Difference between revisions of "Brimstone (map)"
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| map-environment = Halloween | | map-environment = Halloween | ||
| map-setting = Nighttime, overcast | | map-setting = Nighttime, overcast | ||
+ | | map-hazards = [[Environmental death#Pitfalls|Pitfall]], [[Pumpkin bomb]]s,<br />[[Skeletons]], [[Monoculus]], [[Ghost]],<br />[[Horseless Headless Horseman]],<br />[[Merasmus]] | ||
| map-deep-water = No | | map-deep-water = No | ||
| map-pyrovision = No | | map-pyrovision = No |
Revision as of 09:19, 14 November 2016
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Brimstone (map) | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime, overcast |
Hazards: | Pitfall, Pumpkin bombs, Skeletons, Monoculus, Ghost, Horseless Headless Horseman, Merasmus |
Map Photos | |
Map Overview | |
Brimstone is a community-created Payload map added in the Scream Fortress 2016 update.
Brimstone was contributed to the Steam Workshop.
Capture points are named after spellbook pages. The map features Merasmus, who casts spells on players for their suffering. He can also summon the Horseless Headless Horsemann, the Skeleton King and his skeletons, or Monoculus. Merasmus himself can even appear if too much time is taken in the last area.
Update history
October 21, 2016 Patch (Scream Fortress 2016)
- Brimstone was added to the game.
- Fixed RED players getting inside BLU's 2nd forward spawn.
- Fixed skull's teeth in hell being non-solid.
- Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round.
- Fixed some players dropping into hell's lava in rare cases.
- Fixed big pumpkin in RED 2nd base being non-solid.
- Fixed exploit where players could get under the map near BLU starting area.
- Fixed exploit where players could get out of the map near graveyard.
- Fixed exploit where players could enter RED base as BLU.
- Fixed some skeletons running into lava when there are no enemies in Hell.
- Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players.
- Fixed big ghost getting stuck when map ends.
- Fixed a spot where players could get stuck if entering it under Tiny spell.
- Fixed another case of non-solid pumpkin.
- Tuned respawn time for RED team at last area.
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