Difference between revisions of "DeGroot Keep"
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** Similarly, the family portrait of the Degroot family that appears inside the castle is actually a portrait of the [[Demoman]] and his mother and father, as seen in a WAR! Update blog post. It is unknown why this portrait appears since the map takes place several hundred years before the [[Demoman]] is even born. | ** Similarly, the family portrait of the Degroot family that appears inside the castle is actually a portrait of the [[Demoman]] and his mother and father, as seen in a WAR! Update blog post. It is unknown why this portrait appears since the map takes place several hundred years before the [[Demoman]] is even born. | ||
*On certain events, like win/lose or final point access, bag pipes play in the background. | *On certain events, like win/lose or final point access, bag pipes play in the background. | ||
− | *The bagpipe music is a reuse of the '' | + | *The bagpipe music is a reuse of the ''{{w|Day of Defeat}}'' anthem used when a round is won by the British. |
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== Gallery == | == Gallery == |
Revision as of 15:15, 19 December 2010
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
DeGroot Keep | |
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300px | |
Basic Information | |
Variants: | Sandcastle |
Developer(s): | Unknown |
Map Photos | |
Map Overview | |
Degroot Keep is a new map that was released during the Australian Christmas on the December 17, 2010 update. The map features 3 Control points in which 2 on the sides of the castle must be captured first before being able to advance to the final control point which is blocked off by a traditional castle gate. This map is currently the only map for Medieval Mode.
Once Points A and B have been captured, the castle gate rises and allows access to the central Point C. However, if Point C is not captured within a certain amount of time, both Points A and B will reset along with the gate closing once more. Thus, the BLU team will be forced to recapture A and B again.
You can shoot projectiles through the holes in the castle gate and windows of the towers. Braziers can be found throughout the map and can light Huntsman arrows on fire.
Bugs
- Players are able to go through the barrels on the shelves above the BLU spawn.
- Players can be killed by the Gate opening as well as it closing if they stand next to it.
- Main gate in BLU spawn can get stuck closed on start.
Trivia
- While playing on the map, the player's Text Chat is altered to be more Medieval after posting. For example, all instance of the word "the" are changed to "ye". Class names also gets parsed, writing "heavy" will show up as "brawler", "pyro" becomes "fire mage" etc. As well, the letter H is replaced with an apostrophe if a word starts with that letter.
- Like all maps, this may be a hidden base for RED/BLU. When entering the keep, there's a computer terminal hidden behind a wooden door to the left. There is a second terminal likewise partially hidden by a door in RED's spawn. However, according to the blog, it is supposed to be 10th century.
- Similarly, the family portrait of the Degroot family that appears inside the castle is actually a portrait of the Demoman and his mother and father, as seen in a WAR! Update blog post. It is unknown why this portrait appears since the map takes place several hundred years before the Demoman is even born.
- On certain events, like win/lose or final point access, bag pipes play in the background.
- The bagpipe music is a reuse of the Template:W anthem used when a round is won by the British.
Gallery
- Degrootkeep battlements.jpg
Battlements of the castle.
- Degrootkeep courtyard.jpg
Courtyard of the castle.
- Degrootkeep battlefield.jpg
The battlefield that lays between the castle and fort.
- Degrootkeep point A.jpg
Point A.
- Degrootkeep point B.jpg
Point B.
- Degrootkeep bluespawn.jpg
The fort that serves as BLU's base.
- Degrootkeep redspawn.jpg
The interior of the castle that serves as RED's spawn.
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