Difference between revisions of "Headshot"
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{{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Sniper_taunt_kill_29.mp3}} | {{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Sniper_taunt_kill_29.mp3}} | ||
− | A '''headshot''' is a successful attack to the head of an enemy with a scoped shot from the [[Sniper Rifle]], [[Bazaar Bargain]], [[Sydney Sleeper]], [[Machina]], [[Hitman's Heatmaker]], [[AWPer Hand]], and [[Shooting Star]], as well as a fully charged shot from the [[Classic]] (scoped or unscoped). A [[Huntsman]]/[[Fortified Compound]] arrow or an [[Ambassador]] bullet can also deal headshots. Headshots deal guaranteed [[Critical hits]]; unless a [[Damage#Damage vulnerability, resistance and blocking|damage reducing effect]] is active, a fully charged headshot from the Sniper Rifle will instantly kill any class regardless of overheal, except a [[Dead Ringer]] [[Spy]], which requires a fully charged Machina headshot. The [[Mechanics#Hit detection|hitbox]] for the head of any class will always remain centered on the Y axis of rotation, no matter what the onscreen appearance may dictate. | + | A '''headshot''' is a successful attack to the head of an enemy with a scoped shot from the [[Sniper Rifle]], [[Bazaar Bargain]], [[Sydney Sleeper]], [[Machina]], [[Hitman's Heatmaker]], [[AWPer Hand]], and [[Shooting Star]], as well as a fully charged shot from the [[Classic]] (scoped or unscoped). A [[Huntsman]]/[[Fortified Compound]] arrow or an [[Ambassador]] bullet can also deal headshots. Headshots deal guaranteed [[Critical hits]]; unless a [[Damage#Damage vulnerability, resistance and blocking|damage reducing effect]] is active, a fully charged headshot from the Sniper Rifle will instantly kill any class regardless of overheal, except a [[Dead Ringer]] [[Spy]], which requires a fully charged Machina headshot. The [[Mechanics#Hit detection|hitbox]] for the head of any class will always remain centered on the Y-axis of rotation, no matter what the onscreen appearance may dictate. |
− | Killing an enemy with a headshot yields an extra half point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half point, for a total of 2 points. | + | Killing an enemy with a headshot yields an extra half-point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half-point, for a total of 2 points. Headshot with the Ambassador will give the player 2 points on the scoreboard. |
== Items related to headshot == | == Items related to headshot == |
Revision as of 02:19, 18 August 2021
“ | Boom. Headshot.
Click to listen
— The Sniper
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” |
A headshot is a successful attack to the head of an enemy with a scoped shot from the Sniper Rifle, Bazaar Bargain, Sydney Sleeper, Machina, Hitman's Heatmaker, AWPer Hand, and Shooting Star, as well as a fully charged shot from the Classic (scoped or unscoped). A Huntsman/Fortified Compound arrow or an Ambassador bullet can also deal headshots. Headshots deal guaranteed Critical hits; unless a damage reducing effect is active, a fully charged headshot from the Sniper Rifle will instantly kill any class regardless of overheal, except a Dead Ringer Spy, which requires a fully charged Machina headshot. The hitbox for the head of any class will always remain centered on the Y-axis of rotation, no matter what the onscreen appearance may dictate.
Killing an enemy with a headshot yields an extra half-point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half-point, for a total of 2 points. Headshot with the Ambassador will give the player 2 points on the scoreboard.
Contents
List of items related to headshots | |||||
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Primary |
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Sniper Rifle† | AWPer Hand | ||||
Machina | Shooting Star | ||||
Bazaar Bargain | Hitman's Heatmaker | ||||
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Huntsman† | Fortified Compound | ||||
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Classic | |||||
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Sydney Sleeper | |||||
Secondary |
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Ambassador† | |||||
Action |
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Grappling Hook | |||||
Note |
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Related achievements
General
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Sniper
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Spy
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Kill icons
Unused kill icons
Ambassador (Used since the Sniper vs. Spy Update until its removal in the Engineer Update)
Update history
- Fixed headshots not always registering for crouched players.
December 17, 2009 Patch (WAR! Update)
- Added headshot death animations.
Bugs
- If a player is crit boosted (such as a Kritzkrieg Übercharge) and hits a headshot in circumstances that normally don't result in a headshot (such as a Classic shot that isn't fully charged), the kill icon will still display it as a headshot.
Trivia
- There is a 25% chance that a player killed by a headshot will enter a special death animation[1] unique to that class.
- Any sword or axe for the Demoman and Half-Zatoichi for the Soldier will also have a 25% chance for the player killed to enter the special death animation, since these weapons remove the enemy's head after a successful kill.
References
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