Difference between revisions of "Snowplow/fr"
Line 1: | Line 1: | ||
{{DISPLAYTITLE:Snowplow}} | {{DISPLAYTITLE:Snowplow}} | ||
+ | |||
{{Map infobox | {{Map infobox | ||
| game-type = Control Point | | game-type = Control Point | ||
− | | file-name = | + | | file-name = cp_snowplow |
| map-image = Cp snowplow.jpg | | map-image = Cp snowplow.jpg | ||
| map-environment = Alpin / Neigeux | | map-environment = Alpin / Neigeux | ||
− | | map-setting = | + | | map-setting = En journée, Crépuscule |
− | | | + | | last-updated = 2 Juin 2015 |
| developer = [http://steamcommunity.com/id/Y_M Tim "{{steam name|76561197988052879}}" Johnson]<br>[http://steamcommunity.com/id/nightsfrost Joe "{{steam name|76561198013244554}}" Radak]<br/>[http://steamcommunity.com/id/swampsong John "dekker" Dekker]<br/>[http://steamcommunity.com/id/SexyRobot Zoey "Sexy Robot" Smith]<br>[http://steamcommunity.com/id/rebbacus Rebbacus]<br>[http://steamcommunity.com/id/mcvee James "McVee" McVinnie]<br/>[http://steamcommunity.com/id/nwdan Daniel "dan" Escobado]<br/>[http://steamcommunity.com/id/0edit Edward "0edit" Harrison] | | developer = [http://steamcommunity.com/id/Y_M Tim "{{steam name|76561197988052879}}" Johnson]<br>[http://steamcommunity.com/id/nightsfrost Joe "{{steam name|76561198013244554}}" Radak]<br/>[http://steamcommunity.com/id/swampsong John "dekker" Dekker]<br/>[http://steamcommunity.com/id/SexyRobot Zoey "Sexy Robot" Smith]<br>[http://steamcommunity.com/id/rebbacus Rebbacus]<br>[http://steamcommunity.com/id/mcvee James "McVee" McVinnie]<br/>[http://steamcommunity.com/id/nwdan Daniel "dan" Escobado]<br/>[http://steamcommunity.com/id/0edit Edward "0edit" Harrison] | ||
| link = [http://steamcommunity.com/sharedfiles/filedetails/?id=454116615 Steam Workshop] | | link = [http://steamcommunity.com/sharedfiles/filedetails/?id=454116615 Steam Workshop] | ||
Line 12: | Line 13: | ||
| map-hazards = [[Train/fr|Train]], [[Environmental_Death/fr#Chute dans une fosse|Fosse]] | | map-hazards = [[Train/fr|Train]], [[Environmental_Death/fr#Chute dans une fosse|Fosse]] | ||
| map-health-pickups-small = 15 | | map-health-pickups-small = 15 | ||
− | | map-health-pickups-medium = | + | | map-health-pickups-medium = 19 |
| map-health-pickups-large = 1 | | map-health-pickups-large = 1 | ||
| map-ammo-pickups-small = 5 | | map-ammo-pickups-small = 5 | ||
− | | map-ammo-pickups-medium = | + | | map-ammo-pickups-medium = 21 |
| map-ammo-pickups-large = 7 | | map-ammo-pickups-large = 7 | ||
}} | }} | ||
− | '''Snowplow''' est une carte | + | '''Snowplow''' est une carte d'Attaque/Défense, qui devait être publiée en même temps qu'à la [[End of the Line Update/fr|mise à jour End of the Line]], mais n'a été incluse, Valve la jugea "trop confuse et compliquée pour les nnouveaux joueurs".<ref>http://forums.tf2maps.net/showpost.php?p=315021&postcount=67 – Posté par Joe Radak ({{steam name|76561198013244554}}) sur TF2Maps.net à propos de la mise à jour 'End of the Line'.</ref>. Snowplow a été ajouté durant la [[Gun Mettle Update/fr|mise à jour Gun Mettle]]. |
− | La carte est une reconstitution de la [[End of the Line (video)/fr|vidéo | + | La carte est une reconstitution de la [[End of the Line (video)/fr|vidéo End of the Line]]. Les RED doivent faire face aux BLU qui doivent envoyer la base RED. |
+ | |||
+ | Le combat est centré sur les RED qui mettent en place des obstacles sur les rails que les BLU doivent enlever en capturant les points de contrôle.À chaque fois que les BLU capturent un point de contrôle, le train roule et se rapproche de la base des RED. Si le train arrive à la base RED, les BLU gagnent la partie. Pour chaque palier de 30 secondes où les RED empêchent les BLU de prendre le point, le train est endommagé de 10% par tirs. Les RED gagnent lorsqu'ils arrivent à détruire le train. | ||
+ | |||
+ | <!-- To be filled in | ||
+ | == Control point timing == | ||
+ | {{Control Point Timing | ||
+ | | MAPNAME = Snowplow | ||
+ | | NAME1 = Control point 1 | ||
+ | | AREA1 = 1 | ||
+ | | TEAM1 = 1 | ||
+ | | NAME2 = Control point 2 | ||
+ | | AREA2 = 8 | ||
+ | | TEAM2 = 1 | ||
+ | | NAME3 = Control point 3 | ||
+ | | AREA3 = 10 | ||
+ | | TEAM3 = 1 | ||
+ | | NAME4 = Control point 4 | ||
+ | | AREA4 = 10 | ||
+ | | TEAM4 = 1 | ||
+ | | NAME5 = Control point 5 | ||
+ | | AREA5 = 10 | ||
+ | | TEAM5 = 1 | ||
+ | | NAME6 = Control point 6 | ||
+ | | AREA6 = 10 | ||
+ | | TEAM6 = 1 | ||
+ | | ROWS = 4 | ||
+ | }} | ||
+ | --> | ||
== Vidéo == | == Vidéo == | ||
{{youtube|E9TlVoP0WsM}} | {{youtube|E9TlVoP0WsM}} | ||
+ | |||
+ | == Lieux == | ||
+ | Les directions sont décrites depuis la perspective BLU. | ||
+ | |||
+ | == Étape 1, Point A == | ||
+ | |||
+ | |||
+ | == Temps des points de contrôle == | ||
+ | {{Control Point Timing/Official Map|MAP = snowplow|ROW = 2}} | ||
+ | |||
+ | == Historique des mises à jour == | ||
+ | Le changelog suivant est directement cité du développeur de la carte Fr0Z3n. | ||
+ | {{Changelog| '''August 11th, 2014''' (Bêta 1) | ||
+ | * Sortie de la Bêta publique | ||
+ | |||
+ | '''August 13th, 2014''' (Bêta 2) | ||
+ | * Ammo/HP condensed or moved around. | ||
+ | * Simplified layout in a building by Stage 1, point 2. | ||
+ | * Moved Red resupply locker back in Stage 1, point 3 spawn. | ||
+ | * Removed secondary Red spawn room from Stage 2, point 3. | ||
+ | * Adjusted stage 2, point 3 respawn times for both teams. | ||
+ | * Fixed clipping exploit stage 1, point 1. | ||
+ | * Added A/B/C signs for points in both stages. | ||
+ | * Increased light level stage 1, point 2. | ||
+ | * Opened skybridge over stage 1, point 3, into a balcony. | ||
+ | * Adjusted spawn times for stage 2, point 3. | ||
+ | * Increased setup time for both stages. | ||
+ | * Replace Glass with temporary easier-to-see textures. | ||
+ | * Moved stage 2, point 1 onto the bridge. | ||
+ | * Increased height of several capture point areas. | ||
+ | |||
+ | '''August 18th, 2014''' (B3) | ||
+ | * Revised stage 2 point 1. | ||
+ | * Adjusted stage 2, Primary BLU Spawn exit to be wider. It is know that the doors clip through walls. + This will be revised in later versions. | ||
+ | * Reverted stage 2 point 2 to a pre-beta version. | ||
+ | * Minor adjustments to spawn times. | ||
+ | * [Hopefully] fixed some blu players spawning inside each other. | ||
+ | * Pointed players in the right direction when spawning in blu forward, stage 2. | ||
+ | * Added some cover before point 2 in stage 1. | ||
+ | * Adjusted door overlooking point 3 in stage 1. | ||
+ | * Increased quantity of arrows. | ||
+ | * Tracks. | ||
+ | * Log clipping and crush trigger. | ||
+ | * ??? | ||
+ | * Added gates to warn those of an incoming runaway train | ||
+ | |||
+ | '''August 22nd, 2014''' (B4) | ||
+ | * Added Overtime. | ||
+ | * Removed train slowing with damage. | ||
+ | * Train now 'stuns' the traps on initial impact with barricade. | ||
+ | * New upper path on point 2 in stage 2, giving access to the roof. | ||
+ | * Train warning gates now animate properly. | ||
+ | * Hopefully fixed some bells playing when they shouldn't. | ||
+ | * Lengthened Red respawn time on stage 2, point 2. | ||
+ | * Various poles have been clipped. | ||
+ | * Updated Localization Files. | ||
+ | * Added one or two health kits and ammo packs. | ||
+ | |||
+ | '''August 22nd, 2014''' (B4b) | ||
+ | * Removed standard Overtime and made it so that the device will not fire while blu is onpoint, regardless of reds contention. This is only in affect during the final 10% of the trains health. | ||
+ | * Train warning gates by 1-1 won't stay down as long | ||
+ | * Slowed the train down so that it doesn't break the sound barrier everytime it moves (speed reduced by 40%, but still an increase of 50% from b3) | ||
+ | |||
+ | '''August 27th, 2014''' (B5) | ||
+ | * Added exterior route to upper left level of Stage 2, Point 2. | ||
+ | * The building between Stage 1, Point 2 and 3 has been made to look not weird. | ||
+ | * Added extra doorway through buildings separating points 2 and 3 in stage 1. | ||
+ | * Minor detailing added. | ||
+ | * Removed a boulder between Stage 1 Point 1 and 2. Replaced it with something else. Spoiler: It's crates. | ||
+ | * Increased the distance between Stage 1, Point 1 and 2. | ||
+ | * Increased the distance between Stage 2, Point 1 and 2. | ||
+ | * Widened the area infront of Stage 1, point 3. | ||
+ | * Removed a bug where the trigger_hurt on the train would still be active during the time the trap was stunned. | ||
+ | * Added a nice awning by Stage 2, point 3. It's actually quite nice. Can keep the porch cool during the day, but catch the nice evening breeze. Barring the toxic sludge barrels, it'd be a nice place to have supper, or a read a newspaper. | ||
+ | |||
+ | '''August 31st, 2014''' (B6) | ||
+ | * Fade distances! | ||
+ | * Blood curdling screams! | ||
+ | * Adjusted a doorway (Fancy, right?) | ||
+ | * Red now use their forward spawn in stage 1 until after point 2 has been capped. We'll be keeping an eye on this change and how it affects the difficulty of 1-2. If you have feedback on, please tell us! | ||
+ | * Red's respawn time for 1-1 and 1-2 has been adjusted to reflect the above change | ||
+ | * Rebuilt secondary spawn for red's final point, stage 2. | ||
+ | * Reworked trap timer entities to show the time until impact on the HUD. | ||
+ | * Added Overtime back in. The final 10% of train health still has the same effect as it does in b5, blu can stop the trap, but red can only stop point capture progression, not restart the trap. | ||
+ | * Roughly halved delay before initial trap activation. (That is, the trap doesn't get stunned as long. All times were basically halved) | ||
+ | * Changed snow surfaceprop to dirt (Removes footprint and snow puff effect) | ||
+ | * All pickup overlays now match existing white-health, red-ammo conventions. | ||
+ | * Adjusted HP/Ammo in some locations so they weren't as dense. | ||
+ | |||
+ | '''September 5th, 2014''' (B7) | ||
+ | * Fixed some chimneys not spinning. (Amazing what some WD40 can do!) | ||
+ | * Continued detailing work in various places. | ||
+ | * Removed instant spawn for red players dying shortly after a blu capture* | ||
+ | * Removed the delay between the train impacting a trap and the trap being activated.* | ||
+ | * Blu ÜberCharges on a point no longer pause the trap. Red ÜberCharges still resume. | ||
+ | * Removed a nobuild on some crates by point 1 in stage 1. | ||
+ | * Swapped "We're running out of time" (heard only by blu) with "Mission ends in 30 seconds" (heard by both teams) | ||
+ | * Added a stairwell on the cross-over between Stage 2, point 1 and 2 that goes from the bridge to upper balcony overlooking Stage 2, point 2.}} | ||
+ | |||
== Anecdotes == | == Anecdotes == | ||
Line 34: | Line 162: | ||
* Dans le deuxième stage, la première machine est une collection de réfrigérateurs, la seconde est un groupe de gros troncs d'arbre, et la troisième est un canon laser, similaire à celui qui se trouve au-dessus du dernier point de contrôle de [[Gravel Pit/fr|Gravel Pit]]. | * Dans le deuxième stage, la première machine est une collection de réfrigérateurs, la seconde est un groupe de gros troncs d'arbre, et la troisième est un canon laser, similaire à celui qui se trouve au-dessus du dernier point de contrôle de [[Gravel Pit/fr|Gravel Pit]]. | ||
* Snowplow était déjà disponible en bêta-testing avant la mise à jour End of the Line | * Snowplow était déjà disponible en bêta-testing avant la mise à jour End of the Line | ||
+ | |||
+ | == Galerie == | ||
+ | <gallery> | ||
+ | File:Snowplow Eyelander Van.png|Vue rapprochée du "Sword Van". | ||
+ | File:Snowplow Wrecked BLU Base.png|La base BLU détruite dans End of the Line. | ||
+ | File:Snowplow Ducks 1.png|Les canards en plastique trouvés dans la salle de réapparition dans l’Étape 1. | ||
+ | File:Snowplow Ducks 2.png|Les canards en plastiques trouvés dans la salle de réapparition dans l'Étape 2. | ||
+ | File:Snowplow Pyro Drawing.png|Dessin du Pyro dans la salle de réapparition BLU dans l'Étape 1. | ||
+ | File:Snowplow Spy Drawing.png|Dessin du Spy dans la salle de réapparition BLU dans l'Étape 2. | ||
+ | </gallery> | ||
== Voir aussi == | == Voir aussi == | ||
* [[End of the Line Update/fr|Mise à jour End of the Line]] | * [[End of the Line Update/fr|Mise à jour End of the Line]] | ||
* [[End of the Line (video)/fr|Mise à Jour End of the Line (vidéo)]] | * [[End of the Line (video)/fr|Mise à Jour End of the Line (vidéo)]] | ||
+ | * [[Gun Mettle Update/fr|Mise à jour Gun Mettle]] | ||
== Liens externes == | == Liens externes == | ||
Line 45: | Line 184: | ||
<references/> | <references/> | ||
− | {{Template: | + | {{Template:Gun Mettle Update Nav}} |
+ | {{Maps Nav}} |
Revision as of 16:00, 5 July 2015
Snowplow | |
---|---|
Informations de base | |
Développeur(s) : | Inconnu |
Informations sur la carte | |
Environnement : | Alpin / Neigeux |
Cadre : | En journée, Crépuscule |
Dangers : | Train, Fosse |
Snowplow est une carte d'Attaque/Défense, qui devait être publiée en même temps qu'à la mise à jour End of the Line, mais n'a été incluse, Valve la jugea "trop confuse et compliquée pour les nnouveaux joueurs".[1]. Snowplow a été ajouté durant la mise à jour Gun Mettle.
La carte est une reconstitution de la vidéo End of the Line. Les RED doivent faire face aux BLU qui doivent envoyer la base RED.
Le combat est centré sur les RED qui mettent en place des obstacles sur les rails que les BLU doivent enlever en capturant les points de contrôle.À chaque fois que les BLU capturent un point de contrôle, le train roule et se rapproche de la base des RED. Si le train arrive à la base RED, les BLU gagnent la partie. Pour chaque palier de 30 secondes où les RED empêchent les BLU de prendre le point, le train est endommagé de 10% par tirs. Les RED gagnent lorsqu'ils arrivent à détruire le train.
Sommaire
Vidéo
Lieux
Les directions sont décrites depuis la perspective BLU.
Étape 1, Point A
Temps des points de contrôle
Points de contrôle | Multiplicateur | Secondes | ||
---|---|---|---|---|
Points de contrôle 1-1 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de contrôle 1-2 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de contrôle 1-3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de contrôle 2-1 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de contrôle 2-2 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de contrôle 2-3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Historique des mises à jour
Le changelog suivant est directement cité du développeur de la carte Fr0Z3n.
- Sortie de la Bêta publique
August 13th, 2014 (Bêta 2)
- Ammo/HP condensed or moved around.
- Simplified layout in a building by Stage 1, point 2.
- Moved Red resupply locker back in Stage 1, point 3 spawn.
- Removed secondary Red spawn room from Stage 2, point 3.
- Adjusted stage 2, point 3 respawn times for both teams.
- Fixed clipping exploit stage 1, point 1.
- Added A/B/C signs for points in both stages.
- Increased light level stage 1, point 2.
- Opened skybridge over stage 1, point 3, into a balcony.
- Adjusted spawn times for stage 2, point 3.
- Increased setup time for both stages.
- Replace Glass with temporary easier-to-see textures.
- Moved stage 2, point 1 onto the bridge.
- Increased height of several capture point areas.
August 18th, 2014 (B3)
- Revised stage 2 point 1.
- Adjusted stage 2, Primary BLU Spawn exit to be wider. It is know that the doors clip through walls. + This will be revised in later versions.
- Reverted stage 2 point 2 to a pre-beta version.
- Minor adjustments to spawn times.
- [Hopefully] fixed some blu players spawning inside each other.
- Pointed players in the right direction when spawning in blu forward, stage 2.
- Added some cover before point 2 in stage 1.
- Adjusted door overlooking point 3 in stage 1.
- Increased quantity of arrows.
- Tracks.
- Log clipping and crush trigger.
- ???
- Added gates to warn those of an incoming runaway train
August 22nd, 2014 (B4)
- Added Overtime.
- Removed train slowing with damage.
- Train now 'stuns' the traps on initial impact with barricade.
- New upper path on point 2 in stage 2, giving access to the roof.
- Train warning gates now animate properly.
- Hopefully fixed some bells playing when they shouldn't.
- Lengthened Red respawn time on stage 2, point 2.
- Various poles have been clipped.
- Updated Localization Files.
- Added one or two health kits and ammo packs.
August 22nd, 2014 (B4b)
- Removed standard Overtime and made it so that the device will not fire while blu is onpoint, regardless of reds contention. This is only in affect during the final 10% of the trains health.
- Train warning gates by 1-1 won't stay down as long
- Slowed the train down so that it doesn't break the sound barrier everytime it moves (speed reduced by 40%, but still an increase of 50% from b3)
August 27th, 2014 (B5)
- Added exterior route to upper left level of Stage 2, Point 2.
- The building between Stage 1, Point 2 and 3 has been made to look not weird.
- Added extra doorway through buildings separating points 2 and 3 in stage 1.
- Minor detailing added.
- Removed a boulder between Stage 1 Point 1 and 2. Replaced it with something else. Spoiler: It's crates.
- Increased the distance between Stage 1, Point 1 and 2.
- Increased the distance between Stage 2, Point 1 and 2.
- Widened the area infront of Stage 1, point 3.
- Removed a bug where the trigger_hurt on the train would still be active during the time the trap was stunned.
- Added a nice awning by Stage 2, point 3. It's actually quite nice. Can keep the porch cool during the day, but catch the nice evening breeze. Barring the toxic sludge barrels, it'd be a nice place to have supper, or a read a newspaper.
August 31st, 2014 (B6)
- Fade distances!
- Blood curdling screams!
- Adjusted a doorway (Fancy, right?)
- Red now use their forward spawn in stage 1 until after point 2 has been capped. We'll be keeping an eye on this change and how it affects the difficulty of 1-2. If you have feedback on, please tell us!
- Red's respawn time for 1-1 and 1-2 has been adjusted to reflect the above change
- Rebuilt secondary spawn for red's final point, stage 2.
- Reworked trap timer entities to show the time until impact on the HUD.
- Added Overtime back in. The final 10% of train health still has the same effect as it does in b5, blu can stop the trap, but red can only stop point capture progression, not restart the trap.
- Roughly halved delay before initial trap activation. (That is, the trap doesn't get stunned as long. All times were basically halved)
- Changed snow surfaceprop to dirt (Removes footprint and snow puff effect)
- All pickup overlays now match existing white-health, red-ammo conventions.
- Adjusted HP/Ammo in some locations so they weren't as dense.
September 5th, 2014 (B7)
- Fixed some chimneys not spinning. (Amazing what some WD40 can do!)
- Continued detailing work in various places.
- Removed instant spawn for red players dying shortly after a blu capture*
- Removed the delay between the train impacting a trap and the trap being activated.*
- Blu ÜberCharges on a point no longer pause the trap. Red ÜberCharges still resume.
- Removed a nobuild on some crates by point 1 in stage 1.
- Swapped "We're running out of time" (heard only by blu) with "Mission ends in 30 seconds" (heard by both teams)
- Added a stairwell on the cross-over between Stage 2, point 1 and 2 that goes from the bridge to upper balcony overlooking Stage 2, point 2.
Anecdotes
- À voir la façon dont la base des BLU est détruite en arrière-plan, il semblerait que cette carte prenne place dans un environnement qui se déroule après la vidéo End of the Line.
- Dans le premier stage, une poupée en carton d'un yéti peut être aperçue, à côté d'une pente. Ce yéti porte le J.Axer's Dapper Topper.
- Dans le premier stage, à côté du second point de contrôle, une série de portes peut être trouvée. Derrière deux d'entre elles se trouvent des canards roussis. Derrière la porte de gauche se trouve un Chapeau de la Fortune et du Respect Incontestable.
- Dans le premier stage, quelques colombes, volant avec une bombe, peuvent être aperçues au-dessus des arbres proches de la skybox à côté de la falaise. Ceci est une référence à la dernière scène de la vidéo End of the Line.
- Dans le premier stage, la première machine utilisée par les RED pour endommager le train est un minivan, suspendu par le pare-choc, avec une Eyelander encastrée dans le pare-choc avant ("Sword Van"). La seconde machine est une collection d'enclumes, et la troisième est une collection de pianos.
- Dans le deuxième stage, la première machine est une collection de réfrigérateurs, la seconde est un groupe de gros troncs d'arbre, et la troisième est un canon laser, similaire à celui qui se trouve au-dessus du dernier point de contrôle de Gravel Pit.
- Snowplow était déjà disponible en bêta-testing avant la mise à jour End of the Line
Galerie
Voir aussi
Liens externes
Réferences
- ↑ http://forums.tf2maps.net/showpost.php?p=315021&postcount=67 – Posté par Joe Radak (Fruity Snacks) sur TF2Maps.net à propos de la mise à jour 'End of the Line'.
|