Difference between revisions of "Landfall"
ShadowMan44 (talk | contribs) m |
ShadowMan44 (talk | contribs) m |
||
Line 5: | Line 5: | ||
| last-updated = February 2nd, 2016 | | last-updated = February 2nd, 2016 | ||
| map-image = Ctf landfall red base.png | | map-image = Ctf landfall red base.png | ||
− | | developer = | + | | developer = {{Steamid|76561197973859098|Andrew "Dr. Spud" Thompson}}<br>{{Steamid|76561197997491987|Fay L. "nineaxis" Fabry}}<br>{{Steamid|76561197971792497|Mark "Shmitz" Major}} |
| map-environment = Alpine Forest | | map-environment = Alpine Forest | ||
| map-setting = Daylight, sunny | | map-setting = Daylight, sunny |
Revision as of 06:38, 8 April 2023
Landfall | |
---|---|
![]() | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine Forest |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
“ | I'll take the high road, and you... should probably also take the high road.
— The Soldier
|
” |
Landfall is a community-created Capture the Flag map added in the Tough Break Update.
Landfall was created for TF2Maps.net's Competitive CTF Contest and was awarded 9th place with a total of 66 points. It is set in a logging area with various catwalks along the giant trees.
Landfall was contributed to the Steam Workshop.
Contents
Locations
Note: If you're having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map.
Bases
- Intelligence deck: The wooden deck in each base, on which the Intelligence briefcase rests.
- Courtyard: The main open area directly next to the team spawn, which provides access to the side route and the lumber building.
- Rooftops: The accessible rooftops above both spawn rooms. Engineers are able to build on top of the rooftop closer to the lumber building.
- Stump: A large stump located close to the Deck, on which Engineers tend to build.
- Side route: The larger dirt route that skirts the outside of each base.
- Shack: A building with a roof accessible to those with special jumping abilities (ex. rocket jumping and double-jumping) located on the side route.
- Upper walkway: An enclosed walkway above the side route that provides direct access to the base rooftops.
Central Area
- Lumber building: The two main buildings on either side of the map, serving as the main route from the base to the central area. Has multiple connected rooms within and a walkway along the front and above the side route, which connects directly to the tree.
- Inner deck: A deck closer to the base, which can serve as a point of harassment for attackers.
- Battlement: A small room located directly above the resource deck, which has a view of nearly the whole central area.
- Side room: A small room located on the second floor near the side route, which connects the side route directly to the second floor via stairs.
- Tree: Located at the center of the map, this huge tree serves as a major landmark for the map. It is surrounded by a circular walkway and connects to the resource decks and the second floors of both teams' lumber buildings.
- Resource deck: Two decks on either side of the tree which have the health packs and ammo boxes.
Helpful overview
1.Rooftops 2.Courtyard 3.Shack 4.Side Route 5.Lumber Building 6.Resources Deck 7.Tree
Strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 17, 2015 Patch (Tough Break Update)
- Added Landfall to the game.
- Fixed building Teleporters between spawn room doors.
- Fixed an exploit that allowed players to go outside the map.
- Fixed some material issues.
- [Undocumented] Added Vanguard, Landfall, Highpass and Snowycoast to their respective modes' Quickplay rotations.
Changelog
ctf_landfall_rc
Layout changes:
- You can now jump onto the shack along the outside path.
- Better FPS
- Various detail improvements and additions
Gameplay changes:
- Respawn rate raised 1 tick
ctf_landfall_test3
Layout changes:
- Added a new room on the upper levels of each side by mid.
- Removed the outdoor ramp leading up, and put the indoor staircase back in (connects with the new room).
- Changed the sawroom going into the bases. It's not got more space outdoors, in hopes of making that path more dangerous for the attackers.
- Put the Intelligence back in the old spot
- Changed the layout of the Intelligence deck to give the outside path an easy route to the Intelligence.
ctf_landfall_test2
Layout changes:
- Added a small new room in mid to safely get from the lower saw-room door to the porch on the side of mid.
- Added a new little alcove where the outside path meets mid.
- Removed the indoor staircase going from the outside path to upper mid. It's replaced by an outdoor ramp leading up.
ctf_landfall_test1
Gameplay Changes:
- flag return time raised to 35 seconds
Layout changes:
- Changed the sides of mid. They're now higher up and have a porch area to give a better vantage point on the upper catwalk.
- Various changes to the former Intelligence area.
- Moved the Intelligence to the building adjacent to where it used to be. I also expanded the building to make it a better Intelligence spot. I'm just trying it out for now, to see what the new location does, so I might not stick with it.
ctf_landfall_b1
Gameplay Changes (kind of):
- put the spawn times back to a9 times
Bugs
- Players can walk through a bucket in the area outside BLU's and RED'S spawn.
Gallery
See also
|