Difference between revisions of "User:Yellow Herb"
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| class = [[Image:Leaderboard class pyro.png|40px]] | | class = [[Image:Leaderboard class pyro.png|40px]] |
Revision as of 16:39, 24 February 2013
test
Yellow Herb | |
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Basic information | |
Type: | Offensive |
Health: | 175 /260 |
Speed: | 100% (See Speed below for further details) |
Team Fortress 2 | |
Contact information |
“ | I fear no man. But that thing... it scares me.
— The Heavy on the Pyro
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” |
The Pyro is a mumbling pyromaniac of indeterminate origin who has a fervent fondness for all things fire related. As shown in Meet The Pyro, the Pyro appears to be insane and delusional, living in a fantasy world known as Pyroland.
The Pyro specializes in fighting enemies at close range using a homemade Flame Thrower. Enemies set on fire suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flamethrower’s short range, the Pyro is weaker at longer ranges and relies heavily on ambushing and taking alternate routes to catch opponents off-guard.
Although categorized as an offensive class, the Pyro brings a few sources of utility to the battlefield. The Pyro’s compression blast, for example, can deflect enemy projectiles, extinguish burning teammates, and forcibly reposition any enemy, even one under the effects of an ÜberCharge.
Because enemies hit by fire are visibly ignited, the Pyro is the best class for Spy-checking, as even a small puff of flame can nullify the Spy’s Cloak and disguise. Additionally, the Pyro can use the Homewrecker, Maul, or Neon Annihilator to protect an Engineer’s buildings from an enemy Spy's Sapper or use the Scorch Shot or Detonator to jump to normally unreachable places.
The Pyro wears an asbestos-lined suit that provides protection from the afterburn of other Pyros, though it does not add any resistance to the direct damage taken from the flamethrower. The three incendiary grenades on the Pyro's character model are purely cosmetic and cannot be used.
The Pyro is voiced by Dennis Bateman.
Contents
Bio
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Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Pyro |
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Wielding the Powerjack |
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Basic strategy
- Ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage; however, be sure that the nozzle of the Flamethrower isn't visible from around the corner.
- Don't approach enemies head-on; they will notice you and use your short range to their advantage.
- Approaching enemies from the back is usually a much safer and stronger route to attack. This is an especially effective method when employed with the Backburner.
- Your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
- You can often set enemies on fire and retreat, leaving them to die from the afterburn.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
The Flamethrower, Backburner, Degreaser, Phlogistinator, Rainblower, Flare Gun, Detonator, and Scorch Shot deal no damage when fired underwater, instead producing harmless bubbles. The aforementioned weapons will deal damage if fired from above water at an enemy that is only partially immersed in water; however, the water will immediately extinguish the ensuing afterburn.
Primary
Fire damage is determined by particle range from Flamethrower.
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Flame Thrower |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
On hit: ignites enemy. Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. | |
Promotional Nostromo Napalmer |
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Unlock Backburner |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
On hit: ignites enemy. Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. | |
Craft Degreaser |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
On hit: ignites enemy. Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 25 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. | |
Craft Phlogistinator |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
On hit: ignites enemy. Afterburn reduces Medi Gun healing and shield resists by 20%. | |
Craft Rainblower |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
On hit: ignites enemy. Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. | |
Contract Dragon's Fury |
40 | N/A |
Against unignited enemies: Against ignited enemies: Afterburn: |
On hit: ignites enemy. Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 5 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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Unlock Flare Gun |
1 | 16 | Base: 30 Crit: 90 Afterburn: |
On hit: ignites enemy. This weapon will reload automatically when not active. | |
Craft Detonator |
1 | 16 | Base: 23 Crit: 68 Afterburn: |
On hit: ignites enemy. Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump. | |
Craft Reserve Shooter |
4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
20% faster weapon switch-to speed. 15% faster weapon switch-from speed.
Has 34% smaller clip size. | |
Craft Manmelter |
1 | ∞ | Base: 30 Crit: 90 Afterburn: |
On hit: ignites enemy. No extra damage on burning targets. | |
Craft Scorch Shot |
1 | 16 | Base: 20 Crit: 60 Afterburn: |
On hit: ignites enemy. This weapon will reload automatically when not active. | |
Craft Panic Attack |
6 | 32 | Base: 72 Crit: 216 [4.8 damage × 15 pellets] |
+50% bullets per shot. +50% faster weapon deploy time. | |
Contract Thermal Thruster |
2 | ∞ | N/A | Pushes nearby enemies away upon landing. Deals 3x the fall damage to an enemy you land on. | |
Contract Gas Passer |
1 | ∞ | N/A | Creates a horrific visible gas that coats enemies with a flammable material. Enemies covered in gas ignite into afterburn if they take damage (even enemy Pyros!). |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Fire Axe |
N/A | N/A | Base: 65 Crit: 195 |
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Promotional Frying Pan |
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Craft Conscientious Objector |
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Promotional Freedom Staff |
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Drop Bat Outta Hell |
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Distributed Memory Maker |
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Promotional Ham Shank |
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Unlock Necro Smasher |
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Uncrate Crossing Guard |
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Promotional Prinny Machete |
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Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Axtinguisher |
N/A | N/A | Base: 44 Crit: 131 |
Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn. | |
Craft Postal Pummeler |
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Craft Homewrecker |
N/A | N/A | Base: 49 Crit: 146 |
Deals double damage against enemy buildings. Able to remove Electro Sappers (in one hit). | |
Promotional / Craft Maul |
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Craft Powerjack |
N/A | N/A | Base: 65 Crit: 195 |
When weapon is active:
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Craft Back Scratcher |
N/A | N/A | Base: 82 Crit: 244 |
Deals 25% more damage. When picking up health packs, 50% extra health is given on wearer. | |
Promotional / Craft Sharpened Volcano Fragment |
N/A | N/A | Base: 52 Crit: 156 Afterburn: |
On Hit: target is engulfed in flames. Deals 20% less damage. | |
Craft Third Degree |
N/A | N/A | Base: 65 Crit: 195 |
Damage transfers to all players connected by Medic beams. | |
Craft Lollichop |
N/A | N/A | Base: 65 Crit: 195 |
On Equip: Visit Pyroland Only visible in Pyroland | |
Promotional / Craft Neon Annihilator |
N/A | N/A | Base: 52 Crit: 156 |
100% critical hit vs wet players. Able to remove Electro Sappers (in two hits). | |
Contract Hot Hand |
N/A | N/A | Base: 28 Crit: 84 |
On attack: dishes out two consecutive slaps. Gain a speed boost when you hit an enemy player. |
Taunt Attacks
Associated items | Description | Kill Icon | |
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Main article: Hadouken
The Pyro charges up and performs a Hadouken, complete with a burst of flame emerging from the hands. |
Associated item | Description | Kill Icon | |
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Main article: Armageddon
The Pyro blows a stream of bubbles as a rainbow forms above, complete with a sparkling Balloonicorn in the center of the rainbow. The Pyro then leans over as foreboding music plays, causing the rainbow to become engulfed in flames. When seen outside of Pyroland, the rainbow does not appear, and the Pyro simply breathes a steady arc of fire before releasing his inferno. |
Associated item | Description | Kill Icon | |
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Main article: Execution
The Pyro adjusts his stance and fires one shot, killing an enemy at close range. If the shot misses, it will continue to travel as if fired normally. |
Item sets
The Gas Jockey's Gear | |
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Effect |
Leave a Calling Card on your victims |
The Infernal Imp | |
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Effect |
No effect |
Dr. Grordbort's Moonman Pack | |
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Effect |
No effect |
Cosmetic items
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
128px | 128px | 128px |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Pyro achievements
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Update history
- Added Compression Blast ability.
- Added weapon: Axtinguisher, Backburner, and Flare Gun.
- Fixed Pyro model not animating in the class menu.
May 21, 2009 Patch (The Sniper vs. Spy Update)
- Added hat: Pyro's Beanie.
- Added hats: Brigade Helm and Respectless Rubber Glove.
- Added backstab death animation.
March 18, 2010 Patch (First Community Contribution Update)
- Added weapon: Homewrecker.
- Added hat: Triboniophorus Tyrannus.
May 20, 2010 Patch (Second Community Contribution Update)
- Added hats: Vintage Merryweather and Whiskered Gentleman.
September 30, 2010 Patch (Mann-Conomy Update)
- Added the Gas Jockey's Gear set with 4 items: Degreaser, Powerjack, and Attendant.
- Added hats: Handyman's Handle, Napper's Respite, and Old Guadalajara.
- [Undocumented] Added unused "Hi-five" taunt.
- Added hat: Foster's Facade.
- Added misc: Stockbroker's Scarf".
December 17, 2010 Patch (Australian Christmas)
- Added weapon: The Back Scratcher.
- Added hats: Madame Dixie, Pyromancer's Mask, and Prancer's Pride.
- Added weapon: Sharpened Volcano Fragment.
- Added hat: Sight for Sore Eyes.
- [Undocumented] Added hat: Dead Cone.
May 5, 2011 Patch (Replay Update)
- Added hats: Hottie's Hoodie and Connoisseur's Cap.
- Added weapon: Maul.
June 23, 2011 Patch (Über Update)
- Added weapon: Detonator.
- Added weapon: Postal Pummeler.
- Added hat: Stately Steel Toe.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added hats: Little Buddy, Flamboyant Flamenco, and Birdcage
- Added misc: Cremator's Conscience
October 27, 2011 Patch (Very Scary Halloween Special)
- Added hats: Blazing Bull.
- Added misc: Fallen Angel, Tail From the Crypt, Apparition's Aspect, and Last Breath.
December 15, 2011 Patch (Australian Christmas 2011)
- Added weapons: Phlogistinator, Manmelter, and Third Degree.
- Added hats: Bubble Pipe, Head Warmer.
- Added misc: Moonman Backpack, Ornament Armament, and Jingle Belt
- [Undocumented] Added weapon: Festive Flamethrower
- [Undocumented] Jumps with the Detonator are now higher.
- Added hat: Waxy Wayfinder.
- Added misc: Scrap Pack.
- Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack.
- Added hat: Triclops.
June 27, 2012 Patch (Pyromania Update)
- Added weapons: Scorch Shot, Rainblower, and Lollichop.
- Added misc: Burning Bongos and Infernal Orchestrina.
- Added weapon: Neon Annihilator.
- Added misc: Russian Rocketeer.
- Added misc: Tribal Bones.
August 15, 2012 Patch (Mann vs. Machine)
- [Undocumented] Added weapons: Botkiller Flame Thrower and Gold Botkiller Flame Thrower.
- [Undocumented] Added misc: Pyrobotics Pack.
- [Undocumented] Added hat: Area 451.
- [Undocumented] Added misc: Pyrotechnic Tote.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Added hat: Wraith Wrap
- [Undocumented] Added misc: Voodoo-Cursed Pyro Soul, Bonedolier, Plutonidome, and Coffin Kit
- Added misc: Deadliest Duckling
December 20, 2012 Patch (Mecha Update)
- Added hat: The DethKapp.
- Added misc items: The Rail Spikes, Nose Candy, and Winter Wonderland Wrap.
Bugs
- When a player is selecting a class in-game while on BLU team, the Pyro is holding a RED team Flamethrower instead of the BLU team Flamethrower.
- If a burning player enters a spawn area and changes to Pyro, they will change classes but still be ignited for the remainder of the original duration. The Pyro will not take damage from the afterburn but will still shout, "Fire!". During this time, fire-based critical hits such those from the Axtinguisher will affect the Pyro.
Trivia
- The Pyro's voice actor, Dennis Bateman, also voices the Spy class.
- The Pyro has the same voice for the English, German, Spanish, French, and Russian versions of Team Fortress 2.
- Three Napalm Grenades, weapons from Team Fortress Classic, appear strapped to the front of the Pyro's suit and were originally intended to be usable weapons in Team Fortress 2. However, all thrown grenades were eventually scrapped for balancing purposes.
- The first BLU team Pyro resembled Template:W.
- The Pyro is the mascot of "Pyro's Hamburgers", a brand of food sold in Left 4 Dead 2.
- The Pyro is playable in Killing Floor as a promotional bonus character for those who have purchased both Killing Floor and Team Fortress 2.
- The Pyro appears in Worms: Reloaded as part of a playable stage. Additionally, the Pyro's gas mask is a selectable hat for the player's worms.
- The Pyro's gas mask is wearable by the Tank class of Monday Night Combat under the name "Jet Guns Are Better".
- The Pyro, along with the Heavy and the Spy, is a playable character as one character called "Team Fortress" in the PC version of Sonic & All-Stars Racing Transformed. Pyro drives the standard car whilst Heavy and Spy drive the boat and the plane respectively.