Difference between revisions of "Robot Destruction"
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== Robots == | == Robots == | ||
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Unlike [[Mann vs. Machine]] robots, these Robots are harmless and will run when you attack them. Currently these Robots are similar to [[Buildings]] in their attributes: they are unaffected by [[knockback]] (including [[Compression Blast]]s and shield bashes), [[Afterburn]], [[Backstabs]], [[Critical Hits#Mini-crits|Mini-crits]], [[Critical hits]], and [[Bleeding]]. Robots also do not grant any on hit/kill bonuses (for example, health on hit with the [[Black Box]]), nor can they be sapped (interestingly, some classes have increased damage: [[Spy]], [[Scout]], and [[Medic]] weapons deal twice their base damage, and all [[Sniper]] weapons deal triple their base damage). They can be destroyed with [[Taunt#Special taunts|taunt kills]]. Most weapons deal their minimum base damage; exceptions include all weapons for the aforementioned classes, [[Sentry Gun]]s, and [[Shotgun]]s (which both deal maximum damage). However, these conditions may change later on due to the fact that this is a beta game mode and is still in development. Robots explode into [[Dispenser]] gibs upon death, which can be picked up as Metal or ammunition. | Unlike [[Mann vs. Machine]] robots, these Robots are harmless and will run when you attack them. Currently these Robots are similar to [[Buildings]] in their attributes: they are unaffected by [[knockback]] (including [[Compression Blast]]s and shield bashes), [[Afterburn]], [[Backstabs]], [[Critical Hits#Mini-crits|Mini-crits]], [[Critical hits]], and [[Bleeding]]. Robots also do not grant any on hit/kill bonuses (for example, health on hit with the [[Black Box]]), nor can they be sapped (interestingly, some classes have increased damage: [[Spy]], [[Scout]], and [[Medic]] weapons deal twice their base damage, and all [[Sniper]] weapons deal triple their base damage). They can be destroyed with [[Taunt#Special taunts|taunt kills]]. Most weapons deal their minimum base damage; exceptions include all weapons for the aforementioned classes, [[Sentry Gun]]s, and [[Shotgun]]s (which both deal maximum damage). However, these conditions may change later on due to the fact that this is a beta game mode and is still in development. Robots explode into [[Dispenser]] gibs upon death, which can be picked up as Metal or ammunition. | ||
Revision as of 22:00, 17 July 2014
“ | You must destroy the enemy's robots and collect their reactor cores to win. Retrieve stolen power cores by invading the enemy vault.
Click to listen
— The Administrator explaining the rules
|
” |
Robot Destruction is an upcoming game mode announced on July 8th, 2014. Currently this game mode is in beta and only includes one map, rd_asteroid. However the map is available to play by going to the quickplay menu, checking "Play Beta Maps" and selecting "Robot Destruction". The release date for the game mode and map is currently unknown. Because it is in beta, certain textures and animations are missing.
Contents
Gameplay
Robot Destruction maps are all symmetrical, similar to Capture the Flag maps. This game mode requires players to go into the enemy base and destroy their robots to earn points. When the robots are destroyed they drop Power Cores that may be collected to add points a team's score. The Robots are split into three tiers, each tier being harder to kill, located deeper in the enemy base and worth more points. Robots are indestructible until all robots of the tier before them have been destroyed.
A team's points are stored in a Reactor deep in its base. When a team begins to score points, a rotating Reactor Core appears over a capture point in that team’s base. Reactor Cores may be stolen and captured (similar to taking and capturing an Intelligence briefcase). When first stealing a Reactor Core at a Reactor capture point, stored points are charged into that core over a time of several seconds – the longer the stealing player waits at the capture point, the more stolen points are charged into the Reactor Core, until all stored points are depleted.
A stolen Reactor Core is captured by carrying it to the stealing team’s base, awarding the charged points to the stealing team. Reactor Cores may be dropped, either when the carrier is killed or when the carrier presses the drop-item button. Unless picked back up by the stealing team, dropped Reactor Cores are eventually returned to the owning team’s Reactor and the stolen points they contain are returned to their score. The game continues indefinitely until one team reaches a certain score, in which case that team wins.
Power Cores
Power Cores are dropped when a robot is destroyed. They may be collected by any member of the team that destroyed the robot. If left uncollected, Power Cores will eventually start flashing for a few seconds before finally vanishing.
Reactor Cores
Reactor Cores are a way to steal potentially large amounts of points from the enemy. A Reactor Core may contain as many points as can be charged into it at the time it is stolen.
A Reactor Core may be taken by any enemy player that walks up onto it, but cannot or moved by a friendly player.
Spies are unable to pick up the Intelligence while Cloaked.
Scoring
Teams score points by collecting Power Cores and by stealing or recovering stolen Reactor Cores. One point is scored for each Power Core collected. One point is deducted from a team’s score for each point charged into a stolen Rector Core. Points charged in a stolen reactor core are thus removed from scoring until either captured by the enemy or returned to the team’s Reactor. The stolen points in a Reactor Core are awarded to the stealing team’s score if they carry it to their Reactor’s capture point; however, those same points are returned to the owning team’s score if the Reactor Core has been dropped for a long time.
The team scores are displayed at the bottom center of the HUD. A displayed scores tracks higher as Power Cores are collected and as Reactor Cores are captured or returned. A display tracks a decreasing score while an enemy is charging a Reactor Core with stolen points. A player’s display of scores shows green numbers as friendly points are added and enemy points are stolen and shows red numbers as friendly points are stolen and endpoints are added. Distinct sounds give notice or warnings of friendly or enemy points scored or stolen.
Robots
Unlike Mann vs. Machine robots, these Robots are harmless and will run when you attack them. Currently these Robots are similar to Buildings in their attributes: they are unaffected by knockback (including Compression Blasts and shield bashes), Afterburn, Backstabs, Mini-crits, Critical hits, and Bleeding. Robots also do not grant any on hit/kill bonuses (for example, health on hit with the Black Box), nor can they be sapped (interestingly, some classes have increased damage: Spy, Scout, and Medic weapons deal twice their base damage, and all Sniper weapons deal triple their base damage). They can be destroyed with taunt kills. Most weapons deal their minimum base damage; exceptions include all weapons for the aforementioned classes, Sentry Guns, and Shotguns (which both deal maximum damage). However, these conditions may change later on due to the fact that this is a beta game mode and is still in development. Robots explode into Dispenser gibs upon death, which can be picked up as Metal or ammunition.
Strategy
Maps
Robot Destruction
Robot Destruction maps carry the rd_ prefix; community maps are identified with an italic font.
Name | Picture | File name |
---|---|---|
Asteroid | rd_asteroid
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Unused content
- There are a number of unused files related to the gamemode, such as a robot model and older versions of HUD elements.
Gallery
Update history
July 8, 2014 Patch (Mann Co. Beta Maps - Early Access)
- Added Mann Co. Beta Maps - Early Access program.
- Added 2 new beta maps:
RD_Asteroid
andPL_CactusCanyon
. - Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option.
- Added 2 new beta maps:
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