Difference between revisions of "Overdose"

From Team Fortress Wiki
Jump to: navigation, search
(Undo edit by Irunovertranspeople (Talk) (3032187) Vandalism)
(Tag: Undo)
Line 23: Line 23:
 
   | att-1-negative  = -15% damage penalty
 
   | att-1-negative  = -15% damage penalty
 
}}
 
}}
{{Quotation|'''MK''' fuck blacks}}
+
{{Quotation|'''Overdose''' publicity blurb|[A]ttention hepatitis fans: What heritage set would be complete without a rusty old gun that shoots dirty needles?}}
 +
The '''Overdose''' is a [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is a prototype [[Syringe Gun]], sporting a white and team-colored needle disposal container in place of a needle cache.
 +
 
 +
This weapon deals 15% less damage to enemies than the default Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], his movement speed will increase by 2% for every 10% of ÜberCharge gained, for a total increase of 20% at 100% ÜberCharge. This bonus only applies when the Overdose is the active weapon.
 +
 
 +
The Overdose was previously tested in ''[[Team Fortress 2 Beta]]'' as the Beta Syringe Gun.
 +
 
 +
== Damage and function times ==
 +
{{Damage table
 +
| type              = [[Projectile]]
 +
| damagetype        = Bullet
 +
| rangetype          = Ranged
 +
 
 +
| damage            = yes
 +
|  base              = 9
 +
|  fall off          = {{tooltip|4|Long range}}
 +
|  ramp up          = {{tooltip|10|Point blank}}
 +
|  ramp up %        = 111
 +
|  crit              = 26
 +
|  minicrit          = {{tooltip|11|Long range}} - {{tooltip|14|Point blank}}
 +
 
 +
| function times    = yes
 +
|  attack interval  = 0.105 s
 +
|  reload            = 1.6 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Item set ==
 +
{{set|The Clinical Trial}}
 +
 
 +
==Crafting==
 +
{{See also|Crafting}}
 +
===Blueprint===
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Gloves of Running Urgently
 +
| ingredient-3 = Crusader's Crossbow
 +
| result = Overdose
 +
}}
 +
{{Blueprint
 +
| autoresult = Medic Primary
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = Syringe Gun Prototype
 +
| rankson = kills
 +
| rankson2 =
 +
| festive =
 +
  | att-1-negative  = -15% damage penalty
 +
  | item-description = While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = yes
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Medic}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Medic|Does It Hurt When I Do This?}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history|'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 +
* The Overdose was added to the main game.
 +
 
 +
'''{{Patch name|6|28|2011}}'''
 +
* Added/Refined recoil/draw/crit/reload forces for the Overdose.
 +
 
 +
'''{{Patch name|7|22|2011}}'''
 +
* {{Undocumented}} The damage bonus attribute was changed from "-10% damage done" to "-10% damage penalty".
 +
 
 +
'''{{Patch name|2|16|2012}}'''
 +
* Fixed playing incorrect sounds for the Overdose.
 +
 
 +
'''{{Patch name|2|23|2012}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|3|1|2012}}'''
 +
* Fixed not hearing third person weapon sounds.
 +
* Modified recoil force to more accurately reflect sound effect.
 +
 
 +
'''{{Patch name|3|22|2012}}'''
 +
* {{Undocumented}} Fixed the Overdose projectiles not rendering for other players.
 +
 
 +
'''{{Patch name|6|18|2014}}'''
 +
* {{Undocumented}} Fixed the air canister and trigger of the Overdose not moving when reloading and firing.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
 
 +
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 +
* Changed attributes:
 +
** Increased movement speed bonus to +20% (from +10%).
 +
** Increased damage penalty to -15% (from -10%).}}
 +
 
 +
== Bugs ==
 +
* If ÜberCharge is activated, then the Medic switches to the Overdose, the speed buff will stay at whatever percentage the ÜberCharge was at at the time of the switch, instead of reducing while the charge drains.
 +
* The syringes in the client view can disappear if they (visually) hit an object such as a barrel or crate. This happens when your viewmodel's barrel (usually on lower viewmodel FOVs or with minimized viewmodels turned on) is visually blocked by an object. This only affects the client-side syringe models and they will still hurt enemies.
 +
 
 +
== Trivia ==
 +
*The model for the Overdose was shown on the revised promotional image for the [[Item drop system#Double Drop-Rate Week|Double Drop Week on June 2nd, 2011]], on the official TF2 blog, before the weapon was released in the [[Über Update]].<ref>http://www.teamfortress.com/post.php?id=5604&p=1</ref>
 +
*An {{botignore|overdose}} is a greater-than-recommended dosage of a drug which may result in illness or death.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:Overdose 1st person RED.png|[[RED]] first-person view.
 +
File:Overdose 1st person BLU.png|[[BLU]] first-person view.
 +
File:RED_Syringe_Gun_Ammo.png|RED syringe.
 +
File:BLU_Syringe_Gun_Ammo.png|BLU syringe.
 +
</gallery>
 +
 
 +
== References ==
 +
<references/>
 +
 
 +
== See also ==
 +
* [[Medic strategy#Overdose|Overdose strategy]]
 +
 
 +
{{ÜberUpdateNav}}
 +
{{Allweapons Nav}}
 +
{{Medic Nav}}

Revision as of 02:11, 17 September 2021

[A]ttention hepatitis fans: What heritage set would be complete without a rusty old gun that shoots dirty needles?
Overdose publicity blurb

The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, sporting a white and team-colored needle disposal container in place of a needle cache.

This weapon deals 15% less damage to enemies than the default Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed will increase by 2% for every 10% of ÜberCharge gained, for a total increase of 20% at 100% ÜberCharge. This bonus only applies when the Overdose is the active weapon.

The Overdose was previously tested in Team Fortress 2 Beta as the Beta Syringe Gun.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 111% 10
Base damage 100% 9
Maximum fall-off 52.8% 4
Critical 26
Mini-crit 11 - 14
Function times
Attack interval 0.105 s
Reload 1.6 s
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Clinical Trial
Item icon Meet The Medic! Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Gloves of Running Urgently Crusader's Crossbow Overdose
Item icon Reclaimed Metal.png + Item icon Gloves of Running Urgently.png + Item icon Crusader's Crossbow.png = Item icon Overdose.png
Class Token - Medic Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Blutsauger.png Item icon Crusader's Crossbow.png Item icon Overdose.png

Strange variant


Related achievements

Leaderboard class medic.png Medic

Does It Hurt When I Do This?
Does It Hurt When I Do This?
Kill 50 Scouts with your syringe gun.

Update history

June 23, 2011 Patch (Über Update)
  • The Overdose was added to the main game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Overdose.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "-10% damage done" to "-10% damage penalty".

February 16, 2012 Patch

  • Fixed playing incorrect sounds for the Overdose.

February 23, 2012 Patch

  • [Undocumented] Added Strange quality.

March 1, 2012 Patch

  • Fixed not hearing third person weapon sounds.
  • Modified recoil force to more accurately reflect sound effect.

March 22, 2012 Patch

  • [Undocumented] Fixed the Overdose projectiles not rendering for other players.

June 18, 2014 Patch

  • [Undocumented] Fixed the air canister and trigger of the Overdose not moving when reloading and firing.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

July 7, 2016 Patch (Meet Your Match Update)

  • Changed attributes:
    • Increased movement speed bonus to +20% (from +10%).
    • Increased damage penalty to -15% (from -10%).

Bugs

  • If ÜberCharge is activated, then the Medic switches to the Overdose, the speed buff will stay at whatever percentage the ÜberCharge was at at the time of the switch, instead of reducing while the charge drains.
  • The syringes in the client view can disappear if they (visually) hit an object such as a barrel or crate. This happens when your viewmodel's barrel (usually on lower viewmodel FOVs or with minimized viewmodels turned on) is visually blocked by an object. This only affects the client-side syringe models and they will still hurt enemies.

Trivia

  • The model for the Overdose was shown on the revised promotional image for the Double Drop Week on June 2nd, 2011, on the official TF2 blog, before the weapon was released in the Über Update.[1]
  • An overdose is a greater-than-recommended dosage of a drug which may result in illness or death.

Gallery

References

See also