into an error model when jumping into the chemical vats
- Various bug fixes and exploit fixes
- Lighting improvements
- Performance improvements
- New fancy models
- Added smoke to the smokestacks
Gallery
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