Difference between revisions of "Well (Arena)"
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{{Map infobox | {{Map infobox | ||
− | |game-type=Arena | + | | map-status = official |
− | |file-name=arena_well | + | | map-game-type = Arena |
− | |map-image=Tg_arenawell.jpg | + | | map-file-name = arena_well |
− | | map- | + | | map-image = Tg_arenawell.jpg |
− | | map-ammo | + | | map-released = {{Patch name|8|19|2008}} |
− | | map-ammo | + | | map-released-major = Heavy Update |
+ | | map-pickups-ammo-small = 2 | ||
+ | | map-pickups-ammo-medium = 2 | ||
+ | | map-pickups-ammo-large = 2 | ||
}} | }} | ||
− | |||
− | |||
− | + | {{Quotation|'''The Heavy''' taunting trapped enemies|Time to hide, cowards!|sound=Heavy yell7.wav}} | |
− | + | '''Well''' is an [[Arena]] map and a modified version of [[Well (Control Point)]]. Along with [[Lumberyard]], [[Ravine]], [[Granary (Arena)]], and [[Badlands (Arena)]], it was released with the [[Heavy Update]] as one of the first official Arena maps for ''Team Fortress 2''. | |
+ | |||
+ | Well (Arena) is comprised of mainly the [[Control Point (game mode)|Control Point]] version's central capture point area; other areas are blocked off and inaccessible. Spawn points for each team are moved further up, and the large water canals have been removed in favor of small pools that directly connect to the main building's nexus. | ||
== Introduction Video == | == Introduction Video == | ||
− | |||
{{youtube|DF2DO6ESMUc}} | {{youtube|DF2DO6ESMUc}} | ||
== Locations == | == Locations == | ||
− | + | === Central Building (Mid) === | |
− | + | Where most of the fighting takes place, the Central Building is an identical copy of [[Well (Control Point)|Well]]'s regular mid. | |
− | === Central Building (Mid)=== | ||
− | |||
− | Where most of the fighting takes place, the Central Building is an identical copy of [[Well]]'s regular mid. | ||
*'''Entrances''': The building is marked by its four doors, two on either side separated by train carts. | *'''Entrances''': The building is marked by its four doors, two on either side separated by train carts. | ||
− | *'''Catwalk (Point)''': Connected by four ramps, the point | + | *'''Catwalk (Point)''': Connected by four ramps, the point itself is located on a catwalk suspended above the ground level of the central building. |
− | *'''Train Rails''': Along the ground level of the Central Building are two train rails | + | *'''Train Rails''': Along the ground level of the Central Building are two train rails that run through the Entrances. Beware as trains often run through them. |
− | *'''Battlements''': Across from the central point are the battlements | + | *'''Battlements''': Across from the central point are the battlements that overlook the spawn yard, a common spot for [[Snipers]] and [[Soldiers]] to safely pick off enemies. |
=== Train Yards (Spawn Areas) === | === Train Yards (Spawn Areas) === | ||
− | |||
The area between the corresponding team's spawn room and the Central Building. The yards are somewhat identical copies of Well's train yards except the main base entrances have been replaced with a single small spawn room, the waterways have been removed, and train cars moved. | The area between the corresponding team's spawn room and the Central Building. The yards are somewhat identical copies of Well's train yards except the main base entrances have been replaced with a single small spawn room, the waterways have been removed, and train cars moved. | ||
*'''Waterways''': A pair of subterranean water pools connecting the outside of the buildings with the inside. These are often used by Spies to quickly enter the building, Cloak, cross, and exit to get behind the enemy. | *'''Waterways''': A pair of subterranean water pools connecting the outside of the buildings with the inside. These are often used by Spies to quickly enter the building, Cloak, cross, and exit to get behind the enemy. | ||
*'''Boxcars''': Right outside the spawn are two boxcars stopped on the rail tracks. These can be used as cover when a losing team must retreat or resort to [[turtling]]. | *'''Boxcars''': Right outside the spawn are two boxcars stopped on the rail tracks. These can be used as cover when a losing team must retreat or resort to [[turtling]]. | ||
+ | *'''Speaker''': There is a speaker above BLU spawn which can be reached by [[stickyjump]]ing. | ||
<gallery widths=150px heights=80px> | <gallery widths=150px heights=80px> | ||
File:Arenawellredspawn.jpg | RED's spawn area. | File:Arenawellredspawn.jpg | RED's spawn area. | ||
File:Arenawellbluspawn.jpg | BLU's spawn area. | File:Arenawellbluspawn.jpg | BLU's spawn area. | ||
− | File:Arenawellcap.jpg | Central Building, identical to CP_Well's | + | File:Arenawellcap.jpg | Central Building, identical to CP_Well's central point. |
</gallery> | </gallery> | ||
== Strategy == | == Strategy == | ||
− | {{ | + | {{map strategy link|Well (Arena)|main=yes|stub=yes}} |
− | + | == Control point timing == | |
− | |||
− | |||
− | == Control | ||
{{Control Point Timing/Official Map}} | {{Control Point Timing/Official Map}} | ||
== Update history == | == Update history == | ||
− | ''' | + | '''{{Patch name|8|19|2008}}''' ([[Heavy Update]]) |
− | * Added | + | * Added Well (Arena) to the game. |
+ | |||
+ | '''{{Patch name|3|8|2012}}''' | ||
+ | * Updated the skybox. | ||
+ | * Made some miscellaneous material improvements. | ||
− | |||
− | |||
== See also == | == See also == | ||
− | *[[ | + | * [[Well6|Well6 (Team Fortress)]] |
− | + | * [[Well (Classic)]] | |
− | *[[Well (Classic)]] | ||
− | {{ | + | {{Heavy Update Nav}} |
− | + | {{Maps Nav}} | |
− | {{Maps |
Latest revision as of 13:53, 22 February 2024
Well (Arena) | |
---|---|
Basic Information | |
Map type: | Arena |
File name: | arena_well
|
Released: | August 19, 2008 Patch (Heavy Update) |
Variants: | Capture the Flag and Control Point |
Developer(s): | Valve |
Map Items | |
Ammo Boxes: | ×2 • ×2 • ×2 |
Map Photos | |
Map Overview | |
“ | Time to hide, cowards!
Click to listen
— The Heavy taunting trapped enemies
|
” |
Well is an Arena map and a modified version of Well (Control Point). Along with Lumberyard, Ravine, Granary (Arena), and Badlands (Arena), it was released with the Heavy Update as one of the first official Arena maps for Team Fortress 2.
Well (Arena) is comprised of mainly the Control Point version's central capture point area; other areas are blocked off and inaccessible. Spawn points for each team are moved further up, and the large water canals have been removed in favor of small pools that directly connect to the main building's nexus.
Contents
Introduction Video
Locations
Central Building (Mid)
Where most of the fighting takes place, the Central Building is an identical copy of Well's regular mid.
- Entrances: The building is marked by its four doors, two on either side separated by train carts.
- Catwalk (Point): Connected by four ramps, the point itself is located on a catwalk suspended above the ground level of the central building.
- Train Rails: Along the ground level of the Central Building are two train rails that run through the Entrances. Beware as trains often run through them.
- Battlements: Across from the central point are the battlements that overlook the spawn yard, a common spot for Snipers and Soldiers to safely pick off enemies.
Train Yards (Spawn Areas)
The area between the corresponding team's spawn room and the Central Building. The yards are somewhat identical copies of Well's train yards except the main base entrances have been replaced with a single small spawn room, the waterways have been removed, and train cars moved.
- Waterways: A pair of subterranean water pools connecting the outside of the buildings with the inside. These are often used by Spies to quickly enter the building, Cloak, cross, and exit to get behind the enemy.
- Boxcars: Right outside the spawn are two boxcars stopped on the rail tracks. These can be used as cover when a losing team must retreat or resort to turtling.
- Speaker: There is a speaker above BLU spawn which can be reached by stickyjumping.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Capture point | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Update history
August 19, 2008 Patch (Heavy Update)
- Added Well (Arena) to the game.
- Updated the skybox.
- Made some miscellaneous material improvements.
See also
|