Difference between revisions of "Landfall"
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'''{{Patch name|2|2|2016}}''' | '''{{Patch name|2|2|2016}}''' | ||
− | * Fixed some material issues | + | * Fixed some material issues. |
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== Changelog == | == Changelog == | ||
{{hatnote|This is the changelog of the map before it was added to the game.}} | {{hatnote|This is the changelog of the map before it was added to the game.}} |
Revision as of 23:06, 2 February 2016
Landfall | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine Forest |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
“ | I'll take the high road, and you... should probably also take the high road.
— The Soldier on Landfall
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” |
Landfall is a community-made Capture the Flag map created for TF2Maps.net's Competitive CTF Contest. It was awarded 9th place with a total of 66 points. It is set in a logging area with various catwalks along the giant trees.
Landfall was made an official map in the Tough Break Update.
Contents
Locations
- Tree: Located at the center of the map, this huge tree serves as a major landmark for the map.
- Deck: The wooden deck in each base, on which the Intelligence briefcase rests.
- Stump: A large stump located close to the Deck, on which Engineers tend to build.
- Side route: The larger dirt route that skirts the outside of each base.
- Shack: A building with an accessible roof located on the side route.
- Ctf landfall rc0007.jpg
Side path to the BLU base
- Ctf landfall rc0008.jpg
Tree in the center of the map
- Ctf landfall rc0011.jpg
Middle area from afar
- Ctf landfall rc0012.jpg
Wooden shack providing access to the middle
Strategy
Main article: Community Landfall strategy
Update history
December 17, 2015 Patch (Tough Break Update)
- Added Landfall to the game.
- Fixed building Teleporters between spawn room doors.
- Fixed an exploit that allowed players to go outside the map.
- Fixed some material issues.
Changelog
This is the changelog of the map before it was added to the game.
Changelog:
ctf_landfall_rc
Layout changes:
- You can now jump onto the shack along the outside path.
- Better FPS
- Various detail improvements and additions
Gameplay changes:
- Respawn rate raised 1 tick
ctf_landfall_test3
Layout changes:
- Added a new room on the upper levels of each side by mid.
- Removed the outdoor ramp leading up, and put the indoor staircase back in (connects with the new room).
- Changed the sawroom going into the bases. It's not got more space outdoors, in hopes of making that path more dangerous for the attackers.
- Put the Intelligence back in the old spot
- Changed the layout of the Intelligence deck to give the outside path an easy route to the Intelligence.
ctf_landfall_test2
Layout changes:
- Added a small new room in mid to safely get from the lower saw-room door to the porch on the side of mid.
- Added a new little alcove where the outside path meets mid.
- Removed the indoor staircase going from the outside path to upper mid. It's replaced by an outdoor ramp leading up.
ctf_landfall_test1
Gameplay Changes:
- flag return time raised to 35 seconds
Layout changes:
- Changed the sides of mid. They're now higher up and have a porch area to give a better vantage point on the upper catwalk.
- Various changes to the former Intelligence area.
- Moved the Intelligence to the building adjacent to where it used to be. I also expanded the building to make it a better Intelligence spot. I'm just trying it out for now, to see what the new location does, so I might not stick with it.
ctf_landfall_b1
Gameplay Changes (kind of):
- put the spawn times back to a9 times
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