Difference between revisions of "Machina"

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| kill-icon-3      = machina penetrate
 
| kill-icon-3      = machina penetrate
 
| kill-icon-4      = machina penetratehs
 
| kill-icon-4      = machina penetratehs
| used-by          = [[Sniper]]
+
| used-by          = {{used by|Sniper}}
 
| slot            = primary
 
| slot            = primary
| released        = [[Manno-Technology Bundle]]
+
| contributed-by  = {{Backpack Item Link|76561197993552969|439956383}}<br>{{Backpack Item Link|76561197970911865|430946451}}
| availability    = [[Promotional items|Promotional]], [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann Co. Store|Purchase]]
+
| released        = {{Patch name|8|18|2011}}
 +
| released-major  = Manno-Technology Bundle
 +
| availability    = {{avail|drop|craft|purchase|promotional-expired|crate30-strange|collectors}}
 +
| marketable      = yes
 
| numbered        = yes
 
| numbered        = yes
 
| ammo-loaded      = 25
 
| ammo-loaded      = 25
| ammo-carried    = N/A
+
| ammo-carried    = {{common string|N/A}}
| reload          = Single
+
| reload          = No reload
| loadout          = Yes
+
| loadout          = yes
   | quality        = unique
+
   | item-kind      = {{item kind|Sniper Rifle}}
   | level         = Level 5 Sniper Rifle
+
   | item-level     = 5
   | att-1-positive = Full Charge: +15% damage per shot
+
   | att-1-positive = {{attribute|Sniper_FullChargeBonus|15}}
   | att-2-positive = Full Charge: Projectiles penetrate players
+
   | att-2-positive = {{attribute|SniperFullChargePenetration}}
   | att-3-negative = Cannot fire unless zoomed
+
   | att-3-negative = {{attribute|SniperOnlyFireZoomed}}
   | att-4-negative = Fires tracer rounds
+
   | att-4-negative = {{attribute|Sniper_FiresTracer}}
 
}}
 
}}
{{Quotation|'''The Sniper''' on piercing rounds|Not so smart with yer brain '''outside''' yer head, are ya?|sound=Sniper_DominationEngineer04.wav}}
 
The '''Machina''' ({{IPAc-en|icon|ˈ|m|ɑː|k|iː|n|ə}} or {{IPAc-en|ˈ|m|æ|k|ɨ|n|ə}} {{respell|MAH|kee-nə}}<ref>''Random House Dictionary''</ref>) is a [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a futuristic [[Sniper Rifle]] with a split at the end of its barrel and a soft grip.
 
  
While the Machina deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause it to "click" and emit sparks from the muzzle at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. On the other hand, fully charged shots do not penetrate through [[buildings]]. This weapon also fires tracer rounds; each shot leaves a faint team-colored trail in the air, notifying enemies of the Sniper's position.
+
{{Quotation|'''The Sniper''' on piercing rounds|Not so smart with yer brain '''outside''' yer head, are ya?|sound=Sniper DominationEngineer04.wav}}
  
A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them, will trigger a unique, globally-audible [[Media:Sniper_railgun_double_kill.wav|sound effect]] akin to fanfare that can be heard by every player on the server.
+
The '''Machina''' ({{pronounce|ˈmɑːkiːnə}} or {{pronounce|ˈmækɨnə}}; {{respell|MAH|kee-nə}}<ref>''Random House Dictionary''</ref>) is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is based on the [[wikia:w:c:deusex:Longsword 202 ERASER|Longsword 202 ERASER]] from the video game ''[[Deus Ex: Human Revolution]]''; a futuristic {{botignore|sniper rifle}} with a fluted barrel and a soft grip.
  
The Machina was awarded in [[Quality#Genuine items|Genuine]] quality to players who pre-purchased ''Deus Ex: Human Revolution'' on [[Steam]] before August 26, 2011.
+
Compared to the [[Sniper Rifle]], a fully charged shot fired by the Machina deals 15% more damage and can pierce through multiple enemies. [[Buildings]] cannot be penetrated; they can be damaged by shots that have penetrated players, but the shot does not penetrate any further. However, the Machina cannot be hip-fired at all; attempting to fire the weapon without scoping in causes the rifle's muzzle to spark, accompanied by a "click" sound effect, at no cost to the player's ammo. In addition, the Machina is loaded with tracer rounds, which leave a faint team-colored trail for a few seconds when fired, potentially revealing the Sniper's position to the enemy team.
 +
 
 +
A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them (regardless of whether the enemy in front dies), triggers a unique fanfare [[Media:Sniper_railgun_double_kill.wav|sound effect]] audible to every player on the server, similar to the sound effect made by obtaining an [[Achievements|achievement]].
 +
 
 +
The Machina was awarded in [[Genuine]] quality to players who pre-purchased ''Deus Ex: Human Revolution'' on [[Steam]] before August 26, 2011.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type                 = [[Hitscan]]
 +
| damagetype          = Bullet
 +
| rangetype            = Ranged
 +
 
 +
| damage              = yes
 +
|  base                = <!--
 +
--><div style="float:left">{{tooltip|0%|0% charge}}:</div> 50<br/><!--
 +
--><div style="float:left">{{tooltip|100%|Just under fully charged}}:</div> 150<br/><!--
 +
--><div style="float:left">{{tooltip|Full|Fully charged}}:</div> 173
  
| damage            = yes
+
| crit                = <!--
|  base              = <div style="float:left">{{tooltip|0%|0% charge}}:</div> 50<br/><div style="float:left">100%:</div> {{tooltip|173|172.5}}
+
--><div style="float:left">0%:</div> 150<br/><!--
|  bodyshot          = <div style="float:left">0%:</div> 43-57<br/><div style="float:left">100%:</div> 147-198
+
--><div style="float:left">100%:</div> 450<br/><!--
|  crit              = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 518
+
--><div style="float:left">Full:</div> 518
|  minicrit          = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 233
 
  
| function times     = yes
+
|  minicrit            = <!--
|  attack interval   = 1.5 s
+
--><div style="float:left">0%:</div> 68<br/><!--
|  zoom charge delay = 1 s
+
--><div style="float:left">100%:</div> 203<br/><!--
 +
--><div style="float:left">Full:</div> 234
 +
 
 +
| function times       = yes
 +
|  attack interval     = 1.5 s
 +
|  zoom charge delay   = {{Tooltip|1.3 s|0.3 s until charge starts, 1 s until damage starts increasing}}
 
|  zoom headshot delay = 0.2 s
 
|  zoom headshot delay = 0.2 s
|  max charge time   = 3.3 s
+
|  max charge time     = 3.3 s
 
}}
 
}}
 +
[[File:Machina charge damage chart.png|right|thumb|Graph showing the damage done based on charge]]
 +
{{Sniper Rifle tick damage}}
  
 
{{Weapon Demonstration|weapon=machina}}
 
{{Weapon Demonstration|weapon=machina}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
Line 60: Line 80:
 
}}
 
}}
 
{{Blueprint| autoresult = Sniper primary}}
 
{{Blueprint| autoresult = Sniper primary}}
 +
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Machina
 +
| ingredient-3 = Bazaar Bargain
 +
| result = Hitman's Heatmaker
 +
}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Sniper Rifle}}
 +
| rankson = kills
 +
  | att-1-positive = {{attribute|Sniper_FullChargeBonus|15}}
 +
  | att-2-positive = {{attribute|SniperFullChargePenetration}}
 +
  | att-3-negative = {{attribute|SniperOnlyFireZoomed}}
 +
  | att-4-negative = {{attribute|Sniper_FiresTracer}}
 +
| can deal damage = yes
 +
| can deal critical damage = no
 +
| can headshot = yes
 +
| can deal long range damage = yes
 +
}}
 +
 +
== Related achievements ==
 +
=== {{Achiev type link|general}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|General|Grey Matter}}
 +
}}
 +
 +
 +
=== {{class link|Pyro}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Pyro|Firewatch}}
 +
}}
 +
 +
 +
=== {{class link|Sniper}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Sniper|Be Efficient}}
 +
      {{Show achievement|Sniper|Dropped Dead}}
 +
      {{Show achievement|Sniper|Flight Cancelled}} 
 +
      {{Show achievement|Sniper|Jumper Stumper}}
 +
| 2 = {{Show achievement|Sniper|Parting Shot}}
 +
      {{Show achievement|Sniper|Self-destruct Sequence}}
 +
      {{Show achievement|Sniper|Socket to Him}}
 +
      {{Show achievement|Sniper|The Last Wave}}
 +
}}
  
 
== Update history ==
 
== Update history ==
'''[[August 18, 2011 Patch]]''' ([[Manno-Technology Bundle]])
+
{{Update history|
 +
'''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]])
 
* The Machina was added to the game.
 
* The Machina was added to the game.
  
'''[[August 23, 2011 Patch]]'''
+
'''{{Patch name|8|23|2011}}'''
* Added draw/recoil forces for The Machina
+
* Added draw/recoil forces for The Machina.
 +
 
 +
'''{{Patch name|10|13|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] Quality.
 +
 
 +
'''{{Patch name|10|18|2011}}'''
 +
* Fixed a problem where the rifle wouldn't damage sticky bombs.
 +
 
 +
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 +
* {{Undocumented}} Added [[Level of detail|LODs]] to the Machina.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* Added [[Collector's]] quality.
 +
}}
 +
 
 +
== Unused content ==
 +
* There exists several sounds for the Machina that are currently unimplemented in the game: a unique reload and [[Media:Sniper_railgun_world_reload.wav|world reload sound]], along with an extended version of the Machina's penetration kill fanfare.
  
 
== Bugs ==
 
== Bugs ==
* A player can get a piercing kill on two [[ÜberCharge]]d enemies.
+
* Occasionally, the tracer round stops around an enemy target despite the shot not registering as a hit.
* The Machina cannot destroy enemy [[stickybombs]] or [[Pumpkin bombs]].
+
* When firing under the effects of damage recoil, the Machina may appear to fire two bullets: one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel. This may be caused by the Machina's particle effect. The second shot deals no damage and costs no ammo.
** For the same reason, unlike other hitscan weapons, the Machina cannot be used to activate some trigger switches found on custom maps.
+
** This also applies if the players are standing on a moving object such as the [[Payload|Payload Cart]] or a [[Train]].
* When firing under the effects of damage recoil, the Machina may appear to fire two bullets: one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel.  
+
* In the event of a penetration-kill killing more than 2 players at once, the fanfare sound effect stacks for each additional kill.
** The duplicate shot deals no damage and costs no ammo.
+
* By firing a fully charged shot behind a teammate, the Machina incorrectly registers a penetration-kill when killing an enemy player. The unique penetration kill icon is shown and the sound effect is played for everyone on the server.
* When more than two enemies are killed with a single shot, the resulting fanfare for doing so plays for each additional kill rather than just once. This can result in the fanfare layering up and playing at exceedingly loud levels.
 
* Upon being backstabbed with [[Your Eternal Reward]], the disguised [[Spy]] will hold a normal Sniper Rifle.
 
* The back of the Machina sometimes clips through the Sniper's arm.
 
* The tracer effect will stop at the first player it hits instead of penetrating through them with the bullet.
 
* If the user is using left-handed viewmodels, the tracer will fire out of the right side of the screen. This is due to the tracer effect following the world model's position, not the view model's.
 
* When the bolt is pulled after each shot, the bullet shells fly from the player's face: the same bug that exists with the [[Bazaar Bargain]].
 
* The Sniper still pulls back the bolt after each shot, despite the fact that the Machina has no bolt to pull.
 
* Destroying a [[building]] with a penetrating shot will show the kill icon for a penetrating bodyshot, but will not trigger the associated unique [[Media:Sniper_railgun_double_kill.wav|sound effect]].
 
* Occasionally, the tracer round will stop around an enemy target despite the shot not registering as a hit.
 
* The Machina is not listed in the [[Mann Co. Catalog]].
 
* The gun clips into Sniper's palm in the client view.
 
  
 
== Trivia ==
 
== Trivia ==
* The weapon is named after the phrase ''{{W|deus ex machina}}'', Latin for "god out of the machine", which is a term used to describe a convenient plot device that appears out of nowhere to instantly solve a difficult problem.  
+
* The item's name is based on the phrase ''[[w:Deus ex machina|Deus ex machina]]'' (Latin for "God out of the machine"), a term used to describe a convenient plot device that appears out of nowhere, usually to instantly solve a difficult problem.
** The term stems from ancient Greek theater. Several famous plays were resolved by the intervention of a god, played by an actor that was lowered onto the stage by a mechanical crane.
+
** This phrase is also used as the namesake for the ''Deus Ex'' series of video games that the Machina originates from.
  
 
== Gallery ==
 
== Gallery ==
<gallery perrow="3">
+
<gallery>
 
File:Machina 1st person.png|First-person view.
 
File:Machina 1st person.png|First-person view.
File:Steam_Deus_Ex_Promo.PNG|Promotional Steam pop-up for the ''Deus Ex'' items.
+
File:Steam Deus Ex Promo.PNG|Promotional Steam pop-up for the ''Deus Ex'' items.
 +
File:MachinaOriginal.png|The Longsword 202 ERASER as seen in ''Deus Ex: Human Revolution''.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Sniper strategy#Machina|Machina strategy]]
+
* [[Basic Sniper strategy#Machina + reskins|Machina strategy]]
 +
* ''[[Deus Ex: Human Revolution]]''
  
== Notes ==
+
== References ==
 
<references/>
 
<references/>
  
{{MannoTechnologyNav}}
+
{{Manno-Technology Nav}}
{{Promo nav}}
+
{{Promo Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Sniper Nav}}
 
{{Sniper Nav}}
[[Category:Deux Ex: Human Revolution items]]
+
 
 +
[[Category:Deus Ex: Human Revolution items]]
 +
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 13:14, 10 September 2024

Not so smart with yer brain outside yer head, are ya?
The Sniper on piercing rounds

The Machina (/ˈmɑːkiːnə/ or /ˈmækɨnə/; mah-kee-nə[1]) is a community-created promotional primary weapon for the Sniper. It is based on the Longsword 202 ERASER from the video game Deus Ex: Human Revolution; a futuristic sniper rifle with a fluted barrel and a soft grip.

Compared to the Sniper Rifle, a fully charged shot fired by the Machina deals 15% more damage and can pierce through multiple enemies. Buildings cannot be penetrated; they can be damaged by shots that have penetrated players, but the shot does not penetrate any further. However, the Machina cannot be hip-fired at all; attempting to fire the weapon without scoping in causes the rifle's muzzle to spark, accompanied by a "click" sound effect, at no cost to the player's ammo. In addition, the Machina is loaded with tracer rounds, which leave a faint team-colored trail for a few seconds when fired, potentially revealing the Sniper's position to the enemy team.

A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them (regardless of whether the enemy in front dies), triggers a unique fanfare sound effect audible to every player on the server, similar to the sound effect made by obtaining an achievement.

The Machina was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100%
0%:
50
100%:
150
Full:
173
Critical
0%:
150
100%:
450
Full:
518
Mini-crit
0%:
68
100%:
203
Full:
234
Function times
Attack interval 1.5 s
Maximum charge time 3.3 s
Zoom-in charging delay 1.3 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.
Graph showing the damage done based on charge

# of ticks lit Bodyshot damage Headshot damage
3 50 N/A
4 50 150
5 50 150
6 50 150
7 ~60 ~180
8 ~75 ~225
9 ~90 ~270
10 ~105 ~315
11 ~120 ~360
12 ~135 ~405
13 150 450
100% Charge 173 518
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Righteous Bison Sydney Sleeper Machina
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Sydney Sleeper.png = Item icon Machina.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

As a crafting ingredient

Reclaimed Metal Machina Bazaar Bargain Hitman's Heatmaker
Item icon Reclaimed Metal.png + Item icon Machina.png + Item icon Bazaar Bargain.png = Item icon Hitman's Heatmaker.png

Strange variant


Related achievements

Achieved.png General achievements

Grey Matter
Grey Matter
Get 25 headshots as a Sniper.


Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.


Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.


Socket to Him
Socket to Him
Headshot an enemy Demoman.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.

Update history

August 18, 2011 Patch (Manno-Technology Bundle)
  • The Machina was added to the game.

August 23, 2011 Patch

  • Added draw/recoil forces for The Machina.

October 13, 2011 Patch

  • [Undocumented] Added Strange Quality.

October 18, 2011 Patch

  • Fixed a problem where the rifle wouldn't damage sticky bombs.

December 15, 2011 Patch (Australian Christmas 2011)

  • [Undocumented] Added LODs to the Machina.

November 12, 2013 Patch

Unused content

  • There exists several sounds for the Machina that are currently unimplemented in the game: a unique reload and world reload sound, along with an extended version of the Machina's penetration kill fanfare.

Bugs

  • Occasionally, the tracer round stops around an enemy target despite the shot not registering as a hit.
  • When firing under the effects of damage recoil, the Machina may appear to fire two bullets: one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel. This may be caused by the Machina's particle effect. The second shot deals no damage and costs no ammo.
    • This also applies if the players are standing on a moving object such as the Payload Cart or a Train.
  • In the event of a penetration-kill killing more than 2 players at once, the fanfare sound effect stacks for each additional kill.
  • By firing a fully charged shot behind a teammate, the Machina incorrectly registers a penetration-kill when killing an enemy player. The unique penetration kill icon is shown and the sound effect is played for everyone on the server.

Trivia

  • The item's name is based on the phrase Deus ex machina (Latin for "God out of the machine"), a term used to describe a convenient plot device that appears out of nowhere, usually to instantly solve a difficult problem.
    • This phrase is also used as the namesake for the Deus Ex series of video games that the Machina originates from.

Gallery

See also

References

  1. Random House Dictionary