Difference between revisions of "Erebus"
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[[Image:Cp ambush event0001.png|thumb|Stage 1]] | [[Image:Cp ambush event0001.png|thumb|Stage 1]] | ||
====Point A==== | ====Point A==== | ||
− | * ''' | + | * '''Stump area''': Blu's right spawn exit |
− | * ''' | + | * '''Saw-yard''': Location of first point |
====Point B==== | ====Point B==== | ||
− | * ''' | + | * '''Mineshafts''': Two flanks leading up to point B |
===Stage 2=== | ===Stage 2=== | ||
[[Image:Cp ambush event0003.png|thumb|Stage 2]] | [[Image:Cp ambush event0003.png|thumb|Stage 2]] | ||
====Point A==== | ====Point A==== | ||
− | * ''' | + | * '''Ravine''': Depressed ditch in shape of a letter L |
− | * ''' | + | * '''Cliff''': Running parallel to the Ravine |
− | * ''' | + | * '''Cave''': Left shortcut to the Cliff |
====Point B==== | ====Point B==== | ||
− | * ''' | + | * '''Sniper's deck''': Right in front of the Point A (From Blu's perspective) |
− | * ''' | + | * '''Shed''': Slightly left of the Point A, imbedded into the terrain |
− | * ''' | + | * '''Left Flank''': Slightly left of the aforementioned Shed, leading up to point B |
− | * ''' | + | * '''Church''': The location of point B |
===Stage 3=== | ===Stage 3=== | ||
[[Image:Cp ambush event0002.png|thumb|Stage 3]] | [[Image:Cp ambush event0002.png|thumb|Stage 3]] | ||
====Point A==== | ====Point A==== | ||
− | * ''' | + | * '''Building 237''': |
− | * ''' | + | * '''Yard''': |
− | * ''' | + | * '''Elevation''': Location of point A |
====Point B==== | ====Point B==== | ||
− | * ''' | + | * '''Under Flank''': |
− | * ''' | + | * '''Propane Tank''': Location of point B |
== Strategy == | == Strategy == |
Revision as of 08:16, 10 October 2021
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Infobox is is still empty |
Erebus | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Hazards: | Pumpkin bombs, Pitfalls, Skeletons |
Map Photos | |
Map Overview | |
Erebus is a community-made Attack/Defend Control Point map released during the Scream Fortress 2021 update. It is set in an haunted mine located somewhere in a forest, A nearby volcano and Hydro electric dam overflowing with lava have caused pits of lava to open up on the map.
In Erebus, the goal of the attackers, BLU, is to win through a series of stages in order to win the map. Within each stage, the attackers must capture two control points, A and B, which are held by the defenders, RED. Point A must be captured before the attackers can assault B.
Erebus was contributed to the Steam Workshop.
_TOC_
Contents
[hide]Locations
Stage 1
Point A
- Stump area: Blu's right spawn exit
- Saw-yard: Location of first point
Point B
- Mineshafts: Two flanks leading up to point B
Stage 2
Point A
- Ravine: Depressed ditch in shape of a letter L
- Cliff: Running parallel to the Ravine
- Cave: Left shortcut to the Cliff
Point B
- Sniper's deck: Right in front of the Point A (From Blu's perspective)
- Shed: Slightly left of the Point A, imbedded into the terrain
- Left Flank: Slightly left of the aforementioned Shed, leading up to point B
- Church: The location of point B
Stage 3
Point A
- Building 237:
- Yard:
- Elevation: Location of point A
Point B
- Under Flank:
- Propane Tank: Location of point B
Strategy
Main article: Community Erebus strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 5, 2021 Patch (Scream Fortress XIII)
- Added Erebus to the game.
- Fixed players being able to get out from playable area in underworld.
- Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3.
- Fixed some stage 3 BLU spawn respawn visualizers looking odd.
- Slightly moved some underworld enter portals off from walls.
- Slightly decreased time added when capping last points of 1st and 2nd stage.
- Fixed some places where players could get out of the map.
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