Difference between revisions of "Nostromo Napalmer"
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* "Nostromo" is the name of ship that encounters the [[w:Alien (creature in Alien franchise)|Xenomorphs]] in ''Alien''. | * "Nostromo" is the name of ship that encounters the [[w:Alien (creature in Alien franchise)|Xenomorphs]] in ''Alien''. | ||
* [[w:Napalm|Napalm]] is a highly flammable, gelatine-based incendiary that was used during bombing campaigns and is used to fuel flamethrowers since World War 2. | * [[w:Napalm|Napalm]] is a highly flammable, gelatine-based incendiary that was used during bombing campaigns and is used to fuel flamethrowers since World War 2. | ||
− | * When using the full [ | + | * When using the full [[Isolated Merc|"Isolated Merc"]] set, you will do 300% extra fire Damage to Scouts using the [[Isolationist Pack|"Isolationist Pack"]]; however Scouts using said set will do 500% melee damage to you, doing a total of 175 damage per hit. |
== Gallery == | == Gallery == |
Revision as of 05:00, 22 April 2022
“ | So scared!
Click to listen
— The Scout on encountering a Xenomorph
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” |
The Nostromo Napalmer is a community-created promotional primary weapon for the Pyro. It is based on the flamethrowers used in the movie Alien. The four lighters at the front of the weapon glow in the dark.
This weapon functions identically to the Flame Thrower.
If the Isolated Merc set is completed, the Nostromo Napalmer does bonus damage to Scouts wearing the complete Isolationist Pack set, with the trade-off of the user taking more melee damage from said Scouts (about 4x for both).
This item was awarded in Genuine quality to players who pre-purchased Alien: Isolation on Steam before October 7th, 2014.
The Nostromo Napalmer was contributed to the Steam Workshop.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Particle | |
Damage type | Fire | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Flame damage (close) | 100% | 6.5-13 / tick |
Flame damage (far) | 50% | 3.25-6.5 / tick |
Critical | 20-39 / tick | |
Mini-crit | 9-18 / tick | |
Afterburn | 4 / tick | |
Afterburn (mini-crit) | 5 / tick | |
Function times | ||
Attack interval | 0.105 s | |
Ammo consumption interval | 0.08 s | |
Afterburn duration | 4-10 s | |
Airblast cooldown | 0.75 s | |
Values are approximate and determined by community testing. |
Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.
Demonstration
Item set
The Isolated Merc | |
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Effect |
Increased Nostromo Napalmer damage against Isolationist Pack set |
Crafting
Blueprint
Class Token - Pyro | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related achievements
Soldier
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Pyro
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Mann vs. Machievements
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Update history
- The Nostromo Napalmer was added to the game.
- [Undocumented] Added a kill icon for Nostromo Napalmer.
- [Undocumented] Removed promo restrictions on Nostromo Napalmer.
December 8, 2014 Patch (End of the Line Update)
- [Undocumented] Added killstreak and crit glow support to Nostromo Napalmer.
December 17, 2015 Patch (Tough Break Update)
- The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
- Extinguishing a teammate will now return 20 health to the Pyro.
- Changed attribute:
- [Undocumented] Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.
- Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake.
July 7, 2016 Patch (Meet Your Match Update)
- Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
- Medics hear a "healing interrupted" sound when this is happening to their heal target.
October 20, 2017 Patch (Jungle Inferno Update)
- Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
- Better visual sync, more consistent (no visuals/damage mismatch).
- New particle effects.
- Airblast
- Hit detection for both players and projectiles is now a consistent cone.
- Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
- Airblast now causes target player to have reduced footing and air control for a short period.
- Now factors in the upward angle of the airblast, rather than having a fixed upward force.
- Total push force slightly increased.
- Fixed flamethrowers not damaging buildings at close distance.
- Fixed not seeing the new flamethrower effects on some machines.
- Flame damage per second now ramps up based on density of flame encountered, up to 200%.
- Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
- Fixed Flamethrower particles sometimes failing to draw on the client.
- Fixed Flamethrower flames not colliding with
tf_generic_bomb
entities.
March 28, 2018 Patch #2
- Fixed a server crash related to the Flamethrower.
Notes
- Unlike other promotional reskins, the Nostromo Napalmer does not have any Killstreak Kits or Fabricators specifically made for it, but Killstreak Kits for the Stock Flame Thrower can be applied to it.
Trivia
- "Nostromo" is the name of ship that encounters the Xenomorphs in Alien.
- Napalm is a highly flammable, gelatine-based incendiary that was used during bombing campaigns and is used to fuel flamethrowers since World War 2.
- When using the full "Isolated Merc" set, you will do 300% extra fire Damage to Scouts using the "Isolationist Pack"; however Scouts using said set will do 500% melee damage to you, doing a total of 175 damage per hit.
Gallery
See also
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