Difference between revisions of "Metalworks"
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{{Map infobox | {{Map infobox | ||
− | | game-type = Control Point | + | | game-type = Control Point |
− | | file-name = cp_metalworks | + | | file-name = cp_metalworks |
− | | map-image = Cp_metalworks_b22_5.jpg | + | | map-image = Cp_metalworks_b22_5.jpg |
− | | developer=[http://steamcommunity.com/id/scorpiouprising/ Ian "ScorpioUprising" Cuslidge] | + | | developer = [http://steamcommunity.com/id/scorpiouprising/ Ian "ScorpioUprising" Cuslidge] |
− | | map-environment = Industrial | + | | map-environment = Industrial |
− | | map-setting = Night, cloudy | + | | map-setting = Night, cloudy |
− | | map-health-pickups-small = 4 | + | | map-health-pickups-small = 4 |
− | | map-health-pickups-medium = 8 | + | | map-health-pickups-medium = 8 |
− | | map-ammo-pickups-small = 4 | + | | map-ammo-pickups-small = 4 |
− | | map-ammo-pickups-medium = 12 | + | | map-ammo-pickups-medium = 12 |
− | | map-ammo-pickups-large = | + | | map-ammo-pickups-large = |
}} | }} | ||
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* Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert). | * Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert). | ||
* Clipped off some glass windows at 2nd. | * Clipped off some glass windows at 2nd. | ||
− | * Added crate to cargo containers at mid, allowing | + | * Added crate to cargo containers at mid, allowing Scouts to get onto the highest cargo container. |
* Added props to the clipping ramp around the final control point to indicate collision. | * Added props to the clipping ramp around the final control point to indicate collision. | ||
* Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert). | * Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert). |
Revision as of 01:30, 17 August 2016
Metalworks | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Night, cloudy |
Map Overview | |
Metalworks is a symmetrical Standard Control Point map designed around a metal processing facility, taking place at night in an industrial setting. It was made an official map with the Meet Your Match Update.
Locations
Point 1/5
- Cp metalworks rc5 1.jpg
- Cp metalworks rc5 6.jpg
Metalworks' last points is made up of a bridge and several exits leading in to a building.
- Bridge: The bridge runs next to the point, and connects the shutter with the spawn.
- Spawn: The spawn opens up on to a large are behind the point, with a small ammo pack.
- Shutter: The shutter separates last from the building.
- Flanks: Both flanks lead into the building.
Points 2/4
- Cp metalworks rc5 2.jpg
Second Point
- Cp metalworks rc5 4.jpg
Flank
This section of Metalworks is quite large, and encompasses a flank, building, and point.
- Flank: The Flank connects the yard with the point, and contains a medium Health and Ammo pack and a very narrow chokepoint.
- Bridge: The bridge runs along the point, and sits on top of a medium health and ammo pack, with a shutter and stair case leading to the building.
- Point: The point leads into a room containing a small health and ammo pack, that is connected to the shutter room and one of the flank entrances to last.
- Shutter Room: The shutter room contains a mid health pack, shutter door, and a flank entrance to last.
- Drop Down: Connecting pipe room, yard, and second, drop down contains a small health and ammo kit.
Point 3
- Cp metalworks rc5 3.jpg
- Cp metalworks rc5 5.jpg
The center point is also very large and contains a lot of resources
- Point: The point is in the middle of the mid, raised up on a spire and surrounded by bridges.
- Choke: The choke connects pipe room and mid, with a stair case and bridge leading to the point.
- Pipe Room: The pipe room contains a medium health and ammo pack and connects second and mid.
- Yard: Yard separates mid and flank and has a medium health and ammo pack.
Update history
July 7, 2016 Patch #1 (Meet Your Match Update)
- Metalworks was added to the game.
- Adjusted the height of the ceiling in the room behind the second control point.
- Added some slight visual detail to various concrete rooms throughout (team color stripe).
- Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
- Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon).
- Adjusted height of 'tank' in L room behind 2nd control point.
- Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert).
- Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert).
- Clipped off some glass windows at 2nd.
- Added crate to cargo containers at mid, allowing Scouts to get onto the highest cargo container.
- Added props to the clipping ramp around the final control point to indicate collision.
- Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert).
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