Difference between revisions of "Medi Gun"

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(Undo edit by Klenium (Talk) (1018802) Oooops)
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| skin-image-blu = BLU Medigun.png
 
| skin-image-blu = BLU Medigun.png
 
| hide-kill-icon = yes
 
| hide-kill-icon = yes
| used-by        = [[Medic/hu|Szanitéc]]
+
| used-by        = [[Medic]]
 
| slot          = secondary
 
| slot          = secondary
 
| equip-region  = medigun backpack
 
| equip-region  = medigun backpack
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| loadout        = yes
 
| loadout        = yes
 
   | quality      = normal
 
   | quality      = normal
   | level        = 1. Szintű Gyógypuska
+
   | level        = Level 1 Medi Gun
 
}}
 
}}
  
{{Quotation|'''A Szanitéc'''|Az én áttörésemmel pillanatok alatt meg tudtam csinálni azt, amit más orvosoknak hónapokig tartana, az embereket csúcs egésségessé tudtam vinni, és még azon is túl.}}
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{{Quotation|'''The Medic'''|With my breakthrough, I could do in seconds what would take other doctors months, I could take men to the peak of health, and beyond.}}
  
A '''Gyógypuska''' a [[Medic/hu|Szanitéc]] alapértelmezett [[Weapons/hu#medicsecondary|másodlagos fegyvere]]. Ez egy módosított tűzoltófecskendő-orr, szalaggal körbetekerve, és egy rászerelt alsó markolattal. A Szanitéc hátizsákjához egy csővel kapcsolódik. Világító csapatszínű sugarat lő a célpont felé, aki felett hasonló színű kereszt-szimbólumok jelennek meg. Amikor egy álcázott [[Spy/hu|Kém]] túlgyógyított, az ellenség is láthatja a csapatszínű kereszteket.  
+
The '''Medi Gun''' is the default [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It is a modified {{w|fire hose}} nozzle  wrapped in tape and outfitted with a bottom handle and is connected to the Medic's backpack by a hose. It fires a glowing team-colored beam into the recipient, who will then appear to exude similar colored cross symbols. When a cloaked [[Spy]] is over-healed, enemies can also see the team-colored crosses.  
  
Annak ellenére, hogy elméletileg fegyver, a Gyógypuska fő célja a sérült csapattársak gyógyítása, és életerejük 150%-ra növelése, (melyet [[overheal/hu|túlgyógyításnak]] is neveznek). Amíg a Szanitéc a sugarat egy csapattárson tartja, az [[ÜberCharge/hu|ÜberTöltés]]-mérője fokozatosan megtelik. Az ÜberTöltés-mérő gyorsabban telhet; 2,5%/másodperc sebességgel, ha a gyógyított csapattárs sérült, vagy 1,25%/másodperccel, ha az élete még nincs 150%-on. Amikor az ÜberTöltés felhasználásra kerül, a Szanitéc és célpontja világítani kezdenek, és 8 másodpercre sebezhetetlenné válnak. A jelmezt viselő Kémek is előnyükre fordíthatják ezt, ha egy ellenséges Szanitécet rávesznek, hogy gyógyítsák őket.
+
Despite technically being a weapon, the Medi Gun's chief purpose is healing injured allies and boosting the total health of the target up to 150%, also called [[overheal]]ing or buffing. As the Medic keeps his beam focused on a target, his [[ÜberCharge]] bar will gradually fill. The ÜberCharge meter will fill at a rate of 2.5%/second when healing injured targets. The rate is halved with targets whose health is at 142.5% or higher, or if the target is being healed by an additional healing beam (such as from another Medic, a [[Dispenser]] or the [[Payload#Carts|Payload cart]].) These factors can stack, further reducing the charge rate. When the ÜberCharge is used, the Medic and his target glow and become invulnerable to damage (but not knockback) for 8 seconds. Disguised Spies can also benefit from these effects when tricking an enemy Medic into healing them.
  
A Gyógypuska a célponton marad addig, míg a Szanitéc lenyomva tartja az elsődleges tűzgombot, és hatótávon belül marad. Ez lehetővé teszi a Szanitéc számára, hogy megforduljon, és figyelhessen a hátulról érkező ellenségekre, sőt még a sarkokon túl álló csapattársakat is gyógyíthatja. Mikor egy játékost túlgyógyított, egy csapatszínű "aura" követi azt, hasonló a [[Teleporter/hu|teleport]] nyomához.  
+
The Medi Gun beam will stay locked onto its target as long as the wielding Medic keeps the primary fire button held down and stays within range. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners. When a player has been overhealed, a team-colored "aura" follows them, similar to a [[Teleporter]] trail.  
  
A [[Multiplayer options/hu#Advanced multiplayer options|haladó többjátékos beállítások]] lehetővé teszik, hogy a sugár egy játékoson maradjon az elsődleges tűzgomb nyomva tartása nélkül.  
+
In [[Multiplayer options#Advanced multiplayer options|Advanced multiplayer options]], there is an option to have the beam stay locked on without having to hold down the primary fire button.  
  
== Gyógyítási és működési idők ==
+
==Healing and function times==
 
{{Damage table
 
{{Damage table
 
| healing = yes
 
| healing = yes
| heal combat = 24 / mp
+
| heal combat = 24 / s
| heal noncombat  = 72 / mp
+
| heal noncombat  = 72 / s
 
| function times = yes
 
| function times = yes
| charge fill speed = 2,5% / mp ({{tooltip|1.25% / mp|A célpont 142,5% életerő-százalékon, vagy felette}})
+
| charge fill speed = 2.5% / s ({{tooltip|1.25% / s|Target at 142.5% health or higher}})
| max charge time  = 40 mp ({{tooltip|80 mp|A célpont 142,5% életerő-százalékon, vagy felette}})
+
| max charge time  = 40 s ({{tooltip|80 s|Target at 142.5% health or higher}})
| effect time      = 8 mp
+
| effect time      = 8 s
 
}}
 
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
== Fura változat ==
+
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Gyógypuska
+
  | item-type = Medi Gun
 
  | rankson = ubers
 
  | rankson = ubers
 
  | rankson2 = kill assists
 
  | rankson2 = kill assists
Line 52: Line 52:
 
  | can deal posthumous damage = no
 
  | can deal posthumous damage = no
 
  | can extinguish = no
 
  | can extinguish = no
  | notes = A fegyver nem növeli az [[ÜberCharge/hu|ÜberTöltés]] számut, kivéve, ha az ÜberTöltés teljesen felhasználásra került, ami azt jelenti, hogyha a játékos meghal, mielőtt a töltés mérője eléri a 0%-ot, a töltés nem fogja növelni a számlálót.
+
  | notes = This weapon will not increase its [[ÜberCharge]] count unless the ÜberCharge has been used entirely, meaning that if the player dies before the charge meter reaches 0%, the charge will not increment the count.
 
}}
 
}}
  
 
+
== Related achievements ==
== Kapcsolódó teljesítmények ==
+
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] ===
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements/hu|Általános]] ===
 
 
{{Achievement table
 
{{Achievement table
 
| {{Show achievement|General|Master of Disguise}}
 
| {{Show achievement|General|Master of Disguise}}
Line 102: Line 101:
 
}}
 
}}
  
== Frissítési előzmények ==
+
== Update history ==
{{Update history|
+
{{Update history | '''{{Patch name|10|25|2007}}'''
'''{{Patch name|10|25|2007}}'''
+
* Fixed a rare crash caused by a Medi Gun losing its owner.
* Egy ritka fagyás javítva, melyet az okozott, ha a Gyógypuska elveszítette tulajdonosát.
 
  
 
'''{{Patch name|10|31|2007}}'''
 
'''{{Patch name|10|31|2007}}'''
* Ez a fegyver folytatja tovább a jelmezt vesztett Kémek gyógyítását.
+
* This weapon no longer continues to heal enemy Spies who have lost their disguise.
  
 
'''{{Patch name|12|20|2007}}'''
 
'''{{Patch name|12|20|2007}}'''
* A Szanitéc Gyógypuskája gyorsabban töltődik a Felkészülési idő alatt, így nem szükséges az önsebzés.
+
* The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding.
* Kihasználható hiba javítva: a fegyver ÜberTöltése nem fogyott el, ha fegyvert váltottál.
+
* Fixed exploit where this weapon's ÜberCharge wouldn't drain if you switched weapons.
* Egy ritka fagyás javítva, melyet az okozhatott, ha egy gyógyított játékos hirtelen elhagyta a szervert.
+
* Fixed a rare crash that can happen when a player being healed leaves the server suddenly
  
 
'''{{Patch name|1|14|2008}}'''
 
'''{{Patch name|1|14|2008}}'''
* Új opció került hozzáadásra a fegyverhez a Többjátékos -> Haladó párbeszédablakba. Ha be van kapcsolva, a Gyógypuska a jelenlegi célponton marad anélkül, hogy a tűzgombot nyomva tartanád.
+
* Added new option for this weapon's beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.
  
 
'''{{Patch name|1|15|2008}}'''
 
'''{{Patch name|1|15|2008}}'''
* Javítva: a fegyver effektje nem tűnt el, ha a Szanitéc osztályt váltott gyógyítás közben.
+
* Fixed this weapon's effect not being removed if the Medic changed class while healing.
  
 
'''{{Patch name|2|28|2008}}'''
 
'''{{Patch name|2|28|2008}}'''
* Potenciális kliens-fagyás javítva, mely akkor következhetett be, ha a játékosokat egy Szanitéc, vagy egy [[Dispenser/hu|Adagoló]] gyógyította.
+
* Fixed potential client crash for players being healed by a Medic or [[Dispenser]].
  
 
'''{{Patch name|3|1|2008|xbox}}'''
 
'''{{Patch name|3|1|2008|xbox}}'''
* A Szanitécek nem gyógyíthatják a [[disguised/hu|jelmez]] nélküli ellenséges Kémeket.  
+
* Medics no longer heal enemy Spies when they're not [[disguised]].  
  
 
'''{{Patch name|4|1|2008}}'''
 
'''{{Patch name|4|1|2008}}'''
* A Gyógypuska ÜberTöltés-mérője gyorsabban fogy, ha egyszerre több célponton van ÜberTöltés.
+
* Changed Medi Gun ÜberCharge meter to drain faster for each target that still has ÜberCharge beyond your current target. This means there is a penalty for having multiple people being Übercharged at one time.
  
 
'''{{Patch name|4|2|2008|xbox}}'''
 
'''{{Patch name|4|2|2008|xbox}}'''
* A Szanitéc gyógyítás sebessége visszaállítva normálra.  
+
* Medic heal rate returned to normal.  
  
 
'''{{Patch name|5|5|2008}}'''
 
'''{{Patch name|5|5|2008}}'''
* Kihasználható hiba javítva: végtelen ÜberTöltések használata.
+
* Fixed unlimited ÜberCharge exploit.
  
 
'''{{Patch name|5|7|2008}}'''
 
'''{{Patch name|5|7|2008}}'''
* Kihasználható hiba javítva: másik mód végtelen ÜberTöltések használatára.
+
* Fixed another unlimited ÜberCharge exploit.
  
 
'''{{Patch name|5|9|2008}}'''
 
'''{{Patch name|5|9|2008}}'''
* Javítva: a Gyógypuska tűz-kapcsolási opciója megakadályozta a játékosokat a Másodvélemény teljesítmény elérésében.
+
* Fixed toggle-fire option for the Medi Gun preventing players from earning the Second Opinion achievement.
  
'''{{Patch name|5|21|2008}}''
+
'''{{Patch name|5|21|2008}}'''
* Javítva: a gyors fegyverváltás lehetővé tette a Szanitéceknek, hogy ÜberTöltéseket aktiváljanak, azok elfogyása nélkül.
+
* Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.
  
 
'''{{Patch name|7|8|2008}}'''
 
'''{{Patch name|7|8|2008}}'''
* Javítva: nem működő Gyógypuska [[taunt/hu|beszólás]].
+
* Fixed broken Medi Gun [[taunt]].
  
 
'''{{Patch name|1|28|2009}}'''
 
'''{{Patch name|1|28|2009}}'''
* A Szanitéc ÜberTöltés [[HUD/hu|HUD-ja]] mostantól mutatja a százalékot.
+
* Added percentage to ÜberCharge [[HUD]] panel for the Medic.
  
 
'''{{Patch name|11|19|2010}}'''
 
'''{{Patch name|11|19|2010}}'''
* Javítva: a fegyver töltés-százaléka lépcsőzetes volt más játékosok szemszögéből.
+
* Fixed this weapon's charge percent for other players being steppy.
  
'''{{Patch name|4|14|2011}}''' ([[Hatless Update/hu|Sapkátlan Frissítés]])
+
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
* {{undocumented}} Egy elejtett Gyógypuska, halál után, már nem rendelkezik a csővel.  
+
* {{undocumented}} A dropped Medi Gun, after death, no longer has the hose attachment.  
* {{undocumented}} Új cső [[bodygroup/hu|elrejthető rész]] hozzáadva a Gyógypuskához.
+
* {{undocumented}} Added new hose [[bodygroup]] to the Medi Gun
  
 
'''{{Patch name|8|3|2011}}'''
 
'''{{Patch name|8|3|2011}}'''
* Javítva egy eset, amikor az [[health/hu|életerő]] [[overheal/hu|túlgyógyítás]] nem működött, ha több gyógyító is érintett volt.
+
* Fixed a case where [[health]] [[overheal]] wasn't being applied when multiple healers were involved.
  
 
'''{{Patch name|8|18|2011}}'''
 
'''{{Patch name|8|18|2011}}'''
* {{Undocumented}} [[Item_quality/hu#Strange_items|Fura]] ritkaság hozzáadva.
+
* {{Undocumented}} Added [[Item quality#Strange items|Strange]] Quality.
  
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011/hu|Ausztrál Karácsony 2011]])
+
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
* Hozzáadva a [[Festive weapons/hu|Ünnepi]] változat
+
* Added [[Festive weapons|Festive]] variant.
  
 
'''{{patch name|12|19|2011}}'''
 
'''{{patch name|12|19|2011}}'''
* Az Ünnepi Gyógypuska mostantól [[Gift Wrap/hu|becsomagolható]]
+
* Festive Medi Guns can now be [[Gift Wrap|gifted]]
  
 
'''{{Patch name|3|22|2012}}'''
 
'''{{Patch name|3|22|2012}}'''
* {{undocumented}} Megváltozott a felszerelési régió "Medigun Backpack"-ra
+
* {{undocumented}} Changed equip region to "Medigun Backpack"}}
}}
 
  
== Hibák ==
+
==Bugs==
* Ha egy játékos kiválasztja azt a Haladó beállítást, amely lehetővé teszi a gyógyítást az elsődleges tűz nyomva tartása nélkül, beszóláskor a Gyógypuska továbbra is gyógyít, annak ellenére, hogy eltűnik.
+
* Should a player select the Advanced Option that allows the weapon to heal without holding the the primary fire, taunting with the Medi Gun while healing causes it to continuously heal, despite disappearing.
  
== Érdekességek ==
+
==Trivia==
* A ''[[Meet the Medic/hu|Ismerd meg a Szanitécet]]'' az eredeti tervek szerint a ''[[Meet the Sniper/hu|Ismerd meg a Mesterlövészt]]''-hez hasonló interjú-stílusban mutatta volna be, hogyan készítette el a Szanitéc a Gyógypuskát, azonban elvetésre került a jelenlegi videó javára.
+
* ''[[Meet the Medic]]'' was originally going to reveal how the Medic discovered and created the Medi Gun in a interview style similar to ''[[Meet the Sniper]]'', but it was scrapped in favor of the current video.
  
== Galéria ==
+
==Gallery==
 
<gallery perrow="4">
 
<gallery perrow="4">
File:Medi Gun 1st person red.png|RED első személyű nézet
+
File:Medi Gun 1st person red.png|RED first-person view
File:Festive Medi Gun 1st person red.png|[[RED/hu|RED]] [[festive weapons/hu|ünnepi változat]]
+
File:Festive Medi Gun 1st person red.png|[[RED]] [[festive weapons|festive variant]]
File:Medi Gun 1st person blu.png|BLU első személyű nézet
+
File:Medi Gun 1st person blu.png|BLU first-person view
File:Festive Medi Gun 1st person blu.png|[[BLU/hu|BLU]] [[festive weapons/hu|ünnepi változat]]
+
File:Festive Medi Gun 1st person blu.png|[[BLU]] [[festive weapons|festive variant]]
File:ÜberCharge Regular.png|A Gyógypuska gyógyító sugara ÜberTölt egy Gépágyúst.
+
File:ÜberCharge Regular.png|The Medi Gun's healing beam granting the Heavy an ÜberCharge.
File:Medic weapons concept.jpg|Több Gyógypuska koncepciórajz.
+
File:Medic weapons concept.jpg|Several Medic weapon concepts.
File:Medipack concept.png|A Gógytáska koncepciórajza.
+
File:Medipack concept.png|Concept art of the Medipack.
 
</gallery>
 
</gallery>
  
== Lásd még ==
+
== See also ==
* [[Community Medic strategy/hu#Medi Gun|Gyógypuska stratégia]]
+
* [[Community Medic strategy#Medi Gun|Medi Gun strategy]]
* [[Kritzkrieg/hu|Kritzkrieg]]
+
* [[Kritzkrieg]]
* [[Quick-Fix/hu|Gyorsbeavatkozás]]
+
* [[Quick-Fix]]
  
== Külső hivatkozások ==
+
== External links ==
* [http://www.teamfortress.com/post.php?id=1656 TF2 hIVATALOS Blog - The Medigun Healing Ramp]
+
*[http://www.teamfortress.com/post.php?id=1656 TF2 Official Blog - The Medigun Healing Ramp]
  
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Medic Nav}}
 
{{Medic Nav}}

Revision as of 13:23, 7 May 2012

With my breakthrough, I could do in seconds what would take other doctors months, I could take men to the peak of health, and beyond.
The Medic

The Medi Gun is the default secondary weapon for the Medic. It is a modified Template:W nozzle wrapped in tape and outfitted with a bottom handle and is connected to the Medic's backpack by a hose. It fires a glowing team-colored beam into the recipient, who will then appear to exude similar colored cross symbols. When a cloaked Spy is over-healed, enemies can also see the team-colored crosses.

Despite technically being a weapon, the Medi Gun's chief purpose is healing injured allies and boosting the total health of the target up to 150%, also called overhealing or buffing. As the Medic keeps his beam focused on a target, his ÜberCharge bar will gradually fill. The ÜberCharge meter will fill at a rate of 2.5%/second when healing injured targets. The rate is halved with targets whose health is at 142.5% or higher, or if the target is being healed by an additional healing beam (such as from another Medic, a Dispenser or the Payload cart.) These factors can stack, further reducing the charge rate. When the ÜberCharge is used, the Medic and his target glow and become invulnerable to damage (but not knockback) for 8 seconds. Disguised Spies can also benefit from these effects when tricking an enemy Medic into healing them.

The Medi Gun beam will stay locked onto its target as long as the wielding Medic keeps the primary fire button held down and stays within range. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners. When a player has been overhealed, a team-colored "aura" follows them, similar to a Teleporter trail.

In Advanced multiplayer options, there is an option to have the beam stay locked on without having to hold down the primary fire button.

Healing and function times

Healing and function times
Healing
Healing (in combat) 100% 24 / s
Healing (out of combat) 300% 72 / s
Function times
Effect duration 8 s
Charge fill speed 2.5% / s (1.25% / s)
Maximum charge time 40 s (80 s)
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Achieved.png General

Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.


Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.


Leaderboard class scout.png Scout

Doctoring the Ball
Doctoring the Ball
Kill 3 enemies while under the effects of a Medic's ÜberCharge.


Leaderboard class soldier.png Soldier

S*M*A*S*H
S*M*A*S*H
Assist a Medic in exploding 5 enemies with a single ÜberCharge.


Leaderboard class demoman.png Demoman

Tam O'Shatter
Tam O'Shatter
Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.


Leaderboard class heavy.png Heavy

Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.


Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.


Party Loyalty
Party Loyalty
Kill 50 enemies within 3 seconds of them attacking your Medic.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Soviet Block
Soviet Block
While invulnerable and on defense, block an invulnerable enemy Heavy's movement.


Supreme Soviet
Supreme Soviet
Get ÜberCharged 50 times.

Leaderboard class engineer.png Engineer

Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.


Intern
Intern
Accumulate 7000 heal points in a single life.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.

Leaderboard class spy.png Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.


Update history

October 25, 2007 Patch
  • Fixed a rare crash caused by a Medi Gun losing its owner.

October 31, 2007 Patch

  • This weapon no longer continues to heal enemy Spies who have lost their disguise.

December 20, 2007 Patch

  • The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding.
  • Fixed exploit where this weapon's ÜberCharge wouldn't drain if you switched weapons.
  • Fixed a rare crash that can happen when a player being healed leaves the server suddenly

January 14, 2008 Patch

  • Added new option for this weapon's beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.

January 15, 2008 Patch

  • Fixed this weapon's effect not being removed if the Medic changed class while healing.

February 28, 2008 Patch

  • Fixed potential client crash for players being healed by a Medic or Dispenser.

March 1, 2008 Patch (Xbox)

  • Medics no longer heal enemy Spies when they're not disguised.

April 1, 2008 Patch

  • Changed Medi Gun ÜberCharge meter to drain faster for each target that still has ÜberCharge beyond your current target. This means there is a penalty for having multiple people being Übercharged at one time.

April 2, 2008 Patch (Xbox)

  • Medic heal rate returned to normal.

May 5, 2008 Patch

  • Fixed unlimited ÜberCharge exploit.

May 7, 2008 Patch

  • Fixed another unlimited ÜberCharge exploit.

May 9, 2008 Patch

  • Fixed toggle-fire option for the Medi Gun preventing players from earning the Second Opinion achievement.

May 21, 2008 Patch

  • Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.

July 8, 2008 Patch

  • Fixed broken Medi Gun taunt.

January 28, 2009 Patch

  • Added percentage to ÜberCharge HUD panel for the Medic.

November 19, 2010 Patch

  • Fixed this weapon's charge percent for other players being steppy.

April 14, 2011 Patch (Hatless Update)

  • [Undocumented] A dropped Medi Gun, after death, no longer has the hose attachment.
  • [Undocumented] Added new hose bodygroup to the Medi Gun

August 3, 2011 Patch

  • Fixed a case where health overheal wasn't being applied when multiple healers were involved.

August 18, 2011 Patch

  • [Undocumented] Added Strange Quality.

December 15, 2011 Patch (Australian Christmas 2011)

December 19, 2011 Patch

  • Festive Medi Guns can now be gifted

March 22, 2012 Patch

  • [Undocumented] Changed equip region to "Medigun Backpack"

Bugs

  • Should a player select the Advanced Option that allows the weapon to heal without holding the the primary fire, taunting with the Medi Gun while healing causes it to continuously heal, despite disappearing.

Trivia

  • Meet the Medic was originally going to reveal how the Medic discovered and created the Medi Gun in a interview style similar to Meet the Sniper, but it was scrapped in favor of the current video.

Gallery

See also

External links