Difference between revisions of "Concheror"
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{{Quotation|'''The Soldier''' emphasizing the Concheror's healing benefits|''I'' did not have permission to die!|sound=Soldier mvm resurrect06.wav}} | {{Quotation|'''The Soldier''' emphasizing the Concheror's healing benefits|''I'' did not have permission to die!|sound=Soldier mvm resurrect06.wav}} | ||
− | The '''Concheror''' ({{pronounce| | + | The '''Concheror''' ({{pronounce|kɒŋk'ɛrɔr}} {{respell|konk|ERR|or}}) is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#soldiersecondary|secondary weapon]] for the [[Soldier]]. It is a [[w:Sashimono|hatasashimono]] mounted on a light brown wooden box with dark brown corners and a quad diamond shaped [[w:Mon (emblem)|kamon]] and accompanied by a [[w:Horagai|jinkai]]. The sashimono itself – which is a white vertical banner flag with the same diamond shaped kamon secured onto a pair of bamboo sticks – remains hidden in the box until it is activated, at which point it appears at the side of the box. The weapon itself has an team-colored tint: orangeish-brown for RED, and light blue-tinted brown on BLU. |
Like the Soldier's other [[Banner]] weapons, the Concheror gains "Rage" through dealing damage, and provides a specified effect for surrounding teammates once activated (playing the same [[Media:Concheror horn.wav|horn]] on both RED and BLU). Compared to the [[Buff Banner]]'s and [[Battalion's Backup]]'s 600 damage, it takes 480 damage to fill up the Concheror's Rage meter. It is possible to delay the release of the effect of the Concheror after the bugle call, and thereby delaying the buffing effect, by holding down the primary fire key ([[List of default keys|default key]]: {{Key|MOUSE1}}). While this banner's buff is active, allies within 450 [[Hammer unit|Hammer units]] are speed boosted, and are healed for 35% of the damage they deal. The speed boost given is identical to the speed bonus given from the [[Disciplinary Action]], although the speed bonus cannot be stacked if the effects from both the Concheror and Disciplinary Action are activated. Additionally, the Concheror also adds a passive, self-healing effect, regenerating lost health at 4 points per second; however, much like the [[Medic]]'s self-healing, this varies based on how recently the player was damaged. | Like the Soldier's other [[Banner]] weapons, the Concheror gains "Rage" through dealing damage, and provides a specified effect for surrounding teammates once activated (playing the same [[Media:Concheror horn.wav|horn]] on both RED and BLU). Compared to the [[Buff Banner]]'s and [[Battalion's Backup]]'s 600 damage, it takes 480 damage to fill up the Concheror's Rage meter. It is possible to delay the release of the effect of the Concheror after the bugle call, and thereby delaying the buffing effect, by holding down the primary fire key ([[List of default keys|default key]]: {{Key|MOUSE1}}). While this banner's buff is active, allies within 450 [[Hammer unit|Hammer units]] are speed boosted, and are healed for 35% of the damage they deal. The speed boost given is identical to the speed bonus given from the [[Disciplinary Action]], although the speed bonus cannot be stacked if the effects from both the Concheror and Disciplinary Action are activated. Additionally, the Concheror also adds a passive, self-healing effect, regenerating lost health at 4 points per second; however, much like the [[Medic]]'s self-healing, this varies based on how recently the player was damaged. |
Revision as of 19:24, 8 March 2024
“ | I did not have permission to die!
Click to listen
— The Soldier emphasizing the Concheror's healing benefits
|
” |
The Concheror (/kɒŋk'ɛrɔr/ konk-err-or) is a community-created promotional secondary weapon for the Soldier. It is a hatasashimono mounted on a light brown wooden box with dark brown corners and a quad diamond shaped kamon and accompanied by a jinkai. The sashimono itself – which is a white vertical banner flag with the same diamond shaped kamon secured onto a pair of bamboo sticks – remains hidden in the box until it is activated, at which point it appears at the side of the box. The weapon itself has an team-colored tint: orangeish-brown for RED, and light blue-tinted brown on BLU.
Like the Soldier's other Banner weapons, the Concheror gains "Rage" through dealing damage, and provides a specified effect for surrounding teammates once activated (playing the same horn on both RED and BLU). Compared to the Buff Banner's and Battalion's Backup's 600 damage, it takes 480 damage to fill up the Concheror's Rage meter. It is possible to delay the release of the effect of the Concheror after the bugle call, and thereby delaying the buffing effect, by holding down the primary fire key (default key: MOUSE1). While this banner's buff is active, allies within 450 Hammer units are speed boosted, and are healed for 35% of the damage they deal. The speed boost given is identical to the speed bonus given from the Disciplinary Action, although the speed bonus cannot be stacked if the effects from both the Concheror and Disciplinary Action are activated. Additionally, the Concheror also adds a passive, self-healing effect, regenerating lost health at 4 points per second; however, much like the Medic's self-healing, this varies based on how recently the player was damaged.
In Mann vs. Machine, the Concheror passive self-healing always regenerates 4 health points per second, regardless if the player was recently injured or not.
This item was awarded in Genuine quality to players who pre-ordered Total War: SHOGUN 2 on Steam before March 15, 2011.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Effect range | 450 Hammer units | |
Damage | ||
Charge fill damage | 480 | |
Healing | ||
Healing amount | 35% on hit | |
Function times | ||
Effect duration | 10 s | |
Activation time | 3 s | |
Values are approximate and determined by community testing. |
Speed comparison
Class | Original speed (HU/s) | Boosted speed (HU/s) | Boost percentage | ||||||
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†While aiming, the Sniper's speed boost is 40%.
Demonstration
Crafting
Blueprint
Scrap Metal | Battalion's Backup | Concheror | ||
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Class Token - Soldier | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
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Strange variant
[expand]Strange variant information |
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Related achievements
Soldier
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Mann vs. Machievements
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Update history
- The Concheror was added to the game.
- Fixed the Concheror animations not always playing correctly for players on the BLU team.
- The Concheror became tradable.
- All Concherors crafted before the patch have been upgraded to Vintage quality.
- [Undocumented] The item was given a unique crafting recipe.
April 14, 2011 Patch (Hatless Update)
- Damage-to-health conversion increased to 35%.
- Added the Concheror to the list of weapons allowed in Medieval mode.
- Fixed a bug that caused players to see the wrong backpacks on some classes.
- Fixed Soldier buffs and rage meters not always being reset.
- [Undocumented] When under the Concheror's effects, striking a building now grants health.
- Fixed damage to buildings applying on-hit effects.
June 27, 2012 Patch (Pyromania Update)
- Changed rage building source from "damage done and damage received" to only "damage done".
- Increased the rate at which Rage builds for this item by +25%.
- Changed attributes:
- Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect.
- [Undocumented] Added a unique emblem near the health bar when under the effects of the Concheror.
- [Undocumented] Added Collector's quality.
- [Undocumented] Added Strange quality.
- Changed attribute:
- Added +2 health per second passive for the wearer.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
- Fixed an issue with The Concheror regen not being 4 health per second as intended.
Bugs
- The health regen rate resets to non-damaging effects such as the Rocket Jumper.
- The Strange variant of the item can rank up during battles against bots and when sv_cheats is set to 1.
- If the user switches to another banner, and then touches a Resupply locker, the rage is carried over.
Trivia
- Hatasashimono (旗指物) were small banners fitted to the backs of Japanese soldiers from mid-15th to early 17th century, for identification in battles. This weapon's item type, sashimono (指物), is a term in Japanese that also refers to the utensils made by sticking wooden boards together, referring to the box which the banner attaches to.
- The Kamon (家紋) on the banner is that of the Takeda clan, a famous line of samurai warlords from the Sengoku period.
Gallery
See also
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[expand]Weapons |
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