Difference between revisions of "Spy"

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m (Bugs)
(Undo edit by PlateDrachen (Talk) (1076899) I don't think new one is better)
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** The Spy's HUD image features his beta suit and beta wood-handle Revolver.
 
** The Spy's HUD image features his beta suit and beta wood-handle Revolver.
 
*When exiting out of the current disguise in third person, the hats and miscellaneous items of the player the Spy is disguised as will appear on the Spy for a split second.
 
*When exiting out of the current disguise in third person, the hats and miscellaneous items of the player the Spy is disguised as will appear on the Spy for a split second.
*When decapitated, the Spy's cigarette stays floating in place where his mouth would be due to "decapitations" just being the character's head being shrunken and a replica of it being spawned.
+
*When decapitated, the Spy's cigarette stays floating in place where his mouth would be due to a "decapitation" actually just the model's head shrunk so small that it cannot be seen.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 01:32, 5 July 2012


Spy
https://wiki.teamfortress.com/w/images/2/2e/Spy_RED_3D.jpg?1708615711.597472361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/c8/Spy_BLU_3D.jpg?1708615783.7829372361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/2/25/Spy_%C3%9CberCharged_RED_3D.jpg?1708615902.1306642361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/cd/Spy_%C3%9CberCharged_BLU_3D.jpg?1708615995.9785942361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2
Spy.png
Basic Information
Icon: Leaderboard class spy.png
Type: Support
Health: 125 /Medic emblem RED.png185
70 /Medic emblem RED.png105 / Spy emblem RED.png210 with the Conniver's Kunai equipped
100 /Medic emblem RED.png150 with the Big Earner equipped
Speed: 100%
93% disguised as a Demoman
80% disguised as a Soldier
77% disguised as a Heavy
Meet the Spy
SpyVidSplash.png
This Spy has already breached our defenses...
You've seen what he's done to our colleagues!
And worst of all:
He could be any one of us.
The BLU Spy on the RED Spy

The Spy, originating from an indeterminate region of France, is a fan of sharp suits and even sharper knives, and relies on stealth and trickery to aid his team. Using a unique array of cloaking watches, he can render himself invisible or can even fake his own death, leaving unaware opponents off-guard. His Disguise Kit lets him take on the form of any class on either team, allowing him to blend in while behind enemy lines before stabbing his unsuspecting "teammates" in the back. In fact, a swift backstab with any of the Spy's knives will kill any foe in a single hit - provided they aren't under the effects of any type of invulnerability or damage reduction.

In addition to being able to assassinate key enemies quickly and efficiently, the Spy has advantages over the Engineer. Using his Sapper, he can disable the Engineer's buildings by slowly draining their health until they are destroyed unless removed by an Engineer or a friendly Pyro wielding the Homewrecker or Maul. He can also make use of enemy Teleporters to surprise his foes.

Three other common Spy targets are the Heavy, Medic and Sniper. While the Heavy is the slowest class to begin with, he is even slower when he has one of his Miniguns revved up. This slower moving speed, along with the distraction of combat, makes for an easy opportunity for a backstab. Medics must focus on their healing target, which also leaves them vulnerable to backstabs. Snipers are obvious Spy targets due to their slower movement speed and lack of nearby awareness when scoped in with their Sniper Rifles. Snipers can use the Razorback to defend themselves from a single backstab, which also stuns the offending Spy.

Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well, allowing him to relay useful intelligence. Only the Medic carrying the Solemn Vow shares this ability.

The Spy is voiced by Dennis Bateman.

Bio

Basic strategy

Main articles: Spy tips, Spy strategy
Spyava.jpg
  • Use your knife to backstab enemies from behind, killing them instantly.
  • Disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise.
  • Hit MOUSE2 to cloak and become fully invisible for a short period of time.
  • Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
  • Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
  • Place your Sappers on enemy Sentry Guns to destroy them. Disguises aren't lost when placing Sappers.
  • Your Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
  • However, if you are quick enough you could stab the Engineer and sap the Sentry Gun before it turns around.
  • Call for enemy Medics by hitting E while disguised.
  • Disguise yourself somewhere hidden. Try to disguise yourself in the enemy base.
  • When disguised, avoid looking directly at or walking toward enemies.
  • Try to not run into the same person you are disguised as.
  • You can see the health of enemy players by placing your crosshair over them. Use your revolver to pick off weaker enemies.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Revolver
Stock
Revolver
Killicon revolver.png 6 24 Base: 40

Crit: 120

Big Kill
Promotional
Big Kill
Killicon big kill.png
Ambassador
Unlock
Ambassador
Killicon ambassador.png 6 24 Base: 34

Crit: 54-102

Pictogram plus.png Critical hits are guaranteed for headshots.

Pictogram minus.png Accuracy decreases after initial shot. Has a short 1 second cooldown during which it never crits.
Pictogram minus.png –15% damage penalty.
Pictogram minus.png 20% slower firing speed.
Pictogram minus.png No random critical hits.
Pictogram minus.png Critical damage is affected by range.

Killicon sniperriflehs.png
L'Etranger
Craft
L'Etranger
Killicon l'etranger.png 6 24 Base: 32

Crit: 96

Pictogram plus.png +40% cloak duration

Pictogram plus.png On hit: adds 15% charge to cloak.
Pictogram minus.png –20% damage penalty.

Enforcer
Craft
Enforcer
Killicon enforcer.png 6 24 Base: 40

Crit: 120

Pictogram plus.png +20% damage bonus while disguised.

Pictogram plus.png Attacks pierce damage resistance effects and bonuses.
Pictogram minus.png 20% slower firing speed.
Pictogram minus.png No random critical hits.

Diamondback
Promotional
Diamondback
Killicon diamondback.png 6 24 Base: 34

Crit: 102

Pictogram plus.png Earns 1 crit shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).

Pictogram minus.png –15% damage penalty.
Pictogram minus.png No random critical hits.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Knife
Stock
Knife
Killicon knife.png N/A N/A Base: 40

Backstab:
victim's health

Killicon backstab.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Killicon backstab.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Killicon backstab.png
Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Killicon backstab.png
Sharp Dresser
Promotional
Sharp Dresser
Killicon sharp dresser.png
Killicon sharp dresser backstab.png
Black Rose
Promotional
Black Rose
Killicon black rose.png
Killicon backstab.png
Your Eternal Reward
Craft
Your Eternal Reward
Killicon your eternal reward.png N/A N/A Base: 40

Backstab:
victim's health

Pictogram plus.png Upon a successful backstab, the Spy instantly disguises as the backstab victim.

Pictogram plus.png Victims do not make any noise when dying.
Pictogram plus.png Victims' bodies disappear after being stabbed.
Pictogram plus.png If backstabbed, victims' death will not be shown in the killfeed for other enemies.
Pictogram minus.png +33% cloak drain rate.
Pictogram minus.png Normal disguises require (and consume) a full cloak meter.

Killicon backstab.png
Wanga Prick
Craft
Wanga Prick
Killicon wanga prick.png
Killicon backstab.png
Conniver's Kunai
Promotional
Conniver's Kunai
Killicon conniver's kunai.png N/A N/A Base: 40

Backstab:
victim's health

Pictogram plus.png On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.

Pictogram minus.png –55 max health on wearer.

Killicon backstab.png
Big Earner
Craft
Big Earner
Killicon big earner.png N/A N/A Base: 40

Backstab:
victim's health

Pictogram plus.png Upon a kill, the Spy gains 30% of his cloak meter.

Pictogram plus.png Gain a 3 second speed boost on kill.
Pictogram minus.png –25 max health on wearer.

Killicon backstab.png
Spy-cicle
Craft
Spy-cicle
Killicon spy-cicle.png N/A N/A Base: 40

Backstab:
victim's health

Pictogram plus.png On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.

Pictogram minus.png Backstab turns victim to ice.
Pictogram minus.png Melts in fire, regenerates in 15 seconds and by picking up ammo.

Killicon backstab.png


Taunt Attack

150x150px Associated items DescriptionKill Icon
Main article: Fencing
The Spy puts his weapon to his other hand and assumes a Fencing position. He makes two quick slashes and one thrust while saying either:
"I'm going to gut you like a Cornish game hen."
"Just lay your weapons down and walk away."
  • Killicon fencing.png


Primary PDA

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Disguise Kit
Stock
Primary PDA

Disguise Kit
N/A N/A N/A N/A Pictogram info.png Allows the Spy to disguise himself as an enemy or a friendly player.


Secondary PDA

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Invis Watch
Stock
Secondary PDA

Invis Watch
N/A N/A N/A N/A

Cloak type: Timed
Pictogram info.png Cloaks Spy for 10 seconds.
Pictogram info.png Cloak meter can be refilled from ammo sources.

Enthusiast's Timepiece
Promotional
Secondary PDA

Enthusiast's Timepiece
Quäckenbirdt
Promotional
Secondary PDA

Quäckenbirdt
Cloak and Dagger
Unlock
Secondary PDA

Cloak and Dagger
N/A N/A N/A N/A

Cloak type: Motion sensitive
Pictogram plus.png While standing still, cloaks Spy indefinitely and slowly refills cloak meter .
Pictogram plus.png Has +100 % cloak recharge rate.
Pictogram minus.png Cloak meter can not be refilled by ammo boxes while invisible.
Pictogram minus.png -35% cloak meter from ammo boxes.
Pictogram info.png Cloak consumption rate varies depending on the type of movement you use (see Function Times for more information).
Pictogram info.png User can still stay partially cloaked once the cloak meter runs out.

Dead Ringer
Unlock
Secondary PDA

Dead Ringer
N/A N/A N/A N/A Cloak type: Feign death

Pictogram info.png Cloaks Spy for 7 seconds upon receiving damage, dropping a fake corpse.
Pictogram plus.png Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds.
Pictogram plus.png 50% faster cloak recharge rate.
Pictogram plus.png +40% cloak duration.
Pictogram plus.png Grants a 3 second speed boost upon receiving damage.
Pictogram plus.png Feign Death stealth has no bump shimmer for 3 seconds.
Pictogram minus.png Ammo kits and dispensers do not refill the Spy's cloak meter.
Pictogram minus.png Has a loud, distinctive decloak sound.
Pictogram minus.png Triggering feign death will lower the cloak meter to 50%.
Pictogram minus.png Cloak meter must be fully charged to use.


Building

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Sapper
Stock
Building

Sapper
Killicon electro sapper.png N/A N/A N/A Pictogram info.png Disables and slowly destroys enemy Engineer buildings.
Ap-Sap
Promotional
Building

Ap-Sap
Killicon ap-sap.png
Snack Attack
Uncrate
Building

Snack Attack
Killicon snack attack.png
Red-Tape Recorder
Promotional
Building

Red-Tape Recorder
Killicon red-tape recorder.png N/A N/A N/A Pictogram info.png Disables enemy Engineer buildings.

Pictogram plus.png Reverses enemy building construction.
Pictogram minus.png Does not damage buildings.
Pictogram minus.png Takes longer than the stock Sapper to nullify an Engineer building (see Function Times for more information).


Item sets

Main article: Item sets
The Saharan Spy
Backpack The Saharan Spy Bundle.png
Effect

Extra effects when taunting.

Main article: Item sets
The Man of Honor
Item icon Mobster Monday Bundle.png
Effect

No effect

Main article: Item sets
The Invisible Rogue
Item icon Invisible Rogue.png
Effect

No effect

Cosmetic items

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Spyava.jpg Buffed red spy.jpg Buffed blu spy.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Spy achievements

Update history

October 2, 2007 Patch
  • Fixed server crash related to Spy Sappers.

October 9, 2007 Patch

October 25, 2007 Patch

  • Fixed a Spy backstab exploit where you could stab a player who was not facing away from you.
  • Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically.

November 7, 2007 Patch

  • Fixed Spies exploit enabling them to attack while disguising, without losing disguise.
  • Fixed Spies being able to attach sappers through thin walls.

December 20, 2007 Patch

December 21, 2007 Patch

December 31, 2007 Patch

  • Removed an obscure rendering setting that would allow players to make cloaked Spies appear fully black.

February 19, 2008 Patch

  • Fixed a case where a spy stabbing from the front of a player would score a backstab.

February 28, 2008 Patch

  • [Undocumented] Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA.

April 29, 2008 Patch (Gold Rush Update)

May 21, 2008 Patch

  • Improved prediction of Spy's speed changes when disguising.

June 9, 2008 Patch

  • Fixed crash issuing the last disguise command when not connected to a server.

June 20, 2008 Patch

  • Fixed Spy cloaked as Scout in response rules for all classes.

June 23, 2008 Patch

  • Fixed Spy Sapper viewmodel animation popping.

July 1, 2008 Patch

  • Fixed Spy getting stuck in players after removing his disguise.
  • Fixed Spy stabbing and being able to go invisible instantly.
  • Fixed Spy disguised as enemy Medic being able to spam voice commands.

August 19, 2008 Patch (A Heavy Update)

  • Fixed Spy watch arm not using team skins.

December 11, 2008 Patch

  • Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets.

January 28, 2009 Patch

  • Fixed cloaked Spies having a particle-beam effect while standing next to a dispenser that's healing them.

February 2, 2009 Patch

  • Stealthed Spies are no longer able to pickup the Intelligence. They must uncloak first.

February 24, 2009 Patch (Scout Update)

  • Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
  • Changed backstab handling to fix facestabs.
  • Spies disguised as enemy team can now see player IDs for enemies.

March 5, 2009 Patch

  • Increased backstab check so that Spies can side-stab again.
  • When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key.

March 13, 2009 Patch

  • Fixed client crash when determining which disguise weapon to use for a Spy.

May 21, 2009 Patch (The Sniper vs. Spy Update)

  • Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that.
  • Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound.
  • Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still.
  • Spy name tags now show up properly when disguised as their own team.
  • Fixed a bug that would cause spectators to see disguise weapons incorrectly.
  • Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn.
  • Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic.
  • Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible.
  • Also made it more obvious on first person view model when you're bumped while cloaked.
  • Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues.
  • Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately.
  • Spies disguised as medics now have an Ubercharge: line in their disguise target info.
  • Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise.
  • Spies can now pick up health kits for their "disguise health", even when uninjured.
  • Disguise UI doesn't show up in minimum UI mode (hud_minmode).
  • Spies that disguise as a player using an unlockable now show that unlockable in hand.
  • Spies can now use enemy teleporters.
  • Added 70 new Spy voice lines.
  • Added 34 new Spy achievements.
  • Added hat Fancy Fedora.

May 22, 2009 Patch

  • Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game.
  • Fixed Ambassador shooting through gates.
  • Fixed Ambassador not critting during the round win period.
  • Fixed cloaked Spies being able to taunt attack.
  • Fixed Spy feign death not being reflected in scoreboard.
  • Fixed rare crash in Spy "A Cut Above" achievement.

May 26, 2009 Patch

  • The Ambassador now does full critical hits on headshots, instead of mini crits.
  • The Dead Ringer now fully drains the cloak meter, even if the Spy leaves cloak early.
  • Fixed Spy disguise menu not being visible in HUD minimal mode.

May 29, 2009 Patch

  • Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables.
  • Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled.
  • Fixed the Ambassador not doing damage to buildings.
  • Fixed Spies disguised as their own team not drawing blood effects.

June 8, 2009 Patch

  • Fixed the background color of the Spy disguise panel not always matching his disguise team.
  • Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
  • Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
  • Fixed the Ambassador not shooting enemy sticky bombs.
  • Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.
  • Fixed a couple of cases where viable backstabs would fail.
  • Added a backstab custom death animation to the Heavy.
  • Changed the Dead Ringer so it can be activated while carrying the flag.

June 23, 2009 Patch

  • The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the Spy was cloaked.
  • Increased the Cloak and Dagger regeneration rate slightly.
  • Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger.
  • The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter.
  • Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full.
  • The Dead Ringer's cloak meter can now be regenerated from ammo sources.
  • The Ambassador now only crits when fully accurate and no longer penetrates enemies.
  • The Spy can no longer change weapons from the knife while shocked by the Razorback.
  • [Undocumented]
    • The Ambassador no longer fires through buildings.
    • Being attacked while taunting with the Dead Ringer out no longer triggers a Spy's cloak, but instead keeps the damage reduction for the remaining duration of the taunt.
    • Fixed a bug where a fake Spy hand would appear on the screen of other players.
    • Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask.
    • Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker.
    • Fixed a bug where the Spy's watch would randomly change models during play.
    • Fixed uncloaked Spies flickering in and out of the cloak effect when taking damage.

June 25, 2009 Patch

July 14, 2009 Patch

  • Fixed the Cloak and Dagger not regenerating at the correct rate.
  • [Undocumented] The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds.

August 13, 2009 Patch (Classless Update)

  • Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.
  • Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).
  • Cloaked Spies standing in valid backstab positions no longer raise their knife.
  • Fixed sentries firing at a fully cloaked Spy if they're still the closest target.
  • Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife.
  • Added hats: Backbiter's Billycock and Camera Beard.

August 14, 2009 Patch

  • Fixed a bug with cloak meter regen and drain rates.
  • Fixed Spies not being able to go invis while reloading.

August 31, 2009 Patch

  • Fixed teleporting Spies getting stuck in enemy players standing on the exit.

September 15, 2009 Patch

  • Fixed Spies speaking their response rules lines after killing.

October 14, 2009 Patch

December 7, 2009 Patch

  • Fixed cloaked Spies having the critboost effect on their weapon.
  • Fixed Spies being able to disguise while performing a taunt.

December 17, 2009 Patch (WAR! Update)

  • Added more backstab animations
  • Now pretends to be carrying the weapons & wearables of the target he's disguised as.
    • Moved the Spy's Camera Beard to the Misc loadout slot so he can equip it with a hat.
  • Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
  • Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches.

December 18, 2009 Patch

  • Fixed Spies being able to build dispensers.
  • Fixed the Spy's unlockables watches using the wrong consume/recharge rates.

December 22, 2009 Patch

  • Crafting improvements

January 6, 2010 Patch

  • The Dead Ringer now
    • Reduces cloak to 40% when uncloaking early.
    • Has a 35% cap on the amount of cloak it can gain from an ammo pack.
    • Has a quieter de-cloak sound.

January 7, 2010 Patch

  • Updated the achievement icon for the "May I Cut In?" Spy achievement to match the achievement description.

January 13, 2010 Patch

  • Various improvements to Spy disguise and feign death
    • Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct.
    • Spies now play the appropriate death cry on feign death based on the corpse that appears.
    • Feigning death can now play custom death animations like a normal death (head loss, sniper shot, backstab, etc).
    • Feigning death due to explosive damage now has a chance to gib, like a normal death.
    • Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should).
    • The weapons dropped by feign death corpses now have appropriate physics and collision for their type.
    • Combat text for damage done to Spies that feign death will now show the un-modified damage amount.
    • Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask.
    • Fixed a couple of physics issues on ragdolls created by feign death.
  • Added backstab death animation.

March 18, 2010 Patch (First Community Contribution Update)

March 19, 2010 Patch

April 15, 2010 Patch

  • Added weapon: Big Kill.
  • Fixed the Demoman's Fro not cloaking properly when being used by a disguised Spy.

April 28, 2010 Patch

  • Fixed bug with disguised Spy sometimes seeing his own name in the disguise status HUD.
  • Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.

April 29, 2010 Patch (119th Update)

  • Fixed Engineers & Spies being able to circumvent build restrictions.

May 7, 2010 Patch

  • Fixed players seeing cloaked Spies when they should be fully cloaked.

May 19, 2010 Patch

  • Fixed a case where the Spy could start taunting and cloak at the same time.

May 20, 2010 Patch (Second Community Contribution Update)

July 8, 2010 Patch (Engineer Update)

September 30, 2010 Patch (Mann-Conomy Update)

October 6, 2010 Patch

October 27, 2010 Patch (Scream Fortress)

November 19, 2010 Patch

December 2, 2010 Patch

December 17, 2010 Patch (Australian Christmas)

  • 'Your Eternal Reward' changes:
    • Spies can now change their disguise weapon via 'lastdisguise' while using 'Your Eternal Reward'.
    • Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill.
    • Spies no longer play speech lines when making a kill with 'Your Eternal Reward'.
    • Sentry Guns no longer track Your Eternal Reward Spies after they backstab someone.
  • Added new hats: 'Détective Noir' and 'Le Party Phantom'.
  • Spies can now see TargetID's of players and objects regardless of their own disguise status.
  • The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction.

December 21, 2010 Patch

January 7, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

April 7, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • Added 3 new training courses for the Spy.
  • Bot changes:
    • Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight.
    • Improved TFBot reactions to cloaked and/or disguised enemy Spies.
    • Improved Demoman bot behaviors for planting sticky bomb traps.
  • [Undocumented] Spies now can speak their Domination or Revenge lines correctly when using the Knife or Conniver's Kunai.

April 28, 2011 Patch

May 5, 2011 Patch (Replay Update)

  • Janissary Ketche made craftable, tradeable, and paintable.
  • Jannissary Ketche was added to the list of hats that can be unusual.

June 17, 2011 Patch

June 23, 2011 Patch (Über Update)

July 1, 2011 Patch (Summer Camp Sale)

July 18, 2011 Patch

July 22, 2011 Patch

  • [Undocumented] Changed Your Enternal Reward Description "This weapon is a silent killer" is now "Silent Killer: No attack noise from backstabs".
  • [Undocumented] Your Eternal Reward no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.

August 18, 2011 Patch (Manno-Technology Bundle)

October 13, 2011 Patch (Manniversary Update & Sale)

  • Added hat: Counterfeit Billycock.
  • Fixed Spies never using genuine, community, or self-made items as disguise weapons.
  • Fixed particle effects not showing up on Spy disguise items.

October 27, 2011 Patch (Very Scary Halloween Special)

November 22, 2011 Patch

November 23, 2011 Patch

December 9, 2011 Patch

December 15, 2011 Patch (Australian Christmas)

December 16, 2011 Patch

  • [Undocumented] Fixed the Spy getting infinite crits after sapping a building while critboosted.

December 21, 2011 Patch

  • Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser and the Spy-cicle

December 23, 2011 Patch

January 11, 2012 Patch

  • Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines
  • Fixed the Dr. Whoa paint not drawing correctly for the Blue team

February 9, 2012 Patch

February 14, 2012 Patch

March 22, 2012 Patch

  • Added weapon: Sapper to Loadout screen

April 17, 2012 Patch

  • [Undocumented] Spy-cicle bugged; extinguishes fire when drawn and gives direct fire immunity for two seconds, but no longer gives afterburn immunity

April 18, 2012 Patch

  • Fixed the Spy-cicle's fireproof attribute not working
  • Updated the Black Rose so it can be traded

May 17, 2012 Patch


May 31, 2012 Patch

June 11, 2012 Patch

June 27, 2012 Patch (Pyromania Update)

Bugs

Image of a disguised Spy holding a Spy weapon.
  • Sometimes the class the Spy is disguised as will appear to be carrying invisible weapons to the enemy team. This also includes weapons worn on the player, such as the Gunboats or Ali Baba's Wee Booties.
  • Rarely, even if the Spy is disguised, the enemy would see the disguised Spy still holding a Spy weapon.
  • The Spy's view model sleeves still have beta color schemes. In addition, the number of stripes on his sleeve do not match the world model.
    • The Spy's HUD image features his beta suit and beta wood-handle Revolver.
  • When exiting out of the current disguise in third person, the hats and miscellaneous items of the player the Spy is disguised as will appear on the Spy for a split second.
  • When decapitated, the Spy's cigarette stays floating in place where his mouth would be due to a "decapitation" actually just the model's head shrunk so small that it cannot be seen.

Trivia

  • The Spy's voice actor Dennis Bateman also voices the Pyro class.
  • The idea for the Spy came from a glitch in Quake where players would look like they're from the other team. [1]
  • The Spy is known to speak phrases in French, Spanish and Catalan.
  • The first BLU team Spy resembled Template:W.
  • In Poker Night at the Inventory, an image of the Spy makes a cameo as the Jack of Diamonds in the "Poker Night" and "Poker Night Alternative" decks, respectively.
    • The lower half of both cards have the Spy wearing the Engineer disguise mask on them.
  • The Spy makes an appearance in Worms: Reloaded as one of the forts; the rest of the fort is composed of Gravel Pit. In addition, the Spy's red balaclava is a selectable hat for the player's worms.
  • The Assassin class of Monday Night Combat has a promotional item with the Spy's disguise mask and the Scout's headset named "Bonk! Slash!".

Gallery


Related merchandise

See also

References

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links